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What's With the "Nintendo Doesn't Make New IPs" Notion?

I think people want more new IP's from Nintendo's internal teams. Nintendo did make numerous ones for Ds/Wii however this sentiment comes from core players and hence those games were ignored. Now that the casual audience has abandoned Nintendo, with many of those franchises collapsing, its more likely for us to get new core Nintendo IP's.

Looking at the OP, out of the 3 new IP's, 2 of them have gotten very good reception and one of them is already becoming a franchise. You can't expect new IP's to appear frequently, especially when publishers want to make IP's into long running franchises and people still enjoy them.
 
Sure, some games can break even at 200k or so, but that kind of goes back to the point of Nintendo not releasing "big" AAA new IP's.

With the Watch Dogs/Destiny/Gears of War examples I gave, that was the publisher saying "we're going to try and make this new game as popular as our biggest franchise". Activision wanted Destiny to be their next CoD and they went out and made it happen. Didn't even matter that the game was mediocre in the end cause they had millions of people hyped as fuck enough to pre-order the game in record numbers.

I want to see Nintendo attempt something like that, something that would interest millions of people and be a system seller, to set out trying to make a new series that can be as popular as Zelda and Mario. To see them swing for the fences and go all in. That would be exciting as fuck. Nintendo is certainly capable of doing this, but they never even try.

For example The Wonderful 101 was a fun game but it never had any chance of being a system seller, or even selling that well to existing Wii U owners. It was a niche game that Nintendo never really got behind or promoted, they just put it out there to have a Wii U game on shelves in August or whatever. It served no other purpose than that. When you put out a game like that and it sells just 5k copies in the first week, that almost doesn't count in my book. It feels like a complete waste.

They used to be capable. I'm not so sure anymore - this isn't the 90s, and forced Japanese quirkiness isn't really huge with the majority of gamers these days. They can make quality games... for a pretty niche set of tastes.
 
We get in to a weird place when we do this. For instance, I don't personally think of Killzone as a new IP, as it's mechanically so similar to so many games which came before. However, I don't insist on this, because pretty quickly we could begin to insist that nothing is a new IP.

I'm much more concerned with the mechanical aspects of a new IP than the superficial trappings.



Certainly less popular right now, yes. They're still releasing them. Sony will have to release 5 Uncharted games to match a single Wii Fit.

Mechanics don't define what an IP is - just because some people think of AAA non-Nintendo games as "samey", it doesn't change the fact that different universe = different IP.
 
I definitely agree, but what you call a technicality I would call a very real issue: "core" gamers in general operate as if the games they don't personally care about don't exist.




Nintendo has heavily promoted new IP: sometimes it's not successful (e.g. Nintendoland) but sometimes it's very much so (e.g. Wii Fit, Nintendogs). We're really looking at a two-pronged problem; people don't just want new major, well publicized IPs, but specifically "core" IPs.

Nintendo makes new "core" IPs, but most are lower profile. Nintendo makes new major IPs, but most are casual. For a lot of people on GAF, if a game isn't a major new "core" property, that game effectively doesn't exist.

Or it could be simpler - maybe most gamers just aren't interested in what Nintendo has to offer.
 
They used to be capable. I'm not so sure anymore - this isn't the 90s, and forced Japanese quirkiness isn't really huge with the majority of gamers these days. They can make quality games... for a pretty niche set of tastes.
I dunno, Tomodachi Life still seems to be doing stupidly well in the west. Splatoon is obviously a project aimed towards the west but with Japanese sensibilities too, with a nice push behind it. And forget the 90s, Japanese quirkiness hit it's mainstream height with Wii and DS in the late 00s. It wasn't so long ago.

The reason we see Activision dumping so much investment into Destiny, or Ubisoft into Watchdogs, is that these sorts of publishers go through regular IP churn and essentially HAVE to replace their top earners every cycle after annually milking them out of favor. Activision's especially notorious for this (Tony Hawk, Guitar Hero, Call of Duty, Skylanders, etc). Nintendo operates differently with their top IP though, which is why they still have strong performing IP that dates back 3 decades.

A good example of a Japanese company who tends to follow the more western mega-publisher model of IP management would be Level 5. This model hinges on new hit creation but has trouble sustaining original IP longer term.
 
To be honest, I do not think there are enough fresh AAA ip's coming from them. Not to say they do not make them, but I would love to see more fresh worlds and characters coming from the EAD teams of the same budget/greatness/marketing push as their top Zelda's/Mario's.

