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Why are Nintendo games uncopiable?

I think of Nintendo and Platinum as what it would look like if you combined the budget of AAA games with the spirit of indie titles. The game design philosophy is to start with a novel gameplay concept and build literally the entire game around it.
 
Why do companies have to copy? Can't we just have more platformers and action RPGS? I think the better question is why don't we have as many genres as we got in PS1 and PS2 era. Every game is trying to be more open world than the last game or trying to push a more emotional storyline or trying to be the most violent shooter. Where are the games like Dark Cloud, SSX, Jak And Daxster, Prince Of Persia, Silent Hill, Jet Moto, Jumping Jack Flash and more?

Also, it's hard to copy Nintendo because so much of what make their games work is control. There are a ton of Mario Kart clones but none of them feel as good as Mario Kart. You can copy the formula, but getting a character to feel like Mario or move like Link is next to impossible.

It's like asking, Why isn't anyone copying Last Of Us. Even if a game had the exact gameplay as the Last Of Us, the story isn't going to compare with anything that Naughty Dog puts out. Naughty Dog is a master of storytelling just like Nintendo is a master of control. I can pick up Mario 64 today and running around with Mario on the field outside the castle still feels better than most games feel today. Nintendo has mastered the art of control which is what makes their games so fun to play.
 
Yeah, Sonic has its moments as a series. And I have fond memories of (the first stages of) Adventure 1 & 2. But they just never reach the highs of Mario haha. That's all!

Even with its issues, Mario Sunshine is a more consistent game then the Adventure games to me :).

Galaxy is one of the best games I have ever played! So you are right that Mario reaches grand heights :).
 
- Long lasting franchises with plenty of history and "lore"
- The core features and styles are highly refined

...

- "Nintendo polish"
 
I can't believe how many people here prefer Darksiders over Twlight Princess and Skyward Sword or any 3D Zelda.

Darksiders has, by proper character action games standards, straight up awful combat and, by Zelda standards, poor dungeons.

And a revolting artstyle on top. Darksiders 1 was probably my most disappointing game of last gen.
Not to mention Darksiders 2 is a janky mess. Just no.
 
I will say that the Rayman games have excellent multiplayer, much better than Nintendo's efforts in a 2D platformer. Including kung foot and the Murfy stages. (that outright suck in single player but in multi they're great) I also think every platformer ever needs to end with a stage like Night of the Livid Dead. An optional "bragging rights" level.

However, I find Origins can get a little repetitive, and Legends feels thrown together. I personally preferred Retro's DK Countries, and while the Rayman games are aesthetically way better, I prefer the level design in NSMBU.

Yeah, Legends definitely seemed like a game bolted together from unused Origins assets. However, the music levels are some of the best ever put in a platformer.

Origins is easily in my top 10 games all time. I had more fun with it than any other 2D platformer, even Mario World, Mario 3, etc. I loved that it was speed/rhythm based without being out of control/frantic like the old sonics.
 
While I don't necessarily agree with the OP....

...I'd rather play those crappy animated novel like Zelda games than a Souls game, lol.

:-p
 
Not even close. There a shooters with more rpg mechanics than Zelda.

He said beats, not mechanics, which I assume is the same sort of thing I've spoken about before:

I think, on consideration, Zelda has the *quest structure and world design* of an RPG. I could plug the fundamental structure of A Link To The Past into a Might & Magic style gameplay engine and I think it's just about hold together; and conversely you could take the Great Stygian Abyss from Ultima Underworld and it'd make a perfectly playable Zelda dungeon.

I'm struggling to think of another thing generally regarded as an 'adventure' that has *quite* that scope of world design. Tomb Raider and Uncharted are functionally extremely linear. Metroid doesn't have a great deal of activities available beyond exploration. I've spoken elsewhere about how I found Darksiders' world rather disappointingly limiting compared to Zelda's.


