YankeeDonB
Member
Could you do me a favor?
First, let me know if you played and beat 3 games from the list below,
Dragons Dogma
Devil May cry 1,2,3
Ninja Gaiden(xbox),black(xbox),sigma(PS3),2(Xbob360)
Bayonetta 1,2
Okay,what did you think of FFXV Duscae,Duscae2.0,Platinum Demo, combat?
Thanks
IMO FFXV suffers from the lack of animation cancels, this is what makes the above games succeed in the fluidity of the combat.
BUT,that does not mean that the gameplay will not be fun,in fact,playing episode duscae was enough for me to get a feel of the game and I know it will be successful.
I've played and beat DD and Bayonetta 1, and messed around w/ DMC 1 and 3.
Clearly, the combat in those feels far more responsive than what's in XV, and yeah, animation cancel is a big part of that.
You can cancel into a dodge in XV's demos, at least some of the time, but timing seems a little weird and I'm not sure when it is and is not available in different demos.
I get that Tabata and co wanted to make the combat animations feel weighty and realistic, and I like that to an extent. But Noctis' warp ability seems an easy and plausible way to build in animation canceling, even if it's a higher level technique. Like, he's swinging his sword, and before finishing transferring his weight he immediately warps into the slightly different position required to swing the other way.
This could look cool, allow responsiveness, and still gel w/ the presentation and systems they have in place.
Given that Duscae 2.0 had perfect dodge and just dodge, maybe some of this will happen as he levels up in the final game....