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Where should the Final Fantasy series go next?

Make it a first person shooter. You could shoot swords with chocobo guns. Summons would be the equivalent of heavy weapons.
 
Not dumb down shit. I want to be able to control all my characters and be able to micromanage their every actions. Game needs to be more open. It can be still linear, but let me walk 1/2 hour the wrong way before finding out it's a dead end. Also. want my character's looks to change base on what I am equipping, weapons, armor, accessories and so on.

Right now, only 2-3 hours into the PS3 FFXIII version and am really disappointed so far. Hoping, it won't turn out to be a candidate for the worst FF. Really, wanted to finish this before GoW3 & Dragon Age: Awakening next week, but not getting usual FF urge to finish asap.
 
Kinitari said:
It's kind of arguable that the character development quests in Mass Effect 2 are side quests - if you disagree with that, than I agree with your remark.

Yeah, I wasn't counting those. They show up in the main quest portion of the journal, so I don't consider them side quests.

That's not to say there aren't some good sidequests in Mass Effect 2, but most of them are fairly forgettable, and it's clearly not one of the game's strengths.
 
Get rid of the NPC designer from X/X-2/XIII, seriously :/

It just needs to realize that it can keep old things, because that's what we like, or most of us at least.
 
knitoe said:
Not dumb down shit. I want to be able to control all my characters and be able to micromanage their every actions. Game needs to be more open. It can be still linear, but let me walk 1/2 hour the wrong way before finding out it's a dead end. Want my character looks to change base on what I am equipping, weapons, armor, accessories and so on.

Right now, only 2-3 hours into PS3 FFIII and really disappointed in the game. Hoping, it won't be the worst FF in the series. Really, wanted to finish this before GoW3 & Dragon Age: Awakening next week, but not getting usual FF urge to finish asap.
I'm not even 2 hours in, but i noticed some bits of armor on the back of snow's coat when i equipped an iron bangle. Only in battle, though.
And yes, why do FF characters only ever have one set of clothes??
 
Give me a battle system with full party control. They can still be dynamic and experiment all they want but I want to be forced to control everyone. Also, bring back the world map.

Everything else is perfect.
 
cosmicblizzard said:
Give me a battle system with full party control. They can still be dynamic and experiment all they want but I want to be forced to control everyone. Also, bring back the world map.
I think people complaining about 12 "playing itself" is ridiculous, when 13 is just the same thing w/pre-set "Gambits." Sure you can "hone" your characters to do certain types of abilities w/the Paradigms, but I just don't really feel like I'm doing anything. Ugh at death clocks! Don't do this Square! It's a cheap trick :/

At least w/12 I set up my gambits and put everything like I wanted it to be. My super party ... I want to go back.
 
hateradio said:
I think people complaining about 12 "playing itself" is ridiculous, when 13 is just the same thing w/pre-set "Gambits." Sure you can "hone" your characters to do certain types of abilities w/the Paradigms, but I just don't really feel like I'm doing anything. Ugh at death clocks! Don't do this Square! It's a cheap trick :/

At least w/12 I set up my gambits and put everything like I wanted it to be. My super party ... I want to go back.

Well I meant in the way where anything resembling A.I. control is abolished. What I want from an FF battle system is A. command-based battles where everyone is controllable and B. no free movement. As long as there's that, I'm happy.
 
Tiduz said:
More like X and XIII and no XII.

thats all i need.

moar summons
I agree with this. Wouldn't make a difference to me though. Whatever way they take it I'll probably buy it.
 
I want a FF game set in caveman times

like what this did:

Live%20A%20Live.jpg
 
Versus looks so emo and hipster I can't believe some people expect it to improve on XIII. And how the hell can it have a "world map"? I don't believe it.
 
hateradio said:
I think people complaining about 12 "playing itself" is ridiculous, when 13 is just the same thing w/pre-set "Gambits." Sure you can "hone" your characters to do certain types of abilities w/the Paradigms, but I just don't really feel like I'm doing anything. Ugh at death clocks! Don't do this Square! It's a cheap trick :/

At least w/12 I set up my gambits and put everything like I wanted it to be. My super party ... I want to go back.

