Amen to this. The best TPS ever mechanically in my mind, along with Vanquish. Gunplay and feel unmatched.
As someone who loves MP3, I honestly feel Metal Gear Solid V surpasses it as a TPS from a mechanical perspective.
Amen to this. The best TPS ever mechanically in my mind, along with Vanquish. Gunplay and feel unmatched.
FEAR was a ridiculous ballet of bullets and chunks of walls coming off, sparks from bullets grazing the enemies helmets, clouds of dusts from office tables being ripped apart and shockwaves rippling the air from frag granades.
There has never been a shooter like that, ever again.
Judging from the posts in this thread I should probably play F.E.A.R.
Judging from the posts in this thread I should probably play F.E.A.R.
I mean, its one of the landmark games in gaming. How did you missed it so long? If you cant play it on a computer, dont play it at all, wait until you can do it on pc. The console versions have wathered down the stuff people are praising in this topic ( guns have no recoil and feel like theyre shooting nails, enemies do lower damage and miss more, so the fights feel mellow and so on)
FEAR. It's not even close, the actual shooting part of Titanfall is whatever, hardly impressive, or loud, or crunchy, or satisfying from a skill ceiling standpoint. It's the movement in that game that is killer, but FEAR's shooting n combat are ace as fuck.
FEAR and Max Payne 3 are both heavily inspired by John Woo which is why they nail this type of chaotic action better than anyone else. In addition to the gunplay itself feeling satisfying, you have all these different environmental effects which further adds to the chaos and they also have really satisfying hit detection. Like your bullets in MP3 leave holes in the guys you shoot. On top of all this you even have bullet time so you can see the chaos unfold in slow motion.FEAR was a ridiculous ballet of bullets and chunks of walls coming off, sparks from bullets grazing the enemies helmets, clouds of dusts from office tables being ripped apart and shockwaves rippling the air from frag granades.
There has never been a shooter like that, ever again.
As someone who loves MP3, I honestly feel Metal Gear Solid V surpasses it as a TPS from a mechanical perspective.
I wish I had something to play FEAR on because this thread is making me want to give it a try. Titanfall 2 feels sublime to me though.
F.E.A.R. for FPS and Max Payne 3 for TPS.
I haven't played those so I would say Quake 1, Doom and Unreal Tournament.
Nothing unique whatsoever about shooting in titanfall. Generic boring aim down sight gameplay.
Any reason in particular that you never tried FEAR?
This, while totally valid, only applied to the PC version if I recall correctly. Weren't the PS3 and Xbox 360 versions incredibly pared back?FEAR was a ridiculous ballet of bullets and chunks of walls coming off, sparks from bullets grazing the enemies helmets, clouds of dusts from office tables being ripped apart and shockwaves rippling the air from frag granades.
There has never been a shooter like that, ever again.
No FPS comes close to the chaos of firing the shotgun in FEAR.
Soldier of fortune 2 is close.
Titanfall's big thing is it's dynamic movement but its gunplay is Call of Duty style hitscan. FEAR's shooting is top tier. Uses a projectile based system like in the Max Payne games with heavy recoil and feedback, and the AI feels like it's actually aiming at you. So if you use good movement you can dodge damage even without using bullet time. Like Max Payne, this creates a "duel" type of feel versus your AI opponents.