The lack of third party support also does not help them I think.. Sony and MS at least get some fresh stuff from the third parties when their own studios fail to do so. The Wii had quite some interesting original third party titles, I am not expecting the same for the WiiU at this point.
 
k, last 15 years?

Animal Crossing
Xenoblade Chronicles
Pikmin
Wii Sports
Brain Age: Train Your Brain in Minutes a Day!
Nintendogs
Wii Fit
Rhythm Heaven

By Monolith. The game does not even have Nintendo fragrance.

I guess only being made by a Nintendo subsidiary is inadequate for your point? k
 
k, last 15 years?

Animal Crossing
Xenoblade Chronicles
Pikmin
Wii Sports
Brain Age: Train Your Brain in Minutes a Day!
Nintendogs
Wii Fit
Rhythm Heaven



I guess only being made by a Nintendo subsidiary is inadequate for your point? k

I do include Pikmin and Animal crossing when I state that. Other games do not feel like AAA to me.

(Ok Pikmin and Animal crossing was released in 2001 so I should say it is 14 years instead.)

EDIT sorry double post.
 
Splatoon is the only game in last 15 years that I can really say that it is a new AAA IP created by Nintendo.

That is quite untrue.
Pikmin and Animal Crossing are new AAA IPs. Xenoblade is definitely up there too, and the sequel is evidence that they want to turn this into a serie.
And I am not counting all the casual stuff they created during the Wii period.

I am on the #NotEnough team, but this is a gross and uninformed exageration...

PS : How is Uncharted not Sony's ? If anything, Naughty Dog is Sony, hell SCE is Naughty Dog at this point ^^
And are you discouting Halo because it was started before being bought by Microsoft... ? We have been through this already...
 
I don't even know what AAA means any more either.

GAF needs a glossary of terms so we can all be on the same page regarding things.
 
Let's also consider this

In order to be a game developed by Nintendo, all of the people involved in the design of the game would need to have been employed by Nintendo from the very beginning of their status as a video game developer. It's the only objective way to declare what counts, since the difference between acquiring a company and hiring designers is... nonexistent.
 
Yeah, this is ridiculous... I mean, whether the game is made by a team of Miyamoto's offsprings that were building toys back when Nintendo started a couple of centuries ago, or it's just Nintendo signing a simple contract with an external western indie team, it's all the same.

The subject at hand is why are people complaining about the lack of new IP from Nintendo as a publisher. If you want to know why the Mario team at EAD isn't trying something else, this is an entirely different matter...

Anyway, I think we have a consensus at this point. Nintendo is creating plenty of new IPs, but those are often games of a much smaller scale and ambition than what core gamers are expecting - hence not being mentioned in their complaints. This whole thread has been a giant semantic misunderstanding, and frankly it's been quite embarrassing. So to answer the OP, when people are complaining about Nintendo not making new IPs, they are really complaining about the rarity of ambitious/meaty/core games in new universe/world/context/lore/"IP"
 
ip's doesn't even matter. but for some reason people rather play the same game over and over again packaged as something *new* than care about the actual gameplay being something fresh and different.
 
That's interesting because all I see on PS4's retail lineup are sports games, sim racers, WRPGs, open world sandbox and TPS/FPS.

Even sub-genres within say TPS are getting more and more homogenized, by sharing the same UI elements, structure and mechanics. The differences between a stealth, RPG or cover based game are barely noticeable anymore.

In a couple of weeks I'll be playing a game using an artstyle based on clay where you control a spherical object indirectly by drawing paths around it using the touch screen. When was the last time you could describe a physical release in this exotic fashion?

Hey, that's actually a pretty good point you make here.

Those days I'm only playing on PC (and 3ds), but looking at it closely, it's true that this MS/Sony generation seems to be getting even more homogenized than the last (which had some pretty bad homogenization already).
Though, we can hope that some third party devs will be aware of the issue and actively try to fill in the missing genres/artstyles. Which is a thing that is not gonna happen much for Nintendo.

It comes back to a prior thinking that if Nintendo had the support of 3rd party devs, nobody would ever need to have any other console than theirs. It would cover everything.
 
ip's doesn't even matter. but for some reason people rather play the same game over and over again packaged as something *new* than care about the actual gameplay being something fresh and different.