That's not really an argument presenting it as an RPG, but I think it's possibly a key bone of contention here: Hyrule is significantly more fleshed-out than the world of 'adventures' generally are, and it's fleshed out in ways that bring to mind RPG design.
 
souls is a better zelda than zelda in the recent years


rare was giving nintendo a run for their money in the kart racing/3d platformer department during the n64 era. since they stopped making those games, no one has stepped up.
There's nothing about Race's platformers that suggests they were giving Nintendo a run for their money beyond a technical perspective. Mechanically, Rare's platformers were boring as fuck.
 
Disney is as mainstream you can get in film right now. They own LucasFilm and Marvel Studios along with turning out there usual CGI animation films. The reason Disney dominates is because they offer a wide range of films aimed at different audience (G to R rated films),

Nintendo is the anti Disney.

I do agree with this a bit. The issue is they don't have many studios. They need to think more on expansion, buy some companies in the west, create new development studios in the west. They can be the Disney of video games, they just need more diversity.

If Nintendo fears some kind of image related issue, they could probably make a publishing and developing house catered to more adult audiences much like Disney had to do in the 80's when they created Touchstone Pictures.
 
Ah, another thread where da gamez I like are da best / uncopyable / unsurpassed.

Everyone has different tastes, I got bored of Zelda on Wii pretty quick, preferred excite truck. I remember the fishing and goat herding, fucking terrible.

But for an action adventure give me Skyrim anyday. But thats opinions.

But the whole superiority rubbish needs to go away, gamers like different things.

A platformer alone does not cut much mustard with non Nintendo platforms unless its 20 bucks, it needs other things such as shooting / flying like Ratchet and clank. But thats my opinion.
 
I've played the first Zelda but I don't really bundle it in the same category I do with OOT, WW, TP, Alundra. It's ok I guess. Also I have played Spirit Tracks and assume that is considered 2D Zelda in this case. It was also ok but nothing special.

Well, of course it could be that I'd find MM or SS to be my favourite if played them (I have given MM a lil try but it doesn't feel like my cup of tea). Or Okami I guess, haven't played that one either. Or any other Zelda clones I don't know about so you could say my statement is hyperbole. Point being Alundra in my books shows another company can use the formula and create a game that is easily equal if not surpasses the games.

Personally I think 2D platformers is the only genre where nobody has come close to Nintendo.

Ah, okay. I understand what you mean about Alundra. I just don't know if it's fair for you per se to say it's the best Zelda when you haven't played the majority of the series. You might find any of the ones you haven't tried to be better. Perhaps not, I just took a small issue with the hyperbole. My hyperbole detector is always going off like crazy in threads like this, though, I certainly don't mean to give you a hard time.

As to 2D platformers, I think Rayman holds a candle, but possibly no other game or series.
 
There's a reason why the new Zelda is so inspired by "western games". Skyrim is the elephant in the room that took what people like about Zelda (wandering in big fantasy world,graphics) and jettisoned what people don't care about (expansive dungeons) to create a product that simple appeals to more people than Zelda does.

Wait, when was it said the new Zelda is inspired by Western games?
 
They have a lot of talent, a pretty unique company culture in the industry and some of the most iconic brands in gaming.

The only developer I can think of being in a similar standing is Rockstar.

the fact that you think zelda has not been topped in the age of dark souls tells me about your intellect

So what Zelda-like game are you thinking about?
 
Zelda is the only rpg that is basically a coming of age game. It focuses on hope and the pain of getting older / responsibilities. All the other games of this style are focused on being hardcore, dark and gritty. I really enjoy the ray of sunshine that Zelda offers.
 
Ah, okay. I understand what you mean about Alundra. I just don't know if it's fair for you per se to say it's the best Zelda when you haven't played the majority of the series. You might find any of the ones you haven't tried to be better. Perhaps not, I just took a small issue with the hyperbole. My hyperbole detector is always going off like crazy in threads like this, though, I certainly don't mean to give you a hard time.

As to 2D platformers, I think Rayman holds a candle, but possibly no other game or series.

I shall lay my last defense with the fact that at least I have played the games majority seems to regard as the best in the series.

