Surprise they can't answer at what resolution this game is going to run on Wii U
(at least based on the link posted with a somewhat Q&A). Seems...strange they would withhold that information if is the same as last year. Now if is 1080p, that is one hell of a double-punch to Xbox one O_O
I'm more surprised that they actually revealed the internal resolution. They have NEVER done that in the past.
I have BLOPS 2 on Wii U....there are absolutely no performance issues online.
Listen, I'm not trying to damn anything here, the point is, Blops 2 drops frames on all three consoles in multiplayer. Does that mean it comes crashing down to 30 fps? No. It does, however, regularly sit under 60 fps adding a bit of image judder to the experience and increasing latency.
Is it a big deal for most players? Probably not.
It just so happens that the Wii U version DOES slow down a bit more often than the 360 version (and sometimes even the PS3 version, though it's much uglier).
If it doesn't bother you, great, but it does bother me and some others. So, in a sense, it's difficult to discuss. Someone saying it's "perfect", for instance, it's mis-representing reality as it is most certainly not perfect. When I say it has issues, however, I'm not saying that it's somehow unplayable. In single player, yes, it's pretty awful, but it's not bad in MP...just not completely consistent. The fact is that it does run slower than 360, but not by a wide margin, and neither version is completely consistent. It's also true that most players buying a Call of Duty game on the Wii U probably won't be able to notice such things so they're all good.
It's an old port, though, and I have hopes that Ghosts will actually run a lot better this time around.