• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Why didn't FROM SOFTWARE used the "good" things from Dark Souls 2 in Bloodborne?

Has anyone been in a situation where they needed to jump?

I only remember two occasions requiring it for secret areas.

That definitely doesn't justify giving jump its own button especially a button that will be accidentally pressed a lot because left stick is movement.
The problem is with the press circle to jump control scheme you can't roll out of a run. You have to stop running and then roll, which can lead to some issues when the jump doesn't have the invincibility frames of the roll.
Does jumping even matter in BloodBorne? I've played up to
Mergo's Wet Nurse
and I cant think of one instance where it was necessary.
Hm... Uh... Now that you mention it, no.

Why is the jump even in the game?
 
DS2 on last gen consoles ran like shit. At least DS1 outside from blightown was pretty smooth.

PS3 version was really bad but have you played the 360 version? sure it had tearing but it was running much better than the first game so stop spreading BS. Hell
Lost Bastille
run over 30fps almost all the time.
 
The jump in ds 2 was really awful, between baby jumps and no-jumps. Don't know if it was related to using the l3 button or not.
 
I'm surprised people prefer pressing O again to jump. Using L3 was so much better.

Like, look at this picture for example:

bloodborne_20150329140dqkc.jpg


IMO, the player character looks a bit too small. It just stands out to me more in the very detailed environments of Bloodborne.

Man, the CA in this game is just terrible.
 
"circle to jump" folks are hilariously cute.
Can only pity you fools.


But really tho, patch that shit in FROM.
Also, auto-hiding HUD.
 
The biggest regressions going from one game to the other to me were the multiplayer (all of it, really), the covenants/side quests and HUD auto hide.

BB is so well designed the rest of the time that the Covenant and multiplayer aspects really feel like afterthoughts, stuff they threw in to keep their deadlines.

Also, that fucking loading screen. Give me some lore, guys.
 
All the talk about jumping is severely missing the point. The issue is whether you should be able to roll while sprinting. You cannot do that if the face button is used for jumping. Being able to finish a sprint with a roll is vastly more important than jumping since you almost never need to jump.
 
People in this thread are nutso. L3 to jump is one of the greatest things in Souls history, and I've played hundreds of hours of DeS and DkS1 before using it in DkS2. FROM really should have kept it as an option in BB. Double tapping B while running is awkward as fuck.
 
It's egregious how much of a regression BB is from DS1 and 2 in some areas. Estus, build variety, matchmaking and covenants all took a massive step backwards.

Also L3 is superior but give the option of either.
 
Love BB but NG+ in it is a joke compared to DS2.
I understand that they tried to have Chalices be the real NG+ but they don't hold rewards that are interesting enough to be that.

People seem to hate on DS2 here a lot but finding stuff in that game was the best.
Getting rare heide knight armor made me giddier than getting anything in launch diablo 3.
It was chock full of content(Special rings, spells<- ok those were a pain because trophies but the sentiment was appreciated, armor, etc).

Also getting into PVP was easier there than in any of the other games.(No balance complaints there is always something "op", after playing dota for a while I've taken on a more adaptive approach so no whining from me).
 
Love BB but NG+ in it is a joke compared to DS2.
I understand that they tried to have Chalices be the real NG+ but they don't hold rewards that are interesting enough to be that.

People seem to hate on DS2 here a lot but finding stuff in that game was the best.
Getting rare heide knight armor made me giddier than getting anything in launch diablo 3.
See also: that Balder Longsword in DS !

It was chock full of content(Special rings, spells<- ok those were a pain because trophies but the sentiment was appreciated, armor, etc).
To be fair, it's a good thing you needed to NG++ the game to get everything as NG+ is where the game shines.

Edit: and yeah, I expected Chalices to give more different items and to favor coop. They're a bit halfassed too.
 
This logic is incredibly ignorant, since 97% of the same staff worked on both.

source? I remember a run down of the credits that pointed out the differences in the non-technical staff. (If you're talking about From.)
 
See also: that Balder Longsword in DS !


To be fair, it's a good thing you needed to NG++ the game to get everything as NG+ is where the game shines.

Edit: and yeah, I expected Chalices to give more different items and to favor coop. They're a bit halfassed too.

Yeah it isn't really a complaint, because I like that there is still stuff to be discovered in ng++ conceptually. It was just I did the Platinum for that game in 1 week so despite rushing the subsequent playthroughs it was still a slog without a break. Compare that to DS1 where I took a my sweet time and did the platinum in a year (xD too much time).

