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Which Twilight Princess Version Was Superior: Gamecube or Wii?

If the Wii version offered the GCN controls as an option it'd be hands-down the superior version. However, Nintendo didn't give us that option at all, a decision that was for whatever delusional reason hailed as brilliant by many Nintendo fans on this board. I will never understand why so many people thought "fewer options = good."
 
Don't know if this is limited to the European version of TP (which criminally lacks progressive scan), but the Euro Wii version has different 'lighting' than the GC version. Namely the 'Golden' hue, the GC version is rather bright and noticeably lacking this graphical touch (which is quite nice on Wii). And the frame rate is noticeable on the GC version in a few sections and in areas where it can get quite frantic.
The Wii, for its controls makes this game shine despite what I have read to the contrary. There is no comparison to the ease of the Wii remote.
 
badcrumble said:
If the Wii version offered the GCN controls as an option it'd be hands-down the superior version. However, Nintendo didn't give us that option at all, a decision that was for whatever delusional reason hailed as brilliant by many Nintendo fans on this board. I will never understand why so many people thought "fewer options = good."

I'm pining for a GC controller option in Corruption right now.
 
badcrumble said:
If the Wii version offered the GCN controls as an option it'd be hands-down the superior version. However, Nintendo didn't give us that option at all, a decision that was for whatever delusional reason hailed as brilliant by many Nintendo fans on this board. I will never understand why so many people thought "fewer options = good."

People actually advocated that? I seem to recall most people greeted that announcement with a lot of annoyance. I know my preference was for the Wii version to include both control schemes (as well as a left-handed mode, since I'm left-handed) and was pretty disappointed it didn't. Had it done so, it would've been the only version of the game needed.
 
I know the game began development as a Gamecube title, but the final Gamecube version feels like they took the Wii camera setup and ported it with as little effort as possible. A lot of times when you’re on a cliff or something the camera will be tilted and when you try to move it the game goes into first person mode.

If they had just taken Wind Waker's camera scheme which lets you switch between locked and free camera it would have been much better. Wii version also has widescreen, so unless having the sun rise in the west really bothers you I’d say go with it.
 
ksamedi said:
Sucks for you man.

I just passed the first planet (Bryyn?) and I'm getting more accustomed to the controls. I would still switch out in a second, but at least I'm not constantly fighting the controller anymore.
 
Gigglepoo said:
I just passed the first planet (Bryyn?) and I'm getting more accustomed to the controls. I would still switch out in a second, but at least I'm not constantly fighting the controller anymore.

Im guessing this is your first time with a Wii fps. It takes time getting used to but once you do it becomes second nature.
 
I haven't played the Wii version, but seeing as I loved camera control and adjusted the camera every twenty seconds or so in TP, never used the bow or boomerang unless I was forced to, and don't particularly like motion control, I kind of feel confident in voting the GC version over it nonetheless.
 
ksamedi said:
Im guessing this is your first time with a Wii fps. It takes time getting used to but once you do it becomes second nature.

Second time, but I forced myself to forget all about Red Steel. But I do agree, it takes awhile to adjust. I still don't like the movement, though. It's way too stiff. Plus, I hate having to use lock on to speed burst around an enemy. Makes for some cumbersome battles.
 
I skimmed some posts and I'm pretty sure it's a toss up at the moment, but you can put me in for the GC version, even though I've never played it. It really, really sucks not having control of your camera; something the GC version allows you to do.
 
Drinky Crow said:
ironically, i feel the opposite. going full-on fps has actually made the prime series PLAYABLE with this installation.
You like Prime 3? The mind boggles. Though I suppose "playable" isn't necessarily great praise.

I can't really comment re: the thread subject, as I haven't played the Gamecube version, but as the sword slashing doesn't bother me I and I don't care about the flipped environment or lack of a free-look camera (coming from OoT here) I doubt the Gamecube version could offer anything over the Wii's aiming controls.
 
I have not played the Gamecube version. And the Wiimote aiming makes me not want to even try it. Best addition to Zelda since Z targetting. As far as the rest of the waggle controls go, I don't feel they add much to the game but, by the same token, I don't think they are a detract anything either.
 
ethelred said:
People actually advocated that? I seem to recall most people greeted that announcement with a lot of annoyance. I know my preference was for the Wii version to include both control schemes (as well as a left-handed mode, since I'm left-handed) and was pretty disappointed it didn't. Had it done so, it would've been the only version of the game needed.
People were saying it was necessary to force people to use the Wii remote to 'prove it' as a workable control scheme. I guess that takes precedence over serving gamers as well as possible.
 
badcrumble said:
People were saying it was necessary to force people to use the Wii remote to 'prove it' as a workable control scheme. I guess that takes precedence over serving gamers as well as possible.
it was a smart business move, but i'd never lament choices.

prime 3 is different. it was built from the beginning for the new controls. i wouldn't play as well with a pad as the first two did for a number of reasons.
 