When you start making assumptions about what others are thinking, you are often on the wrong track. I, for one, enjoyed games like Tearaway, LittleBigPlanet, Pikmin, Viva Pinata (... and countless others ) because they are bringing new things both on the world and the gameplay. I am equally excited about games like The Tomorrow Children, or Splatoon (... and again many others) for the exact same reasons.

Hell, most of the new IPs you assume are clones of past grim and brainless TPS games are bringing new things. This is not the topic to details those, but I am finding it quite hard to find a single game that is just a blunt copy. They (nearly) all bring something new to the table.

Those days I'm only playing on PC (and 3ds), but looking at it closely, it's true that this MS/Sony generation seems to be getting even more homogenized than the last (which had some pretty bad homogenization already).
Though, we can hope that some third party devs will be aware of the issue and actively try to fill in the missing genres/artstyles. Which is a thing that is not gonna happen much for Nintendo.

Such an uninformed opinion again... What exactly do you think are the missing genre/artstyle ?
 
The only one I think Ani has missed out (I haven't checked every post) is Jet Impulse was supposed to be called DS Air. Fully internally developed. Unreleased outside Japan.
 
I think most people are talking about Nintendo EAD not second-party studios or third party exclusives.

People like you think half the people who make these arguments even know how to spell EAD.

If they have been using xbox, Sony or PC exclusively since the Gamecube era they most likely don't know who are Nintendo devs by now.
 
By Monolith. The game does not even have Nintendo fragrance.

By this logic the next Star Wars and Avenger movies are not Disney Movies. They totally lack the Disney flavour. I mean do they look like the Lion King? I don´t think so.
And everyone knows Disney is all about princesses and nothing else. Damn Disney - make a new IP already.
 
By this logic the next Star Wars and Avenger movies are not Disney Movies. They totally lack the Disney flavour. I mean do they look like the Lion King? I don´t think so.
And everyone knows Disney is all about princesses and nothing else. Damn Disney - make a new IP already.

That is a somewhat bad example. Disney does produce new stuff with a Disney identity like Frozen for example; there are other examples too. Marvel and Star Wars aren't really part of the Disney identity despite being owned by the same corporation.

Things like Disney Infinity include those ips but the acquisitions are too new to be part of Disney proper.
 
That is a somewhat bad example. Disney does produce new stuff with a Disney identity like Frozen for example; there are other examples too. Marvel and Star Wars aren't really part of the Disney identity despite being owned by the same corporation.

Things like Disney Infinity include those ips but the acquisitions are too new to be part of Disney proper.

So does Nintendo. For example with Pushmo, Splatoon, Captain Toad etc.
But somehow people don´t grasp the concept of ownership in videogameland. Star Wars is Disney now. It doesn´t matter if you think if it fits the identity or not. Same with Monolith. It doesn´t matter if you think it fits to Nintendo or not. They are Nintendo now.
 
Looking at the lists on the first page, it's easy to see the problem. The titles are all such small, throwaway, forgettable titles. Nintendo funds or makes new IPs, but nobody remembers them or cared much in the first place. Nintendo doesn't even have faith in them sometimes, Xenoblade Chronicles took years of asking to get localized, the now ancient Electroplankton I remember wasn't even sold to retailers, you had to order it online from the Nintendo Store. Captain Rainbow sold 22,000 units total and was never released outside of Japan. I can't even fathom who greenlights projects like that. There's only a finite amount of company resources.

It's all just another glaring symptom of what Nintendo is nowadays. They don't capture the imagination nor remember how to swing for the fences. 'Solid', 'serviceable', is what you think of them now. Most of those titles in the lists on the first page I'm sure were decent efforts, but not what Nintendo should have been making.

A bunch of those titles swung for the fences in creativity. All solid memorable games too. Just because they didn't go for bigger budgets doesn't mean they didn't try or just "serviceable." Nintendo makes one offs, I see no big deal with one-offs. They're brand new IPs that don't play anything like we get now days with few exceptions. I'd like to see more of this from Sony like we got a lot of during the PS1 and PS2 eras, like Vib-Ribbon. I don't think there's anything like Vib-Ribbon to date.

To be honest, we really don't need new franchises all the time, especially if they all play and feel the same from one another. That's just new for the sake of new. If anything, one-offs can be good. If one succeeds it can be turned into a franchise and grow, like Pushmo or Dillon's Rolling Western. We could all debate that Nintendo does need a few new franchises to keep around to keep things fresh and interesting, and that's what I'm hoping Splatoon will be. But big budget new franchises are incredibly risky these days. If it fails, it's over, a studio can close down or at least be mortally wounded that we're just waiting in suspense and horror to when they'll finally keel over.

