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When the controls kill all your enthusiasm (RDR2)

Arkage

Banned
I was so ready to jump into Red Dead Redemption 2. But I just can't. I've played it for a few hours now and I'm still confused on what all the buttons do for the multiple contexts, or keep hitting wrong buttons during the wrong phrase or time or which menu what is in and who fucking knows. It finally came to a head.

There's a little sharpshooter competition you can do with a guy. You shoot some bottles off a rock. I agreed to compete, used my revolver, and tried the dead eye mechanic where you tag targets. I weirdly targeted one then proceeded for forget how to tag others, or couldn't, and it used up my meter. I was able to manually shoot a few others but still lost. He said if I wanted to double or nothing, I said sure. But now it was birds, and they were about 1x2 pixels on my 4k TV. I had no rifle on me. I was all out of dead eye power, not that I knew how to really use it anyway. Auto-targeting was non existent . I killed one bird and lost as the joystiq kept moving the reticle in 100 pixel increments.

The guy demanded I pay up and I just stood there in disbelief, contemplating how stupid the controls were for this game. I stood there doing nothing. I didn't want to pay the game for its own shittiness, but here it was asking me to do just that. Then he began shooting me, at which point I killed him. Didn't need fuckin red eye or autotargetting for that. But there was a witness, so I chased him down too and killed him.

This of course is entirely separate from how slow-ass the character is in his movement. Or how annoying the controls menu is itself as it quickly rotates the labels for which buttons do what, refusing to let you focus on a single set to remember. Or how I bumped into a guy with my horse by accident and it was a crime and I had to flee. For fucks sake.

What is your story of bad controls?
 
I haven't played the game but based on most people's complain, R* went little too far with "realism" for sake immersion which apparently makes it pain the ass to play.

I personally can get immersed in games like DQXI that has very cartoony artstyle. I don't need realism or useless survival mechanics, I just need to care about the characters and the world.
 
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I feel you. I put the game down after like 5 hours because of both the controls and the insane realism and attention to detail...yes i know it sounds stupid. But i don't need a real life simulator as a video game, i deal with enough real life as it is. I will try to get back into it at some point but after the stressful christmas days i had to put the game down since it felt like a chore.

Got next week off as well and i hope i'll get used to the game after some more hours.
 
Same for me. It's flat out bad controls. The tricks people say to try, I just have zero desire to dick around with controls yo make them less crappy.

Harsh probably but that game just pushed me away so hard.
 
I was fine with them in RD2, it had a lot going on and I think it all felt pretty good once you got the hang of it. It uses every single button in multiple contexts, of course it's going to be a little awkward, but outside of accidentally shooting with R2 once or twice, I didn't have much trouble really.

Like honestly, most of it is pretty intuitive and seems fairly standard for controls, no? How are people getting that confused? The L2/R2 shoot thing I can understand, but what else is honestly that confusing? It gives you icon prompts for nearly everything and it has a list of controls. So much of the complaints sound like people who didn't take a few minutes to read controls, or slow down the pace, read the prompts and understand the systems.

I agreed to compete, used my revolver, and tried the dead eye mechanic where you tag targets. I weirdly targeted one then proceeded for forget how to tag others, or couldn't, and it used up my meter. I was able to manually shoot a few others but still lost. He said if I wanted to double or nothing, I said sure. But now it was birds, and they were about 1x2 pixels on my 4k TV. I had no rifle on me. I was all out of dead eye power, not that I knew how to really use it anyway. Auto-targeting was non existent . I killed one bird and lost as the joystiq kept moving the reticle in 100 pixel increments.

You agreed to a contest even though you were unequipped for it. You forgot how the dead eye works, ran out of it, and had to manually shoot. He asks you for double or nothing, and you still accept even though you are having difficulty, and now you're complaining that you didn't bring the right weapon for the job, auto targeting isn't gong to work with a handgun for birds a hundred yards away. How is any of this the fault of RD2's controls??


