-COOLIO- said:bassically,
whether or not street fighter could essentially be the same game without making your thumb raw.
i think it could be.
Teknopathetic said:"i think he means the same delay when the input is not being masked by another move or a block."
Yes, that's what I assumed.
hteng said:get an arcade stick!
PBalfredo said:In Blazblue you can assign special moves to thumbstick shortcuts. Iron Tager has his SPD assigned to the shortcut and it doesn't break the game.
Its a great feature. Even though 'the easy stick' is rightfully barred from most competitive play, its still a good addition and I hope other devs piggy back off the ideaPBalfredo said:In Blazblue you can assign special moves to thumbstick shortcuts. Iron Tager has his SPD assigned to the shortcut and it doesn't break the game.
hteng said:i think it's a necessity as it provides another layer of depth in gameplay, like what the Chen article said, some of the motions are designed to prevent spamming, or simply walking up and executing it.
Teknopathetic said:"and it still wouldn't ever hit?
dont geifs typically land their throws after some kind of action on screen?"
Yes. If you're saying they add a delay, then zangief is standing there...doing nothing waiting for SPD to come out.
"In Blazblue you can assign special moves to thumbstick shortcuts. Iron Tager has his SPD assigned to the shortcut and it doesn't break the game."
BlazBlue doesn't allow you to do that in Ranked Matches. For a reason.
Teknopathetic said:BlazBlue doesn't allow you to do that in Ranked Matches. For a reason.
my tag was meant to be 'never wrong on fighting games' but it wouldnt fit on one line.Kadey said:Oichi is never wrong. He's like the grandmaster of fighting game knowledge. We should call him gramps or something.
-COOLIO- said:ya, that wouldnt work. i think the dude you were arguing it would prefer an implementation where geifs input for spd was like left on the analog stick or something, but unless the start up time was masked in hit stun or whatever, then geif would just stand there for an amount of time.
follow?
it breaks the game? what if i applied the geif logic to it?
They usually do that to make the execution easier. (No risk of randomly hopping around while doing a 720 motion if you're already airborne etc.) If they didn't have to worry about that...-COOLIO- said:and it still wouldn't ever hit?
dont geifs typically land their throws after some kind of action on screen?
Teknopathetic said:"ya, that wouldnt work. i think the dude you were arguing it would prefer an implementation where geifs input for spd was like left on the analog stick or something, but unless the start up time was masked in hit stun or whatever, then geif would just stand there for an amount of time."
What you're proposing doesn't make it difficult to land the SPD whatsoever.
"it breaks the game? what if i applied the geif logic to it?"
What gief logic?
Kadey said:Oichi is never wrong. He's like the grandmaster of fighting game knowledge. We should call him gramps or something.
I played a Tager that was using the Easy Stick a couple of times. Lost every match. What once was a 720 degree input simply became up.-COOLIO- said:it breaks the game? what if i applied the geif logic to it?
Oichi said:Wrong on fighting games
Wrong on fighting games
Wrong on fighting games
Wrong on fighting games
Wrong on fighting games
Wrong on fighting games
Wrong on fighting games
Wrong on fighting games
Wrong on fighting games
Wrong on fighting games
Wrong on fighting games
Wrong on fighting games
Wrong on fighting games
Wrong on fighting games
it wouldnt work on light attack hit stun, but only on hitstun that is long enough, that a person could do the 360 motion.Teknopathetic said:"in what situation would it be easier to land it my way?"
You do some attack to lock them into hit/block stun and press the thumbstick/button for easy mode/spd. You've pressed *2* buttons and have done a mindless tick 360. How exactly is that difficult?
Twig said:Man, I thought we were past the heated argument stage except for Freshmaker.
I can see we've come full circle. How depressing. ):
-COOLIO- said:it wouldnt work on light attack hit stun, but only on hitstun that is long enough, that a person could do the 360 motion.
we've also had this thread a few times before, the trick is to just ignore the stuff youve already heard and try to take in something new
-COOLIO- said:in what situation would it be easier to land it my way?
There are some people that are good enough to combo into the 720 super. Those people are fucking legends and if they beat me by pulling off such an incredible feat, then I readily clap loudly so that they can hear my applause through the headset. However, guys who just map it to a right stick direction and mash buttons... that can't be allowed to happen.-COOLIO- said:it wouldnt work on light attack hit stun, but only on hitstun that is long enough, that a person could do the 360 motion.
DY_nasty said:There are some people that are good enough to combo into the 720 super. Those people are fucking legends and if they beat me by pulling off such an incredible feat, then I readily clap loudly so that they can hear my applause through the headset. However, guys who just map it to a right stick direction and mash buttons... that can't be allowed to happen.
DryEyeRelief said:But he hurt my feelings bashing smash. Now I'm going to try and make these other legitimate games seem archaic even though I haven't actually played them.
DY_nasty said:There are some people that are good enough to combo into the 720 super. Those people are fucking legends and if they beat me by pulling off such an incredible feat, then I readily clap loudly so that they can hear my applause through the headset. However, guys who just map it to a right stick direction and mash buttons... that can't be allowed to happen.
