To people saying "always", it wasn't always like it is today. People fight over a few frame drops and slightly lower resolution games.
You should read gaming magazines from the 80s
"The C64 version has more colors, better music, a much better resolution/look and no slowdowns"
Exactly. To people saying "not always" I have to question how long you've been paying attention. The competition for the best PONG experience was fierce.
+1Since this
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Oh you sweet summer child.
I'm older than you by a bit and i grew up on the same consoles as well as PC. It's never been much of a "thing" for console players... but it's ALWAYS been a "thing" for the PC demo. Has been and always will be. It's a big part of how a game looks and plays.
Honestly, I think around the time Call of Duty 4 came out.
PC's have always had better performance (if you had the specs)
But I think for the vast majority of people, CoD4 was their first true 60fps experience, at least with a shooter. And going back and forth between CoD4 and Halo 3 at the time was BRUTAL.
There were people still trying to hang on to 30. They thought it felt more natural, more cinematic. They thought 60 looked cheap etc.
But now, with the more powerful consoles, 60 fps is just expected.
Are you sure it's not just because you and the people you knew were younger at the time?Yeah. Especially in ps2 era there was practically NONE of this is online message boards.
I was also out of the PC culture back then but only post 360 did i see any of this but even then it was sporadic. By the time the ps4 and xone specs leaked, this talk had become prominent and now it is EVERYWHERE. Can't talk about a single game without pointing out its resolution and framerate. Hell even Nintendo games are being analyzed for this.
I'm sure there were people who talked about this stuff since the dawn of gaming, but I think this thread is more about this discussion becoming more popular and more mainstream.
Hum... I don't know to be honest...
Of course resolutions was always important (even more before to be honest), but i don't remember that being as huge as a deal with the console consumer. It really seems like it blow out of proportions recently. (or at least, from PSX/N64/Saturn generation)
... But maybe i just didn't payed attention before ?
Seems to me it really became an issue with the PS3/XBOX generation.
FPS mattered for console players as well back then. The arcade ports also had framerate issues in addition to subpar graphics.
Since forever:
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mildly off-topic:
FPS=First Person Shooter
fps=frames per second
on-topic:
PS360 gen when differences were so minor and the console war basically got limited to MS vs Sony with Nintendo dancing around in a corner off to the side. Also because HDTVs. Before that, resolution essentially didn't factor into anything unless you were ultra hardcore (or loved your N64 expansion pak).
Haha, the irony.When a bunch of kids too young to remember gamings roots had their parents buy them PS4's and Xbone's. They grew up on PS3 and 360 so never lived with games in non HD.
Gaming is about the game not the stupid resolution or fps.
360 era is definitely when I remember it starting with consoles