soundwave05
Member
Sho Nuff said:I want it to be as pretty as Mario Kart arcade.
Mario Kart on the Wii should be able to look better than that.
Mario Galaxy poops all over Mario Kart Arcade GP.
Sho Nuff said:I want it to be as pretty as Mario Kart arcade.
Polari said:Handling like in the DS one. The handling in Double Dash ruined the game like nothing else could.
SuomiDude said:The sliding in MKDS sucks. In MK: DD!! it's almost perfect. Actually DD!! probably has the best controls in the whole series as well as physics.
Haha... yes.:lolPolari said:Haha... no.
Baron Aloha said:For me, Mario Kart is all about the items and they seemed to be way more frequently used in DD than any other Mario Kart game. This makes the races more frantic, exciting, and fun IMO. No one likes getting hit by the lightning bolt or the blue shell but I wouldn't take them out of the game. They are there to keep things interesting. If you have friends over lots of times they won't want to play if there is no chance they can win every once in a while. These items add more to the game than they take away IMO. Besides, if you are really good at the game you are still going to win the majority of races anyway.
Private Hoffman said:I want the hilarity of Super Mario Kart back
SuomiDude said:Oh and those who complain about the power slide, the original SMK already had a prototype of it. You could make the slide and if done right, you can get a boost when you finish the slide. SO it's always been there.
I realize how aged and poor designed rubberband A.I. is but I gotta admit Mario Kart would feel so weird without it.lordmrw said:No.God damn.Rubberband.AI.
That's all I ask.
ninge said:i never said i wanted to pay for it - downloadable content does not have to be charged for you know!
I just that i want more tracks at a later date to keep me coming back and as rewards for online play
Ranger X said:Almost right here buddy. You could induce a drift in Super Mario Karts but that was a drift, a natural one and not "a move". Also, this drift, if pulled off perfectly could maybe MAINTAIN your speed but NEVER gives you a boost.
So it's completely different from Mario Kart 64 and DS.
SuomiDude said:Well you lose some speed in most of the curves, so you do basically get extra speed if you pull the drift well. So it might not be a boost in its direct meaning, but it's still basically the same thing (just compare your lap times for example with normal sliding and those "super" slides, at least I always get better times when I make those better drifts). That's why I also said it was kind of a proto type.
What? Rainbow Road in MK64 is one of my favourites.Gigglepoo said:Man, Rainbow Road in MK64 was one of the worst tracks in the series. Long and boring. Nothing like that please. And there better not be one guard rail on the entire course.
Also, just pretend that the Namco version didn't happen. It's for the best.