The only thing I can think of really from the recent past is The Last Guardian, and maybe that has more to do with fighting the AI, but yeah. I felt like I was always fighting that game to have fun with it.
 
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New Rockstar game comes out.

Everyone buys new Rockstar game.

Everyone notices the controls and gameplay are dog shit.

New Rockstar game comes out.

Everyone buys new Rockstar game.

Everyone notices the controls and gameplay are dog shit.

Notice a pattern here? This is equally applicable to Bethesda jank although that last shitty Fallout might have been the final straw for even the ball gag swallowing gaming consumer.

There's only one solution to this problem.
 
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I personally love the realistic movement. Went on to play Assassin's Creed Odyssey afterwards. Has more arcady controls but just feels jittery and unrealistic. So I guess I'm in the minority that liked their more realistic take.

I do agree that the controls and all buttons take some time to learn.

So movement as in physics I loved, the button/controls/menus not so much. But got used to them.
 
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I haven't played the game but based on most people's complain, R* went little too far with "realism" for sake immersion which apparently makes it pain the ass to play.

I personally can get immersed in games like DQXI that has very cartoony artstyle. I don't need realism or useless survival mechanics, I just need to care about the characters and the world.

This is becoming a problem for me as well, i mean the game is very fun but the excess of realism (hunting, feeding, even having to take baths, etc) just become boring after a while.

And its not really optional either since you need to do these things for camp and equipment upgrades. If you dont feed you get weak, If you dont take bath and shave people in the game complain as well.
 
It's a 100+ hour game whose controls take getting used to.

I'm sure everybody has accidentally punched their horse, punched other people or drawn their weapon in random people.

Once you get the hang of it though it becomes second nature and you'll be able to shoot the hats off of people without putting a bullet in their skull.

The game mechanics involved in making it more realistic are also not critical. You can actually not participate in washing, hunting, fishing, feeding, eating, sleeping, camp chores, donations, and so on without any material issue in the game other than aesthetics. The impact on stats is insignificant overall and there's actually a major story based change that demonstrates how little it matters.

The dead eye, stamina and health stats grow organically and become less constrained with time.

Personally, I find that the increased involvement based on the mechanics serves to bring you into the game world more and helps improve the character and his interactions during the story.

The intimate time you spend alongside Arthur Morgan, coupled with the excellent voice acting and dialogue interaction all help solidify how great a character he is and how impactful the overall story is.
 
The problems I find with RDR2 are related to Mission Structure, the way Arthur/
John
actually controls, and the Wanted System. All three of these Systems are seriously flawed and drag the game far away from perfection.
Starting with the controls, the original game and GTAIV before that had a handful of problems with characters having a few too many animations. These animations would cause a disconnect between the player's inputs and the character's actions. Red Dead Redemption is SO much worse than both of the former examples. Arthur has long animations for most actions in the game, these animations also have a serious tendency to fail or cancel which cause the player's desired action to go unfulfilled. Very frustrating in a game this dynamic where the player's personal priority might change in the time it takes to complete an animation.
The mission structure is another frustrating element. It's one thing to have a set objective, this isn't an RPG, but it's an entirely different thing to have only one heavily-guided way to complete it. RDR2's mission design feels worse and more restrictive than GTAIV, Rockstar has crafted the content it wants you to see and any deviance that might cause you to miss this content results in a fail condition. It reminds me of Uncharted 2(only one I completed), a game which I did not enjoy at all, in that game Naughty Dog crafted the game in such a way that everyone has the same experience and attempts to create your own are punished immediately. See video: Red Dead 2 Mission Design
The wanted system is the biggest disappointment. It's so broken, it lacks considerations for self-defense, it does not punish NPCs, it does not consider WHO you attacked/robbed/murdered, and it is always able to identify you. GTAIV had a beautifully well crafted wanted system, you could call the police and have them fight your battles for you.

