King of the Potato People
Member
I nominate Guybrush Threepwood
- is extremely resourceful, able to store infinite objects in his pants including a wooden log, a sword, a telescope and a cannon ball.
- a great improviser, able to defeat his arch-nemesis (several times) by combining junk to make a voodoo doll in the warehouses of a theme park.
- is charismatic, he is able to flatter his way through a tough governess even after putting her dogs to sleep and being an intruder.
- has proven to be a veteran of using predestination paradoxes in order to help him escape being lost. In Lucre Island he uses a simple note to help him travel through time, interacting with his future self and exchanging items including directions, a key, a rubber ducky and a robe, in order to help navigate through a misty march. Later he finishes the loop with his past self.
- is able to deceive the game itself into thinking hes dead and initiating a fake ending.
- has incredible wit, able to disarm pirates by depending on comeback taunts.
- is able to use the word orange to get some pirates to work.
- has escaped from being imprisoned on numerous occasions.
- finds unorthodox ways to pass challenges, including shooting an opponents banjo, wearing a dunce hat to create a bigger splash in a diving contest, distracting a judge as well as moving a marker to win a spitting contest.
- is very capable of using a giant monkey robot.
What smart characters can you think of?
- is extremely resourceful, able to store infinite objects in his pants including a wooden log, a sword, a telescope and a cannon ball.
- a great improviser, able to defeat his arch-nemesis (several times) by combining junk to make a voodoo doll in the warehouses of a theme park.
- is charismatic, he is able to flatter his way through a tough governess even after putting her dogs to sleep and being an intruder.
- has proven to be a veteran of using predestination paradoxes in order to help him escape being lost. In Lucre Island he uses a simple note to help him travel through time, interacting with his future self and exchanging items including directions, a key, a rubber ducky and a robe, in order to help navigate through a misty march. Later he finishes the loop with his past self.
- is able to deceive the game itself into thinking hes dead and initiating a fake ending.
- has incredible wit, able to disarm pirates by depending on comeback taunts.
- is able to use the word orange to get some pirates to work.
- has escaped from being imprisoned on numerous occasions.
- finds unorthodox ways to pass challenges, including shooting an opponents banjo, wearing a dunce hat to create a bigger splash in a diving contest, distracting a judge as well as moving a marker to win a spitting contest.
- is very capable of using a giant monkey robot.
What smart characters can you think of?