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Why didn't FROM SOFTWARE used the "good" things from Dark Souls 2 in Bloodborne?

What? Pretty much any weapon in Dark Souls is viable, that's what's so great. Yes, a lot of weapons mostly had subtle differences but if you were to add up all the weapons I'm pretty sure Dark Souls has more variation overall. Remember you had all the boss and tail weapons with unique attacks, Black Knight weapons etc.

As for the stats, sure they're they're only two fewer, but they mean much less now because the other RPG systems have been removed. There are less things that are affected by your stats so there's not very much to take into consideration when you're leveling up.

What I meant by viable is that there usually is clearly best weapon in each category that you should always use over others. Even if there wasn't clearly best the differences are really minor. In BB though every weapon feels really different and deals bunch of damage. This is my experience with the games.

Leveling is the same as it was in DS. Only thing you don't have to think about anymore is equip load since you have always fast roll.
 
I think the lack of weapon variety is easily solvable in BB. Just using the same weapon base and moveset but change the stats and skin(and name of course).


its basically like saying combat isnt varied enough in Ninja Gaiden because the lack of range weapon and magic.

Except Ninja Gaiden doesn't come from the a developer making a game damn close to previous games, all of which have ranged/weight/shield considerations.

It is not "basically like saying".
 
Hmm the real question at hand, what should I do after I finish my first ever DS2 playthrough? Go for NG++ and get my 3rd ending and finish off my defilied chalice to get my plat in Bloodborne, or do NG+ in DS2? I plan to get the plats for both games sometime, and been enjoying both well. I still think that Bloodborne is the better overall game even if there are alot of things I like that Dark Souls 2 does better, the level design, atmosphere and boss design places the game easily over for me. I just hit Shrine of Amala anyway in DS2, how much of the main story content do I even have left?

I need correct you here. The PS4 version doesn't keep a constant 60fps much of the time. Even in Majula there are plenty of fps drops. The drops occur in most areas. And you should have noticed it in the Gutter as well. The Gutter was especially bad in my case. Dunno if the lit sconces make it worse, but it was probably more around the 30fps mark than 60.

But if you're playing on the PS44 that's probably why you have no fps drops.
(Sorry for the bad joke... I couldn't resist.)

Kinda passed out last night after I wrote my post so I didn't get to see this til now, but now I'm kinda confused about it. Even in gutter it never seemed to hit something so slow, in fact I felt like it never took a hit there. I'm gonna have to recheck it, Majula I know I've never had a drop in before though. Will definitely look again though. Is there a way for the uploaded videos from my PS4 on youtube to have the 60fps option, or will anything I record be stuck at 30? Wanna see if I can record how Gutter runs for me.

Also I was right about to fall asleep when I wrote that, PS44 is the future though rofl



Nope, b team talk started before Bloodborne was announced. Just did a cursory search and what I see is it was coined by a Sony employee here on neogaf back in January 2014 for the team working Bloodborne as some sort of marketing tease.

link?
 
There isn´t even a need to jump in Bloodborne or did i miss something? The only thing that comes to my mind is the one crow in the cage but it´s easier to lock on and dodge forward.
 
Kinda passed out last night after I wrote my post so I didn't get to see this til now, but now I'm kinda confused about it. Even in gutter it never seemed to hit something so slow, in fact I felt like it never took a hit there. I'm gonna have to recheck it, Majula I know I've never had a drop in before though. Will definitely look again though. Is there a way for the uploaded videos from my PS4 on youtube to have the 60fps option, or will anything I record be stuck at 30? Wanna see if I can record how Gutter runs for me.

Also I was right about to fall asleep when I wrote that, PS44 is the future though rofl
It might have been a bit of an overstatement about the 30fps. I don't know if it's actually all the way down at 30 in the Gutter. It definitely dropped enough to make it very noticeable. It could be only in the 40s but the Gutter was the worst place the base game fps-wise. I haven't really played the DLC. Some of those areas might be worse.
 
Compare it to DS1 and it is the same thing.

I think the problem is that they wanted bigger areas, so it's give or take on the old consoles. Still there are some nice and detailed places in Dark Souls 2. Shrine of Amana for example is a beautiful place.

And remember that detail doesn't necessarily mean it's better, one of Dark Souls 1's most beautiful areas was Ash Lake and there's not really much to be seen there.
At the end of the day all it boils down to is opinion though, but it's always enriching to hear what others think.
 
Bloodborne lacks loot.
Bloodborne lacks magic(the "magic" fucking sucks, Arcane is pointless).
Bloodborne lacks build diversity.
Bloodborne lacks estus flasks + shards.
Bloodborne lacks leveling up bonfires for more challenge/loot.

Bloodborne is extremely lacking in multiple key areas. I think it is a good game but has nowhere near the replayability of the Souls games. Short of completing the chalice dungeons I've already exhausted everything you can do. Also the chalice dungeons are ok, but you barely get anything from them. The loot that is there is spread so thin it's ridiculous. Alright I've cleared out this bonus room and lets see what I get... oh... Tomb Mold. A material needed to make another chalice dungeon. HOW REWARDING.

