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What's taking Persona 5 so long to release?

They revealed the game too early, and then had to change gears when they decided to also bring it out on the PS4.

It also feels longer because we've heard rumblings about the game ever since 4. 4 came out so soon after 3, we just kind of expected it to come out pretty quickly.

If you think that something went wrong that they had to fix and that's why it's taking so long, nothing so far has really given me that impression. Looks coherent.
 
I bet if they split it into episodes, we'd already be playing Persona 5 now.
Now I'm sad...
960.jpg
again.
 
Genei Ibun Roku #FE aka trash taking away from that development time.

Also they were on the gamebryo engine, and scrapped it early/midway.
 
Atlus makes good games but they straight up have terrible management.

When did Persona 4 release ? 2008 ? Its kind of a miracle that Persona has maintained its fanbase(and actually gained momentum) in a period or 8 years of nothing but shovel ware P3 and P4 rehashes.

Look at FromSoft and what they were able to establish in the meantime.

No one calls criticizes Atlus because they are earnest and make good games ,but boy it sucks to be their fan.You learn to wait.
 
Probably because the team making it isn't used to programming a game of this scale for an HD console.

Well, Catherine is the Persona Team's first game but it uses a different engine (Gamebryo).

Between now and say when the game comes out, you got a lot to play. And I mean, a lot.

Yeah I've got a lot, just wondering what's up with this game. The release dates have been kind of inconsistent.

No one calls criticizes Atlus because they are earnest and make good games ,but boy it sucks to be their fan.You learn to wait.

This is why brought this topic up. Atlus had like literally 1 HD game last gen (but that's understandable since HD Japanese games were on a verge of collapsing). This gen it's just #FE and Persona 5 (but there have been a lot of JRPG announcements already).
 
.... Ok. Ok.
Damn all the other devs that refuses to share their magic porting and polish buttons.

Or you know we see a company doing a thing for the first time on new hardware.
BTW anyone know if it's in-house engines or that modded gb thing again? Or where they quicker than most in their uptake of already completed ones?
 
Finished game
It's elusive, it's nowhere to be found
Finished game can never be scored
in any magazine
You can't play it on your TV screen
 
They probably keep increasing the scope of the game. They also have to make PS3/PS4 models of all the demons since they didn't have a PS3 game to take them from.

The good news is they will then reuse the shit out of all those models. SMT spinoffs incoming
 
Genei Ibun Roku #FE aka trash taking away from that development time.

So far, no one from the Persona team has been confirmed at all to be involved with Genei Ibun Roku #FE, and the producer himself has said that most of the team is composed of the Devil Survivor team, with a lot of the work coming from outside of Atlus (Avex, toi8...).
 
Atlus makes good games but they straight up have terrible management.

When did Persona 4 release ? 2008 ? Its kind of a miracle that Persona has maintained its fanbase(and actually gained momentum) in a period or 8 years of nothing but shovel ware P3 and P4 rehashes.

Look at FromSoft and what they were able to establish in the meantime.

No one calls criticizes Atlus because they are earnest and make good games ,but boy it sucks to be their fan.You learn to wait.

Shovelware rehashes? You mean re-releases pushing the game to a bigger audience and some pretty decent spin-offs? I'll agree that Persona 5 should've came out sooner, but I think the spin-offs and re-releases are a large part of why the Persona series fandom has grown. It's also probably why they're being so careful with P5. They know they have the opportunity to make a game that reaches a much larger audience than previous Personas, and they want to make sure it's good enough that it actually does.
 
After the whole "it will be released in the west in 2015" remarks, I assume the game will be released world wide simultaneously, or at least very close to the jap release.

Lol at this point I'm expecting the US release to be 2017.
 
Oh yeah, the Dingo/P4D thing. I do think that's important to bring up.

That's one issue I'd like to know. All I know is that the Love Live! games were kinda terrible (developed by Dingo).

BTW anyone know if it's in-house engines or that modded gb thing again? Or where they quicker than most in their uptake of already completed ones?

Most likely in-house, maybe that's what's taking them so long?
 
That's one issue I'd like to know. All I know is that the Love Live! games were kinda terrible (developed by Dingo).

We'll never fully know what happened, but what we do know is that somewhere in P4D's development, Dingo was dropped. It's assumed that P-Studio had to pick up the slack in order to release that game.

The engine is in-house for P5, and we've known that for quite some time. Also, I don't think we can really understate how tumultuous the situation with Index was. Once again, we'll never know the true impact on P-Studio, but it couldn't have been a great time. Hashino's letter after the whole ordeal seemed genuinely relieved.
 
In house engine development probably took a lot longer than they envisioned, particularly where other companies have tried and struggled like Luminous. The dual platform development for PS3/4 compounded the engine development time.

