Yes of course.And using circle is better?
Yes of course.And using circle is better?
yeah, poison mill under a lava kingdom..
That was the weirdest thing ever... The Iron Keep was nowhere to be seen on the outside but then you take an elevator up to it from the Mill somehow...
Thank you. I think a lot of people confuse interconnected to open world. Some of the places in DS2 that are linked do not make any sense. Compared to BB when you find the link from the forest to iosefka, the creatures inside the clinic made sense.
The idea behind was probably that you have ventured very far into Earthen Peak and therefore can't see the Iron Keep just yet. In any case, the red skies in Iron Keep should be in sight from Harvest Valley.
Nah, who am I kidding... It doesn't make much sense.
I saw an interview somewhere where the devs said the game had to be radically restructured not that far from release. I guess that's why things like that are in there.
I wouldn't doubt it, it's noticable in a few areas, theres parts of Shaded Woods where the geometery is pretty fucked (the zone itself was actually alot of fun though). Honestly been enjoying my time with DS2 Scholars so far and it's been a constant 60fps on ps44. Some zones have been shitty like Earthen Peak, but I've really enjoyed a few of the areas like Iron Keep, Shaded Woods, Drangleic Castle (this is where I just finished), Gutter. I am finding quite a bit of the bosses disappointing though, there are a few good ones here and there, but this has definitely been a bit underwhelming in the bosses compared to previous games.
Yeah seriously what went wrong with animations in DkS2 engine?Please don't make a game with that kind of clunky movement and yucky animation again, From. Keep it Soulsy. Keep it Miyazaki.
Only thing I like about the OP is how short its list of "good" DS2 things is.
Those aren't the good things though!
If there really are a whole 2 good things about the worst souls game, its that they allowed you to write longer, more detailed messages for other players, which is in Bloodborne, and that they allowed people who want to play specifically with friends to do so with a ring, which is also in Bloodborne using a code.
Please don't make a game with that kind of clunky movement and yucky animation again, From. Keep it Soulsy. Keep it Miyazaki.
The only thing worth being kept from DkS II is the added value of the New Game + (new enemies, new loots, some bosses are different, etc.)
The list of stuff that's better in Dks2 over BB is pretty significant. It has better multiplayer, better covenants, better new game plus, better build variety, and better armor and weapon variety. If none of that matters to you than yeah I guess I can see why you'd think BB is better.
> "better multiplayer"
> Havel mages
Pick one
I choose the one with multiplayer that consistently and reliably works.
Spoilers: It's not Bloodborne.
Requiring you to spend a consumable item to maybe not get disconnected and even then forcing you to wait for X+ minutes on the off chance that it might summon someone, maybe, was terrible game design.
Based Miyazaki indeed.
It's not perfect but at least when you connect it's actually fun
I mean don't get me wrong I get it and your criticism is valid but who even cares if you can connect in Dark Souls II when the meta is fucking garbage
Things that Dk2 did better
1. Not sending you to the home menu when you go offline.
2. Having the option to jump with L3 or O
3. Adding some cool changes in NG+ however this one isn't a big deal because I didn't like that some things were locked away until the next NG. Bloodborne only does this with an item that the final boss wields.
...
Using L3 to jump is not good.
I think DS2's NG+ changes are overrated. It does some new things and that's refreshing. But to be honest, those differences are not that enjoyable or fun. If we take the Lost Sinner. They just added two more phantoms and called it a day. Same goes for that fucking annoying Flexile Sentry fight. It's not creative but it does add more difficulty. And that's probably what DS2 did the best: Adding difficulty in any way possible, without any concern for the fun factor. Dark Souls is supposed to be difficult! PREPARE TO DIE!
It's dissapointing that Bb's NG+ is a 100% carbon copy of the base game. But if FromSoft couldn't come up ideas that were more engaging than adding more NPC phantoms... Well, then I'm fine with playing the same content again with new damage/health modifiers.stat modifiers.
The idea behind it is that they were working on various locations simultaneously and no one in the team had a clear vision of how will it all come together, at some point they just decided to connect them in what ever way.The idea behind was probably that you have ventured very far into Earthen Peak and therefore can't see the Iron Keep just yet. In any case, the red skies in Iron Keep should be in sight from Harvest Valley.
Nah, who am I kidding... It doesn't make much sense.
If bloodborne had ds2's online functionality and build variety it'd be near perfect.
I'm assuming you are talking PVP which I can't really comment on because I don't really do much of it. I've never enjoyed any of the Souls PVP. From a PVE perspective having online so simple (use summon sign, get nearly instant feedback of the success or failure of the summon and go) is just great. The Bloodborne version of this is use insight, wait 5 minutes, sometimes get disconnected, othertimes wait up to 15 to 30 minutes for a hit or until you get bored waiting and move on.
