Development times are becoming longer and longer and games need to be profitable much longer than they used too. Why is it then that developers of Open World games are not substantially fleshing out the World of their games after release? I would assume it's a technical problem adding so much details to a world, but with something like GTA V that has made so much money, has so much man power behind it and has been around for so long, if they just kept adding detail shouldn't it have been possible by now to give almost every character in that game a unique personality and routine , have all the houses be flashed out and add a gazillion of microstories etc, bascially creating a really interesting huge maze?
Do you think that is something that will happen in the future, where developer will release an open world and then draw in the details for the following 5 years to create a extremely lively space? What's the biggest hurdle in doing something like this?
Do you think that is something that will happen in the future, where developer will release an open world and then draw in the details for the following 5 years to create a extremely lively space? What's the biggest hurdle in doing something like this?