-COOLIO- said:well this is absolutely the fundamental debate right here. should fighting games be about the dpad/stick movements and everything else, or just everything else.
it really all comes down to this and i happen to be in the everything else camp. i understand why people would be for either though.
You'd have nothing to say in this thread if you weren't bitching about me constantly duder.Twig said:Man, I thought we were past the heated argument stage except for Freshmaker.
BB, sorry.Snapshot King said:Are we talking about BB or SF here?
Well, I only have a problem if it comes to point where skill is trumped by something like 'the easy stick'. Thankfully, its not a problem at all.-COOLIO- said:well this is absolutely the fundamental debate right here. should fighting games be about the dpad/stick movements and everything else, or just everything else.
it really all comes down to this and i happen to be in the everything else camp. i understand why people would be for either though.
Teknopathetic said:"well this is absolutely the fundamental debate right here. should fighting games be about the dpad/stick movements and everything else, or just everything else.
it really all comes down to this and i happen to be in the everything else camp."
The problem is that you (and others who think like you) don't seem to understand that the dpad/stick movements go hand in hand with "everything else." Character design/move balance, strategy, mind games, etc.
DY_nasty said:BB, sorry.![]()
Well, I only have a problem if it comes to point where skill is trumped by something like 'the easy stick'. Thankfully, its not a problem at all.
-COOLIO- said:ill have to take your word for it but i think pretty much everything would stay more or less intact.
Yeah but I've never been in one! It's exciting new territory for me!!-COOLIO- said:we've also had this thread a few times before, the trick is to just ignore the stuff youve already heard and try to take in something new
Well, I've never implied that they don't go hand in hand. In fact...Teknopathetic said:The problem is that you (and others who think like you) don't seem to understand that the dpad/stick movements go hand in hand with "everything else." Character design/move balance, strategy, mind games, etc.
Oichi said:Look, as a game I have about zero problems with Smash, but the community around it fucking sucks. It's a fun game, but people are fooling themselves if they think that game sold based on the merits of its gameplay. The game sold and continues to sell on franchises it didn't cultivate, aka exactly why Soulcalibur 4, soley on the power of Star Wars, sold 2+ million.
Teknopathetic said:"edit: actually, go ahead and explain to me how it effects strategy and mind games. throw some scenarios at me. if you participate in these threads every few months you might as well develop an essay that shuts down the argument each time.
itd save you effort in the long run"
Several examples have already been posted in this thread including James Chen's article that sparked this current debate. Read them and actually comprehend them.
-COOLIO- said:ill have to take your word for it but i think pretty much everything would stay more or less intact.
edit: actually, go ahead and explain to me how it effects strategy and mind games. throw some scenarios at me. if you participate in these threads every few months you might as well develop an essay that shuts down the argument each time.
itd save you effort in the long run
it's a 15 page thread, and about a subject ive gone over. why not edit the title and include it in the OP to save yourself some work?Teknopathetic said:"ok, i get that youre tired of arguing your position but it's a little ridiculous to take on a condescending tone with people who aren't fimiliar with the works of mr james chen. jeez."
The article was linked *in this thread* and is what started the current topic. I take more of an issue with you not being familiar with what's actually going on in the thread you're currently trying to participate in.
-COOLIO- said:ok, i get that youre tired of arguing your position but it's a little ridiculous to take on a condescending tone with people who aren't fimiliar with the works of mr james chen. jeez.
Teknopathetic said:"it's a 15 page thread, and about a subject ive gone over. why not edit the title and include it in the OP to save yourself some work?"
It was linked 2 pages ago. Why not read the fucking thread?
i can feel his finger teetering over the buttonOichi said:It's going to be great when COOLIO gets banned. :lol
-COOLIO- said:ive been in and out of this thread, i missed a link over a 100 posts ago, MY BAD.
but seriously, im actually trying to advise you here. why not just put it in the OP since it argues your view for you?
i can guarantee you that not many people here are going to take the time you look at page 13 of this thread and read the james chen article
i can feel his finger teetering over the button
Oichi said:It's going to be great when COOLIO gets banned. :lol
Teknopathetic said:"but seriously, im actually trying to advise you here. why not just put it in the OP since it argues your view for you?"
Because, why should I? The problem is solved if you actually *don't post* until you read and understand what's been posted first. At the very least read everything regarding the current conversation. Your opinion is not so important (it's really, really not) that it needs to be posted before you even know what's actually being discussed and I'm not doing your homework for you.
Your opinion is not so important (it's really, really not)
I'm making every effort to understand, but I still get yelled at just because I have a different opinion! It's not my fault!Snapshot King said:5. Non fighters continue to reframe their point but really make no effort to understand the material provided for them to help them understand the issue.
I don't think anyone's on the OP's side. He crazy.-COOLIO- said:mods update OPs with the relevant facts all the time. this isnt really an official thread on anything but i doubt the OP would mind since you guys are on the same side.