• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Why can't Capcom make a next gen Megaman game with these graphics ?

It really wouldnt have to be next-gen with those graphics, lets be honest.

I just dont think they know what to do with the character. Another 2d outing but with better graphics would be diminishing returns sales, they seem skitchy on letting one of their internal japanese studios tackle a third person (even though MML3 would have far outsold Lost Planet Animu Modu), and... well we all saw that first person abomination and some hack dev studios go at Little Big MegaMan.
 
They presumably don't think it would sell very well.

That's why this was their last attempt:

maverick_hunter_melee.jpg

As much as this is blasphemy, I kinda wanted to see this made.
 
Mega Man Powered Up 2: for xbla/psn, vita/3ds using that model. Small team, beloved entry in the series. Would at least get its money back I bet.
 
Mega Man 10 tried to catch lighting twice, when that experiment should've been a one off.

ZX never had that classic Mega Man appeal.

Go back to classic MM and give him a bigger platform--like a console one, not just DD and handhelds.

Mega man has never been huge, the biggest in the series was 2 and I don't think that even broke 3 million back in the day, which while a good number, isn't exactly stunning when considering it's the highest selling one by far. People seem to find joy in creating all these bullshit excuses as to why they didn't buy a certain MM title, but it's the reason they aren't pumping out more pure and simple. To my understanding, the following is true.

Mega Man 1 (bomb), 2 big, 3 big, 4 mild, 5 bad, 6 flop, 7 mega flop, 8 mild success, 9 good, 10 huge flop. X series? X1 big success, X2, X3 flop, X4 decent, X5 eh, X6 and beyond all flopped, Zero series never really took off, ZX flopped, legends flopped (especially for the scope), the most successful overall MM series is still probably the RPG series of all things.

The series has never been an overall mega hit with any longevity, the fanbase is unstable and small, with only a few very vocal loving fans sticking around. Do I think the whole series could be rebooted to success? Sure, but it wouldn't be in the form of a balls hard 2d HD Mega Man 11 or anything in my mind, the games are too challenging these days (or are perceived as such) to matter. The only way the series could be revived imo, would be a full on 3d adventure that somehow pleases classic fans while drawing in entirely new users, which isn't going to happen.
 
Is there any evidence that 10 was actually a big flop? I know that it didn't sell as much as 9 but their statements seemed to hint that it was still a reasonable success, they were just expecting growth.
 
Actually, after the next Super Smash Bros, I wouldn't be surprised to see it happen. His appearence in the game should help with his already considerable popularity.

That, and I think the VC MegaMan releases on the Wii U have been doing pretty well, since the Smash Bros trailer came out.
 
I'd kill for another 8-bit Mega Man. MM9 and 10 are some of the best memories I've had of this gen. But the dream is dead. I'd welcome a HD sidescrolling platforming Mega Man, but I also know it won't happen.
 
At this point, I wouldn't be shocked if Capcom and Nintendo teamed up to produce a new Mega Man on the Wii U. They've been pretty aggressive releasing older games in the series on both the 3DS and Wii U virtual consoles, and the two companies have struck exclusivity agreements in the past.
 
Still, it doesn't really matter. Megaman - insttantly recognisable franchise. Put out a great game that appeals to a certain general audience with it and you will see a "franchise reversal" where they will be making money. An example of this happening some years ago with Castlevania. Name is instantly regognisable, they did put a 3rd person action ame that was appealing to the general audience of Ps3 and 360. What happened? They made monies.

Key issue there is making a great game. Traditionally, Mega Man was a 2d platformer. You don't see those kind of games much outside of Arcade titles. A game with the budget of an arcade game isn't gonna see the kind of graphics in the new Smash Bros. They reinvent the series into something like Ratchet and Clank or Metroid Prime or whatever you come up, it largely becomes Mega Man in name only.

http://www.capcom.co.jp/ir/english/business/million.html Looking at this, easy to see that Mega Man's hayday was the 80's/90's.
 