I hope that Chalice coop gets patched it's stupid the way it is right now.

As for more loot I hope DLC can help out with that. I've gotten all the caryll runes I want right now from Chalices and lost and uncanny weapons are just not that interesting with the way gem balance is right now.
 
Little quality of life things from DS2 (or not) I wish Bloodborne had:

1: L3 jump option (it is objectively better once you get used to it because double-tapping is simply slower)

2: Canceling taunts

3: Not having to go to Hunter's Dream to respawn enemies and restock supplies or change runes or blood gems

4: Blood vials. Why not give the player 20, like estus flasks? It's not an issue for me because i got gud but it's still an odd design decision to me.

5: late-game weapon upgrade materials being super hard to farm or acquire (1 blood rock per playthrough is garbage of the highest tier)

6: ringing the bell immediately costing insight, regardless of success. The changes to summoning/pvp matching in general. The game feels much less active than it actually is because the multiplayer summoning mechanics are Not Good.

Maybe a few more things. These are nitpicks, I think Bloodborne is fucking amazing, but yeah. Some stuff could've been smoother at no detriment to the game.
 
I'm surprised people prefer pressing O again to jump. Using L3 was so much better.

Man, the CA in this game is just terrible.

It makes screenshots look like garbage yes. It's slightly less noticeable when you're playing, but it still ruins the IQ.
 
Maybe you never noticed them?

Frankly, I wonder if people would have complained about DS II as much if they never knew that Miyazaki wasn't the director.

Probably not, outside of a few areas looking a bit unfinished and having bad geometry (Shaded Woods rofl) the gameplay and level design is still there and still great. One thing I'm really enjoying in this game is how they did the Estus Flasks having Estus Flask Shards and the Sublime Bone Dust which works like the Firekeeper Souls from DS1. It just gives more cool stuff to find in the world, which is something Bloodborne was sorely missing. I would say Bloodborne itself has some of the best Level Design in the series, but it's hurt by the mere fact that there really isn't shit to find in the world, so most of the time it's really not worth it to go exploring for items outside a few instances.

But yeah DS2 is really good, I'm baffled at the shit this game got during it's release. I think the game looks worse than DS1, but the overall dungeons and levels are much better and more challenging in DS2. I'm only at Drangleic Castle in DS2 so hopefully it gets even better, I still think the bosses of DS1 were much better than these fights, but Smelter Demon was a crazy fight that took me a bit to get down.
 
I wonder if people would have complained about DS II as much if they never knew that Miyazaki wasn't the director.
People loved the intricate level design DeS/DS1. It was rewarding to open a shortcut or find a bonfire. That didn't carry over in DS2.

People loved the spectacular bosses from DeS/DS1. Sif, Artorias, Manus, O&S, Flamelurker and even Adjudicator in some way. DS2 have only a few of the DLC bosses that are memorable.

DS2 worked fine in terms of gameplay mechanics (minus the durability feature). But it didn't really do anything valuable to carry the Souls series forward. That's why DS2 doesn't really have much influence on Bb. DS2 is a great souls-like. But it doesn't do much for the long-term fans.
 
This logic is incredibly ignorant, since 97% of the same staff worked on both.

Your logic is flawed when the 3% are in charge of significant roles such as level design and the director has had a huge influence on these games. You can tell DkS2 was not a Miyazaki game.

Frankly, I wonder if people would have complained about DS II as much if they never knew that Miyazaki wasn't the director.

Funny because as soon as it was revealed that Miyazaki was not directing and there were rumours of Demons Souls 2 loads us had suspicions on who was working on DkS2. The credits just confirmed out suspicions.
 
I'm firmly in the "happy they changed the jump button in DS2" camp. I died more than a few times in DS1 because of the jump button also being dash. DS2 was like, "what? I don't have to do a short prayer anymore before I jump? Nice!"
 
People loved the intricate level design DeS/DS1. It was rewarding to open a shortcut or find a bonfire. That didn't carry over in DS2.

People loved the spectacular bosses from DeS/DS1. Sif, Artorias, Manus, O&S, Flamelurker and even Adjudicator in some way. DS2 have only a few of the DLC bosses that are memorable.

DS2 worked fine in terms of gameplay mechanics (minus the durability feature). But it didn't really do anything valuable to carry the Souls series forward. That's why DS2 doesn't really have much influence on Bb. DS2 is a great souls-like. But it doesn't do much for the long-term fans.