Red Dead Redemption is a seriously flawed game, 6/10, would not 100% again.
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Controls are complex and difficult for impatient gamers. Very well known that they are confusing, this isn't breaking news. If you don't want to invest the time to learn them, move on.
 
Controls are complex and difficult for impatient gamers. Very well known that they are confusing, this isn't breaking news. If you don't want to invest the time to learn them, move on.
To be fair, you have to have a very high IQ to appreciate Red Dead Redemption 2's controls. The responsiveness is extremely subtle, and without a solid grasp of superfluous animations most of the inputs will go over a typical gamer's head...
 
I can understand complaining about the controls if you've never played a Rockstar game. However to put this as nicely as I can... if you're going to piss and moan about the controls of what I would consider one of the greatest games ever made, then do yourself a favor and stop playing games.

This game literally made me cry, no game has ever done that before. And you want to bitch about the buttons......sorry put on your big boy pants and try harder.
 
I can't even comprehend people having issue with the controls, sure the GTA like pushing a button to run thing is dated but the controls in general? They're fine. I swear gamers these days leverage some of the dumbest complaints against some games.

They went overboard with the realism in the controls? What the fuck does that even mean? The character has weight? The control of said character reacts to the physical properties of momentum, mass and kinetic energy? No way... I've also heard people complain about the game being boring? Sorry this isn't some weebfest Jap game with explosions of glitter and dildos in your face every two seconds bombarding you with stimulus to quell your ADD.

I mean give me a fucking break...
 
I can't even comprehend people having issue with the controls, sure the GTA like pushing a button to run thing is dated but the controls in general? They're fine. I swear gamers these days leverage some of the dumbest complaints against some games.

They went overboard with the realism in the controls? What the fuck does that even mean? The character has weight? The control of said character reacts to the physical properties of momentum, mass and kinetic energy? No way... I've also heard people complain about the game being boring? Sorry this isn't some weebfest Jap game with explosions of glitter and dildos in your face every two seconds bombarding you with stimulus to quell your ADD.

I mean give me a fucking break...
Woke up my girlfriend I laughed so hard at this. Thank you, it's the realest post I've seen in a long time.
 
the controls, along with the long and boring travels is what made me hate RDR 2

what a shame, the game could have been a masterpiece if it dropped the "Muh Realism"
 
the controls, along with the long and boring travels is what made me hate RDR 2

what a shame, the game could have been a masterpiece if it dropped the "Muh Realism"
Out of 97 scored reviews only 5 scored it below a 90/100... I'd say you're what we like to call a dissenting opinion. I'm glad they didn't sacrifice their vision for whatever vision you would have rather of had.

They played the part of a Western and kept it based in reality, what non realistic elements would have made it a better game?

P.S. What are stage coaches and trains...
 
Out of 97 scored reviews only 5 scored it below a 90/100...
Appeal to consensus, not only that you're talking about notoriously unreliable game journalists. No one should take them seriously.
The reason video games expedite or streamline player actions is because performing those actions in real life is boring, imagine doing them virtually. RDR2 suffers for it because it strips the players control away and not completing these long animations results in incomplete tasks.
Games like Spiderman or Breath of the Wild have snappy, intuitive controls that are responsive.
Games where criticisms of their controls have been brought up like the Witcher 3, Red Dead Redemption 1, or the GTA games from 4 on, do not suffer nearly as badly as RDR2 does. It's accurate to say that the game is exceptional in how much worse it controls than other prior Rockstar games.

Did you do a lot of the camp chores?
I'm sure with your desire for realism that they were perfectly suited to your tastes. After all, the action being performed isn't boring if it's a video game.
 
I had no issues with the controls (except *). I love the game, it is brilliant in every way.
It just didn't click with me and I found it towards the end of my playtime to become an unbearably boring chore. I did not enjoy myself at all and
eventhough I got pretty far into the story (two thirds of the way?) after I got back from Cuba, first time, are we going there again? It is not for me to know,
after that I just had in my mind finished this game and put it down.

