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Why do Sega games usually end up flopping?

I would say up until Yakuza 5, it was certainly a bestseller series. But in the last two years we've seen Ishin and 0, both viewed more as spinoffs, selling much less. This year they're releasing a remake of the first game, which might not do so hot either. It'll be another year at least until we see if the series still has staying power when they finally released Yakuza 6.
I dunno man, ishin was a launch title, yakuza 5 sold half a million in a year which seems in line with how the series usually does, and yakuza 0 exceeded their expectations, at least in a different asian territory. i also wouldn't call 0 a spinoff; i consider it a mainline installment even if it is just a prequel.
 
I dunno man, ishin was a launch title, yakuza 5 sold half a million in a year which seems in line with how the series usually does, and yakuza 0 exceeded their expectations, at least in a different asian territory. i also wouldn't call 0 a spinoff; i consider it a mainline installment even if it is just a prequel.

If you consider 0 a mainline installment, it had very disappointing sales compared to the norm, even if you take into consideration a growing Asian market. So that reinforces my point. :)

We'll have to see how 6 does.
 
If you consider 0 a mainline installment, it had very disappointing sales compared to the norm, even if you take into consideration a growing Asian market. So that reinforces my point. :)

We'll have to see how 6 does.
but 0 also sold 500k dude! that seems to be the norm for the series! the announcement for that came with the announcement that the series sold 7 million copies worldwide.
 
Every single time a Sega thread pops up my heart swells. There is just so much nostalgia tied to that name, I have a basement full of Sega consoles (every single one actually) and games all hooked up to a CRT Tv. It really is frustrating to play the quality games and hardware this company has put out over the years and constantly be reminded of their failures.

Sega was that company who always took chances, I think one of the earliest posts in this thread really hit the nail on the head when they simply said "failure to read market trends". That statement is found in every move they made throughout their career as a hardware manufacturer and follows them into software to this day. I will be heartbroken if these guys ever disappear, a dark day indeed.

I recently picked up Shinobi on the 3ds and I feel bad for not grabbing it sooner, a really solid game. I'm not saying Sega is perfect because we all know they have absolutely put out some turds *cough certain sonic games* but you are right OP the fact that their gems don't sell as well as they should is crazy.
 
I do think Sega's more on the niche side these days than anything and they've mostly removed themselves from competing in the big, large, mainstream gaming competition post-DC. (eg. open world games, MOBA, FPSs, action RPGs). Just about doubly goes for the stuff they publish.

I think we're at a point with Sega where the problem is no longer their games but their damn Suits. The businessmen running Sega show lack of faith in their own IPs and tend to make extremely poor business decisions in terms of marketing and release.

That's been happening for at least 2 decades (SoJ v SoA, Genesis/Saturn) so that's not too surprising. What defined Sega for me is that great games were still produced in spite of the stuff in the background.
 
we talkin just japan here? coz it did sell 500K

http://gematsu.com/2015/06/yakuza-0-sales-top-500000

if you meant just japan then yeah, i guess we'll have to wait for yakuza 6 to see where the franchise is at.

Those are total shipment numbers from Sega for Japan and Asia. For comparison do you have shipment numbers for Japan and Asia for Yakuza 5? Because if we're talking about decline you can't compare apples with oranges. You can't say it sold the same if you don't know what the total shipment norm is. Yakuza 5 sold through almost 600k in Japan alone, so a total shipment of 500k for the entire Asia region is already a decline even if we assume Yakuza 5 sold 0 copies outside of Japan. :P

You see what I mean?
 
Those are total shipment numbers from Sega for Japan and Asia. For comparison do you have shipment numbers for Japan and Asia for Yakuza 5? Because if we're talking about decline you can't compare apples with oranges. You can't say it sold the same if you don't know what the total shipment norm is. Yakuza 5 sold through almost 600k in Japan alone, so a total shipment of 500k for the entire Asia region is already a decline even if we assume Yakuza 5 sold 0 copies outside of Japan. :P

You see what I mean?
yeah, being shipment numbers is a very important distinction to make. So let's hope then that yakuza 6 makes things go back to normal. It is after all the first new gen yakuza game.
 
Because Sega love allowing its developer to make their passion project which had zero market everywhere.

See resonance of fate, the club, alpha protocol,vanquish.

All great game for sure but also only targeting niche market.

Alpha protocol had a huge market, obsidian had the wrong partner it's almost all Sega's fault that flopped.
 
Maybe not compared to Binary Domain, but certainly in comparison to the other examples you gave. There's far more of a gap between Vanquish and Gears/Uncharted than there is Binary Domain and Vanquish. It's not simply a matter of "is this game any good"?

Uh yes it is, you can't use one low selling example that may have StILL neaten BD. BD pales period. Late VFs papers to Mk, sc, etc. It's simple, Sega games gad some goodies but usually lacked and this applies to when they still were making consoles as well.
 
Because most western gamers have no taste and no idea games exist outside of what is marketed to them or through word of mouth. Hence 99% of Japanese games having no recognition in NA.

Their games flop in Japan as well. Guess they have bad taste as well.
 
which games are you talking about?

From memory, they've only had two franchises break 500k sales in Japan in the last decade; Phantasy Star Portable & Yakuza.

I think the last time they had a million seller was on the DS over a decade ago. Someone can correct me if I'm wrong. Sega usually hover around the 200k sales mark with their non-Yakuza IPs in Japan, if not less.
 