In that regard. I'd much rather see one-offs and see the successful one natural grow from smaller titles to midtier.

By this logic the next Star Wars and Avenger movies are not Disney Movies. They totally lack the Disney flavour. I mean do they look like the Lion King? I don´t think so.
And everyone knows Disney is all about princesses and nothing else. Damn Disney - make a new IP already.

Man, even Pixar rehashed 80's college movies with Monster University. It was a big disappointment. I was hoping for some satire or ways they'd make fun of those movies, but nothing. It was a by the book 80's college movie and it was so incredibly boring and forgettable.
 
Man the goalpost moving is legendary in this thread. Is it really that hard to say "oh hey Nintendo DOES make new ips, I guess I didn't care anough to know better"?
If anything, the fault resides in the complete lack of effective marketing campaigns.
 
That is a somewhat bad example. Disney does produce new stuff with a Disney identity like Frozen for example; there are other examples too. Marvel and Star Wars aren't really part of the Disney identity despite being owned by the same corporation.

Things like Disney Infinity include those ips but the acquisitions are too new to be part of Disney proper.
Frozen's also based on a Danish fairytale published in 1845. If authors were extended the same IP leniency that corporations like Disney are, it'd be a licensed IP.
 
Man the goalpost moving is legendary in this thread. Is it really that hard to say "oh hey Nintendo DOES make new ips, I guess I didn't care anough to know better"?
If anything, the fault resides in the complete lack of effective marketing campaigns.

Whats wrong with only accepting new IPs that are created in leapyears, by teams with at least 60% females, AAAA-budgets, who feature the color yellow in the title screen?
 
Man the goalpost moving is legendary in this thread. Is it really that hard to say "oh hey Nintendo DOES make new ips, I guess I didn't care anough to know better"?
If anything, the fault resides in the complete lack of effective marketing campaigns.

Anyone who asks what I'm referring to when I say "people who won't drop shit after it's been clarified" need only look at people complaining about "moving the goal posts."
 
Man the goalpost moving is legendary in this thread. Is it really that hard to say "oh hey Nintendo DOES make new ips, I guess I didn't care anough to know better"?
If anything, the fault resides in the complete lack of effective marketing campaigns.

This is fairly dishonest from you. The OP is asking why people are complaining about Nintendo's lack of new IP. The answer is quite simple, those people are not looking for Nintendogs, or Pushmo, but for something more akin to the ambition of Zelda/Mario/Metroid.

They're brand new IPs that don't play anything like we get now days with few exceptions. I'd like to see more of this from Sony like we got a lot of during the PS1 and PS2 eras, like Vib-Ribbon. I don't think there's anything like Vib-Ribbon to date.

Sony is releasing a tons of small experimental stuff ( Hohokum, Entwined, The Unfinished Swan, Journey, Tokyo Jungle, Rain, SoundShape... ), tons of mid-scale original projects (Tearaway, Rime, Tomorrow Children, Puppeteer, Wild,... ) as well as giant budget new IP (Until Dawn, The Order, The Last Of Us, Bloodborne, ...).

Maybe it's unfair to keep comparing Nintendo's output to Sony, since the latter is kind of an exception in the industry... But still it would be lovely to see Nintendo beef up a little the budget of more original projects. I don't think creating AAA in a brand new IP would be a smart business decision (just like Sony plays it safe on the realistic/western visuals of most of their big budget titles, Nintendo plays it safe by putting their biggest game in known Nintendo universe), but bigger production value without extravagant cost (I always had the feeling Nintendo was pretty smart in managing the cost of their production - not following the tech race helping of course) may be exactly what people are expecting.

At the very least, it's the kind of project that I am most excited about.
 
Or it could be simpler - maybe most gamers just aren't interested in what Nintendo has to offer.

If that was all it is, then they would say "Nintendo makes new IPs, but I don't personally like them." That's what I say about Naughty Dog, for instance: yes, they make new games and new IPs, but I don't like any of them, personally.

That opinion is not objectionable. But imagine if I said "Naughty Dog doesn't make games any more. Why won't they come out with any new games?" At that point, one would reasonably criticize me and point out that Naughty Dog has released 4 games over the last generation, with more on the horizon. If I responded, "well I don't like those games, so they don't count," that would look very silly. Saying that you don't like the games a company is making and suggesting they don't exist are two very different ideas.
 