I can't say I find it boring or uninspiring. It is a beautifully crafted game and I want to love it.
I did love the parts I played, but right now I have no desire to continue or finishing the game.


To me, this is GTA4 all over again. A game that for its time is a masterpiece in every way but I just can't get hooked on it and I just stop caring about the protagonist.


Fortunately, I have Dark Souls 3 to go back to. I will never tire of that game.

(* controls, yeah like how my stupid horse keeps running straight into trees head first and killing me and disabling the horse. That is not a fun game mechanic.)
 
Appeal to consensus, not only that you're talking about notoriously unreliable game journalists. No one should take them seriously.
The reason video games expedite or streamline player actions is because performing those actions in real life is boring, imagine doing them virtually. RDR2 suffers for it because it strips the players control away and not completing these long animations results in incomplete tasks.
Games like Spiderman or Breath of the Wild have snappy, intuitive controls that are responsive.
Games where criticisms of their controls have been brought up like the Witcher 3, Red Dead Redemption 1, or the GTA games from 4 on, do not suffer nearly as badly as RDR2 does. It's accurate to say that the game is exceptional in how much worse it controls than other prior Rockstar games.

Did you do a lot of the camp chores?
I'm sure with your desire for realism that they were perfectly suited to your tastes. After all, the action being performed isn't boring if it's a video game.
An appeal to consensus doesn't make said appeal wrong especially when you're in line with that consensus, it's a statement pertaining to a set of views being predominantly held whereas the dissenting views are a gross minority, opinion or not your views are that gross minority.

I did basically everything in the game, and it's nowhere near as monotonous and time consuming as it's made out to be. It's a proper lived in experience of the west and gives you a simplified means of living out that life while you play through the tale. There's plenty of interesting things to do and engage in at all times and there's some tedious parts as well but it's all a method of pacing to appreciate when shit hits the fan and gets crazy. There's an overarching trend of hyperbole and dramatics from the small subset of people criticising this game. You're free to hold an opinion but I'm also free inform that your opinion falls into a minority which regardless of it being an opinion it's stacked nearly 19 : 1 against you.

I see a lot of people peddling armchair speak on the mechanics of this game and animations but they're always a rudimentary talking point, I see very little specifics, very little breakdown as to how they're bad or the animations are too drawn out. Out of the dozens of posts like this I've seen I haven't actually seen a single person provide real and detrimental examples. Will you be that person? Can you get into the intricacies of what makes the mechanics, animations and realism an actual detriment to the enjoyment of this game?
 
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I went to reload my gun and punched my horse in the face. The controls stop me from having fun so I stopped in chapter 4 and never came back. Not sure I'll ever finish it.
 
I see a lot of people peddling armchair speak on the mechanics of this game and animations but they're always a rudimentary talking point, I see very little specifics, very little breakdown as to how they're bad or the animations are too drawn out. Out of the dozens of posts like this I've seen I haven't actually seen a single person provide real and detrimental examples. Will you be that person? Can you get into the intricacies of what makes the mechanics, animations and realism an actual detriment to the enjoyment of this game?

Yeah I want some examples, I haven't had a problem with much outside of accidentally pressing the wrong button once or twice, which isn't really the fault of the controls themselves, and you learn from the mistake unless you're a moron. As I said before, the shooting button switching from L2 to R2 during some contexts is pretty confusing and has led to a shot or two I didn't mean to take, but I got over it and it didn't happen more than once or twice.

OP's rant about the shooting contest is literally a series of stupid player choices that have nothing to do with the controls. He mentions the character is "slow." How exactly? The only time I ever felt slow was in the camp itself when it forcibly slows your walk speed. Other than that, animations are fluid and nothing felt dragged out or unrealistically slowed down. Also mentions the flashing controls page, which admittedly is not ideal (why they don't just let you switch between them manually is a mystery, they've been doing that for a while now), but fuck man, pull up the image on google for 10 seconds if you really need the reference.
 
