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What's with all the Smash Bros. coverage lately?

TreIII said:
I think what would go a long way towards would be to have a faster/more efficient means of loading. Back in Melee, switching between Zelda and Sheik was a much more viable means, because you didn't have to wait 5 or so seconds for the game to finish loading between characters. By Brawl, it basically did more to force your hand with the added load-times, and you might as well stick with one character.

In any case, I'd be all for a character that at least has the kind of style-switching mechanic and the encouragement to use both styles, like Gen (Street Fighter) does.

Loading the new character during the transformation move has to be one of the most bizarrely idiotic design decisions ever. The fact that you can start the move, pause the game to let the load finish, then unpause to make the transformation far faster than a regular in-game transformation is just... I don't even know.
 
KevinCow said:
I hope Smash 4 has a transforming character that actively encourages the player to make use of all forms. Zelda/Sheik, Samus/ZSS? Anybody who plays these characters chooses one form and sticks with it. Pokemon Trainer was an attempt at a balanced transforming character, but I don't think I've ever seen anyone actually play as him.

So I guess basically make Zelda/Sheik transform faster, make Pokemon Trainer switch faster and also just generally a better character, and make Samus and ZSS separate characters.

You REALLY never saw someone actualy play as him =P

You can even dodge some of the main villain's moves switching pokemons !

...or you can puse the game so that the game loads while paused and no battle time happens between the switch

edit : beaten
 
I hope we get an Advance Wars rep and I hope it's Sami. We'd probably wind up with Will or Andy though.

Also, don't kid yourselves, both adventure modes were tedious.
 
Professor Beef said:
Bowser, Ganondorf and Lucario have grabs with their side-B attacks. You could basically make a character that has all of their B moves grabs (with up-B being an anti-air/recovery move), and ta-da: a grappler.


I actually made something like this a while back. Shit was funny as fuck, and as much as I'm not gonna go start up the "potential movelist posts" part of the Smash Bros. Hype Cycle, I would be lying if I didn't say I'd love to in another situation. :P
 
Ok, I can't really say if it's fake or not, so I post it here. Give your thoughts.

http://www.gamingfrance.fr/article-rumeur-e3-11-super-smash-bros-strife-74533035.html said:
C'est la rumeur de ce matin : eh oui, une première image de la vidéo de présentation de Super Smash Bros. Strife, le prochain opus de la saga, a été leakée. Project Cafe ou 3DS ? Il y a fort à parier que si Nintendo veut se rattraper de l'échec du line up de lancement de la 3DS, il va mettre les boeufs et annoncer du lourd (comme une date pour Pikmin 3 ... * sifflote *) Quoi qu'il en soit, cette image N'A PAS ETE RETOUCHEE, mais une autre question se profile : d'où vient-elle ?
1306182205095.jpg

It's saying: Big Rumor of this Morning. First image of the new Super Smash Bros Strife presentation was leaked. BLAH BLAH BLAH. This picture WASNT PHOTOSHOPPED. BLA BLA BLA. Where does this come from ?

What are you thinking Gaf ?
 
I knew there was a reason to be excited when this thread was on the main page.

No idea if it's real or not, trying to take it with a heavy grain of salt, but I would be so excited if it were real.

EDIT: Damn.
 
I saw that image, clenched my fists and stopped breathing for a good few seconds.
Goddammit Smash Bros. why do you have the power to do this.
 
User33 said:
The coloring around the logos is different than the rest of the background.

I see it, but I'd previously assumed it was just an effect. I even see it around they copyright info.

Given that, I wonder where the copyright info came from? If they created it, (which seems most likely,) why not do more to make it blend properly?

Ah well, hope springs eternal anyway. I seriously doubt Nintendo will let a Generation pass without a Home Console Smash Bros Game. To me the question isn't If, but When.
 
I never really considered "Strife" as a subtitle, but seeing this, it sounds pretty nice.

Of course I don't believe the photo, just that I wouldn't mind that as a name.
 
Codeblue said:
I hope we get an Advance Wars rep and I hope it's Sami. We'd probably wind up with Will or Andy though.

An Advance Wars character whose specials (and maybe some normals) summon units to attack could be pretty neat.

Alternatively, if they can't secure the rights to Snake for another game, they could transfer his move set over to an Advance Wars character.
 
I used to LOVE playing as Mewtwo, but it was terrible that he sucked so bad. I got the impression that, because he had powerful smashes, grabs, and a good recovery move, they tried to make his other stats suck, but went waayy too far the other way. He'd be easy to fix, too:


1. Make him heavier. He was tall, slow, AND light, which made him really easy to knock out. Terrible.

2. Remove the hitbox in his tail.

3. Scrap Disable and give him something useful, and cut the warm up and cooldown times on Confusion WAY down, as well as switch the allegiance of projectiles. Disable was literally worthless in any situation as Confusion was almost as bad- it was so slow it left you venerable even if it hit, did next to nothing, and reflected projectiles couldn't even hit the original sender! Having two non-worthless attacks would do wonders for Mewtwo's usability.
 