Jesus Christ, I wish there was a ban on the word dude bro. Seriously reduces the level of discourse.

If you have another term that is even vaguely close in term of accurately describing the products, marketing, and people involved here, I'd like to hear it.

I think most people mean a more "gritty" IP like Metroid or Zelda.

Only Metroid, F-Zero, or a reboot of Starfox could come even close. To be frank, nothing less than an outright "Call of Halo Battlefield" clone will satisfy these people:

LM3fc7G.png


If that was all it is, then they would say "Nintendo makes new IPs, but I don't personally like them." That's what I say about Naughty Dog, for instance: yes, they make new games and new IPs, but I don't like any of them, personally.

That opinion is not objectionable. But imagine if I said "Naughty Dog doesn't make games any more. Why won't they come out with any new games?" At that point, one would reasonably criticize me and point out that Naughty Dog has released 4 games over the last generation, with more on the horizon. If I responded, "well I don't like those games, so they don't count," that would look very silly. Saying that you don't like the games a company is making and suggesting they don't exist are two very different ideas.

Amen.
 
sörine;147364574 said:
Frozen's also based on a Danish fairytale published in 1845. If authors were extended the same IP leniency that corporations like Disney are, it'd be a licensed IP.

Worse still Disney is notorious for being pushy about their properties that they have cribbed from other sources.
 
To be fair, he only mentions the IP thing once towards the end (which I didn't catch). Shion's mostly talking about different aesthetics in his post, and that's the part I agree with.

Again, we are at a point where people complained about too anime in Smash.

What is the difference?

Out of touch implies they don't know what's "trending". They do, they just don't care.
 
Again, we are at a point where people complained about too anime in Smash.

A thousand times this, which I think is the real root of the problem for the demographic-that-can't-be-named. Only thing that would satisfy them I think would be a "gritty" "hard" "military" multi-player FPS, aka "Call of Halo Battlefield". I think a Xenoblade spinoff may do it, but otherwise you're looking at a gritty-hard reboot of Metroid or Starfox.
 
A thousand times this, which I think is the real root of the problem for the demographic-that-can't-be-named. Only thing that would satisfy them I think would be a "gritty" "hard" "military" multi-player FPS, aka "Call of Halo Battlefield". I think a Xenoblade spinoff may do it, but otherwise you're looking at a gritty-hard reboot of Metroid or Starfox.

I think this is getting far too hostile (in both directions). There are strong whiffs of disdain in your post here. You don't like dudebro games, and that's fine. I don't think those games are fundamentally worse than "kiddy" or "anime" games or however you want to describe Nintendo's major IP, though.
 
I think this is getting far too hostile (in both directions). There are strong whiffs of disdain in your post here. You don't like dudebro games, and that's fine. I don't think those games are fundamentally worse than "kiddy" or "anime" games or however you want to describe Nintendo's major IP, though.

Quite the opposite, actually. I've been deep in the stuff the demographic loves since the days of the original Quake 1-based Team Fortress in the 90s, went to Quakeworld, etc.

My comments on the gritty FPSs and whatnot are a statement-of-fact on what I think it will take to turn around the general population's opinion of Nintendo, especially in the key 15-25 male demographic that makes the likes of CoD and Assassin's Creed the multi-million console-sellers they are and drive the gaming market at-large these days. A spinoff Xenoblade/Metroid-themed CoD/Halo clone w/ online multi-player would be a Top-10 all-time sales system-seller everywhere outside AsiaPac. The $$$ prices that copies of Metroid Prime Trilogy command should be a good hint as well.

Assuming Devil's Third is actually good and gets a 85+ Metacritic rating, I see it blowing up big and changing a lot of minds. Nintendo buying up Bayonetta 2 was just about the smartest thing ever and I see them being just as smart with Devil's Third and Valhalla Game Studios.
 
goldeneye was made by a third-party developer who nintendo had very close ties with.



it's not whether or not it counts. if you're talking about intellectual property, it's either the company it belongs to or it isn't. if you're talking nintendo ead, you should be more specific. if you're talking about games generally published by nintendo but sometimes it counts because it's an established partner like hal or game freak, then you need to be really clear on why you need to make such arbitrary borders (more so for yourself really, but also for others).