The combat is way better than Souls though, even if it can be ruined by the shitty camera in some boss fights. It is a really good game, but it is flawed and I think ignoring those flaws is ridiculous.


Eh, I disagree with some of your points that conclude in "Bloodborne is extremely lacking in multiple key areas".

I mean, there's certainly less loot in BB, but that doesn't necessarily mean there's a lack of it. Especially in this age of Dragon Age I, Ubi games, and Elder Scrolls games drowning us in useless loot and collectables. And I'm a loot whore, but do we really need yet another Hollowed Soldier Socks to drop? BB is simply more streamlined, and I appreciate the game doing things differently.

And BB lacks Estus flasks and shards? Why would BB or the player need Estus and shards, when they already have access to 20 blood vials (which can get OP as they scale with Vitality for crazy heal amounts), runes that allow you to carry more vials and gain large health amounts back with every Visceral attack, regular counter attacks to gain health back if quick enough and gems that extend your Regain, gems that add Health Regen, you have greater mobility to avoid damage, etc. I mean, c'mon. It doesn't lack Estus and shards; that'd be overkill. BB is just a different game with new mechanics and a different playstyle that players may or may not like compared to other Souls.

And I think we all knew magic to be limited in BB's world before release, as opposed to Souls games with high fantasy settings. Why would we then expect the same magic feats in BB's lower magic, more technology-based setting? Even with that, depending on your build, I wouldn't call Arcane pointless.

Speaking of builds, the game has been out for less than a month. Some haven't even completed their first play through. People are still discovering tricks and nuances of weapon / gun, gem, item, rune, hunter tool combinations. It seems premature to declare BB lacks build diversity.

What you think BB lacks in tougher bonfires for challenge / loot, BB has endless, shareable chalice dungeons with diverse map, trap, and enemy layout and some of the best loot in the game, especially if you know how to trigger the conditions.

I think the issue is, people just expected more Souls... with guns. Not an offshoot with its own ideas and identity. That, plus the game's only been out for a few weeks, with very little time to digest the content, really dig in and savor the experience, and separate it from traditional Souls and the person's own preconceptions.

I'm not claiming the game is perfect. All Souls games has significant contributions and their share of jank. Even though it's fun to discuss in the meantime, I just think BB's contribution and short-comings may become more clear with more time to reflect.

Plus, circle button > L3 jumping :)
 
Nope, b team talk started before Bloodborne was announced. Just did a cursory search and what I see is it was coined by a Sony employee here on neogaf back in January 2014 for the team working Bloodborne as some sort of marketing tease.

Edit: Adding link: http://www.neogaf.com/forum/showpost.php?p=97208657&postcount=71

Thank you. People have had it out for DS2 from the get-go due to not being directed by Miyazaki. It's funny to watch the justifications now that Bloodborne is out and has it's own weaknesses in multiple areas compared to DS2, and how problems which are shared between not only both games but the entire series are being ignored as 'rare issues'.
 
And I think we all knew magic to be limited in BB's world before release, as opposed to Souls games with high fantasy settings. Why would we then expect the same magic feats in BB's lower magic, more technology-based setting? Even with that, depending on your build, I wouldn't call Arcane pointless.[/SPOILER]

It still results in less variety. I don't think anyone would have been bothered if there were no magic at all as long as something replaced it. Maybe if guns were that replacement it would have been cool, but they definitely aren't as far as I can tell. I'm still not too far into the game, but it feels like you have no options but to dodge roll / parry sometimes and melee. It certainly doesn't look like there are any alternatives to this in the early game.

Not saying that's necessarily a bad thing, but Bloodborne doesn't exist in a vacuum. It's very much a Souls game that seems to be lacking in a lot of what attracted many people to those games. I'm still having a blast at around 15 hours in, but I can't shake the feeling that it feels a bit sparse in comparison to the previous games.
 
Dark Souls has more options in pretty much all ranges of combat. You can be a bow, cross bow, or magic user for far range. Close range has options for enchants, magic, parry/riposte, shields, etc. weight affected rolling animations and invincibility frames.

Bloodborne's combat is fun but there aren't as many options or builds available.
Ah I see, thanks for clearing that up.
But can we really blame From Software though? The game is meant to have a different approach to the old Souls combat focused on agressive swift (close quarters) combat and passivity is something which a total no-no here. Something like mid/long range combat with a bow or magic would totally kill the main purpose of the combat system and make it pretty easy, even more so than in the Souls games. Sure there are pistols and whatnot but they have their own purpose. Same goes for weight, a heavy character would get obliterated by the later
NPC hunters

I still think people want this to be too much like the past Souls games, a victorian era styled Dark Souls, which it just isn't. The devs made it pretty clear since the beginning that this wasn't going to be exactly like their past games. I can't blame people for wanting something which they are used to though. I'm sure a Dark Souls 3 or something like that is in development, which is cool, but I applaud From for trying something different while still maintaining some of that Souls DNA.
 
