Yes, yes, a thousand times yes. I want a good Jurassic Park game so much - a first person shooter, or maybe an adventure game like Uncharted. Something with very smart dinosaur AI. I want to genuinely feel like I'm being hunted. I'm sort of a closet Jurassic Park fan - one of my favorite movies of all time. I even enjoy The Lost World and Jurassic Park 3.
Jurassic Park SNES was good. It kind of grew long in the tooth near the end and desperately needed a save game feature (seriously, even if you haul ass, that's a four hour game), but for an isometric adventure game with shooty bits, it's still pretty enjoyable.
Jurassic Park Genesis was good for it's time, but nowadays it's garbage. Choppy animation, ugly levels, questionable music. Something that I do find remarkably interesting though is the lengths they went to in programming the Velociraptor AI when you play as Grant. They are some of the smartest enemies I've seen in a side scrolling game - smart enough to navigate levels almost as well as you do, which makes for a great feeling of tension as a Raptor chases you through a level every step of the way.
Jurassic Park Sega CD is... eh. I'm not one for point-and-click Adventure games. And, of all places, the Sega CD? It's not terrible, I suppose, but I never got very far.
Jurassic Park 2: The Chaos Continues on the SNES is trash. It's sort of like Contra lite, but without the intensity. Velociraptors in this game often get the drop on you and this eventually ends up with you dying because a Raptor leapt at you from off screen and you couldn't kill it before it sank it's claws in to you. Not fun.
Jurassic Park: Rampage Edition on the Genesis is more of the same from the original Genesis game, but with a greater focus on playing as the Raptor this time. Still wasn't very fun.
Jurassic Park: Trespasser on the PC is ultra-bleeding-edge stuff for it's era. It attempted technology and gameplay that most PC games didn't try to do for nearly five or six years after it's release. It boasted something like 16 square miles of jungle terrain (the size of a real island), sophisticated emotion-based artifical intelligence, inverse kinematics animation, physics, bump mapping, specular highlighting, a dynamic foley engine (that could, theoretically, produce the sound of any object hitting another object by mixing from a library of sounds on-the-fly), voice acting by A-list Hollywood celebrities... all of this for a game developed in 1998. Unfortunately, the cost of being so bleeding edge was very, very, very high - Trespasser went heavily overbudget and was delayed many times. The game that shipped was almost too buggy to play. I had heard that the game was originally intended to be a hyper-realistic survival horror/adventure game set on Site B, but after so much money was sunk in to it, Dreamworks cut their losses and retooled the game to be a straight forward shooter (as a result of the team's original goal for total realism, however, actually shooting anything accurately is extremely difficult). This game begs for a remake in something like Crysis now that technology has caught up to the concepts Trespasser was trying to unsuccessfully implement all those years ago.
Jurassic Park: Operation Genesis (PC/Xbox/PS2) is probably the best of the lot, in a way. Think of it like Zoo Tycoon with Dinosaurs. It was originally billed as a theme park simulator with "action game segments" (I believe early screenshots showed a human character with a tranquilizer gun tromping through the park on foot), it eventually became more theme park simulator than action game. And it's pretty good at it - not perfect, but fun enough that every now and then (once every year or so) I get an itch to play it and install it for about a week before I get frustrated that another hurricane has left my park in shambles.