From memory, they've only had two franchises break 500k sales in Japan in the last decade; Phantasy Star Portable & Yakuza.

I think the last time they had a million seller was on the DS over a decade ago. Someone can correct me if I'm wrong. Sega usually hover around the 200k sales mark with their non-Yakuza IPs in Japan, if not less.

Jet Set Radio is a great example. It's not like only westerners are ignoring their releases.

-sigh- well, there's no running from reality. this is depressing.
 
Uh yes it is, you can't use one low selling example that may have StILL neaten BD. BD pales period. Late VFs papers to Mk, sc, etc. It's simple, Sega games gad some goodies but usually lacked and this applies to when they still were making consoles as well.

Honestly, I'm not even really talking about Binary Domain specifically here, as despite owning it, I haven't actually played it through yet (played the demo) so don't have a concrete opinion of the game as a whole. I'm addressing your fundamental point that their games (in general) are of lower quality and that's why they don't sell. I only brought up Vanquish because YOU placed it in as an example of a game that gamers gravitate to... but they didn't and the game performed about as poorly as Binary Domain did. And it's hardly an isolated example either, there are TONS of similar cases. Games like Bayonetta, or F-Zero, or WipEout, or Street Fighter itself prior to turning the nostalgia back on with Street Fighter IV. Many of these games represented the pinnacle of their respective genres at the times they were failing to bring in the numbers, and it's not because they were worse games compared to others.

This also works in reverse, where some games pull in huge sales despite the game's actually being pretty rubbish. Mortal Kombat is actually a really good example of this, as it was still doing millions in sales during the series' "dark age" prior to MK9 getting its shit together. Hell, it initially made it's name with an extremely poorly playing initial entry, that was basically functionally broken... but had a very easily marketed gimmick (fatalities) to overshadow all that. There hasn't even been a legitimately new Virtua Fighter game in almost a decade btw... and at the time of the last release it didn't pale in comparison to anything... not Street Fighter, not Tekken, not Soul Calibur, and certainly not fucking Mortal Kombat at the time (which honestly has never been on the level of any of the previously listed games imo).

If you honestly can't separate the idea of "quality" from that of "popularity" then that's fine... that probably works out really well for you to view everything in such a simple black-and-white fashion. You probably also think that the top 40 hits on the radio today represent the best music has to offer also. Basically, there's not really much point in continuing this conversation in this case.
 
Can anybody in this thread show me where I used the word quality because I don't see it.

Btw MK works against you, reviews and fans liked the pre Mk9 games and the gameplay was fine just not evo worthy. Mk also had a plot, great characters, variety, tons of content and challenges. VF has arguably a better fighting system and that's really it. In fact, most fighters don't have what MK has which is why outside sf, and previously, Tekken, Mk outsold and still outells them all.

Also everyone like Mk vs. Dc s not sure what your issue is with that.

Again, the above applies to games like BD. Great, falling to pieces while shhiting, great, americans in anime cifi land. Great, decent shooting and mixed voice commands.

It also lacks content, options and change ups in the shooting, mp modes, a plot that is decent to well made, etc.

I mean bd could, it doesn't, have had the best tps shooting mechanic of all time but still fail if it has nothing else. Issue with VD AND Vf among others is the competition has more to offer across multiple games, and I like VF over games like Guilty Gear etc.

I never said anything about quality, calm your fanisn down sir.
 
Personally I like sonic.
But after the 16 bits series they didn't had a good way to tranform sonic 2d to 3d.

The game is all about speed and without any magic music that we had in the 16bits series and before.

Nintendo had the best tranformation with mario64. Maybe they had to do some coop with nintendo and made something magical with soundtracks like mario galaxy but in a more sonic style. Also step away from the going on running parts and make it more adventure.


Beside this. There was a sonic version with a sword. It was just again the same stuff, why not making a spin off rpg adventure game lijk alex in wondeland. Instead they choosed again the rock kind of music together with constantly running.The gfx are good from sega, I dont have any complaints about that and i dont dislike rock music, but not for a sonic game.

Mario haves allot of good spinoff games. Mario rpg, mario kart....


I like sonic and hope they get a change to make it magical like mario galaxy. Sonic deserves it!
 
Can anybody in this thread show me where I used the word quality because I don't see it.

Then what are you even referring to then? What do you mean when you say Game A pales compared to Game B? Obviously you means some metric other than sales, because you're using it to explain sales.

If I say:
It's not simply a matter of "is this game any good"?
And then you respond with:
Uh yes it is

Then what am I supposed to assume you're talking about?
 
Then what are you even referring to then? What do you mean when you say Game A pales compared to Game B? Obviously you means some metric other than sales, because you're using it to explain sales.

If I say:

And then you respond with:


Then what am I supposed to assume you're talking about?