I haven't played the GCN version... but I can't see how it'd control that much differently then Wind Waker. So I choose the Wii version.

The sword mechanics could have been much more fleshed out, but they didn't hurt the game as they are, aiming with the pointer is a godsend for someone who sucks using an analog stick for such a thing. And the nunchuck "waggle" was some of the most refined I've seen in a Wii game.

Though to be honest I'd have chosen it if only because it was different. It was hard enough playing through that basic design four times, without the changes that the Wiimote brought I figure I'd have been even less impressed.

And I laugh at anyone taking Ami seriously. :lol His opinions are his own. They don't align with yours? Deal with it.

badcrumble said:
People were saying it was necessary to force people to use the Wii remote to 'prove it' as a workable control scheme. I guess that takes precedence over serving gamers as well as possible.

It didn't have to prove anything to me. It just had to "feel" different enough.

I don't think I would have played through it had it only released on the GCN. I would have bought it, but I'm not sure I'd have enjoyed it as much. The basic mechanics of the series still need an overhaul, but as a stopgap Wii controls worked well enough for me to play it through to the end.

And the pointer added much more then anything could have taken away.
 
pixel monkey said:
Wii without question. 16:9 support on your HDTV FTW.
I'm pretty sure the GCN version supports 480p and perhaps even widescreen? It's been a while, I know it had a scan option though.
 
never played the GCN version, but after playing the Wii version I would never want to. Despite some other opinions, I felt the "waggle" sword swings ADDED to the gameplay. Fighting iron knuckles was exciting stuff. Also the aiming was far superior, which made bow aiming, and clawshot more fun. Did we forget to mention the awesome Fishing mini-game that is SO much more fun with the Wiimote. Throw widescreen, easier inventory management and yu have the definitive Zelda experience.

Lack of camera control never bothered me a bit.
 
After reading this thread a few days ago, I went ahead and picked up the GC version since I never beat the game on Wii and have already traded it in. Below are my impressions.

GC Version:
Pros:
-Better combat control (not only is pressing a button easier, but there are combos you learn later on that are much easier to pull off on GC)
-Button mapping (having buttons mapped to the "Y" & "Z" button are much more accessable to me that the d-pad on the Wiimote.)
-Camera control
-Graphics (Although the Wii version looks better, it's very slight. The only difference I can see is the bloom lighting. Had they simply added more AA to the Wii version my opinion would have changed, but the fact of the matter is that Nintendo pushed the GC just about as far as it could go. The same can't be said for Wii)

Cons
-No Widescreen (why this was excluded on GC is mind boggling, but it's the main reason to consider the Wii version imo)
-Menu interface (I don't like not being able to access the map through the start menu. This option should have been added instead of having to press > twice on the d-pad)

Wii Version
Pros
-Widescreen support (this makes a huge difference, especially for people who own an HDTV)
-Aiming (this is by far better on Wii. There really is no comparison here)
-Menu interface (IIRC press the +, -, 1 or 2 button to get direct access to the menus. Navigating the menu is nice with the Wiimote, but not necessarily better. The main thing better is the way the menu itself is set up)

Cons
-Combat (the Wiimote doesn't always register moves. Combos are almost impossible to pull off and there is a delay between swinging the Wiimote and the action being implemented on screen. This made the game a chore imo)
-Graphics (although widescreen and bloom lighting is present and look better than on GC, I noticed dithering and jagged edges quite a bit more in the Wii version. There really is no excuse for this when the Wii could have easily fixed these problems)

Conclusion
The Gamecube version is the better version overall. If you don't own a widescreen TV there is no contest that the GC version is better. If you do, the GC version is still better, but not without some sacrifices. The biggest problem I had with the Wii version were controls. Had Nintendo stuck with pressing the "A" or "B" button for combat like they originally stated when the game was announced for Wii, then it would have been the superior version. As it stands though, swinging the Wiimote just wasn't fun for me especially when moves were harder to pull off. It eventually became a chore and I dreaded combat the further I got into the game. The result was that I quit playing the Wii version and traded the game in.

