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Which Twilight Princess Version Was Superior: Gamecube or Wii?

TheGreatDave said:
It depends what you mean by superior. I find them more fun. If you look at it from a technical standpoint you can say it's more actuate using a digital button. But several defining moments from that game for me came from getting in to the moment using the Wiimote as a sword.

Ahh, ok. I guess I can see that. I'd just personally rather have the camera controls than the immersion factor. (Which is difficult for me in third person games anyway.)
 
The camera is a bit of an issue, but I think it was never a case of me feeling I needed control as much as I wanted it when I was in the field and wanted a nice view. I still wonder if the Nunchuk has enough sensitivity for you to be able to hold down a button and tilt that to move the camera. It'd be really tacked on but it'd be nice for an option in the next Zelda.
 
the one that doesn't involve buffoonish gesturing whenever you wish to swing your sword, as if this were some daft novelty and not zelda

i forget which one this is exactly
 
drohne said:
the one that doesn't involve buffoonish gesturing whenever you wish to swing your sword, as if this were some daft novelty and not zelda

i forget which one this is exactly
Man, if you can't make it by the fourth page, assume your work has been done and carry on, sir.
 
Some minor GameCube abilities that often go unnoticed:

- When using the Hero's Bow, the player can attach/detach the
Hawkeye
by simply clicking the R trigger.

In Wii Twilight Princess, the player has to enter the sub-screen every time he wants to combine the two items.

- It's possible to fire all projectile items without entering first-person or without having to target. Just tap the button said item is assigned to rather than holding it.

In Wii Twilight Princess, it doesn't matter how you press the button, the camera will pull up immediately and Link will become stationary, like in every other 3D Zelda.

- Press and hold B while running, Link will lower his sword down to the side of his leg. This allows him to either perform a forward upward swing or go straight into a charged stance.


Edit: Spoiler tagged and hopefully worded a bit better.
 
Although I've never played the GC version, I'm going to say the GCN one is the superior version. Swinging the wiimote without controlling the direction Link swings is a major gimmick. Its also unresponsive.
I'd rather use the controllable camera to enjoy the environment.
 
Wii.

More hot-swap item slots, bow/clawshot wiimote aiming, widescreen, and waggle fishing trump the camera stick and trivial horse maneuvers, IMO. Combat isn't frenetic, so response issues regarding button presses vs. waggling for for swings is functionally irrelevant and comes down to personal preference.
 
I've had more fun with the Wii version. Using the bow in Gorgon Mines solidified it for me, the aiming was much more presice than dual analog. Also you don't have to flap your arms around like crazy to do sword attacks, you can be subtle. I've never had issues where it didn't detect my motions. Widescreen support is huge too if you have the TV. The button placement for items is also much better IMO on Wii.


Twilight Princess has a good enough camera system where I didn't miss controlling it manually at all.


Wii for me
 
thetrin said:
Rule of thumb for life: Any time DarknessTear recommends something, do the exact opposite. You can never go wrong.
Now, I can't say if it's a rule of thumb for life, but this is certainly true for every single post by DarknessTear I've ever read. This one is no exception.
 
I'll do a small comparison:

WII

Pros:
- Widescreen and pro-scan, whereas Gamecube version only has pro-scan.
- Sword motion controls allow for greater immersion and interactivity.
- Aiming controls are much more precise, immersive and quicker.
- Fishing controls work very well and provide a much more interactive and immersive experience.
- Rollgoal is more fun with the wii remote.
- The nature of having your hands seperate with the wiimote+nunchuck combo is more comfortable.
- Some areas are enhanced through the Wii Controls, especially Dungeon 7.
- Some speaker sounds, such as Midna's laugh, arrows and the clawshot, sound really cool through the wii remote.
- Throwing objects with the wii remote is a nice feeling.
- Spin attack is easier to use with nunchuk.
- Shield push with the nunchuk feels very sweet.
- No framerate drops except for an area in Snowpeak.
- More items can be held than in the GC version.
- Using IR in menus is quicker and feels better.

Cons:
- Sword motions do not correspond with your own swings.
- There is lag between your own motions and those performed on screen.
- Using the remote to guide first-person view does not work very well.
- Cannot duck while riding Epona to avoid projectiles.
- The world is mirrored and thus not truly authentic.
- Link's sword is on the right, rather than the left.

The Gamecube version is basically the other way around, but in my opinon, simply not as good as the Wii version.
 
Honestly, for me, the ability to hold more items at once is the biggest advantage. The fewer times I have to go into the item menu the better.
 
Wii + Fishing is FANTASTIC.
RollGoal was a great introduction of sorts to motion sensing for me, it causes crippling depression and severe feelings of inadacuacy tho...
 
Well, the Gamecube version was basically a downgrade for people who didn't have/couldn't afford a Wii, so it's not surprising that the Wii version is better. You can argue that the controls were better, but motion controls really made this game great.

