About half a million worldwide (vs. 1,5 M for PS3 SFIV and 1,5 M for X360 SFIV)MYE said:How much did TVC sell WW?
Quite good numbers actually...
About half a million worldwide (vs. 1,5 M for PS3 SFIV and 1,5 M for X360 SFIV)MYE said:How much did TVC sell WW?
JaseC said:Here's what would happen:
1) Capcom release the game
2) It bombs (or doesn't perform to expectations)
3) Capcom announce that they're disappointed with the sales
4) Wii owners harp on about it being a shit port
Nabs said:The real Capcom would have made Street Fighter IV: Chop Till You Drop.
MYE said:Who cares? Buy this game!!!!!!!
Hearing so many gamers say they'd just wait for MVC3 was fucking disheartening.
Shitheads who dont buy it because of the system its on can jump of a cliff.
fabprems said:About half a million worldwide (vs. 1,5 M for PS3 SFIV and 1,5 M for X360 SFIV)
Quite good numbers actually...
VivaciousSoul said:I bought it twice and I have the other two as well and I am still disappoint.
http://i53.tinypic.com/2n9awl5.jpg[IMG][/QUOTE]
What disappointed you?
[QUOTE=fabprems]About half a million worldwide (vs. 1,5 M for PS3 SFIV and 1,5 M for X360 SFIV)
Quite good numbers actually...[/QUOTE]
Ahh, glad to hear that :)
thefro said:The bigger question is why Crapcom gave the Dreamcast better support than the Wii.
Outside of Zack and Wiki, T v.s. C, and the moneyhatted Monster Hunter Tri they've pretty much released nothing.
CartridgeBlower said:Why Did Street Fighter IV Never Come Out For Wii? Edit Post
What if Tatsunoko Vs Capcom bombed spectacularly? What if VC sales tracking indicated that the group of fighting game enthusiasts on the platform was miniscule?CartridgeBlower said:In all seriousness.
It's out on the iPhone.
It's out on 3DS.
Surely it could have been made for the Wii.
Controls...yes, I know. But there are games on the Wii that require (or at least recommend) the classic controller.
Is your source the site that shall not be sourced?fabprems said:About half a million worldwide (vs. 1,5 M for PS3 SFIV and 1,5 M for X360 SFIV)
Quite good numbers actually...
MYE said:What disappointed you?
That's Pleasantly surprising.fabprems said:About half a million worldwide (vs. 1,5 M for PS3 SFIV and 1,5 M for X360 SFIV)
Quite good numbers actually...
Whaaat.Phoenix Fang said:It works better than the dual shock controller.
It helps if you go with the mentality that the Tatsunoko side is all from a new fighting game franchise.Baiano19 said:The ony downside of TvC, at least for me, was that I never heard about half the roster before.
lol factually incorrect.Phoenix Fang said:It works better than the dual shock controller.
Exactly. Nintendo Wii got the better end of the deal.beje said:Tatsunoko VS Capcom
+1._dementia said:Exactly. Nintendo Wii got the better end of the deal.
_dementia said:Exactly. Nintendo Wii got the better end of the deal.
VivaciousSoul said:That developers are still playing these "not for this console" games (particularly with Nintendo consoles) when there is at least some market for it and then they make up some bogus excuse like the console can't handle the title screen or something.
I guess the way I combined my statement was a little ambiguous. Probably what I should have said was that I have the other games for PS3 and I'm still disappointed that they didn't come to Wii.
Aren't you cute?Phoenix Fang said:It works better than the dual shock controller.
Well, it's always weird like that.Lonely1 said:Forget about street Fighter. (Shaders and all that..) But what about Soul Calibour and Tekken? Those had PSP versions...
To be fair, Assassin's Creed was awful on the PSP. Even as a huge fan of AC I couldn't finish playing it. PoP 2008 would probably have been better suited for that system.fernoca said:Well, it's always weird like that.
Ubisoft said that Assassin's Creed was not possible on the Wii, but managed to make it for the PSP.
With developers/publishers it's always weird at least when it comes to Nintendo devices. Granted, the Wii may not be a good target for those games; but then again neither was the PSP.
Namco made a Soulcalibur "adventure" game for the Wii that aside being a bad game looked even worse than SCII on GameCube...and they made a port of SCIV for the PSP, with exclusive features, characters and stuff.
Then again, there's always money involved.
godhandiscen said:Because Capcom doesn't believe that there is enough of a return for the investment.
Nah, Ono was just trollingCow Mengde said:Isn't Street Fighter Fit coming for the Wii?
No chances at the moment.Hiltz said:Now if only Mortal Kombat 9 were announced for the Wii.
fernoca said:No chances at the moment.
Mortal Kombat Armageddon made it, on a time were the team and everyone was excited around the whole Wii. The game sold enough to justify and cover the costs of porting it; but not enough as in "holy shit, Mortal kombat is on the Wii" to get them more interested into making Wii versions.
Starting with vs. DC Universe, the team has been using the latest (and a modified) Unreal Engine which is not as easy to port to Wii as earlier versions of the same engine that other companies have ported to Wii. Which was one of the reasons they cited as not being able to get that game (or this one) in the Wii.
KevinCow said:Capcom should just please everyone and make Capcom vs. Nintendo.