As for Rayman it comes closest for me too but it doesn't quite touch the best 2D Marios. Something like Sonic tho in my opinion is far below.

edit: well I forgot goddamn KLONOA. That's a classic if there ever was one.
 
It played janky in consoles. Borderline unplayable for me actually.

which consoles? PS3 version had a single glitch that was patched... but fighting, and controls were tight, exploration was fun, loot was great and art direction was amazing.
 
the fact that you think zelda has not been topped in the age of dark souls tells me about your intellect
They are two series going for 2 very, very different things.

Souls games are obviously better at combat, because thats what they focus almost exclusively on.
On the same note, Zelda blows any Souls game out of the water in the puzzle department.

???

Their similarities are just superficial, they are on completely different ends of the action-adventure spectrum.
Not to mention Darksiders 2 is a janky mess. Just no.

Oh, don't remind me.
 
They get copied all the time. I maintain that Okami is the best Zelda-style game out there and I hear good things about Darksiders. Plenty of indies have been tackling the Metroid style game, with Axiom Verge being a recent terrific example. Mario style platformers were a dime a dozen a few years ago (both the 2d ones during the NES/SNES years and the 3d ones during the N64/GC years), though have admittedly fallen by the wayside recently.

I think the biggest reason it might seem like Nintendo is the only one doing these games is because they stick so closely to their formulas. Zelda games have barely changed in a decade and outside the stray Mario-with-a-water-pack game, the plumber is doing almost the same thing as he was generations ago.

Meanwhile, someone else might take the 3d Mario platformer base and add more shooty bits, giving you Ratchet and Clank. They come from a similar place but some devs slowly riff on the base ideas to give us new ideas. And the riff on those ideas again and again leading to products that diverge more and more from where Nintendo continues to trundle.
 
the fact that you think zelda has not been topped in the age of dark souls tells me about your intellect
Dark Souls and Zelda both sell a few million copies per game. That leaves an awful lot of room for people to have played one, both or neither, and decide whether they like them or not, without resorting to personal insults. When two series are both critically acclaimed, the idea that someone might think one better than another is hardly controversial or proof of idiocy. Completely unnecessary post.
 
Nintendo is really good at excelling in the types of games they make.

They also seem to understand that fun, art style, playability, etc trump raw horse power.

Also, I bet you one of the reasons local multiplayer is dead outside of Nintendo is cause most developers can't do 4 player, local multiplayer with the level of polish that Nintendo can.
 
I love how people say that Dark souls is a copy of zelda .... when there is the game 3D Dot Game Heroes that is made by the same guys. When they want to copy zelda they do THAT =P

Zelda has a few copies ... but Mario is complicated because it has so many types. 2D Mario is copied more, Mario Kart is rarely copied but mostly without success and 3D Mario ... well the last copy I saw was on the n64 ... but lots of games like it are being Kickstarted so demand exists
 
I've always looked at Zelda as being a jack of all trades, master of none kind of series and I think a lot of developers probably see it the same way, there just isn't really much benefit to copying the formula outright especially if you're making a new IP. Mario on the other hand only reigns supreme because platformers have largely fallen out of the AAA environment.
 
Also, I bet you one of the reasons local multiplayer is dead outside of Nintendo is cause most developers can't do 4 player, local multiplayer with the level of polish that Nintendo can.

Indies have been doing tons of local multiplayer games. Towerfall, Screencheat, Nidhogg, Capsule Force just to name a few off the top of my head. Heck, Sports Friends was an entire collection of local multiplayer only games. Nintendo is one of the larger companies doing them but they are far from the only ones playing in the space.
 
I love how people say that Dark souls is a copy of zelda .... when there is the game 3D Dot Game Heroes that is made by the same guys. When they want to copy zelda they do THAT =P

Zelda has a few copies ... but Mario is complicated because it has so many types. 2D Mario is copied more, Mario Kart is rarely copied but mostly without success and 3D Mario ... well the last copy I saw was on the n64 ... but lots of games like it are being Kickstarted so demand exists

From only published 3D Dot Game Heroes in Japan. It was made by Silicon Studios, also known for the Bravely Default series.
 