Just because the sword movements aren't exactly your movements doesn't make it a gimmick - it would make the game much harder if the sword moved exactly like you did, since you would have to actually SPIN around to do a spin attack...:lol
 
Wii controls have:
+ better aiming
+better inventory management and subscreen navigation
+An extra item slot
+better fishing and rollgoaling
+comfy split-handed wiimoteness
+the ability to aim while moving or steering your horsie
+more accessible spin attack

GC controls have:
+more reliable swording (even then, some people prefer waggle)
+camera control
+ducking and backflipping off epona
+easily attacheable hawkeye

Throw in widescreen, and I think Wii comes out on top.

SCReuter said:
- It's possible to fire all projectile items without entering first-person or without having to target. Just tap the button said item is assigned to rather than holding it.

In Wii Twilight Princess, it doesn't matter how you press the button, the camera will pull up immediately and Link will become stationary, like in every other 3D Zelda.
But it's like impossible to aim that way in the GC one. In the Wii version, you can hold Z and Link can move while aiming. It also works on epona! :0
edit: I see Alkaline beat me... but he didn't get the aiming+moving!
 
mugwhump said:
Wii controls have:
+ better aiming
+better inventory management and subscreen navigation
+An extra item slot
+better fishing and rollgoaling
+comfy split-handed wiimoteness
+the ability to aim while moving or steering your horsie
+more accessible spin attack

GC controls have:
+more reliable swording (even then, some people prefer waggle)
+camera control
+ducking and backflipping off epona

Throw in widescreen, and I think Wii comes out on top.

edit: I see Alkaline beat me... but he didn't get the aiming+moving!

That's true, I agree that overall the wii version is just the superior experience.
 
Death_Born said:
So then the Wii version would be an upgrade....same difference.

The original vision was on the Gamecube. The adventure is built around Gamecube hardware and GC controls. The Wii offers an alternative, but it's not an "upgrade."
 
For those mentioning the spin attack, when you eventually get the hang of it on the GC (admittedly it's a bit difficult) you can bust off 6 or 7 in a row in succession with no pause in between.

Obviously you can't do that on the Wii version due to the charge mechanic. (of course, that's a good thing for the Wii -- there's no arguing that it's extremely easy to shake the nunchuck)
 
Gigglepoo said:
The original vision was on the Gamecube. The adventure is built around Gamecube hardware and GC controls. The Wii offers an alternative, but it's not an "upgrade."
C'mon Gigglepoo... if you get to abuse the language by saying the version released second was the "original version" then he gets to abuse the language by saying the port to newer hardware is an "upgrade". It's a fair swap.
 
Gigglepoo said:
The original vision was on the Gamecube. The adventure is built around Gamecube hardware and GC controls. The Wii offers an alternative, but it's not an "upgrade."

Resident Evil 4 was an original vision for GC, but the Wii version is still better.

Same goes for TP Wii in my opinion.
 
The Sphinx said:
C'mon Gigglepoo... if you get to abuse the language by saying the version released second was the "original version" then he gets to abuse the language by saying the port to newer hardware is an "upgrade". It's a fair swap.

Wait, do you actually disagree that the GC version is the original? Because I played it in 2005 on the GC. I even have a picture of the wolf attacking me! (real life, not game)

Zelda and I
 
Gigglepoo said:
The original vision was on the Gamecube. The adventure is built around Gamecube hardware and GC controls. The Wii offers an alternative, but it's not an "upgrade."

Just because it was "ported" doesn't mean it's not an upgrade. The Wii version adds a number of different things, including better lighting, more precise controls, etc. The deletion of a couple of moves from the Gamecube version doesn't mean that it's automatically inferior.
 
Gigglepoo said:
Wait, do you actually disagree that the GC version is the original? Because I played it in 2005 on the GC. I even have a picture of the wolf attacking me! (real life, not game)
Only if you agree that Halo: Combat Evolved is a Mac game.

EDIT: That's a cool picture though. Pour one out for E3. :(
 
The Sphinx said:
Only if you agree that Halo: Combat Evolved is a Mac game.

Was the FPS on the Mac? I don't remember it. I didn't follow its development.

I'll admit that PDZ is an Xbox game, how about that?
 
Alkaliine said:
I'll do a small comparison:

WII

Pros:
- Widescreen and pro-scan, whereas Gamecube version only has pro-scan.
- Sword motion controls allow for greater immersion and interactivity.
- Aiming controls are much more precise, immersive and quicker.
- Fishing controls work very well and provide a much more interactive and immersive experience.
- Rollgoal is more fun with the wii remote.
- The nature of having your hands seperate with the wiimote+nunchuck combo is more comfortable.
- Some areas are enhanced through the Wii Controls, especially Dungeon 7.
- Some speaker sounds, such as Midna's laugh, arrows and the clawshot, sound really cool through the wii remote.
- Throwing objects with the wii remote is a nice feeling.
- Spin attack is easier to use with nunchuk.
- Shield push with the nunchuk feels very sweet.
- No framerate drops except for an area in Snowpeak.
- More items can be held than in the GC version.
- Using IR in menus is quicker and feels better.

2. No. Why the hell do people say this? No matter how hard you swing the Wii Remote, no matter which direction you swing it, it still does the SAME DAMN MOTION. It is NOTHING MORE than a B BUTTON. If you wanted the SAME EXPERIENCE, grab your damn GCN controller, and SWING IT AROUND WILL PRESSING B. I'm sorry, this is most pathetic argument I've seen in the year that it has been known this game would use the Wii Remote to swing the sword.