See above post.
 
sega of japan gutted sega of america to the point where the american branch is a shell operating out of burbank and atlus usa is handling distribution. i really think that in a year or two we'll see sega of japan see this as a huge redundancy and turn atlus usa into sega of america.

so really, there is no marketing arm for sega of america to sell games. atlus does it pretty well, but they're in their own niche. as far as japan goes, japan has historically been apathetic to sega's platforms and franchises. the sega saturn did well and maybe the mega drive did okay, but the company was a better western one than a japanese one.

sega of europe had been a big place in the 90s with the mega drive, and sonic was a huge franchise well into the early 00s. as far as i know, he was a bigger mascot than mario probably up until the wii and ds launched. i can't say what the situation is like now, but sega of japan seems to let them get away with whatever while they punish sega of america.

the entire company's had shitty infighting for over two decades, so this shouldn't be a surprise at this point.
 
sega of japan gutted sega of america to the point where the american branch is a shell operating out of burbank and atlus usa is handling distribution. i really think that in a year or two we'll see sega of japan see this as a huge redundancy and turn atlus usa into sega of america.

so really, there is no marketing arm for sega of america to sell games. atlus does it pretty well, but they're in their own niche. as far as japan goes, japan has historically been apathetic to sega's platforms and franchises. the sega saturn did well and maybe the mega drive did okay, but the company was a better western one than a japanese one.

sega of europe had been a big place in the 90s with the mega drive, and sonic was a huge franchise well into the early 00s. as far as i know, he was a bigger mascot than mario probably up until the wii and ds launched. i can't say what the situation is like now, but sega of japan seems to let them get away with whatever while they punish sega of america.

the entire company's had shitty infighting for over two decades, so this shouldn't be a surprise at this point.

Outside of VF wasn't it mostly non Sega games that sold the Saturn in Japan?

Anyway I don't think in fighting had anything to do with it. They had a lot of flops during genesis as well.
 
I wonder what the Dreamcast's life would've been like if SoJ didn't screw it up from day one? I feel that SoA did a tremendous job pushing the system, but SoJ's failure ensured that the big publishers weren't going to commit to it beyond titles already in development.

Not sure how well the system was received in Europe, but I blame the Dreamcast's early demise on SoJ.
 
Outside of VF wasn't it mostly non Sega games that sold the Saturn in Japan?

Anyway I don't think in fighting had anything to do with it. They had a lot of flops during genesis as well.
No, it was mostly Sega games (many of which conversion from popular arcade games) that spread the system in Japan.
 
See above post.

Well in that case, your previous response to me wasn't a very relevant one, as you directly addressed me stating that it's not as simple as "is this game any good?". That's a qualitative statement, and so saying "Uh yes it is" is saying that the game's quality is the reason for its sales.

Your points surrounding MK get quite murky tbh, because if you cite reviews and fan opinion of the games as being positive, then in both cases VF would be at least the very lease equal. The last two mainline VF games have a metascore of 94 and 89 respectively, and the series as a whole trends better than Mortal Kombat does in general by these measures. Virtua Fighter's never really had its own "Tekken 4" or "Soul Calibur 3" moment.

I'll agree that MK has other things going for it.. most notably story content (which is pretty much the only reason I buy them), but there are both games that do just as much in these areas (such as BlazBlue) that don't perform very well, as well as games that do very, very little (Street Fighter) that do extremely well. In fact despite Street Fighter having a short ending scene for each character, I'd argue that the series has been far lighter on content than Virtua Fighter since VF4 introduced all the extensive training and quest features to the games. But yea, I would definitely agree that VF would stand to benefit from fleshing out its characters and world beyond the pages of its manual.

On the whole though, I don't think its a very strong argument against their games in general. Yakuza for example is waaaaay on the other end of the spectrum in regards to content. F-Zero GX had a far more comprehensive featureset than most racers at the time. Games like Sonic Transformed have all the content of a Mario Kart, along with a far more substantial single player game. Bayonetta had tons of replay value, and wasn't lacking anything notable in comparison to Devil May Cry and the like. If we were only talking about stuff like the Outrun series, then what you say would make more sense... but we're talking a large range of games, and some of them compare very favourably with their competition in the ways you're mentioning.
 
I wonder what the Dreamcast's life would've been like if SoJ didn't screw it up from day one? I feel that SoA did a tremendous job pushing the system, but SoJ's failure ensured that the big publishers weren't going to commit to it beyond titles already in development.

Not sure how well the system was received in Europe, but I blame the Dreamcast's early demise on SoJ.
I don't think there was anything the Dreamcast could do when it was basically killed by "$299".
How do you even fight that at that point? Even if both departments were cooperating hard together.
 
I don't think there was anything the Dreamcast could do when it was basically killed by "$299".
How do you even fight that at that point? Even if both departments were cooperating hard together.

That was in response to the Saturn being $399, wasn't it? Dreamcast was years later.
 
Well in that case, your previous response to me wasn't a very relevant one, as you directly addressed me stating that it's not as simple as "is this game any good?". That's a qualitative statement, and so saying "Uh yes it is" is saying that the game's quality is the reason for its sales.

Your points surrounding MK get quite murky tbh, because if you cite reviews and fan opinion of the games as being positive, then in both cases VF would be at least the very lease equal. The last two mainline VF games have a metascore of 94 and 89 respectively, and the series as a whole trends better than Mortal Kombat does in general by these measures. Virtua Fighter's never really had its own "Tekken 4" or "Soul Calibur 3" moment.

I'll agree that MK has other things going for it.. most notably story content (which is pretty much the only reason I buy them), but there are both games that do just as much in these areas (such as BlazBlue) that don't perform very well, as well as games that do very, very little (Street Fighter) that do extremely well. In fact despite Street Fighter having a short ending scene for each character, I'd argue that the series has been far lighter on content than Virtua Fighter since VF4 introduced all the extensive training and quest features to the games. But yea, I would definitely agree that VF would stand to benefit from fleshing out its characters and world beyond the pages of its manual.

