Unfortunately I've never played Duscae 2.0, only seen the videos, but he managed to describe my own thoughts quite well regarding combat mechanics shown in the demo, that final part where you play as older Noctis. Game looks gorgeous, mostly because production design is top notch, same goes for attention to details as described in that post, little animations that bring the entire boy band to life. However, I agree that this 'input lag', inability to fluidly merge animation and visuals and eventually gameplay together, is a much deeper problem that might bother casual, pick up and play audience (hardcores will probably dedicate their time to learn the system better and not think about it's faults). For example, when I play action games like DMC or Bayonetta... or 3rd person action games like MGSV:TPP, or recent RPG entries (Witcher 3, Dragon Age) what's evident from the start is, no matter how (poorly) skilled I am, game looks manageable even with the basic skill set. Eventually you get to a point of mastery of course, finesse is eventually required down the line, but FFXV right now feels counter-intuitive immediately upon grabbing that joystick. Dodging feels late, attacking feels weird (Why would I hold a button to attack?), framerate didn't help (I know it's something you want to fix before the release date) etc. Now I managed to master that demo fight, took me two-three tries, but never did I play it thinking WOW THIS IS FUN. More like why am I torturing myself with this half-representation? Final Fantasy XII did something brilliant in my opinion: full control of the characters, intuitive attack-defense system, easy to lock-on target while maintaining distance. It was MMO-ish but still Final Fantasy, a group, epic, stylized effort.