I'm not saying DS II didn't have problems in game design. But the whole thing with how glitched the game was seemed like people were looking for reasons to hate the team, even though all Souls games have had issues.

And while the world wasn't as good I felt it had a lot of nice improvements over DaS when it came to game mechanics.

And it had some great bosses, such as Darklurker and Sir Alonne.
 
I'm ok with it since they also left out the garbage hitboxes from Dark Souls 2
In my experience the hitboxes in Dark Souls 2 are considerably and consistently better than those in Bloodborne. There are some horrendously bad hitboxes in both of the games.

edit: also yeah, I vastly prefer L3 jumping over Circle jumping, though my actual preference is holding circle to run and then tapping X to jump, if given a choice.
 
I'm not saying DS II didn't have problems in game design. But the whole thing with how glitched the game was seemed like people were looking for reasons to hate the team, even though all Souls games have had issues.

And while the world wasn't as good I felt it had a lot of nice improvements over DaS when it came to game mechanics.

And it had some great bosses, such as Darklurker and Sir Alonne.

Yeah. If you look back at the pre-release threads you could see a lot of negativity surrounding the game just because Miyazaki wasn't the director. I'm not saying the game was perfect either but you read some pretty dumb shit about the game on a daily basis on this forum.
 
Yeah. If you look back at the pre-release threads you could see a lot of negativity surrounding the game just because Miyazaki wasn't the director. I'm not saying the game was perfect either but you read some pretty dumb shit about the game on a daily basis on this forum.

Not just this forum, though.
It's astonishing to see how much hate there is towards Dark Souls II. Even when some of its problems like not so good hitboxes are clearly present in Bloodborne too.
 
Yeah. If you look back at the pre-release threads you could see a lot of negativity surrounding the game just because Miyazaki wasn't the director. I'm not saying the game was perfect either but you read some pretty dumb shit about the game on a daily basis on this forum.

I often wonder how many of the complainers actually played the game or if they just saw those two gifs and called it a day.
 
I'm not saying DS II didn't have problems in game design. But the whole thing with how glitched the game was seemed like people were looking for reasons to hate the team, even though all Souls games have had issues.

And while the world wasn't as good I felt it had a lot of nice improvements over DaS when it came to game mechanics.

And it had some great bosses, such as Darklurker and Sir Alonne.
It would be unfair to dismiss DS2 solely because Miyazaki didn't direct it. On the other hand, I find a lot of the criticism to be quite justified. A lot of the things that did DeS/DS1 great we're completely omitted for DS2. That's not a great recipe for positivity among fans.
 
People didn't dismiss DkSII, they played it for hundreds of hours and concluded they didn't like it as much as DkS
 
where? (bb) just curious
Any large boss, some large enemies, all grab moves are a problem (this is SUCH A HUGE problem with Bloodborne, it's ridiculous), spiders, spells. I can refer to specific bosses if you want (will mark with spoilers) where I've been hit and in some cases killed through walls, and in other cases grabbed or hit while on the ground and unable to do anything.

Oh yeah, bullets are also quite a bit longer and wider than they appear, as even though you can dodge through them you can still get hit by their "tail," I guess.
 
This logic is incredibly ignorant, since 97% of the same staff worked on both.

Rubbish. There was maybe 20% crossover between the two From teams, FAR less than the crossover between the Uncharted and TLOU teams by the way (which is probably closer to 90%).

Bloodborne was mainly developed by the Demon's/Dark Souls team, Dark Souls 2 was mainly developed by the Another Century's Episode team.
 
People didn't dismiss DkSII, they played it for hundreds of hours and concluded they didn't like it as much as DkS

Yes, exactly. I quite enjoyed the game but didn't love it like DkS and now BB.

I do recognize it did some things better (multiplayer especially was sensational) but people expecting a similar "backlash" for BB... it's not going to happen. Don't get me wrong, there is plenty to criticize but the level design, combat, atmosphere etc is arguably best in the series.
 
Really enjoy BB, The controls feel great, do not so much care about the circle to jump. I can go either way on that.

As far as what DaSII nay have done better, I am not sure, Player customization, wear, rings, rear definitely felt more customizable. More PVP and more invasions and even co-op.

Actually, the game feels more lonely due to the poor summoning. I have yet to try it.

Chalice dungeons are challenging.
 
People didn't dismiss DkSII, they played it for hundreds of hours and concluded they didn't like it as much as DkS

Like I said before, my point wasn't that it was less fun as a game and more about how people were raving about how technically (in)competent it was while ignore those same problems in BB because of the different teams.
 
Top Bottom