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I can't even comprehend people having issue with the controls, sure the GTA like pushing a button to run thing is dated but the controls in general? They're fine. I swear gamers these days leverage some of the dumbest complaints against some games.

They went overboard with the realism in the controls? What the fuck does that even mean? The character has weight? The control of said character reacts to the physical properties of momentum, mass and kinetic energy? No way... I've also heard people complain about the game being boring? Sorry this isn't some weebfest Jap game with explosions of glitter and dildos in your face every two seconds bombarding you with stimulus to quell your ADD.

I mean give me a fucking break...

Dont use the phrase JAP please in this context. Type the whole word out or use a different modifier. That is a warning thank you.
 
To be fair, you have to have a very high IQ to appreciate Red Dead Redemption 2's controls.

Haha! Nice one (hoping you are in fact joking...). Because really? Saying someone must be super-duper smart to enjoy the game you enjoyed is a very interesting way of labelling yourself "clever"... as a result of playing a video game. Whoop-de-fucking-do.

As for Red Dead 2, I'm only in the second chapter but I already find the "remove rifle from horse" mechanism annoying. It's just another button push & inconvenience where none was necessary. Would a smarter person enjoy placing his rifle on the horse & then manually taking it whenever he gets off the horse? I'll let the god of tits & wine be the judge.
 
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An appeal to consensus doesn't make said appeal wrong especially when you're in line with that consensus, it's a statement pertaining to a set of views being predominantly held whereas the dissenting views are a gross minority, opinion or not your views are that gross minority.

I did basically everything in the game, and it's nowhere near as monotonous and time consuming as it's made out to be. It's a proper lived in experience of the west and gives you a simplified means of living out that life while you play through the tale. There's plenty of interesting things to do and engage in at all times and there's some tedious parts as well but it's all a method of pacing to appreciate when shit hits the fan and gets crazy. There's an overarching trend of hyperbole and dramatics from the small subset of people criticising this game. You're free to hold an opinion but I'm also free inform that your opinion falls into a minority which regardless of it being an opinion it's stacked nearly 19 : 1 against you.

I see a lot of people peddling armchair speak on the mechanics of this game and animations but they're always a rudimentary talking point, I see very little specifics, very little breakdown as to how they're bad or the animations are too drawn out. Out of the dozens of posts like this I've seen I haven't actually seen a single person provide real and detrimental examples. Will you be that person? Can you get into the intricacies of what makes the mechanics, animations and realism an actual detriment to the enjoyment of this game?

I am sorry you are upset that some people do not enjoy the game as much as you do. I got tired of the game and stopped playing it before I got to complete it.
I still admire the game for all its strenghts but to ME it just didn't work and became to ME very boring towards the end.

You like it a lot more than I do! I salute you for it.
You enjoy it more than I did? I Salute you again. May you keep enjoy this game for a long time and let it bring you happiness.
That was not for me to happen though.

Still, I feel happy for you. You bought a great game and you enjoy it. That is so awesome. High Five!


I didn't like the game. I didn't finish it. I plan not to finish it. It was not for me.
That is not an attack on you or your character. Calm down and accept that different people have different taste.
Deal with it.
 
I am sorry you are upset that some people do not enjoy the game as much as you do. I got tired of the game and stopped playing it before I got to complete it.
I still admire the game for all its strenghts but to ME it just didn't work and became to ME very boring towards the end.

You like it a lot more than I do! I salute you for it.
You enjoy it more than I did? I Salute you again. May you keep enjoy this game for a long time and let it bring you happiness.
That was not for me to happen though.

Still, I feel happy for you. You bought a great game and you enjoy it. That is so awesome. High Five!


I didn't like the game. I didn't finish it. I plan not to finish it. It was not for me.
That is not an attack on you or your character. Calm down and accept that different people have different taste.
Deal with it.
It's one thing to have different tastes, it's another to say a bunch of crap and slam a game without intrinsic elaboration as to how its systems detrimentally hamper enjoyment of the game.