Atlus is also not a really large team to do all that and the kerfuffles with Index in the past few years probably didn't help. Perhaps the next game(s) they'd be better off with UE like Square, Namco et al.
 
Japanese developers have no concept of time is the one thing I hate about them, whether it's gaming,manga or anime related they take too damn long ( I love their products tho ) I believe the atlus US rep caught a lot of shit on twitter.
 
Shovelware rehashes? You mean re-releases pushing the game to a bigger audience and some pretty decent spin-offs? I'll agree that Persona 5 should've came out sooner, but I think the spin-offs and re-releases are a large part of why the Persona series fandom has grown. It's also probably why they're being so careful with P5. They know they have the opportunity to make a game that reaches a much larger audience than previous Personas, and they want to make sure it's good enough that it actually does.

Persona Q ,Dancing All night,Anime movies are not great products.

They don't come close to what P3 and 4 offered as experiences.

They're not even proper sequels.

EDIT :Persona 4 Golden was a nice update to P4,however.But that's it.
 
Think of all the 3D demon models they need to upgrade to HD. It'll be the basis for their PS4 output same as Nocturne was back in the PS2 era.

If anything, the next game after P5 should come out much faster. At least I hope so...
 
Perfection.

I expect the game to be good but just to play devil's advocate, what if they didn't deliver and it's not on par with Persona 4 (or even 3)? Persona 4 has set a high bar actually. :P
 
Too much internal debate over who is best waifu.

The answer, of course, is Ryuji.

Real answer, the revealed the game WAY too early because of overwhelming fan demand and to keep interest up and couldn't get the development milestones they wanted to reach when doing a multi-plat release. Happens all the time in this industry.
 
So far, no one from the Persona team has been confirmed at all to be involved with Genei Ibun Roku #FE, and the producer himself has said that most of the team is composed of the Devil Survivor team, with a lot of the work coming from outside of Atlus (Avex, toi8...).

Do you have a link for where the Devil Survivor team stuff was said, out of curiosity?
 
I think alot of people dont realize that most AAA games take 4-5 years to make. It just doesnt seem like it because Ubisoft has thousands and thousands of developers working on multiple Assassins Creed games at once, so people just assume that they are fast and easy to make.
 
I expect the game to be good but just to play devil's advocate, what if they didn't deliver and it's not on par with Persona 4 (or even 3)? Persona 4 has set a high bar actually. :P

I do think they know they are have huge expectations on this game. I'm sure the goal is to surpass it. Would be damn hard though. Really hope they do cause it might become my favorite game ever.
 
Title should be changed to:

"Why are gamers so impatient?"


They are making the game. It is coming. Let them take whatever time they need to to make the game how they want it to be. The impatience of gamers these days is reminiscent off toddlers throwing a temper tantrum: "No gimme now now now"
 
What do you mean no concept of time? You mean those people working insane hours for shit pay?

No, I'm not talking about the working condition which is practically slavery. The thing is they suck at management and getting things done in a timely fashion. When you got Berserk for instance 7 years in a boat, Evangelion 4.0 delayed across the years, VersusXIII mismanagement just because the vanilla XIV was a mess, TLG no words... those are just a few examples. The west admitly is more efficient.

I'm not saying for them to rush stuff out the door but the reality is they take too long.
 
No, I'm not talking about the working condition which is practically slavery. The thing is they suck at management and getting things done in a timely fashion. When you got Berserk for instance 7 years in a boat, Evangelion 4.0 delayed across the years, VersusXIII mismanagement just because the vanilla XIV was a mess, TLG no words... those are just a few examples. The west admitly is more efficient.

I'm not saying for them to rush stuff out the door but the reality is they take too long.

The west is "more efficient" because they literally have twice to three times the staff and budgetary backing. Do you know how many employees Atlus has, TOTAL, that isn't even gaming staff, that's TOTAL employees.

121.

It has nothing to do with cultural mores of the Japanese working culture and everything to do with the fact that game development is hard fucking work, and developers like Naughty Dog and Ubisoft and DICE and Rockstar have several hundred dedicated game designers working on this ONE project. Atlus has less than a hundred people working on several projects.
 
Too much internal debate over who is best waifu.

The answer, of course, is Ryuji.

Real answer, the revealed the game WAY too early because of overwhelming fan demand and to keep interest up and couldn't get the development milestones they wanted to reach when doing a multi-plat release. Happens all the time in this industry.

It makes sense. It's important. I lost a a few friends over the great Persona Waifu Wars of 2008.
 
I expect the game to be good but just to play devil's advocate, what if they didn't deliver and it's not on par with Persona 4 (or even 3)? Persona 4 has set a high bar actually. :P
Oh I'm not looking forward to it hoping it's better or as good as 3 and 4. I'm just looking forward to it as another main Persona experience. But it does look like it could outdo the others.
 
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