regarding your assertion that ead, spd, monolithsoft, etc is prohibited from making new things, i think i'm going to need some information to back that up. in the last ten years, there's been at least ten new ips from nintendo ead and ten from monolithsoft/spd/sdd/intelligent systems.



disney, not pixar, released wreck-it-ralph. in fact, while pixar was releasing new movies and disney was making sequels to movies in the straight-to-dvd scene (and also putting some of those into theaters), they were also making new films in that time. actually, from 1985 to 2014, the only year that walt disney animation didn't release a new film was in 2006. and then 2011's winnie the pooh was the only film based off an existing property of theirs. are you talking about a hypothetical situation in which disney only released sequels to their catalog of animated films into theaters, and you feel that's comparable to what nintendo has been doing for 20 years?

You sir are a master troll. I congratulate you. Good day.
 
You talk about misuse/confusion yet you agree on something that does the same thing.



Out of touch or doesn't really care?

Probably both - they don't care, because they're so out of touch with the majority of gamers these days that they think their offerings should be gangbusters without understanding why those gamers don't care for what they're making.
 
That's interesting because all I see on PS4's retail lineup are sports games, sim racers, WRPGs, open world sandbox and TPS/FPS.

Even sub-genres within say TPS are getting more and more homogenized, by sharing the same UI elements, structure and mechanics. The differences between a stealth, RPG or cover based game are barely noticeable anymore.

In a couple of weeks I'll be playing a game using an artstyle based on clay where you control a spherical object indirectly by drawing paths around it using the touch screen. When was the last time you could describe a physical release in this exotic fashion?

Your opinion, of course. Most gamers don't seem to agree. It would behoove Nintendo to find out why the games fans like you dismiss are so popular.
 
If that was all it is, then they would say "Nintendo makes new IPs, but I don't personally like them." That's what I say about Naughty Dog, for instance: yes, they make new games and new IPs, but I don't like any of them, personally.

That opinion is not objectionable. But imagine if I said "Naughty Dog doesn't make games any more. Why won't they come out with any new games?" At that point, one would reasonably criticize me and point out that Naughty Dog has released 4 games over the last generation, with more on the horizon. If I responded, "well I don't like those games, so they don't count," that would look very silly. Saying that you don't like the games a company is making and suggesting they don't exist are two very different ideas.

A valid complaint. I'd also like people to be clearer and more precise with their diction, but most people aren't that articulate.

That said, the issue of why it's said remains. I believe it's shorthand for "games in new universes we haven't seen before". And Nintendo does this, true... with a thematic style and aesthetic that the majority of gamers these days just don't care for. All this semantical nitpickery just clouds the issue - probably because Nintendo fans here don't want to face that elephant.
 
If that was all it is, then they would say "Nintendo makes new IPs, but I don't personally like them." That's what I say about Naughty Dog, for instance: yes, they make new games and new IPs, but I don't like any of them, personally.

That opinion is not objectionable. But imagine if I said "Naughty Dog doesn't make games any more. Why won't they come out with any new games?" At that point, one would reasonably criticize me and point out that Naughty Dog has released 4 games over the last generation, with more on the horizon. If I responded, "well I don't like those games, so they don't count," that would look very silly. Saying that you don't like the games a company is making and suggesting they don't exist are two very different ideas.

Ding ding ding ding ding!


You sir are a master troll. I congratulate you. Good day.

I really don't see what that has to do with what he posted, though.
 
That said, the issue of why it's said remains. I believe it's shorthand for "games in new universes we haven't seen before". And Nintendo does this, true... with a thematic style and aesthetic that the majority of gamers these days just don't care for.

Ding! Fries are done!

This gets into why I think Nintendo needs a "gritty" reboot of Metroid and Starfox. So many in-demo gamers hate Nintendo's bright-and-cheery aesthetic so much that it may as well be Ebola. Doubly so if it's cell shaded.

All this semantical nitpickery just clouds the issue - probably because Nintendo fans here don't want to face that elephant.

That too.
 
The main problem is that they have historically (gamecube, wii era) not been good about pushing those new IPs to the front and have instead devoted all exposure to known franchises and sequels.

Nintendo has that perception and it is entirely their fault, it is not your job to correct people.

Let's just go with Xenoblade. One of my favorite games ever and arguably the top JRPG of last gen... almost did not get released in America. That is insane.

Was wonderful 101 marketed? nope.

Splatoon and codename steam seem to be getting much better treatment so it is a good step in the right direction. Splatoon looks awesome TBH.
 
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