TheGreatDave said:
So basically; you want a DLC platform, and nothing but, in a world where way less than half the game owners are online. GH DLC couldn't even be forwards compatible until now, which it is.
Sidenote: RB requires online access for exports. Tough luck kids, you'll wait a year for new songs!
Rock Band also have song packs in retail. 4 of them. So you can play them standalone (just as you can do with GH Smash Hits) without needing any online connection.
But, if you have online, you can export them to add in the song library of RB. Yes, you need online, but it's quite obvious that allowing this without online will mean that you can export them in 500 consoles, if you want it (unless you require disk swap, that is even worse).
The problem of GH is not that they launch a lot of games. They may publish a game each month, if they want, with the DLC of the last month. The problem is that, without allowing any kind of export, at the end you have 300 songs... but in 5 different games. So you can't acceed the songs you want. You have to play 5 career modes with 60 songs each one.
And, of course, the DLC of GH3 ended the same day GHWT launched, so all the DLC of GH III was "lost". I bought RB, bought 100 songs in DLC, and when I bought RB2, the DLC was compatible. I exported the 75 songs of RB, and now I play RB2 with more than 300 songs. And when they launch RB3, I'll play it and I'll have like 500 songs in day 1 (and a store of probably 1000 songs more to buy).
BTW, Smash Hits launched last month (after RB2, the RB song packs, AC/DC Live, etc). What should be the cost, for Activision, of allowing the export of the songs with GHWT? Zero. Adding a code inside the box, and linking it to a "hidden" DLC that download the songs of Smash Hits as GHWT DLC. That would even increase the sells and the reviews scores!