I really don't understand why developers can't get this right. Honestly, WHY do the majority of FPS/TPS games use R1 to shoot, and L1 to aim on the PS3? Is it part of some weird preference that PS3 owners have that they seem to stick to this method of controls? The PS3 controller has 2 trigger style buttons, use them for trigger to shoot in shooting games! I just dont understand why it's standard for so many games to default R1 to fire, when R2 makes more sense. You got this trigger shaped button, it's the closest button on the controller that resembles firing a gun trigger, and most games don't use it as such.
I even bought those plastic pieces that add more depth to the triggers on the controller, which surprising work real well. For games that let you customize the controls to R2 and L2, like Call of Duty, Skyrim and Borderlands, they work great. Yet I still find so many games, even ones published by Sony, that default to R1, and don't let you change it. Games like Killzone, Uncharted, and Mass Effect to name a few, don't even give you the option to change the layout.
I'm not a fanboy of one system or another. In fact the only console I currently own is a PS3 because I was just fed up with Xbox. I sold it because I was tired of so many damn ads on that dashboard, that I was didn't want to keep supporting it, but that's beside the point. Since the Xbox original days though, it just makes sense to me to use the trigger shaped buttons on the controller to default as the fire. Can you imagine how horrid it would be to fire on an xbox 360 controller with the right bumper? Yuck. I've just played lots of games across all platforms, and I feel like there is a way of doing controls for certain types of games that just make sense.
The PS2 controller didn't really have triggers, it just had 2 sets of shoulder buttons. So back then, maybe it made sense for them to map a lot of shooter games to the L1 and R1...but today, especially when Sony themselves redesigned the controller for the PS3, so that the L2 and R2 are more trigger shaped, why don't any developers take a friggin hint?
I even bought those plastic pieces that add more depth to the triggers on the controller, which surprising work real well. For games that let you customize the controls to R2 and L2, like Call of Duty, Skyrim and Borderlands, they work great. Yet I still find so many games, even ones published by Sony, that default to R1, and don't let you change it. Games like Killzone, Uncharted, and Mass Effect to name a few, don't even give you the option to change the layout.
I'm not a fanboy of one system or another. In fact the only console I currently own is a PS3 because I was just fed up with Xbox. I sold it because I was tired of so many damn ads on that dashboard, that I was didn't want to keep supporting it, but that's beside the point. Since the Xbox original days though, it just makes sense to me to use the trigger shaped buttons on the controller to default as the fire. Can you imagine how horrid it would be to fire on an xbox 360 controller with the right bumper? Yuck. I've just played lots of games across all platforms, and I feel like there is a way of doing controls for certain types of games that just make sense.
The PS2 controller didn't really have triggers, it just had 2 sets of shoulder buttons. So back then, maybe it made sense for them to map a lot of shooter games to the L1 and R1...but today, especially when Sony themselves redesigned the controller for the PS3, so that the L2 and R2 are more trigger shaped, why don't any developers take a friggin hint?