Thagomizer said:
I used to LOVE playing as Mewtwo, but it was terrible that he sucked so bad. I got the impression that, because he had powerful smashes, grabs, and a good recovery move, they tried to make his other stats suck, but went waayy too far the other way. He'd be easy to fix, too:


1. Make him heavier. He was tall, slow, AND light, which made him really easy to knock out. Terrible.

2. Remove the hitbox in his tail.

3. Scrap Disable and give him something useful, and cut the warm up and cooldown times on Confusion WAY down, as well as switch the allegiance of projectiles. Disable was literally worthless in any situation as Confusion was almost as bad- it was so slow it left you venerable even if it hit, did next to nothing, and reflected projectiles couldn't even hit the original sender! Having two non-worthless attacks would do wonders for Mewtwo's usability.

I felt like Lucario was the almost perfected version of Mewtwo. The problem was... HE WASN'T MEWTWO! And on top of that, he didn't seem enough like Lucario. His light fluffy floaty movement and pretty little blue sparks shooting everywhere made him seem like psychic type of fighter when he's supposed to be Fighting/Steel.
I say completely overhaul Lucario to feel more like a real martial arts fighter, and bring back Mewtwo, basing him on Lucario's current moveset.

If they even keep Lucario at all that is. If it's just a trend to replace the legendary/pseudo-legendary in the roster with whatever the newest one featured in a movie is, then we will definitely get Zoroark instead of either of them.
 
As a whole, though, I don't really care that much about the single-player game. I will spend most of my time playing SSB in multiplayer or in training.

If you disregard the trophies and just remain content with unlocking the characters and stages, Melee just doesn't have much of a single player game. Now, it's obvious you believe that Smash should be a multiplayer player game, with the single player as a small side dish that basically is pointless to be there. Well, I don't agree with that opinion, which is why I thought SSE was a step in the right direction, even if it didn't get there yet.

One of the main problems regarding the design of Melee's Adventure mode is that, besides some secret matches, only one per stage and only in some stages, there was no variation at all. That's why I mentioned the design intentions behind the trophies and Adventure mode itself regarding being replayed multiple times. Melee's Classic Mode wasn't as problematic due to the larger variation there. There was a set of parameters that could change each time you played. Adventure always followed the same pattern. In fact, on the opposite ends of their adventure modes, I'd say Brawl's Classic Mode was worse than Melee's due to having less variation.

- "Challenge" should be used sparingly in the context of a Smash game. Melee in particular was so deep in regards to how seriously you could take it that it would have been impossible to create a truly comprehensive, challenging single-player without leaving a good majority of the players in the dust. This is sort of less true of Brawl but not to a degree that makes this any less relevant from the perspective of a designer tasked with making the single-player of a fighting game.

That's only true in the context of a match against a standard character like the one controlled by the player. If you look at the enemies used in the adventure portions, the design suddenly approaches much more a standard action/adventure game.

Anyway, I agree in one point only - SSE was just too big. However, rather than just a smaller Adventure mode, I believe its content really should have been split into multiple "Adventure modes", each one with their own gimmick - basically something closer to Kirby Super Star. The reaction to the original enemies would have been much smaller if there was also an "adventure mode" only using classic enemies and locations. The Great Labyrinth probably would also have been much more welcome if it had been its own thing, rather than a big change of pace and level design right before the ending of the game.
 
PokéKong said:
I felt like Lucario was the almost perfected version of Mewtwo. The problem was... HE WASN'T MEWTWO! And on top of that, he didn't seem enough like Lucario. His light fluffy floaty movement and pretty little blue sparks shooting everywhere made him seem like psychic type of fighter when he's supposed to be Fighting/Steel.
I say completely overhaul Lucario to feel more like a real martial arts fighter, and bring back Mewtwo, basing him on Lucario's current moveset.

But that's how Lucario fights, using aura.
 
I played Brawl today, and I'm totally down for a new Smash Bros. I didn't think I really cared too much about the franchise anymore, but it's so good.
 
http://www.youtube.com/watch?v=jHOerb2oIFE
Best Mewtwo in the world.
In terms of tiers Mewtwo isnt one of the worst characters in the game.
I feel that Mewtwo would be easily buffed and although many of Lucario's moves are similar to Mewtwo, Mewtwo has a completely different style and feel. I like mewtwo's moveset better than Lucario's.
 
Snakeyes said:
What a beautiful game. All hail Melee.

On the contrary I thought it was repetitive and bland. On Final Destination even!

Not even fighting games were this boring!
 
I rather have SSB on 3DS than Cafe. I struggle to think new thing could even be done on a console SSB. I mean yeah, better online is a given but that's not really new. There certainly aren't much in the way of hypeable characters left. Sure there are characters I would like to see in a SSB but Phantom Zelda, Andy & Sami from AW, Mike Jones, Mii & Captain N aren't what I would call marketable (well maybe Mii).

A handheld SSB however is new territory for the series. Just the fact of being portable is practically reason alone for getting it.
 
