HL2 might. TF2 has a pretty normal FoV.I think I usually go with 95 or so...
Don't many Valve games default to something crazy like 75? A lot of them give me motion sickness if I can't change them.
55. I cover the sides of my face irl as well.
It depends on how far away you are from the display. Sitting farther away means a smaller value to better match perspective from your own FOV. Sitting closer requires a higher value. There was a great video detailing the logistics behind choosing a default FOV I just can't find it.I really hope that we will get 90-100 as standard for the next gen consoles.
Anything below 80 is really hard to swallow.
It depends on how far away you are from the display. Sitting farther away means a smaller value to better match perspective from your own FOV. Sitting closer requires a higher value. There was a great video detailing the logistics behind choosing a default FOV I just can't find it.
For me its 85 since my monitor is at arm's length. If I had a smaller desk and it was closer 90-95.
I always leave it on default. I have no reason to change it.
First Person 100-120 Third Person 80-90 though depends on how much space the character takes up and how close to the camera they are. Some times the UI scale is more of a problem.
What about it? sometimes I hook my PC to my TV otherwise I usually set it somewhere around 90.more power to ya, but damn
There's at least one third-person game in particular where the default FOV is ridiculously narrow. I think it was Binary Domain.
And call me crazy, but one of the largest reasons I enjoyed City so much is because the camera was pulled back, especially when you sprint. I shit you not. I played it on PC sitting a foot away from my monitor as I usually do, and City's wider fov made the game feel so much more enjoyable.