lynux3 said:
A game stops being a game when you feel like it is a chore.
Does that mean that a poorly-designed game isn't really a game at all? This would make it possible for a game to not be a game simply because it isn't fun; in other words, a bad game wouldn't really be a game.
While we're trying to come to a definition of game, though, here a few of my thoughts:
A game must be played by at least one person; therefore, it is necessarily
interactive.
A game must be designed in such a way that the player is intended to receive some pleasure or satisfaction from playing the game. This requirement expands lynux3's so that a game doesn't have to be fun; its creators need only have intended for it to be so. The idea here is that
a game is a leisure activity; while it can be added in to make non-leisure activities more enjoyable, it nevertheless retains its leisurable characteristics.
Generally, a game operates according to a
set of rules; I can't actually think of any games that don't operate according to a set of rules, but in case there is one or two of them out there, my "generally" allows me to remain correct in stating this. It is achieving the
goal of the game by playing according to the rules that is the ultimate source of satisfaction within the game--though the act of playing may also be enjoyable on its own merits.
I'll leave it at that for now and expand on it later if I think of anything else or need to clarify/qualify my position. Though perhaps the following question should be taken up in this thread: Why isn't (or is) Microsoft Word (for example) a game? What distinguishes it from games? At what point do "non-games" (in the common NeoGAF usage) actually cease to be games?