Awesome to see another CoD Wii/Wii U Veteran.
1. Will the Wii U version be releasing alongside the PS3/360 versions on November 5th? - Yes!
2. Will Wiimote sniper scope aiming be like in MW3 Wii? Cos that was the best of all the Wii/Wii U COD games. BO2's Wiimote scoping I had trouble with. - Play it on the 5th and let me know what you think.
3. Is the Wii U version ported up from the PS3/360 ones, or down from the PS4/Xbox One ones? - It's not that cut and dry. We developed the Wii U version to deliver the best experience it could be on the Wii U.
4. I swear I'm not being a douche, (I really appreciate the work you guys do) I'm just honestly curious; what part of the development process takes nearly a year of work if you guys have the Wiimote stuff mostly established from previous titles and Infinity Ward make the assets? - there's a lot of work to be done. Not everything translates perfectly. Our first Wii U title was made from Treyarch code. This one is IW's code, so that needed to be readied for the Wii U. That's a lot of it. Then there's GamePad support, Wii Remote adjustments, optimizations and more. While the Wii U is technically considered a port, we don't approach it that way. We work hard to develop an experience that is catered to our unique audience. For example, no other platform supports this many controllers. I'm happy we chose to stick with the Wii Remote for the Wii U. It is a controversial subject on these forums, and I understand why.
5. Why was Ghosts for Wii U not announced until a few months ago? - Treyarch doesn't control those things, that's Activision, so I can't speak to that.