JordanN
Banned
Unreal Engine 4. Visuals look unpolished, hard to say but it has this distinctive bleh
Oh man, my head hurts from reading these comments.
Engines don't create art. Everything that was said here about bloom, lighting, unpolished etc aren't because of the game engine but because of the developer working with it.
Here is an example of 1 model using 3 different styles in the same engine.
It's not about the technology. There's too much flexibility involved for a game to not take advantage of it.
Another example is when a game is considered "too shiny". Well, you can definitely turn it off as that is how materials are suppose to work (something that has too much specular/reflection can be sourced to what kind of roughness it's using).