Meanwhile, someone else might take the 3d Mario platformer base and add more shooty bits, giving you Ratchet and Clank. They come from a similar place but some devs slowly riff on the base ideas to give us new ideas. And the riff on those ideas again and again leading to products that diverge more and more from where Nintendo continues to trundle.

Ratchet & Clank isn't Mario with Guns, it's Contra in 3D.

The distinction being that R&C really doesn't have all that much content based around actual traversal dexterity; that's generally trivial, whereas it's very much the heart of Mario. They didn't just add shooty bits, they also took away much of the platforming, making it a very distinct product; a great game, but not quite scratching the same itch.
 
I still prefer pretty much all the Zelda games to any game from the souls franchise. Opinions and all that.

Yup. Dunno why extra comments about intellect are being dragged into this. I know people love Souls games and that's fine. When I tried it though, those games felt like a chore and devoid of fun. Zelda games feel infinitely more compelling to me. (And superior.)
 
Ratchet and Clank felt more platform focused in the first game. Later games they kept discussing how they were moving away from 3D platformers more and more as the genre was dying.
 
They get copied all the time. I maintain that Okami is the best Zelda-style game out there and I hear good things about Darksiders. Plenty of indies have been tackling the Metroid style game, with Axiom Verge being a recent terrific example. Mario style platformers were a dime a dozen a few years ago (both the 2d ones during the NES/SNES years and the 3d ones during the N64/GC years), though have admittedly fallen by the wayside recently.

I think the biggest reason it might seem like Nintendo is the only one doing these games is because they stick so closely to their formulas. Zelda games have barely changed in a decade and outside the stray Mario-with-a-water-pack game, the plumber is doing almost the same thing as he was generations ago.

Meanwhile, someone else might take the 3d Mario platformer base and add more shooty bits, giving you Ratchet and Clank. They come from a similar place but some devs slowly riff on the base ideas to give us new ideas. And the riff on those ideas again and again leading to products that diverge more and more from where Nintendo continues to trundle.
I don't think it's fair to say that Zelda games barely change, it's a charge often levelled at a series that mixes things up far more than most AAA franchises when you consider how much the games work in tandem with the hardware they appear on.

Majora's Mask, Wind Waker, Spirit Tracks, Phantom Hourglass and Skyward Sword all contained huge changes to the 'formula' as seen in OOT, TP and most recently LBW. Stylus controls, motion controls, flying, boats, the ocean, trains, hub dungeons, hub towns, an overworld only existing on tracks, etc.

Sure, overworld/dungeon/item/boss is a formula, but if we have to simplify it down that much to reach it, then most series, and even most genres, share a formula they stick to as well.
 
The Zelda formula isn't worth copying because the games aren't spectacular. People buy them because it says "Zelda" on the box.

They're also some of the highest rated games of all time and very few people dispute those scores, even years/decades later. You may not find these games to be "spectacular" but millions of players do.
 
The Zelda formula isn't worth copying because the games aren't spectacular. People buy them because it says "Zelda" on the box.

latest
 
Indies have been doing tons of local multiplayer games. Towerfall, Screencheat, Nidhogg, Capsule Force just to name a few off the top of my head. Heck, Sports Friends was an entire collection of local multiplayer only games. Nintendo is one of the larger companies doing them but they are far from the only ones playing in the space.

Yea I get that. Should clarify I was referring to full blown, HD, 3D console games. Not smaller scale stuff.


The Zelda formula isn't worth copying because the games aren't spectacular. People buy them because it says "Zelda" on the box.

What am I reading.

There's actual quality, art, and polish that back these games up. It's not just hollow hype.
 
Honestly I've never understood how Zelda gets classified as an RPG...its just action/adventure. It basically has no RPG elements....
 
Nintendo puts their best people on these games and many of the clones are done by B or C-tier developers (like with Playstation All-Stars).
 
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