Although Bloodborne's trick weapons are awesome, we don't have many to choose from. Along with less armors and stats to level, Bloodborne has much less replayability IMO.
I don't think that Bloodborne's online functionality is necessarily bad rather it's just not optimized at the moment. The password matchmaking is great IMO.
Although Bloodborne's trick weapons are awesome, we don't have many to choose from. Along with less armors and stats to level, Bloodborne has much less replayability IMO.
I don't think that Bloodborne's online functionality is necessarily bad rather it's just not optimized at the moment. The password matchmaking is great IMO.
The list of stuff that's better in Dks2 over BB is pretty significant. It has better multiplayer, better covenants, better new game plus, better build variety, and better armor and weapon variety. If none of that matters to you than yeah I guess I can see why you'd think BB is better.
I'm assuming you are talking PVP which I can't really comment on because I don't really do much of it. I've never enjoyed any of the Souls PVP. From a PVE perspective having online so simple (use summon sign, get nearly instant feedback of the success or failure of the summon and go) is just great. The Bloodborne version of this is use insight, wait 5 minutes, sometimes get disconnected, othertimes wait up to 15 to 30 minutes for a hit or until you get bored waiting and move on.
I think DS2's NG+ changes are overrated. It does some new things and that's refreshing. But to be honest, those differences are not that enjoyable or fun. If we take the Lost Sinner. They just added two more phantoms and called it a day. Same goes for that fucking annoying Flexile Sentry fight. It's not creative but it does add more difficulty. And that's probably what DS2 did the best: Adding difficulty in any way possible, without any concern for the fun factor. Dark Souls is supposed to be difficult! PREPARE TO DIE!
> "better multiplayer"
> Havel mages
Pick one
Although Bloodborne's trick weapons are awesome, we don't have many to choose from. Along with less armors and stats to level, Bloodborne has much less replayability IMO.
Jumping with L3 sounds dumb until you find the armor that gives you bigger jumps, then it becomes necessary.
Gotta agree that the switch-weapon-attack shot me in the face a couple of times.
Dunno why the online was gutted.
Wait wait wait wait... What's that armour? :O I've never heard about it.
This has been my problem with BB so far as well. Apparently, finding and trying out new equipment was a big piece of the longevity for the souls games for me.
Are we saying this with a straight face when one of the areas in bloodborne has frenzy automatically hit into you if you are in the open, along with super fast enemies, along with worms that come out of said enemies when you kill them, along with enemies that throw rocks at you that hit you even when you dodged them, along with maidens that let people invade you?
If that's not difficulty for difficulty's sake I dunno what it is.
Granted, the online is so bad that I only got invaded once there. Woo bad implementations.
The area you refer to is difficult, I agree. But at least it doesn't happen over and over.
I was more refering to the boss fights, really. In DS2 we have so many multi-boss fights which makes little sense. Especially for the NG+. Why does Lost Sinner need two no-name pyromancers? Why does Flexile Sentry need two guard dogs?
DS2 tries so hard to be a difficult game. In many encounters lock-on is pointless because you run like a maniac waiting for all the clones to exhaust their combos to let you get in a hit or two. I'm not saying that lock-on should be mandatory for all fights, but it feels like DS2 works against its own core mechanics.
My problem with the O jump isn't so much that jumping is more difficult but rather that initiating a roll from a run is more difficult because it's easy to jump instead by mistake.
BB has only two stats less than DS and those two extras were Attunement and Resistance. Latter of these was really worthless stat.
Also weapons in DS were more or less just different looking. Usually there weren't that many viable weapons but here every weapon is viable.
It is an sad and easy method to get around soul memory.
The "B Team" thing didn't start until people were disappointed with DkS2 after release and cross-referenced the credits to see what the deal was. It was actually here on GAF, so many posts in that thread were like "oh that explains it".
To the people who say that the comba isn't varied enough, what do you mean with that statement? Not trying to start a discussion, I'm just genuinely curious.
What? Pretty much any weapon in Dark Souls is viable, that's what's so great. Yes, a lot of weapons mostly had subtle differences but if you were to add up all the weapons I'm pretty sure Dark Souls has more variation overall. Remember you had all the boss and tail weapons with unique attacks, Black Knight weapons etc.
As for the stats, sure they're they're only two fewer, but they mean much less now because the other RPG systems have been removed. There are less things that are affected by your stats so there's not very much to take into consideration when you're leveling up.
its basically like saying combat isnt varied enough in Ninja Gaiden because the lack of range weapon and magic.Dark Souls has more options in pretty much all ranges of combat. You can be a bow, cross bow, or magic user for far range. Close range has options for enchants, magic, parry/riposte, shields, etc. weight affected rolling animations and invincibility frames.
Bloodborne's combat is fun but there aren't as many options or builds available.