On the whole though, I don't think its a very strong argument against their games in general. Yakuza for example is waaaaay on the other end of the spectrum in regards to content. F-Zero GX had a far more comprehensive featureset than most racers at the time. Games like Sonic Transformed have all the content of a Mario Kart, along with a far more substantial single player game. Bayonetta had tons of replay value, and wasn't lacking anything notable in comparison to Devil May Cry and the like. If we were only talking about stuff like the Outrun series, then what you say would make more sense... but we're talking a large range of games, and some of them compare very favourably with their competition in the ways you're mentioning.

Mk has more than just story a decent gameplay, I also have no idea why you think bb is comparable as an oerall package.

I also never said VF ad bad reviews, you said everyone hated the Mk games before nine, I just pointed out tats nonsense.

The rest of your post is fanboy subjectism. I hate to use the tem but that's what it is.

Yakuza is an action adventure game look at the AA games in Japan and u.s. That sell more and tell m what yakuza has overall then those others?

This goes back again to the bd and VF comparisons.

BD compared to lost planet, gears, uncharted etc, is lacking in many areas and seems less appealing.

Same with VF compared to MK, SF, recent KOF, Tekken etc.


You already agreed with outrun. That's just an example of what I'm saying with 3 genres.


Sonic does well because outside Nintendo consoles, it's by itself basically, and on Nintendo consoles, there's a good audience there for that type of game. Same with pc and the recently brought creative assembly.

You sometimes goon boards and see things like "I like this game, but I can see why x and y?" But a lot of Sega fans don't think this way, infact, I think Sega fans share a small amount of blame for some of Sega's bad choices.

But anyway, combine the above with bad marketing, not showing very well what makes x game stand apart from others, a mixed brand image, etc. It's not good.

A BD with more content, making difference clear, and even moderate marketing could have got it to sell better.
 
I wonder what the Dreamcast's life would've been like if SoJ didn't screw it up from day one? I feel that SoA did a tremendous job pushing the system, but SoJ's failure ensured that the big publishers weren't going to commit to it beyond titles already in development.

Not sure how well the system was received in Europe, but I blame the Dreamcast's early demise on SoJ.

Big pubs were already not going to touch the DC outside a select few with marginal support. Unless yu mean Japanese pubs.
 
Mk has more than just story a decent gameplay, I also have no idea why you think bb is comparable as an oerall package.

I also never said VF ad bad reviews, you said everyone hated the Mk games before nine, I just pointed out tats nonsense.

The rest of your post is fanboy subjectism. I hate to use the tem but that's what it is.

Yakuza is an action adventure game look at the AA games in Japan and u.s. That sell more and tell m what yakuza has overall then those others?

This goes back again to the bd and VF comparisons.

BD compared to lost planet, gears, uncharted etc, is lacking in many areas and seems less appealing.

Same with VF compared to MK, SF, recent KOF, Tekken etc.


You already agreed with outrun. That's just an example of what I'm saying with 3 genres.


Sonic does well because outside Nintendo consoles, it's by itself basically, and on Nintendo consoles, there's a good audience there for that type of game. Same with pc and the recently brought creative assembly.

You sometimes goon boards and see things like "I like this game, but I can see why x and y?" But a lot of Sega fans don't think this way, infact, I think Sega fans share a small amount of blame for some of Sega's bad choices.

But anyway, combine the above with bad marketing, not showing very well what makes x game stand apart from others, a mixed brand image, etc. It's not good.

A BD with more content, making difference clear, and even moderate marketing could have got it to sell better.

You keep talking about BD, but I can't relate to that. I haven't played it, and am not referring to it directly. If BD was the only thing you mentioned and not their library in general, I probably wouldn't have even responded to you in the first place. To make things easier, let's just assume I agree with you in regards to that game.

Everything we're discussing here is subjectivism, regardless on which side of the argument we're standing on. Dismissing my view as "fanboy" oriented seems silly given what we're actually talking about. Your point basically revolves around games appealing to people or not, but are then dismissing those that the games do appeal to as "fanboy subjectism", like that wouldn't be the case if I instead preferred a similar game that sold more.

There are indeed plenty of times where I like a game, but can understand why others may not... what we seem to disagree on is what the "why" that is. I don't believe that something like F-Zero GX fails to sell whilst Mario Kart sells multiple millions as a result of F-Zero comparing poorly in regards to content (which in this case it factually doesn't by pretty much any metric), but simply because the game is designed differently and targets a different type of player at the fundamental level. Mario Kart is designed to be extremely accessible to all players, whilst F-Zero is designed to be far more challenging. These sorts of design decisions (plus the obvious advantages of being branded with the Mario IP) make huge differences in regards to what players will gravitate to each.. they will both appeal to a segment of players, but the pool of players for one type is far larger than the other (and likely contains a decent subset of the latter as well). This results in the game being less popular, but doesn't mean that the latter game "pales in comparison" to the former, in any way other than popularity. As mentioned before, it would be like taking the current pop hits and saying that classical music of today pales compared to the latest Rihanna or Justin Bieber track because they don't contain the same sort of drops or catchy chorus hooks that cause those to sell so much.

There are things that I do agree Sega can do with some of their games that would help to increase their appeal. Virtua Fighter telling its story in game is one of those, and reverting to a presentation more in line with what Virtua Fighter 4 had is another. I have actually said this numerous times in the past. However, I have had similar qualms with other fighters that don't suffer in sales... such as Street Fighter shipping with no meaningful story (which is now looking to change), a single outfit per character with only palette swaps for variation, extremely barebones training mode, and nothing to do in single player beyond beating and handful of characters and then a boss in arcade mode. In these regards the game doesn't compare well to Virtua Fighter at all.. and I imagine that if the popularity of both series were reversed these would then be the sort of criteria you would be pulling up to explain why Street Fighter pales in comparison to Virtua Fighter.