There's a lot of bleeding hearts when it comes to this game, people who have a lot to say but aren't actually saying anything.
 
I loved the game, but that doesn't mean I can't say the controls were bad. Because they were.

It's funny to me how many people have been bending over backwards to excuse the bad controls. If you don't find the controls bad, then fine. But trying to convince others that they're wrong about the controls being bad? "It's realistic because Arthur is a big man", "you just need to git gud", "if you don't like these controls you must be a noob who wants arcade controls", "they did it on purpose so it can't be bad". Come on.

I mean, you have a point. My dad's a big man and I often see him spinning in small circles to get the angle just right so that he can interact with everyday objects.

RDR2 is my GOTY, hands down. I absolutely loved it. But the controls are some of the clunkiest I've experienced from a AAA game this gen. I'm not glossing over that.
 
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Controls are the weakest part of the game, not a deal breaker for me, though. Haven't got many horror control stories. Sure, once a session of 3 hour playtime something stupid happens but it's not that bad, for me, how many people depict it.
 
I loved the game, but that doesn't mean I can't say the controls were bad. Because they were.

It's funny to me how many people have been bending over backwards to excuse the bad controls. If you don't find the controls bad, then fine. But trying to convince others that they're wrong about the controls being bad? "It's realistic because Arthur is a big man", "you just need to git gud", "if you don't like these controls you must be a noob who wants arcade controls", "they did it on purpose so it can't be bad". Come on.

I mean, you have a point. My dad's a big man and I often see him spinning in small circles to get the angle just right so that he can interact with everyday objects.

RDR2 is my GOTY, hands down. I absolutely loved it. But the controls are some of the clunkiest I've experienced from a AAA game this gen. I'm not glossing over that.
As previously stated, you're doing exactly what everyone else is. You're saying the controls are bad but not saying how the controls are bad. I can't get specifics out of anyone, no one seems to be able to rationalize their thoughts on the controls into a detailed explanation as to what is actually wrong or how they impede gameplay.

I see a lot of people peddling armchair speak on the mechanics of this game and animations but they're always a rudimentary talking point, I see very little specifics, very little breakdown as to how they're bad or the animations are too drawn out. Out of the dozens of posts like this I've seen I haven't actually seen a single person provide real and detrimental examples. Will you be that person? Can you get into the intricacies of what makes the mechanics, animations and realism an actual detriment to the enjoyment of this game?

It's one thing to have different tastes, it's another to say a bunch of crap and slam a game without intrinsic elaboration as to how its systems detrimentally hamper enjoyment of the game.

There's a lot of bleeding hearts when it comes to this game, people who have a lot to say but aren't actually saying anything.
 
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As a pallet cleanser, try Assassins Creed Odyssey. I sold RDR2 during episode 2 after realising I was actually bored with the gameplay. Some people push on through the boredom because, after waiting so long for a sequel, the realisation of disappointment is too hard to bare. I pushed on too, trying to convince myself it would get better but deep down I knew it wouldn't. It's slow, cumbersome and mundane. ACO on the other hand is 'fun'.
 
As a pallet cleanser, try Assassins Creed Odyssey. I sold RDR2 during episode 2 after realising I was actually bored with the gameplay. Some people push on through the boredom because, after waiting so long for a sequel, the realisation of disappointment is too hard to bare. I pushed on too, trying to convince myself it would get better but deep down I knew it wouldn't. It's slow, cumbersome and mundane. ACO on the other hand is 'fun'.

I feel exactly like you on this.. came from RDR2 to ACO and this game is fun to play with good controls and great camera work.
 