I don't know. I felt the same. There was too much customizing for your characters. I finished the final boss without even coming close to death. I didn't manually ask my party to do anything - they did everything based on the gambits I set.

I did use a lot of Limit Breaks (or whatever they were in FFXII) but other than that, you don't have direct control.

I'd like direct control again. Not mere suggestions.
 
zoukka said:
Versus looks so emo and hipster I can't believe some people expect it to improve on XIII. And how the hell can it have a "world map"? I don't believe it.
Nomura specifically said they would have a world map of some sorts. I say some sorts because he even admitted that the traditional Final Fantasy world map setup looked a little silly, so they may use a different method.

Here's hoping they follow FFXII's lead...
 
Kronotech said:
I don't know. I felt the same. There was too much customizing for your characters. I finished the final boss without even coming close to death. I didn't manually ask my party to do anything - they did everything based on the gambits I set.

I did use a lot of Limit Breaks (or whatever they were in FFXII) but other than that, you don't have direct control.

I'd like direct control again. Not mere suggestions.
But see, w/12 you could manually control your characters by disabling the gambits, or by not assigning any at all. You can set the battle to Wait as well, and by doing that it almost turns like FFX in a way.

13 you can't really do anything but "guide" them through the paradigm, the "auto-battle" for the leader is there for that reason.


I mean, 13 is like The Last Remnant, except you "control" the main character. That's all.
 
In the garbage can. HEYOOOOOOOOOO

Seriously, where else can it go? JRPGS haven't evolved much. SE only cares about flash and no substance. I mean FFXIII looks good, but from what I'm hearing, it's not a game I would want to play for the story or the characters.
 
I'd really like them to bring back the old-style world maps though, the one on FF8 was cool because the characters were pretty small so it didn't look ridiculous. I'd like future games to bring back an element of exploration and maybe a medievil setting, I'm tired of the Star Wars technology.
 
HK-47 said:
So...negative hope?

Anti-hope?
It's so hopeless that it goes around the hope circle and becomes positive.

The story in Versus XIII can't possibly be worse than the Kingdom Hearts series'.
 
Well I'd keep the battle system from XIII. I think it's the best in the series. Other than that, I'd personally go back to old school world map and towns. I'd make the level design so that dungeons are large and full of nooks and crannies to explore, but that getting to the end is a simple and short affair. So people who want the plot can continue quick, while completionists get their exploration.

And keep Nomura away from it. FF is better without him. His games, are simply awful for me, except for XIII but then again, it's not really his creation. Seriously, FFXIII's gameplay is amazing, but I don't know if I'd like the game without it. Now take the same game and add shitty Kingdom Hearts gameplay and it's recipe for total failure.
 
Both Versus and XIV have my interest. But it would also be interesting to see SE pump a budget in a HD 2D production. They were one of the best during the 16-bit period and seem not to have catched on (yet) on the trend of 2D returning.

Some more experimentation with 2.5D/3D would be cool too. Take DeathSpank. I could see that pop-out book approach work with a Final Fantasy.
 
I can only ask for 3 things for the next HD main singleplayer FF:
  • Make the next FF more mature oriented.
    Hire scriptwriters that focus on the dialogs.
    DO NOT localize it, give me the Japanese game with menus & subs translated.
It's too much to ask ?
 
Fakto said:
I can only ask for 3 things for the next HD main singleplayer FF:
  • Make the next FF more mature oriented.
    Hire scriptwriters that focus on the dialogs.
    DO NOT localize it, give me the Japanese game with menus & subs translated.
It's too much to ask ?
Not gonna happen.

Shouldn't happen.
 
I know this sounds absurd, but having it on Wii would mean that the cheap HD excuses don't apply anymore. So... there will be towns and an open non-linear world!

I haven't played FFXIII yet (too damn expensive in AUS) but I've seen many comparison with FFX, which I liked but felt was too linear.

On Wii, it'll look much better then FFXII, though it would be too much of a downgrade from the stunning FFXIII. Regardless an open-world > linear world any day. A reasonable trade-off I say.