The Virtua Fighter stuff above isn't even the larger issue though tbh... because if you assigned the game a larger budget, and added the things I suggest, then nothing in regards to what I like about Virtua Fighter would be negatively affected. However, it's also quite likely that these things would also not do that much to increase the game's popularity, much like how similar changes and additions didn't really benefit F-Zero. What would more likely have to change would be more fundamental aspects of the game's design, such as adding comeback mechanics like Street Fighter's Ultras, or Mortal Kombat's X-Ray attacks, or Tekken's Rage system. Or maybe simplifying the transition between being on the defensive and offensive by introducing something like Dead or Alive's Hold system. Changes like this could probably go a long way towards making the series more popular than it is today, by making it more accessible/flashy (something like this would probably immediately become the most successful Virtua Fighter game ever)... but they would also negatively impact my enjoyment of it. The resulting game wouldn't be better, it'd just be different and appeal more to the majority audience at the expense of the current minority audience. So sure, maybe fans such as myself are holding Sega back... but honestly, I'd prefer that. The only reason I care at all about Sega games selling better, is so that I'm more likely to see more of them going forwards. If the choice is between sporadic releases that become many of my favourite games of all time, or a regular stream of Unboundeds and Assault Horizons, in an attempt to sell as much as EA and Activision, then I'll take the former. If I want to play stuff that resembles the more successful publishers of today, then I would (and obviously sometimes do) just play those instead. And it's not just Sega that I have this view for btw... historically I would have said the same about many companies, such as Capcom, Konami, and to a lesser extent Nintendo... but over the years each of them have been producing less games that interest me, in favor of safer market bets. So I don't really care if Capcom sells far more copies of say Operation Racoon City, or Resident Evil 6 than they would have with a classic Resident Evil... that's no good to me. I don't play the sales numbers.
 
Immediate issue with the above is that I did not only bring up VD, I mentioned others and you dismissed that half of my post.

The other part of your response is your own personal feelings and what you don't care about. Which have nothing to do with general buyers and why they aren't finding Sega games appealing.

You are basically confirming my earlier point, sayig things like "These changes would likely help them sell more but I would not blah blah" is one of the possible reasons Sega is in their current situation.

Again, VF could keep it's safe gameplay, just add more content, actually give it a 5th od Sonics marketing and already it has ahigher possibility of selling more. If they put in even more effort it could be even bigger.

Again BD example, they had the game aimed at the right market, all they needed was moderate marketing, add mp content and that alne may have cause it to sell 5x more and they could do more than that.

When your competition has decent, the same, or better gameplay and a handful more knows what it is, and that group isn't complaining about replay value or/and content others may have they find lacking, your going in the right direction.
 
Immediate issue with the above is that I did not only bring up VD, I mentioned others and you dismissed that half of my post.

The other part of your response is your own personal feelings and what you don't care about. Which have nothing to do with general buyers and why they aren't finding Sega games appealing.

You are basically confirming my earlier point, sayig things like "These changes would likely help them sell more but I would not blah blah" is one of the possible reasons Sega is in their current situation.

Again, VF could keep it's safe gameplay, just add more content, actually give it a 5th od Sonics marketing and already it has ahigher possibility of selling more. If they put in even more effort it could be even bigger.

Again BD example, they had the game aimed at the right market, all they needed was moderate marketing, add mp content and that alne may have cause it to sell 5x more and they could do more than that.

When your competition has decent, the same, or better gameplay and a handful more knows what it is, and that group isn't complaining about replay value or/and content others may have they find lacking, your going in the right direction.

I may be forgetting bits of your posts as we go along, but the IPs I recall you address for "what doesn't sell" were BD and VF. The others you brought up were examples of "what does sell". If I'm neglecting part of your post feel free to point it out to me, and I'll address it. You did also comment on Yakuza after I brought it up... but honestly, I'm not sure what sort of answer you were looking for here?... "Action-adventure" is a pretty damn broad category of games, which (in terms of games that sell better) can include anything from Legend of Zelda, to the Arkham games, right up to Grand Theft Auto... depending on which games we're referring to there's a very obvious set of content and features that Yakuza has, that something like an Arkham games lack. It's hardly a content-light series by any measure.

I've stated this in regards to quite a few other games as well. Bayonetta wasn't light on content compared to Devil May Cry, or God of War. F-Zero GX wasn't light on content compared to other racers. Sonic Transformed isn't light on content compared to Mario Kart 8 (quite the opposite), Resonance of Fate wasn't light on content compared to basically any other jRPG, etc. and Vanquish certainly isn't some outlier that's comparatively content-rich compared to their usual output (not that it sold well regardless, so I'm not sure why you singled it out as a positive example... maybe because you personally liked it more?).

I'm not saying that there aren't reasons for the general public to not find specific Sega games appealing, but the amount of content demonstrably isn't the sole (or even primary) reason, as games they have released that are on par or above the average in these regards have also not sold well compared to other games. The lack of "appeal" is often not content-related (at least in terms of quantity or featureset). Conversely lacking multiplayer didn't impede many other games last-gen either (such as Uncharted: DF, MotorStorm, Assassin's Creed 1&2, Bioshock, Mass Effect, Heavy Rain, God of War, Final Fantasy XIII.. and so on).
 
