"GAF" doesn't have any taste. "GAF" is not a person.
oh my god this thread is something else. there are many wild things you could have told me in 2005, but "someday you will read a thread on GAF which is 300 posts of people broadly agreeing that FF6 is an overrated title whose affection is driven purely by nostalgia" would not have been amongst them. oh lawdy
If someone tries to argue the art of FFVI is more impressive or memorable than the pre-rendered backgrounds of FFVII, I will scoff. Because there's a clear difference there in my eyes. I'm pretty confident if I walked on the street and showed the backgrounds of FFVI and FFVII to random people, they'd pick FFVII every time. It just looks a lot better. It has far, far more memorable locations and it's art direction is more impressive and cleaner.
I've internalised it fine. I'm just aware that the average person isn't going to look at screens of FFVI art and FFVII art and think the former looks better, simply because it doesn't.
Yes, for you. Thanks. I'm aware people can have different tastes. Not really a foreign concept. In general though, most people won't prefer that (ugly) art over those pre-rendered backgrounds.
But there is rarely any sort of broad agreement on this forum. Attempting to distill the opinions of tens of thousands of people into one position is absolutely silly. The reason why this thread is still going is because there IS no agreement.That post is basically just a dumber version of this one though:
Same overall sentiment. "GAF" is just shorthand for the aggregate or broad agreement.
Did you seriously follow up my post with this? Your argument is nothing but pap. You continue to argue that this is all subjective while at the same coming with the contention that VII is objectively better. You cannot have both.
I'm not trying to have both. I count this the third time you've managed to make imaginary points out of my posts. How much more wordshed?Did you seriously follow up my post with this? Your argument is nothing but pap. You continue to argue that this is all subjective while at the same time coming with the contention that VII is objectively better. You cannot have both.
I don't have a problem with Pixel Art. Legend of Mana is a pretty damn beautiful game for example. I have a problem with FFVI's art which looks similar and boring. It lacks any kind of visual flair. If you look at the concept artwork of FFVI, there's a great deal of imagination there. The designs and concept of the world are interesting, but the actual game doesn't do any of that justice in my eyes.I don't think this stands up to close scrutiny. There are independent games being made still today that closely ape FF6's art style, down to similar choices in color palette. There's not much that closely imitates FF7's, in part because it was ambitious but incoherent already at launch and its style has adapted less well to advances of technology.
Pixel art in general has had a huge renaissance even as technology has made it technically unnecessary, and that's largely because of how effective it is as a base for stylized art - and FF6 is among the more impressive examples from its original heyday.
I think your basis for comparison misses the mark a bit.I don't think this stands up to close scrutiny. There are independent games being made still today that closely ape FF6's art style, down to similar choices in color palette. There's not much that closely imitates FF7's, in part because it was ambitious but incoherent already at launch and its style has adapted less well to advances of technology.
Pixel art in general has had a huge renaissance even as technology has made it technically unnecessary, and that's largely because of how effective it is as a base for stylized art - and FF6 is among the more impressive examples from its original heyday.
But there is rarely any sort of broad agreement on this forum. Attempting to distill the opinions of tens of thousands of people into one position is absolutely silly. The reason why this thread is still going is because there IS no agreement.
I think you're basis for comparison misses the mark a bit.
Pixel art is imitated because it looks good, generally. It's FF6's art in particular that some find fault with, namely how it's drab and dull and samey -- doubly so, at least, compared to 7's art. So I think that all holds up to scrutiny just fine.
I am, yes.I mean, even if someone were to concede that the FF6 screens in that "ether" post were drab and dull (and I would not, I prefer "moody and evocative") why ignore all the screens and visuals where FF6 looks amazing? The ones that get imitated in lots of games with pixel art? I asked Verendus what he thought about the characters and monsters and bosses and espers and battle backgrounds but he seems to be more interested in making fun of Lin.
At least compare it to a SNES game. I already mentioned a few you could use.I think you're basis for comparison misses the mark a bit.
Pixel art is imitated because it looks good, generally. It's FF6's art in particular that some find fault with, namely how it's drab and dull and samey -- doubly so, at least, compared to 7's art. So I think that all holds up to scrutiny just fine.