4. Fishing controls are problematic because Nintendo was stupid and forgot the Wii Remote and Nunchuk are not wireless connected. Yeah, that damn chord gets in the way.

8. They sounded crappy, though.

9. Um, wtf? You can't do that in the final build. It was tossed out by the time I played it at the Wii event in September. You still use the analog stick + button to throw stuff.

10. Easier? Hmm...hold down a button, or shake it. It wasn't hard to do in the first place. If you mean quick spin attacks, you can't do those in the Wii version.

14. It gives you more flexibility, but at the cost of having to be "precise" to equip an item...heh.


Alkaliine said:
Cons:
- Sword motions do not correspond with your own swings.
- There is lag between your own motions and those performed on screen.
- Using the remote to guide first-person view does not work very well.
- Cannot duck while riding Epona to avoid projectiles.
- The world is mirrored and thus not truly authentic.
- Link's sword is on the right, rather than the left.

The Gamecube version is basically the other way around, but in my opinon, simply not as good as the Wii version.

Also add from my list:
- No camera control.
- Ability to do quick spins.
- Can't quick dismount Epona (which actually is extremely useful).
 
TSA said:
Also add from my list:
- No camera control.
- Ability to do quick spins.
- Can't quick dismount Epona (which actually is extremely useful).

2. Having the ability to do quick spins is a con now?
3. Elaborate please. Was there any scene where that was needed? I guess not. Just makes an easy game easier, eh?
 
TSA said:
2. No. Why the hell do people say this? No matter how hard you swing the Wii Remote, no matter which direction you swing it, it still does the SAME DAMN MOTION. It is NOTHING MORE than a B BUTTON. If you wanted the SAME EXPERIENCE, grab your damn GCN controller, and SWING IT AROUND WILL PRESSING B. I'm sorry, this is most pathetic argument I've seen in the year that it has been known this game would use the Wii Remote to swing the sword..

Some people can't get past the lack of 1:1, some people do and manage to *gasp* have fun with it. If the only improvement to the Wii version was the sword controls and it still came at the sacrifice of losing the camera control I'd take it. It made the game feel fresh to me.
 
TSA said:
4. Fishing controls are problematic because Nintendo was stupid and forgot the Wii Remote and Nunchuk are not wireless connected. Yeah, that damn chord gets in the way.

What? You must be either be a spastic fisherman and/or have the wingspan of Tayshaun Prince. Even my mother found the fishing to be easy and intuitive.

I also kinda liked swinging the remote for swordplay, but I can see why it might not be everyone's cup of tea.
 
omg rite said:
You do if you like amazing games.

If I like amazing games, I play amazing games.

Nowhere does it state that I have to play all the amazing games, because if it did, not one person on this planet could claim to like amazing games.
 
The wii controls for TP were godawful. The only silver lining was item management. Aside from aiming, using waggle to fight was lame as all hell, especially since it was canned. The spin attack was nerfed, and you had to wait on the stupid thing to charge. The biggest offender was lack of a camera control, which sucked, because lots of times you had to run around corners after hitting switches. Having to stop and continually press lock on to look, is ultra lame.
 
Alkaliine said:
Resident Evil 4 was an original vision for GC, but the Wii version is still better.

Same goes for TP Wii in my opinion.

I have a feeling I'll be hearing the same thing about every Wii port.
 
TSA said:
2. No. Why the hell do people say this? No matter how hard you swing the Wii Remote, no matter which direction you swing it, it still does the SAME DAMN MOTION. It is NOTHING MORE than a B BUTTON. If you wanted the SAME EXPERIENCE, grab your damn GCN controller, and SWING IT AROUND WILL PRESSING B. I'm sorry, this is most pathetic argument I've seen in the year that it has been known this game would use the Wii Remote to swing the sword.

4. Fishing controls are problematic because Nintendo was stupid and forgot the Wii Remote and Nunchuk are not wireless connected. Yeah, that damn chord gets in the way.

8. They sounded crappy, though.

9. Um, wtf? You can't do that in the final build. It was tossed out by the time I played it at the Wii event in September. You still use the analog stick + button to throw stuff.

10. Easier? Hmm...hold down a button, or shake it. It wasn't hard to do in the first place. If you mean quick spin attacks, you can't do those in the Wii version.

14. It gives you more flexibility, but at the cost of having to be "precise" to equip an item...heh.




Also add from my list:
- No camera control.
- Ability to do quick spins.
- Can't quick dismount Epona (which actually is extremely useful).

Even the manual says it. You can throw items, like pots, with the remote. Works for me at least.

I have a feeling I'll be hearing the same thing about every Wii port.

Have you played RE4 Wii?
 
Alkaliine said:
Have you played RE4 Wii?

Nope. I've actually had it in my apartment for the last few weeks too. I just don't play ports. Too many new games to play. I'm sure at some point in the future, a game will be ported to the Wii and people will say, "Oh man! This is way worse than the original." but right now it seems like cherries and sunshine for every "upgrade."
 
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