I'm just still sad at the colossal step backwards Panzer Dragoon took after Saga. That Xbox one was utter garbage. What I wouldn't give for a true Panzer Dragoon Saga II on PS4/PC. Same art style and lore, just updated graphics. It will never happen :(

I loved the hell out of the Sakura Wars series, but it would undeniably fail hard as a western release.
 
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I may be forgetting bits of your posts as we go along, but the IPs I recall you address for "what doesn't sell" were BD and VF. The others you brought up were examples of "what does sell". If I'm neglecting part of your post feel free to point it out to me, and I'll address it. You did also comment on Yakuza after I brought it up... but honestly, I'm not sure what sort of answer you were looking for here?... "Action-adventure" is a pretty damn broad category of games, which (in terms of games that sell better) can include anything from Legend of Zelda, to the Arkham games, right up to Grand Theft Auto... depending on which games we're referring to there's a very obvious set of content and features that Yakuza has, that something like an Arkham games lack. It's hardly a content-light series by any measure.

I've stated this in regards to quite a few other games as well. Bayonetta wasn't light on content compared to Devil May Cry, or God of War. F-Zero GX wasn't light on content compared to other racers. Sonic Transformed isn't light on content compared to Mario Kart 8 (quite the opposite), Resonance of Fate wasn't light on content compared to basically any other jRPG, etc. and Vanquish certainly isn't some outlier that's comparatively content-rich compared to their usual output (not that it sold well regardless, so I'm not sure why you singled it out as a positive example... maybe because you personally liked it more?).

I'm not saying that there aren't reasons for the general public to not find specific Sega games appealing, but the amount of content demonstrably isn't the sole (or even primary) reason, as games they have released that are on par or above the average in these regards have also not sold well compared to other games. The lack of "appeal" is often not content-related (at least in terms of quantity or featureset). Conversely lacking multiplayer didn't impede many other games last-gen either (such as Uncharted: DF, MotorStorm, Assassin's Creed 1&2, Bioshock, Mass Effect, Heavy Rain, God of War, Final Fantasy XIII.. and so on).


Your still not geting it, and you're.getting worse looking at your middle paragraph. Your Bayonetta comparison is debatable but pointless for a genre that normally doesn't sell very well which goes against the main topic of discussion.

Also F-Zero X? You're reading for that one, it also has a host of issues. One, it's a game in a niche franchise, two,most arcade racers don't do great sales, futuristic racers even more so, F-Zero lacks content other races had, but again it's in a genre that barely sells Half of what ni no kuni sold in the upper tier. They also barely marketed the game. In fact F-Zero gx is basically a combination of almost all the issues I mentioned and mentioned by others in this thread. Heck claiming F-zero Gx didn't lack content to other "racers" in general is delusional.


Sonic Transformed sold well especially compared to many other Sega games so not sure why you brought it up. I wonder how much it would have sold without the "Sonic" though.

Also Resonance of Fate is being used to defend Sega's games sales. Interesting.

Also you don't seem to get what I've been saying, to you, content means how many tracks in a racer compared to another game. Yes that's part of it but you seem to be ignoring my other examples


It's also about what the game lacks, what makes it stand out, what it offers that players would like are already accustomed to. Would a game like GTA V with all it's content sell well with only MP? No. Content isn't just a check list and who had a higher number of tracks. What if racer A has 10 more tracks than Racer B, along with more cars, but Racer As cars all drove the same, lacked customization, and didn't have MP?

The above us a great example why BD would have an uphill fight to it competition
 
Right, before I even bother to take the time to respond again. I've got to ask, because it's something I've been considering for a while now, but typically think it's best not to just assume....

...but, are you actually just taking the piss?

This is one way to backpedal off a failing argument.

I suppose your going to attack me for my opinion now?

Btw, this would be an interesting post to tall about because as we said before, Sonic Usually sells more than other Sega titles. Despite your opinion, a lot of the games on that list are relatively recent and big sellers.

So why is that? Because they appeal to people having all the advantages I stated above plus ones others mentioned in a thread. This is a perfect example.

Another good example, I prefer VF and BD to all the sonic games, but both those games lack The above while Sonic has almost all of it, and regardless of quality Sonic still is a seller despite my or your individual opinion

BD and VF can sell better by just having a third of what sonic has. A franchise that is appealing regardless of quality or wom.
 
This is one way to backpedal off a failing argument.

I suppose your going to attack me for my opinion now?

Not attacking your opinion (if anything that what you did when dismissing my points as "fanboy subjetism". I was honestly just curious if it's actually a sincere one. Seeing as your reply indicates that it is, then I respond as I was going to before I saw it.

- F-Zero GX shipped in 2003, with 26 courses, 41 ships (each with a unique driver), a 9 chapter story mode (along with the more typical 5 cup championships), 4 player split screen, ship customization (build entire ships by match parts, with each then even having its own unique name), full character bios (each with a theme of their own), and even fucking data transfers between home console and the arcade... Considering at this point in time there was practically no online racers at all on consoles (there'd be Moto GP on OG Xbox.. and a handful of Sega projects), I think it's actually pretty difficult to convincingly make the case the F-Zero GX was anything other than above average in terms of content and features for a racer at the time. Sure you one or two outliers like Gran Turismo... but certainly not enough to skew the average like that. So no, I'm not being delusional. I just recall the market F-Zero GX was releasing into, and how it stacked up. The game is pretty much tailor made as a response to your Racer A vs Racer B metaphor.