? Inafune was behind this game. Along with DmC, Lost Planet 3 and Ninja Gaiden Z, or am I missing something?

Not sure about DmC, but I am pretty sure he is not behind LP3.

Edit: yeah I double check he was indeed behind this reboot.

But still he would make one faithful to the old ones.
 
Read it again. It supports Mario and Sonic but not anything else. Look at Rayman sales, or Little Big Planet sales, or even better, look at the Puppetter sales in September.

I thought that sold a million or two?

edit: Going off Wikipedia the first game sold 4.5 million.

As of March 2010, the game has sold over 3 million copies worldwide.[143] SCEE President Andrew House announced at Gamescom 2010 that the game has now sold over 4.5 million worldwide.[144]

http://en.wikipedia.org/wiki/LittleBigPlanet_(PlayStation_3)#Sales
 
I think the toys did help increasing the amount of revenue the Skylanders franchise is getting.

Yeah, but the toys directly contribute to the game, it's extremely smart of Activision. Personally if Capcom truly wanted to bring back MegaMan they should start with a cartoon so young kids learn who he is.
 
Give that Mega Man model to Retro Studios, let them make the Mega Man version of Donkey Kong Country Returns, pay Capcom some licensing money, rejoice in the rebirth of Mega Man.

I mean, I'm not even a fan of Mega Man, and I feel bad for its fans.
 
The Street Fighter franchise actually faced the same problem before Ono revived it with SFIV. There's a lengthy postmortem interview somewhere where Ono reveals that after 3rd Strike, the Street Fighter franchise didn't really make any money and had probably become just as much of a niche as Mega Man was now. Ono fought basically alone for years to get Capcom to approve a new Street Fighter game, all the while people within Capcom telling him it wouldn't make any money.

So, theoretically, someday Mega Man could get a comeback if anyone left at Capcom still gives a shit. In my opinion Capcom needs to take the SFIV approach to all their oldschool franchises -- making a new game that's mechanically a direct sequel to the last popular one.

Personally I think Final Fight (and that whole genre) is overdue for a revival. It's basically the sister franchise to SF, so they could potentially even make a new one on a modified SFIV engine or something. If you wanna go 3D, we've spent two whole console generations perfecting the character action game, but no one's made a definitive co-op mode in any of these games. Either way, throw in some online co-op and you're good.

I'll admit that Mega Man is probably more viable in terms of popularity. I think a big reason SFIV was a success was because Street Fighter II had hit mass market awareness back in its day, and most casual gamers still remembered it. Mega Man has a similar popularity among people outside of the hardcore. In a limited capacity though this could still work for franchises like Strider and Breath of Fire.
 
With Capcom's habit of farming their franchise off to western devs, they should give Mega Man to Insomniac, get the Ratchet people on it.
 
I really think it's the PSP 3D games poor sales that signed Megaman's bill into obscurity, along with Inafking leaving the company.

Not to mention there's very few ways a 2D-style Megaman game would really get the respect it deserves.

"60 dollars is too much for a 2D side scroller! I'll wait for Bomba price"
"30 dollars is too much for a downloadable 2.5 D game! Will wait for Bomba!"
"15 dollar 2.5D downloadable looks cheap, Megaman deserves better. Will buy when on Sale!"

I actually am at the point where I wish Megaman could have grown up, past X, with the rest of us. I liked Command missions for example, and I'd like to see what would lie beyond the "90's maturity" that X had. The Zero games were headed there, but were cut off. There's a section of people who'd like darker stories, without everything trying to become an "R" rated movie, y'know?

If NES MM is a child, and X is a Teen, what would adult MM have been? Could there be a way to modernize Megaman, without the "Bomberman Act Zero" effect?

A hope of mine this coming gen, is that we see a wider range of console game release prices and models.

If they have to do away with the "PSN / XBLA" labeling, let it be so we can get games of wider price ranges and levels of development. Would we be more likely to see older series get releases, if a 40 dollar downloadable was readily accepted? Rather than the endless "All downloads should be $15 or less, or they're overpriced!" mindset we see now?
 
