Calverz
Member
Lol ok mate.Halo didn't really have an impact on the genre. The only notable FPS games that are influenced by Halo are Halo 2 and 3.
Lol ok mate.Halo didn't really have an impact on the genre. The only notable FPS games that are influenced by Halo are Halo 2 and 3.
I don't see the comparison to AVP, CS, or Q3, maybe some Unreal and Half-Life in terms of the more open-world design, but Halo did a lot of new things.I would say Unreal, Half-life, AvP, Counter-Strike and Q3 brought many of the same aspects to the table years before Halo. Battlefield 1942 released before Halo CE on PC, and personally i would say it made Halo look lackluster in terms of vehicular combat and scope when it released one year later.
I mean, what did it influence/impact? The two weapon limitation is the only thing I can think of that has been carried over to other games.Lol ok mate.
They're both in my Top 10..
Nice troll.
These duality based threads are the worst in the sense it stimulates, well.. duality. Both games are sooo good.. such a shame that for a "discussion" to take place we have to chose which one is best. It's not even a rightfull comparison..
I mostly meant that they were FPS that had quite a big multiplayer community, taking away from the initial ”the first FPS i really loved”-feeling many have towards Halo. It might have been the fact that everything evolved pretty fast at the time and that the later release on PC might have made the transition to more large, open maps seem more gradual rather than the revolution it was a couple of years prior when it initially released. I see your point, and it is a valid one.I don't see the comparison to AVP, CS, or Q3, maybe some Unreal and Half-Life in terms of the more open-world design, but Halo did a lot of new things.
The large open levels where you have to explore to move on, and how it changes from corridor shooter to large open areas with vehicles, it's hard to compare that campaign structure to anything before. Making online shooters work on console was massive. How A.I. engages with the player, and how they work with each other against you was also a big deal.
It normalised the twin twick controls for shooters that are still used now.I mean, what did it influence/impact? The two weapon limitation is the only thing I can think of that has been carried over to other games.
Edit: I guess rechargeable health too, and dudes with helmets.
Is that an argument even worth worth making considering that Halo put the entire Xbox brand on the map?Halo didn't really have an impact on the genre. The only notable FPS games that are influenced by Halo are Halo 2 and 3.
People keep talking about Halo's level design as a negative and I'm baffled by it. Most of CE's levels were more open and varied than the linear corridors in Metroid Prime. How is the level design being discussed as a positive for Prime and a negative for CE? CE Provided dozens of ways to progress through a level and the levels were infinitely larger than anything in Prime. Not only that but Halo had drivable vehicles and flying sections. Enemies in CE could be insta killed if you were lucky enough to sneak in from behind. The gameplay was infinitely deeper in CE than in Prime (head shots versus body shots, melee, grenades, automatic gun fire versus precision weapons). In Prime there was only one way through each section - on foot, forced through a barrage of enemies while trying to get to the next door.Halo's level design is so outdated at this point, making it hard to win against Metroid Prime from a modern perspective, so right now I would lean Metroid Prime.
From a historical perspective though, it's razor-close, personally Metroid Prime did more for me.
Yeah, it's hard to figure out what influenced what back then, as development cycles were shorter. But I assume it was like when Mario 64 released, where several developers who currently worked on anything 3D changed their games after they played it. It created a new benchmark that the industry had to follow, and you could see the influence in games that came out the next year.I mostly meant that they were FPS that had quite a big multiplayer community, taking away from the initial ”the first FPS i really loved”-feeling many have towards Halo. It might have been the fact that everything evolved pretty fast at the time and that the later release on PC might have made the transition to more large, open maps seem more gradual rather than the revolution it was a couple of years prior when it initially released. I see your point, and it is a valid one.
Now that you mentioned it, I really was impressed by the enemy AI in Halo CE and it took years before I even came across something similar.
I don't think open level design equates to better. Halo's awesome gameplay and great AI helped cover up the mediocre level design. Everything in Halo 1 looks the same, the game is a pain in the ass to navigate. Metroid Prime is an intricately connected labyrinth where no two rooms look alike.People keep talking about Halo's level design as a negative and I'm baffled by it. Most of CE's levels were more open and varied than the linear corridors in Metroid Prime. How is the level design being discussed as a positive for Prime and a negative for CE? CE Provided dozens of ways to progress through a level and the levels were infinitely larger than anything in Prime.
Well, that flood temple area in the original Halo is known as one of the worst FPS levels ever, even the developers hate it, and a lot of the indoor corridors are just the same place over and over. I would say about 20% of the levels in Halo right now are hard to play and outdated.People keep talking about Halo's level design as a negative and I'm baffled by it. Most of CE's levels were more open and varied than the linear corridors in Metroid Prime. How is the level design being discussed as a positive for Prime and a negative for CE? CE Provided dozens of ways to progress through a level and the levels were infinitely larger than anything in Prime. Not only that but Halo had drivable vehicles and flying sections. Enemies in CE could be insta killed if you were lucky enough to sneak in from behind. The gameplay was infinitely deeper in CE than in Prime (head shots versus body shots, melee, grenades, automatic gun fire versus precision weapons). In Prime there was only one way through each section - on foot, forced through a barrage of enemies while trying to get to the next door.
I was, I remember what they initially had it as - it was an rts then a third person open world - that’s why I said that in the comment - it changed multiple times - the change to FPS actually helped it IMO.Well you must not have been paying attention then nor ever bothered to look up the initial reveal. MS took something big and unique and made it console friendly and boring.
As someone who played literally all those games none of them felt as well done or accessible as Halo when it came out - playing through it couch co op was also part of it but yeah I loved AVP and Unreal but they did not feel on the same level at all - and Battlefields Vehicle combat felt a lot like more clunky.I would say Unreal, Half-life, AvP, Counter-Strike and Q3 brought many of the same aspects to the table years before Halo. Battlefield 1942 released before Halo CE on PC, and personally i would say it made Halo look lackluster in terms of vehicular combat and scope when it released one year later.
Aesthetic doesn’t equate to revolutionary. Copying Aesthetic equates to 343 hiring people that worked on Metroid Prime.Metroid Prime is revolutionary, even the 4th Halo tried to copy it’s aesthetic.
Nah mate, the intro theme to Metroid Prime is so good. The sound design alone is another league compared to the Halo CE theme.The Halo CE music theme all alone DESTROYS Metroid Prime already...
That’s cool, I guess I just wanted that original vision.I was, I remember what they initially had it as - it was an rts then a third person open world - that’s why I said that in the comment - it changed multiple times - the change to FPS actually helped it IMO.
You mean Sony and Nintendo fans will vote for Metroid, people not lying to themselves will choose Halo.Nintendo fanboys will vote for Metroid and almost everyone else (i.e. mature people) will vote for Halo.
Nah mate, the intro theme to Metroid Prime is so good. The sound design alone is another league compared to the Halo CE theme.
Can't compare the 2 as they play out differently.
Might as well compare steak to cake.
Halo is a way WAAAAAAAAAYYYYYY better franchise than Metroid.
Halo carried a console for 20 years, Metroid did nothing...
It was already game over at the start in 2007, Halo 3 itself and all alone just made the 360 won the generation...Without Halo, Microsoft would have never won a console generation....wait.
It was already game over at the start in 2007, Halo 3 itself and all alone just made the 360 won the generation...
Nothing was more impactfull than H3 at the PS360 era.
You can call whoever you want, Mario, Zelda, Metroid... At that time Halo 3 was a huge monster.