- Yes I do think an online-only GTA would sell well (and by well, I mean I'd expect it to outsell pretty much everything still save for maybe CoD). You talk like there aren't example of purely multiplayer focused games selling incredibly well. Titanfall had damn near a 50% attach ratio to the XB1 console at the time of release.. SW Battlefront has purportedly sold over 12 million units, despite not only lacking any meaningful singleplayer content, but also sufficient multiplayer content too. A stand-alone GTA Online would still clean house. I'm surprised you'd even bring something like that up.

Yes content isn't just a checklist.. but that's pretty much what you've been trying to reduce it to when claiming Sega games lack stuff from other games. But these other games don't even consistently include these things either. You're having to constantly re-adjust the criteria, because you're really trying to describe something intangible. And it's intangible, because really... it's just subjective... not quantifiable. Like you said, how much does Sonic Racing Transformed sell without Sonic, but everything else exactly the same? How much does it now sell with the characters swapped out with Mario characters? This was actually my point for bringing Sonic Transformed up btw, not to say it sold like shit... but that despite being more content and feature rich than Mario Kart 8 to a pretty much objective extent, it still got outsold like 7:1 despite being budget priced and on every major system (including PC)... versus the fucking Wii U alone. The content wasn't the issue, and nothing short of actually having Mario was gonna change that.

We're really arguing much the same thing, but calling it differently. We both agree that largely the types of games Sega releases limit them.. but you're calling the difference "content" to describe a whole host of other factors, such as brand recognition, or something just being seen as "cool" at the time. This boils back down to my original point of comparing modern pop music with something classical.The very nature of what it is limits it, and you can't fix that by simply adding shit on the side.. you say people don't buy arcade racers, then content-wise nothing Sega added was going to make F-Zero GX a huge success. It'd have to stop being F-Zero and be Need for Speed instead for that to happen.

I'm also not claiming that adding things wouldn't make the games sell better. I'm confident that F-Zero GX would have sold much worse then it did, if it actually were light on content... but selling better, and selling well aren't necessarily the same thing. Also can we stop dwelling on Binary Domain... I said that I'll be fine conceding that one, as I haven't even played it (hell I even stated that they sent it to die by releasing it up against ME3, before we even started this discussion). You were addressing their library in general, not just that one game (or it and Virtua Fighter).
 
Not attacking your opinion (if anything that what you did when dismissing my points as "fanboy subjetism". I was honestly just curious if it's actually a sincere one. Seeing as your reply indicates that it is, then I respond as I was going to before I saw it.

- F-Zero GX shipped in 2003, with 26 courses, 41 ships (each with a unique driver), a 9 chapter story mode (along with the more typical 5 cup championships), 4 player split screen, ship customization (build entire ships by match parts, with each then even having its own unique name), full character bios (each with a theme of their own), and even fucking data transfers between home console and the arcade... Considering at this point in time there was practically no online racers at all on consoles (there'd be Moto GP on OG Xbox.. and a handful of Sega projects), I think it's actually pretty difficult to convincingly make the case the F-Zero GX was anything other than above average in terms of content and features for a racer at the time. Sure you one or two outliers like Gran Turismo... but certainly not enough to skew the average like that. So no, I'm not being delusional. I just recall the market F-Zero GX was releasing into, and how it stacked up. The game is pretty much tailor made as a response to your Racer A vs Racer B metaphor.

- Yes I do think an online-only GTA would sell well (and by well, I mean I'd expect it to outsell pretty much everything still save for maybe CoD). You talk like there aren't example of purely multiplayer focused games selling incredibly well. Titanfall had damn near a 50% attach ratio to the XB1 console at the time of release.. SW Battlefront has purportedly sold over 12 million units, despite not only lacking any meaningful singleplayer content, but also sufficient multiplayer content too. A stand-alone GTA Online would still clean house. I'm surprised you'd even bring something like that up.

Yes content isn't just a checklist.. but that's pretty much what you've been trying to reduce it to when claiming Sega games lack stuff from other games. But these other games don't even consistently include these things either. You're having to constantly re-adjust the criteria, because you're really trying to describe something intangible. And it's intangible, because really... it's just subjective... not quantifiable. Like you said, how much does Sonic Racing Transformed sell without Sonic, but everything else exactly the same? How much does it now sell with the characters swapped out with Mario characters? This was actually my point for bringing Sonic Transformed up btw, not to say it sold like shit... but that despite being more content and feature rich than Mario Kart 8 to a pretty much objective extent, it still got outsold like 7:1 despite being budget priced and on every major system (including PC)... versus the fucking Wii U alone. The content wasn't the issue, and nothing short of actually having Mario was gonna change that.

We're really arguing much the same thing, but calling it differently. We both agree that largely the types of games Sega releases limit them.. but you're calling the difference "content" to describe a whole host of other factors, such as brand recognition, or something just being seen as "cool" at the time. This boils back down to my original point of comparing modern pop music with something classical.The very nature of what it is limits it, and you can't fix that by simply adding shit on the side.. you say people don't buy arcade racers, then content-wise nothing Sega added was going to make F-Zero GX a huge success. It'd have to stop being F-Zero and be Need for Speed instead for that to happen.

I'm also not claiming that adding things wouldn't make the games sell better. I'm confident that F-Zero GX would have sold much worse then it did, if it actually were light on content... but selling better, and selling well aren't necessarily the same thing.