The controls of any GTA/RDR have never been good. Seems that most people finally had enough of that formula where you aimbot your target -> move up your stick with a minor push -> free headshot. Aside from that it feels sluggish and slow. You have to hold quite a few buttons if you want to run and aim and shoot.
It really has always been the gameplay/controls that I do not like about those games. Everything else is great fun. Cool story, beautiful world, loads of features you only touch twice and so on.

The only times when it's doable is when they release their shit on PC. Still not the best shooting mechanics compared to the wide variety of games, but it's a lot better to play than with the targeting system they use since GTA 3.

It's far from a terrible game, I actually enjoyed it from start to end. But the way the controls and gameplay work is just outdated. Compare it to any other 3rd person (open world) action game and everything else does it better.
 
Learning new controls is a staple of videogames and mastering them is one of it's pleasures.
Red Dead 2 practically plays it's self though as so many of the controls are on auto (horse dodging, riding to a new locvation, auto aim) If you want more accurate control over Arthur you just need to practice, not just expect the controls to click.
 
lol how bad are you guys at games to have real issues playing rdr 2. especially the shooting challenges, it just soft locks on the bottles and you can just dead eye the birds. Yeah the game has a heavy feel as it's very physics and animation driven, but I've never had any real issues with it. For sure it can be clunky at times, especially in interiors, but you guys are making it seem like a way bigger issue than it is.
 
I can't even comprehend people having issue with the controls, sure the GTA like pushing a button to run thing is dated but the controls in general? They're fine. I swear gamers these days leverage some of the dumbest complaints against some games.

They went overboard with the realism in the controls? What the fuck does that even mean? The character has weight? The control of said character reacts to the physical properties of momentum, mass and kinetic energy? No way... I've also heard people complain about the game being boring? Sorry this isn't some weebfest Jap game with explosions of glitter and dildos in your face every two seconds bombarding you with stimulus to quell your ADD.

I mean give me a fucking break...

I don't see where anybody has said that. Controls and realism are separate complaints.

Out of 97 scored reviews only 5 scored it below a 90/100... I'd say you're what we like to call a dissenting opinion. I'm glad they didn't sacrifice their vision for whatever vision you would have rather of had.

They played the part of a Western and kept it based in reality, what non realistic elements would have made it a better game?

P.S. What are stage coaches and trains...

And I give a fuck what reviewers say. The controls are trash.

As previously stated, you're doing exactly what everyone else is. You're saying the controls are bad but not saying how the controls are bad. I can't get specifics out of anyone, no one seems to be able to rationalize their thoughts on the controls into a detailed explanation as to what is actually wrong or how they impede gameplay.

Maybe nobody wants to waste their time getting into a detailed debate with someone who seems to be emotionally invested in RDR2 opinions for some reason. You're fine with the controls. Others are not. Accept it. You're not going to berate people into liking them somehow.
 
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Controls may be a bit on the complex side for some gamers, but the real issue is input lag.

That's embarassing and has nothing to do with realism or other shit.
 
The controls at first can be overwhelming but if you are prepared to persevere then they do eventually click.

The problem with most modern games is that they "overcook" the animation on the main character. RDR2 is definitely guilty of this, resulting in dropped inputs that could make the game feel snappier. Another issue with RDR2 is input lag, the response time from a button press to the action onscreen seems delayed. Button inputs seem almost as laconic as the game itself. The game also likes to mix up its button functions. There has been a few times when I've gone to mount my horse but instead I've launched an attack on a passerby. When in St Denis that means you've pretty much got to leg it from the city in order to escape. Sloppy control design there.

However....however if you can look past these flaws you can still find a wonderful game. I personally quite liked the manual inputs to retrieve your rifle from your horse, to clean your gun periodically, hell even the action of placing items in your pack. Everything felt organic, felt tactile. You have to realise that the game is a drawn out affair, it doesn't appeal to everyone. A friend of mine realised that he wouldn't like it because it doesn't have explosions every two seconds and he's right. But if you are prepared to let the experience wash over you and take your time with it then you will be rewarded.