Leveling is the same as it was in DS. Only thing you don't have to think about anymore is equip load since you have always fast roll.

On paper maybe, but not in practice. First off all, equip burden is such an important stat and has more of an impact on your character than any stat in BB does. Secondly, there are way more weapons in Dark Souls with specific and high stat requirements. If you happen to get a BKH drop that affects how you build your character. Almost all the weapons in BB have extremely low stat requirements. Furthermore, Dark Souls has elemental weapons that don't scale which again affects your build. Then there's the fact that every class has access to Pyromancy, magic is much more viable overall and you can choose to just dabble in it and be fine too (or do spellsword builds). In Bloodborne it feels like it doesn't matter, you don't get access to new gear and it doesn't change how you play. Just pump Vit because your vials scale with that shit and it's an OP stat.

To be clear, I don't hate the game or anything but the leveling system feels vestigial.
 
On paper maybe, but not in practice. First off all, equip burden is such an important stat and has more of an impact on your character than any stat in BB does. Secondly, there are way more weapons in Dark Souls with specific and high stat requirements. If you happen to get a BKH drop that affects how you build your character. Almost all the weapons in BB have extremely low stat requirements. Furthermore, Dark Souls has elemental weapons that don't scale which again affects your build. Then there's the fact that every class has access to Pyromancy, magic is much more viable overall and you can choose to just dabble in it and be fine too (or do spellsword builds). In Bloodborne it feels like it doesn't matter, you don't get access to new gear and it doesn't change how you play. Just pump Vit because your vials scale with that shit and it's an OP stat.

To be clear, I don't hate the game or anything but the leveling system feels vestigial.

I always felt that equip burden was there only to not make you use higher defense armor so that the beginning is more challenging. But yeah when you put it like that. DS sure has alot more options but we are still figuring out the game as it is way different from DS. Vit and End are both really important stats as they were in DS.
 
I always felt that equip burden was there only to not make you use higher defense armor so that the beginning is more challenging. But yeah when you put it like that. DS sure has alot more options but we are still figuring out the game as it is way different from DS. Vit and End are both really important stats as they were in DS.

I'd argue that HP was much less important in the Souls games since you had more ways to mitigate damage and your healing items were not percentage based.
 
Only having played and hour of Dark souls 1, can someone explain to me what are Estus Flask? Kinda like Lore wise? Like what are they? Magic potions or something?

Edit: im asking this because I've seen many people that are complaining that it isn't on bloodborne and I would like to know how they work to see if they could have been applied to bloodborne. I mean if estus flask are a magical glass that fills itself up then how would you explain vials that get full of blood when there has to be a source for the blood?
 
Only having played and hour of Dark souls 1, can someone explain to me what are Estus Flask? Kinda like Lore wise? Like what are they? Magic potions or something?

Edit: im asking this because I've seen many people that are complaining that it isn't on bloodborne and I would like to know how they work to see if they could have been applied to bloodborne. I mean if estus flask are a magical glass that fills itself up then how would you explain vials that get full of blood when there has to be a source for the blood?
I don't mind vials personally, but instead of lamps the checkpoints could have been transfusion stations and boom, blood fillage.

The vials system allows for longer runs, though, as you can pick them up as you go. There are pros and cons to both.
 
I don't mind vials personally, but instead of lamps the checkpoints could have been transfusion stations and boom, blood fillage.

The vials system allows for longer runs, though, as you can pick them up as you go. There are pros and cons to both.

If that was a concern, they could have just as easily implemented some kind of system that allows you refill vials on the go (maybe visceral attacks when you're at full health or something?) while also having a finite amount that refills at lamps.

Edit: im asking this because I've seen many people that are complaining that it isn't on bloodborne and I would like to know how they work to see if they could have been applied to bloodborne. I mean if estus flask are a magical glass that fills itself up then how would you explain vials that get full of blood when there has to be a source for the blood?

Who really cares? It could be like Night Angel said: Lamps could have been transfusion stations. It doesn't matter. They didn't need to be blood vials in the first place.
 
Thank you. People have had it out for DS2 from the get-go due to not being directed by Miyazaki. It's funny to watch the justifications now that Bloodborne is out and has it's own weaknesses in multiple areas compared to DS2, and how problems which are shared between not only both games but the entire series are being ignored as 'rare issues'.

Uh, nothing in that post he linked suggests people 'had it out' for DS2.
 
Except Ninja Gaiden doesn't come from the a developer making a game damn close to previous games, all of which have ranged/weight/shield considerations.

It is not "basically like saying".

Except this game is not called Dark Souls 3 ain't it? It's a new IP, probably gonna be a new series for FROM moving forward.

And do you think BB would be better with those considerations added? Just adding weight considerations alone would make BB a totally different game
 
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