MAtgS said:
I rather have SSB on 3DS than Cafe. I struggle to think new thing could even be done on a console SSB. I mean yeah, better online is a given but that's not really new. There certainly aren't much in the way of hypeable characters left. Sure there are characters I would like to see in a SSB but Phantom Zelda, Andy & Sami from AW, Mike Jones, Mii & Captain N aren't what I would call marketable (well maybe Mii).

Almost every first party big name was already in Smash Bros Melee. The only big Nintendo characters that Brawl added were the Kirby antagonists, Wario and Pokemon Trainer/Red. And, even out of those, only Pokemon Trainer was really a mainstream character worldwide.

As far as character additions go, there's the obvious idea of more third party fighters. Really, if they could get Capcom's and/or Square-Enix's licenses, there would already be a big pool of relevant characters available. I'd say that Sega's license continuing in the game is already pretty much guaranteed, considering the 3 Mario & Sonic games.

As far as Nintendo itself goes, they still have some worldwide franchises without representation in the game, like Advance Wars, Golden Sun and even some NES ones like Balloon Fighter, Mach Rider and now Castle Murasame thanks to the sequel built into Samurai Warriors 3. I mean, obviously those wouldn't give huge sales for the game, but they all could add more variation to style or gameplay.

There's also still a big pool of secondary characters from the various franchises too, like Wario/ware and F-Zero.

I guess a playable Ridley would get quite a positive reaction from Metroid fans. There's also the obligatory Pokemon update, with a second Pkm trainer from the recent games or just new pokemon based on the new games.

The Mario franchise has already been explored a lot, but it still has people like Waluigi (who probably would be used to represent the Mario sports games), Toad (They could use the Toad brigade designs from Galaxy if they don't want a generic design for Toad), Bowser Jr., Rosalina and even Geno - If they could get Square on board. Geno did have a cameo in Mario & Luigi, so it doesn't seem to be too hard to get him, if there's some interest. I don't like him much, but he seems to be a fan favorite.

Zelda has a large pool of characters too, even if they're one shots. Sheik herself was basically a one shot character, so Smash Bros hasn't shown hesitation to add one shots.

Then, they also could just take the Roy route again, make a character based on an upcoming game, rather than something from a few years ago. Brawl was notably lacking in modern game content, not even reused tracks from games launched less than a year before it but the next one could be made with bigger coordination for marketing purposes. If Nintendo planned to launch a new franchise with a new character, or even just a new Fire Emblem or some other game with a new main character, including that character in the next Smash Bros would help marketing the new game.

As far as game systems go, they could always make the game faster again (although I hope they keep Brawl's "hit stop" effect) and, specially, as far as mainstream attention goes, revamp the "Final Smash" mechanic. Maybe keep the Smash Balls, but add some type of super attack that can be used without them.

Single player has more than enough space to be vastly improved too and, like you've mentioned, there's online.

A portable SSB probably would need to be reduced to smaller stages only, due to the zoom feature, and it'd also make local 4p harder to do, so the portability wouldn't really be a complete improvement.
 
I get nostalgic from time to time and try to get into Melee again, but I can't even finish a match. It's just not fun to play, it feels empty and incomplete now that I played Brawl. Pulling off attacks isn't as satisfying, the stages are boring, and it's just way too fast, making you lose interest. The gameplay as a whole feels loose compared to Brawl.

I wish Brawl had Melee's loading times though. That's something I hope the next Smash Bros fixes.
 
Neon, i can't believe you didn't mention Little Mac.

You should be ashamed.

Litlte Mac NEEDS to be in the next Smash.

Original 12, Bowser, Ganondorf, Ice climbers, DeDeDe, Metaknight, Diddy Kong, Masked Man, Mewtwo, Lucario, Mr G&W, Olimar, Peach, Pit, ROB, Pokemon Trainer, Sonic, Falco, Wario, Zelda/Sheik, Ike or Lyn or Marth (whichever one is chosen should have marth's playstyle though.), Little Mac, Ridley, someone from Advance Wars, and a final WTF character.
 
I'll never get the compulsion some people have to remove characters in Smash, especially since the fighting system never seems to change drastically enough to make bringing over older characters as big as a hassle as making all new ones to take their spot. It was especially annoying before Brawl came out people 12-year olds seemed to be convinced Mr. Game & Watch and Ice Climbers were going to get the axe for little to no logical reason.

Also while that Strife mock-up looks neat, it's almost definitely fake. Looks a bit too green and Matrix-y for Nintendo to go with, but I do still think we'll hear something Smash related for the Cafe at E3.
 
GaimeGuy said:
Neon, i can't believe you didn't mention Little Mac.
You should be ashamed.
Litlte Mac NEEDS to be in the next Smash.

I never played any Punch Out version, so it's easy to forget him... But, you're right. There was even a Punch Out game for the Wii, so his inclusion wouldn't even be an update of an obscure NES character, just including another character from a secondary Nintendo franchise.
 
We play Smash Bros Brawl at work every day, group of us (dubbed "Smashies") will fight in 4 player matches, though you must go 1v1 with an opponent while the other two fight it out, until there are three left. Weapons either off, or on and set to low.

I'm an avid Game & Watch player, which I can be pretty good against Falco and Wolf on good days. Worthless against Ike or Snake though :(
 
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