When you say, no one imitates 7, do you mean the method (pre-rendered art) or the art style itself? As far as the method goes, no one imitates 7 because no one does pre-rendered art anymore. They really should consider it though. Life after pre-rendered art for the JRPG/the fully 3D JRPG largely consists of very crude and simple geometry and layouts, connected by series of corridors and other such straight line nonsense, often repeated over and over copy-paste style. As for the art itself, I think the things it pulls from - cyberpunk, fantasy, post apoc - are imitated enough still today.
awww I thought your favourite was a toss up between Dragon Quest V and Mother 3.I don't have a favorite. Sometimes I think I do, but then I think about it more and it's something else. I've reached the conclusion that I have played far too many incredibly different RPGs that appeal to me in different ways to choose a singular favorite. The genre is just so diverse with so many greats.
it's just standard dumb message board exaggeration
I don't have a problem with Pixel Art. Legend of Mana is a pretty damn beautiful game for example. I have a problem with FFVI's art which looks similar and boring. It lacks any kind of visual flair.
When you say, no one imitates 7, do you mean the method (pre-rendered art) or the art style itself?
In terms of design, 7 is much more of an anachronism than 6 -- the particular type of fantasy/modern juxtaposition in the character design has a very "90s" feel to it (that reflects FF7's position in the zeitgeist when it was released) and many of its core influences are much less prevalent in popular sci-fi and gaming now than they were at the time.
I mean, even if someone were to concede that the FF6 screens in that "ether" post were drab and dull (and I would not, I prefer "moody and evocative") why ignore all the screens and visuals where FF6 looks amazing? The ones that get imitated in lots of games with pixel art? I asked Verendus what he thought about the characters and monsters and bosses and espers and battle backgrounds but he seems to be more interested in making fun of Lin.
At least compare it to a SNES game. I already mentioned a few you could use.
We can state preferences or what's better or what's worse, but the fact is that if we'd had the PSX out earlier, we probably would've gotten FF VII earlier. You can't cheat and compare what basically equates to technical progress. Did the artists suddenly get more talented? Is that what resulted in "better" art? I'd say it's the expansion of artistic premise allowed by technical innovation. This is the whole basis for Square's "HD towns" argument - ultimately a sloppy oversight on their part but a real question nonetheless, i.e. when does the artistic effort undermine the end result?
The jump from SNES/Genesis and the like to PSX and N64 was a giant leap, too. I'd say bigger than the previous gen.
Both, actually. People have largely abandoned pre-rendered backgrounds and the particular feel that VII's art conveyed.
In terms of design, 7 is much more of an anachronism than 6 -- the particular type of fantasy/modern juxtaposition in the character design has a very "90s" feel to it (that reflects FF7's position in the zeitgeist when it was released) and many of its core influences are much less prevalent in popular sci-fi and gaming now than they were at the time.
To the "game has been eclipsed today" people: I didn't play FF6 until a few years ago via the awful PS1 version and I still really enjoyed it. It has a story worth telling, it has nice music, and nice graphics. It's a fun game. Why wouldn't you want to play it?
You have a very skewed view of FF7's world. Go to Cosa Del Sol, Rocket Town, Junon, and Golden Saucer. Junon has clubs littered with TVs, the hotel in Cosa del Sol is anything but rural.
What do you think releasing today is evocative of FF6?
Midgar is obviously one thing; nothing released since then has been as stylistically original or as consistent. It's probably the generation's signature. But outside of that, FF7 really reminds me a lot of FF6 both pre- and post- world ruin moments.
Fantasy and burned out post apoc too are still very much alive and well; and though cyberpunk may not be as prevalent, I think there's still an appetite for it.
As far as being kind of an anachronism or otherwise dated in how the world is dressed up, disagree. 7 has oft-debated touches of cyberpunk, mainly in how it mixes sci-fi and rural, but it's not really overly concerned with or excited by an emerging "cyberspace" or "hackers" that would make it very late 90's.
Most post-apoc today looks very different than FF7 though. Midgar has this particular kind of neon-nightmare quality that comes out of stuff like Blade Runner filtered back through Akira; nowadays people are much more likely to signal "apocalypse" with brown and grey everywhere (kind of like FF6 did, heh.)