Coupled with the fact that the there are hardly any graphical improvements in the Wii version only add insult to injury. The fact that widescreen support was excluded from GC and that the jagged edges and dithering are more pronounced in the Wii version is inexcusable.

Look at it like this, would you rather have the swan song on GC that pretty much perfected everything that had been done before it, or play a launch game that was good, but had experimental controls? No matter which way you cut it, the Wii version is a port of a GC game. It could have been and should have been the superior version, but it's not. If you're on the fence about which version to get, get it on GC. Wait until they fix the issues on Wii for the next Zelda game.
 
I prefer the gamecube controls. Sword Fighting and being able to move the camera around is much more enjoyable.

Otherwise Wii version all the way, widescreen makes a big difference, and the wii controls aren't that bad overall. Shooting and fishing are pretty fun.
 
I think it's sad that they just didn't have GC controls as an option for the Wii version. That would have really solved all problems people have with either version.
 
TSA said:
- 16x9 widescreen with progressive scan at higher esolution than GCN.
Same resolution. Anamorphic widescreen.
MadOdorMachine said:
Coupled with the fact that the there are hardly any graphical improvements in the Wii version only add insult to injury. The fact that widescreen support was excluded from GC
Did you just simultaneously complain that the Wii version didn't have enough improvements, and that the GCN version didn't contain all of the Wii version's improvements?
 
this argument will never end, but I still think the Wii-controls made Twilight Princess a much more exciting experience. Those complaining that TP was just MORE OF THE SAME, must of have been playing on gamecubes.
 
Not to sound snobby or a dick but I seriously can't imagine why someone would prefer the GC version over the Wii, unless they are a big camera fan. *I actually strongly preferred to NOT move the camera*

Also didn't the Wii version have on extra quick selector? I mean you could choose amongst 4 items in the Wii version and only 3 in the GC version from what I've heard from IGN's review.
 
Widescreen support, Wii aiming (holy shit the bow isn't completely useless outside of puzzles anymore), and the fact that you can have more items at the ready than in the GC version makes the Wii version the hands down winner.
 
JoshuaJSlone said:
Did you just simultaneously complain that the Wii version didn't have enough improvements, and that the GCN version didn't contain all of the Wii version's improvements?
No, my only complaint about the graphics on GC are the lack of widescreen, which could have been implemented. I already said I feel the main appeal to the Wii version is widescreen. The Wii could have used increased anti-aliasing and color range to limit the dithering. I'm not a programmer, but I imagine both of these options (for Wii & GC) could have been pulled off fairly easily. Nintendo spent too much time trying to reinvent a control scheme that was damn near perfect to begin with. There's a reason everyone copied the formula they started with Mario 64 and Zelda:OoT. It worked. Change is good if it's for the better, but being different just for the sake of being doesn't always work as well.
 
MadOdorMachine said:
No, my only complaint about the graphics on GC are the lack of widescreen, which could have been implemented.
It's not just a free thing, though. If the widescreen mode is actually adding width, that's 33% more geometry being shown per frame.
 
What's this bull about comera controls that makes the GCN version so great? I beat Zelda:TP on Wii and never once had any problem concerning the camera.
 
its obvious that GAF is pretty split on this, but personally, the controls brought a whole new level to the experience. it definately felt like a zelda game, but there was just something slightly different, something more exciting and incredible. either way. i know they can top it, despite my doubts before it came out, but i was incredibly impressed and happy about what went down in that game.
 
JoshuaJSlone said:
It's not just a free thing, though. If the widescreen mode is actually adding width, that's 33% more geometry being shown per frame.

I think that it's not so much that they wanted to stiff the GC version in that regard is that it required almost no work to implement on the Wii version, whereas on the GC they'd have to go back and test every location to make sure they hadn't borked the performance anywhere. They could have had the feature but it would have required more timely planning.
 
JoshuaJSlone said:
It's not just a free thing, though. If the widescreen mode is actually adding width, that's 33% more geometry being shown per frame.

I was under the impression that most widescreen games (at least on GC) cut off the top and bottom of the image to compensate for this. If I have it all wrong, please educate me.
 
Shin Johnpv said:
Widescreen support, Wii aiming (holy shit the bow isn't completely useless outside of puzzles anymore), and the fact that you can have more items at the ready than in the GC version makes the Wii version the hands down winner.

I'm not so sure the Wiimote's D-Pad counts as "at the ready". The bow aims exactly the same way if you use the game's new bow item, the Hawkeye, except for the fact that on the Gamecube you can switch to the Hawkeye in real-time. And widescreen < camera control.

The Gamecube version shouldn't be the better one, but it is.
 
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