Ratchet and Clank is the closest I've ever thought anyone came to a real Mario platformer, and even there they for some reason have doubled down on those guns so much, I think they've kinda lost the platformer they almost had (but that just from trying demos for most of the PS3 games and deciding they weren't worth buying).
Most of this is just spending obscene amounts of time focused on control issues I've always thought. Making characters quick and responsive so that you can do precise things. Lots of devs just don't care, and their games still sell (see the Souls games), so I guess it doesn't matter to a lot of people. Heck, lots of games sell themselves based on awful controls making the game "difficult" at this point.
Most of this is just spending obscene amounts of time focused on control issues I've always thought. Making characters quick and responsive so that you can do precise things. Lots of devs just don't care, and their games still sell (see the Souls games), so I guess it doesn't matter to a lot of people. Heck, lots of games sell themselves based on awful controls making the game "difficult" at this point.