The question isn't "cant," it's "won't."

I'm so starved for Mega Man even the Bomberman Act Zero-esque reboot looked enticing.
 
Give that Mega Man model to Retro Studios, let them make the Mega Man version of Donkey Kong Country Returns, pay Capcom some licensing money, rejoice in the rebirth of Mega Man.

I mean, I'm not even a fan of Mega Man, and I feel bad for its fans.

It was actually the ex-Retro studio Armature that was designing that game.
 
I'd almost love it if Nintendo bankrolled it and commissioned Inafune。Seems like they could do some cool things in a Super Mario Galaxy or 3D Land like setup. Either that or Capcom commissioning Insomniac.
 
The Street Fighter franchise actually faced the same problem before Ono revived it with SFIV. There's a lengthy postmortem interview somewhere where Ono reveals that after 3rd Strike, the Street Fighter franchise didn't really make any money and had probably become just as much of a niche as Mega Man was now. Ono fought basically alone for years to get Capcom to approve a new Street Fighter game, all the while people within Capcom telling him it wouldn't make any money.

So, theoretically, someday Mega Man could get a comeback if anyone left at Capcom still gives a shit. In my opinion Capcom needs to take the SFIV approach to all their oldschool franchises -- making a new game that's mechanically a direct sequel to the last popular one.

Personally I think Final Fight (and that whole genre) is overdue for a revival. It's basically the sister franchise to SF, so they could potentially even make a new one on a modified SFIV engine or something. If you wanna go 3D, we've spent two whole console generations perfecting the character action game, but no one's made a definitive co-op mode in any of these games. Either way, throw in some online co-op and you're good.

I'll admit that Mega Man is probably more viable in terms of popularity. I think a big reason SFIV was a success was because Street Fighter II had hit mass market awareness back in its day, and most casual gamers still remembered it. Mega Man has a similar popularity among people outside of the hardcore. In a limited capacity though this could still work for franchises like Strider and Breath of Fire.

Very much agree here. To me it says something that some of the best Megaman games are the 8-bit style 9 and 10, which stick to the design fundamentals of the best classic games. It is the same reason why the New Super Mario Bros. series initially hit it big - updated production values to absolutely core gameplay which would be recognized by long-lapsed fans of run n' jump Nintendo games.

Though one thing I wonder about would be a 2.5D classic blue bomber Megaman for consoles that was structured as a metroid title. I feel the several portable iterations of a quasi-Metroid or open world Megaman design have been very imperfect, with awkward design that doesn't stick to the basics of a metroidvania.

Just make blue bomber Megaman with a metroid game world, 8 boss robots, and the tool acquired from each directly unlocks paths and gadgets throughout the game map. That's it.
 
Because they had no idea what to do with the franchise or any of its sub-entities or how to make the characters marketable again.

Enter Nintendo.

Sakurai's pretty much the king of this.... Sonic looked the coolest that he had been since the Genesis days when he was revealed in Brawl.
 
Funny, but you would probably never see Megaman as a 3D model if it weren't for this Nintendo game. Which really says a lot about what Capcom thinks about the character.

It's not like it's the first time he's been rendered in 3D. There were the remakes on the PSP and the Legends games before that.
 
Maybe it's 'sacrilegious', but I would rather have a 3rd person 'shooter' style Mega Man similar to Legends or even Vanquish than another 2d platformer.

I got those. Plenty of those. Even before Mega Man was forgotten about, I was burned out on the formula they were churning those games out with. And so many indie developers can do similar style games. Like 9 was fun for throwback, but I think that's why 10 did so poorly. It just felt like 'But I already did that.'

or a new EXE. That'd be cool too.
 
New Megaman, Wii U exclusive, would sell at least five million copies. It's the sort of broad appeal, disruptive game in an underrepresented genre.

Instead, it would be a $20 DLC only PSN/XBL game with no confidence behind it.
 
Top Bottom