I found it difficult going to Just Cause 4 off the back of RDR2, so much so that I sold JC4 because it didn't approach the solidity of RDR2 in anyway possible. That's testament to what Rockstar achieved. I tip my cowboy hat to them.
 
Sold it after 8 hours. Ridiculous input lag, multiple actions mapped to the same buttons leading to unintentional actions, and archaic game design. An 'open world' that kills me if I stray off the path when on a mission? lol
 
RDR2 is the one game this year that I regret purchasing digitally as that means that I can't resell it and am stuck with it. Which is a feeling that I haven't had in a very long time.
Controls are complex and difficult for impatient gamers. Very well known that they are confusing, this isn't breaking news. If you don't want to invest the time to learn them, move on.
Controls aren't meant to be complex, they are the barrier between you and the game. There's zero reason for them to be "complex" for basic tasks.

Sure, I no longer have the patience that I used to have say ten years ago. However that doesn't mean that I don't have patience when a game proofs to me that it is worth it. For example MHW, a game that requires a lot of time. But I had not trouble putting that time into it as the basic controls and gameplay are easy to get into despite there being a whole lot to master.
I can't even comprehend people having issue with the controls, sure the GTA like pushing a button to run thing is dated but the controls in general? They're fine. I swear gamers these days leverage some of the dumbest complaints against some games.
GTA and RDR are very different games. Take the tapping to run for example which exists in both games. It's a minor annoyance in GTA because you've got a ton of methods to travel at a decent speed(bikes, cars, etc.) in RDR2 you've only got the train, which is very limited, as even the horse demands that you tap the A/X button in order to move at a somewhat decent speed

PS: Why is it that you sound personally offended by someone disliking a game for reason X? There'll never be a game that entertains everyone.
 
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Ill be honest. I completely dont understand the gripe with the controls. Had zero issues and enjoyed the hell out of the game . Sorry you guys are having these problems .
 
I don't see where anybody has said that. Controls and realism are separate complaints.



And I give a fuck what reviewers say. The controls are trash.



Maybe nobody wants to waste their time getting into a detailed debate with someone who seems to be emotionally invested in RDR2 opinions for some reason. You're fine with the controls. Others are not. Accept it. You're not going to berate people into liking them somehow.
No they're absolutely not, people intertwine them regularly.

I mean look at you, "the controls are trash"... Why? WHY? Explain yourself.

You say people don't want to waste their time, well people have seemingly wasted their time coming into threads like this constantly and many others elsewhere to incessantly whine to the high heavens about control issues, realism and animations being a detriment and they're expected to be taken seriously without explanation. That's just stupid, if you can't logically and coherently explain your criticism when asked then take a hike.

It's basically drive by shit posting if I'm being honest, criticism without explanation is shit posting and out of dozens and dozens of people saying this crap I've still yet to see a single person elaborate, not one. It's nothing to do with emotional investment, it has to do with people acting like they're coherent enough to form criticism but when contested about why they're saying these things? *crickets* and then people like you coming in to white knight for the views of others who appear to be completely incapable of even rationalizing their own views, it should be easy...
 
The question is, would RDR2 not have been a better game with less input-lag and a more refined control scheme? I'd say it would be, those who love it now, would love it even more and those who don't like it as much now would actually enjoy it and finish the game after paying $60. In that case, everybody would win.....

I hope in the future devs take note of this because just like fallout, people will get tired of a game's glaring issues and concensus as to how it's perceived may drastically change. I think the next big game to not have smooth controls or suffer with massive input lag will be crucified, we've just had too many complaints about it this gen with Witcher 3 and now RDR2 and of course the input lag in the Tombraider games, even FF15......

There are games where you can spend an eternity playing where no one complains or even think about the controls because it's so good, it's so smooth.....It's definitely a standard to aspire to and can't be detrimental to your game..... This is especially so in a 100hr plus game, you will hear more people complaining with control issues on such games, because the games are pretty long and drawn out.....
 
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