Or SE could, you know, stop being lazy and create an EPIC HD non-linear world which I expect them to do with FFV :)
 
1) Bring back the overworld, with various cities/villages to visit and dungeons sprinkled throughout. I'd rather not switch to a zoomed out overhead perspective like the PS1 games though. This includes having traditional Shops instead of all-in-one save/shop stations everywhere.

2) ATB is fine but I like it better when you can set the Battle System to WAIT. Also, I'd like to directly control all my party members if I choose to do so. FF13 would be perfect if the game just paused while I queued abilities and then let me do the same with my other two party members. Leave the option for auto-battle in case you just want to let the AI decide.

3) Better defined character specific roles. I want to be limited in what role a specific character can pursue. Again, FF13 actually does a descent job of this (compared to FF12) but there's too much CP to go around, I want to make decisions, where I have to choose if this guy can heal or nuke, not have massive amounts of CP to max both (unless they're both significantly weaker if I choose to be two jobs).

Beyond that I like some of the changes they've brought to the franchise since the PS1 days, especially no random battles and less emphasis on grinding for experience. I think all Final Fantasy games need to have some sort of cool mini-games built in though. Final Fantasy VIII and IX both had a really cool, fun, addicting trading card games built in and VII and X had actual side-games built in (the RTS game in VII and Blitzball in X). Final Fantasy XII's hunt system was also pretty neat to but it was more side-quest than mini-game.
 
FF XII or FF VI style.
World map with plenty of towns to explore.
More to do in towns than shop.
Tetra Master.
Get Uematsu back.
Fast battle system with ATB.
Chocobo minigames.
A good story.
A lead character that isn't some emo boy.

This I would buy!
 
One of the things about FF that I love is that it's constantly frustrates my predictions for where it is going to go... and it often surprises me with something new that I didn't know I wanted. I had no idea I wanted a free roaming dungeon crawler until they showed up one day with FFXII, for example.

That said, this linear shit... cute experiment. They shouldn't do it again. XIII is neat for what it is, but it can't be the future of this series.
 
hipgnosis said:
FF XII or FF VI style.
World map with plenty of towns to explore.
More to do in towns than shop.
Tetra Master.
Get Uematsu back.
Fast battle system with ATB.
Chocobo minigames.
A good story.
A lead character that isn't some emo boy.

This I would buy!

Well, at least a couple of those things will be in Versus and/ or XIV.
 
Just space. Not in planet or anything. Just in Space. Have all the characterization within the ship and stuff with a set crew of, say 10, (that you can pick a team of 4 with) with unique abilities. A nice addition would also be that they all need to be used at some point to progress through the game so that the characters don't get neglected or seem under powered.

Have a villain who doesn't have a task that is impossible for man. Just have a task that is evil enough so that players can side with the good side. Task should be something accomplish able with future technology (must use imagination for this, pretty sure Square wont have a problem).

The outstanding factor of the game should be the imagery of space,galaxies (the universe) but it shouldn't be like how we see it in astrological maps but from a whole new different point of view.
 
mr stroke said:
IMO-

Ditch the spiked hair and big swords and do a cell shaded version like this-

j6tu7s.jpg
http://vimeo.com/1103578

Yes that was directed by Amano.

I would really love an advancement of the Ivalice series. I'm probably doing myself a disservice by not playing 12, but I have a bad taste in my mouth after playing FFTA and FFTA2. But the most important thing where the storyline seems to relate significantly on summons. Every since they moved away from the whole crystal theme, it's been one way or another in making summons somehow integral to the plotline. I don't want summons to be taken out, but I want it to be an aspect of gameplay that has equal merit with all aspects of the fighting options, not just an overpowering aspect.
 
RedNumberFive said:
Fire Nomura and create a sequel in the style of XII.
Yuck (but this comes from someone who hated XII and love X).

I really love FFXIII, but would at least like to see the return of towns, maybe a world map (even if point and click). I wish it still had the original victory fanfare.

I would like to see another FFIX type RPG at least once, with black mages, knights, etc.
 
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