The issue with you is you keep omitting parts of posts each reply.

Like for Fzero, did you ignore that whole thing about arcade racers. Especially futuristic ones, usually don't sell big numbers compared to other genres? Yuur content statement is pointless because of this. A game like BD and VF are tlrelaticely poor sellers in genres that are big and modest respectively.


Second part of your post is all over the place, titanfall sold well because it was AAA large budget, and an fps. The largest genre on consoles arguably.

A mp only gtav wouldn't do as well as you say, most don't play gta for mp. Would it flop, no, but it would lose a lot of sales.


Mario Kart 8 vastly outsold transformed because Mario Kart 8 is on a Nintendo console, who's fp games destroy everything else, and it has two other factors you did not consider as well, that Wii u limited library made it a ln obvious choices, and the fact it was bundled and still is.

What you should compare to are other recent arcade racers which I think it's safe to say transformed outsold most of them. Sing MK8 is a verryyyyyyyyyyyy pooooorrrrttt comparison.
 
The issue with you is you keep omitting parts of posts each reply.

Like for Fzero, did you ignore that whole thing about arcade racers. Especially futuristic ones, usually don't sell big numbers compared to other genres? Yuur content statement is pointless because of this. A game like BD and VF are tlrelaticely poor sellers in genres that are big and modest respectively.


Second part of your post is all over the place, titanfall sold well because it was AAA large budget, and an fps. The largest genre on consoles arguably.

A mp only gtav wouldn't do as well as you say, most don't play gta for mp. Would it flop, no, but it would lose a lot of sales.


Mario Kart 8 vastly outsold transformed because Mario Kart 8 is on a Nintendo console, who's fp games destroy everything else, and it has two other factors you did not consider as well, that Wii u limited library made it a ln obvious choices, and the fact it was bundled and still is.

What you should compare to are other recent arcade racers which I think it's safe to say transformed outsold most of them. Sing MK8 is a verryyyyyyyyyyyy pooooorrrrttt comparison.

I didn't ignore your point about arcade racers... I specifically covered that at the end of the post. Maybe you're omitting things from my posts?

Yes, Titanfall is a big budget AAA release, blah blah blah... same with Battlefront (and would be the same with a MP focused GTA). The point is none of that is content related. If Titanfall sold like shit, you'd say it was because it lacked content... but because it didn't you're forced to acknowledge all the things other than content that influences a game's success.

Sonic Transformer was also on the Wii U and was available at launch (so even more limited library.... was literally the only kart racer you could buy for it). Bundles is a fair point... but we both know (you know, don't lie) that the bundled aren't responsible for that sort of disparity. Now, being first party... that one I can somewhat agree with... but again is just yet another non-content-related aspect to to consider. We've been touching on a whole lot of stuff that has nothing to do with the content to explain all the games I'm mentioning.

And no, a Kart Racer shouldn't be compared to a standard arcade racer (are there even any these days?). I mean, if you wanna put it up against the Need for Speeds, Forza Horizons and Driveclubs, then sure... it won't look so good though.
 
I didn't ignore your point about arcade racers... I specifically covered that at the end of the post. Maybe you're omitting things from my posts?

Yes, Titanfall is a big budget AAA release, blah blah blah... same with Battlefront (and would be the same with a MP focused GTA). The point is none of that is content related. If Titanfall sold like shit, you'd say it was because it lacked content... but because it doesn't you're force to acknowledge all the things other than content that influences a games success.

Sonic Transformer was also on the Wii U and was available at launch (so even more limited library.... was literally the only kart racer you could buy for it). Bundles is a fair point... but we both know (you know, don't lie) that the bundled aren't responsible for that sort of disparity. Now, being first party... that one I can somewhat agree with... but again is just yet another non-content-related aspect to to consider. We've been touching on a whole lot of stuff that has nothing to do with the content to explain all the games I'm mentioning.

And no, a Kart Racer shouldn't be compared to a standard arcade racer (are there even any these days?). I mean, if you wanna put it up against the Need for Speeds, Forza Horizons and Driveclubs, then sure... it won't look so good though.

Your full of crap.

Tf was in the highest selling genre with as marketing and underperformed under most expectations. The last tf numbers we got where 3 million with 2million of that on Xbox one Months after launch. Cod, Halo, BF, etc do that near launch.

The more popular the genre, te higher the "low seller" number will be, Tf, didn't meet the sales lots were expecting and guess what two of the biggest complaints against TF were? LACK OF MP AND NO SP.

I know reality may make you sad, but the truth is combined with poor marketing and support, lots if Sega's games lack things that make it stand out and lack "content" as well. Your faulty comparisons and rewriting aren't going to help you.

You also clearly omit things each post, when did I say content Is the only reason? Heck I addressed you doing this same crap last post as well.

Your Sonic Transformed reply is a desperate attempt to dodge my earlier statement, Mario Kart 8 is a bad comparison, and Sonic Transformed sells more than most arcade racers, meaning it's not a poor seller and you bringing it up is nothing short of desperation.

Alsotou don't seem to know what an arcade racer is, Mario Kart and NFS are both arcade racers, karts are a subset, and Sonic Transformed outside MK sells more than both sides for most games. Again, meaning Sonic transformed is not a poor seller. Which again brings up the question of why your using it in the same argument as Binary Domain, which diesnt sell well and has outsold likely nothing.
 
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