It's definitely no Soul Hackers -- like, it's not so 90s that it loops around into easy mockery -- but I do think it dates itself in a lot of ways. The environmental focus, the character outfits and hairdos, the particular type of evil-corporation story being told -- all that stuff fits in with 90s cultural trends but would stand out pretty aggressively now. (Once you hit disc 2 the fantasy elements take the foreground, for better and worse -- it's much less striking and unique, but also less linked to its time, IMO.)
It mostly uses modern fantasy as its setting. Everything in these shots are things that could easily exist in our world today. That's what makes FFVII distinctive from say, VI, which has castles that go under ground or Soul Hackers. VII's cyber punk leanings are small, and barely even worth noting.
All of this is outside of Midgar.
Nothing about this screams rural or cyberpunk, or like Kev thinks, steampunk. That said, there are rural villages in VII (Kalm, Chocobo Farm, Corel, Wutai). But much like our world today, there are different pockets of living situation among different people. That doesn't mean the most of the game outside of Midgar is rural though.
And Nibelheim, Cosmo Canyon, Mideel, Fort Condor, Bone Village, Gongaga, and yes, Rocket Town. Safe to say I strongly disagree with the things you are saying.That said, there are rural villages in VII (Kalm, Chocobo Farm, Corel, Wutai). But much like our world today, there are different pockets of living situation among different people. That doesn't mean the most of the game outside of Midgar is rural though.
I think your basis for comparison misses the mark a bit.
Pixel art is imitated because it looks good, generally. It's FF6's art in particular that some find fault with, namely how it's drab and dull and samey -- doubly so, at least, compared to 7's art. So I think that all holds up to scrutiny just fine.
THIS, but only kinda. I'm not convinced today's Square can do a FFVI (or VII) remake right. IF they make one though, I would like to see them streamline the roster a bit (like you said, too many characters- some redundant) and make the second half of the game not feel like a drag compared to the first.I'm having a hard time with it because of the technical limitations. The long pauses before you can open the menu and it some times taking waaaaay too long to reach a save spot in some areas has turned me off so much.
I also really dislike switching between so many god damn characters. A game does not need this many motherfucking characters.... jesus.
People are always on SE's nuts to remake FF7. I would much rather they remade FF6 so I can finish the fucking thing.
It's a bit odd how all three of these games are from the same company (if not the same teams), though. It feels like FF6's drabness - CorvoSol and ULTROS! I love you both but come on - is more an intentional move than one precluded by lack of talent.Chrono Trigger. It's a much more varied and aesthetically pleasing world. I don't think its just about the styles either, CT even does drab and dire better (post apoc time period, snowed over time period).
Really though, I think FF6's art is blah just compared to nothing at all. Like, just evaluating it completely on it's own, separate from anything.
Make no mistake, comparing 6 to 7 is unfair, but I responded to those that feel 6 stands up to it despite all that, so it's all fair game then. 7's detailed and varied art I feel create superior mood and sense of place. I think it's a prime example of utilizing better tech to take the types familiar images and settings that make up these games, and cranking it up to 11.
Amusing to see screenshot comparisons between a 4 MB cartridge SNES game and a 3 * 650 MB PSX one.
FF IXWow people are really comparing FFVI and FFVII graphics there ??
At least if we play this game i could say FFVI is the pinnacle of its style, while FFVII is a really early cgi attempt and could look way better, as VIII and IX showed after that.
People really don't realize how FFVI is damn sharp and detailed for a 16 bit game.
And objectively, monsters looks way more detailed and beautiful than FFVI ones Ok they don't move..
I'm glad you found your hook for this game. It really is a fantastic entry in the series IMO.Party is reassembled, some Magicite to get and what have you, then I'm in for the final stretch. I've gone from not even being able to finish the game to loving it. Still not sure where I would rank it in the series.
I'm pleased my advice panned out. Enjoy the last part, some pretty epic stuff is yet to come.It really is about the characters, I found the ones I liked and stuck around for them, I've grown kind of attached to the other characters as well, but a lot of the cast is still kind of weak to me.
For anybody claiming that FF VI's characters and story are "terrible" because they're old, I dare you to look at the most recent mainline Final Fantasy's characters and story and claim that they are in any way improved compared to VI's at all.
They totally explain (or, I guess, strongly hint) that he's the result of magic experimentation gone horribly wrong, though.
Other than that, the fact that Kefka even WAS experimented is not mentioned anywhere in the story proper, either.