I'm starting to think this question is at the heart at why almost no one agrees on what needs to happen to the Zelda games, how they need to change, and how they need to stay the same. Every opinion I've read wants to preserve and change different qualities, as if the franchise means something different to almost each and every one of its fans. That's why I think Nintendo will never be able to please the entire Zelda fanbase with one game.
Personally my single biggest reason to play the Zelda games is exploration. I love how each game puts you in a new world map, and every part of it is deliberately designed to elicit a sense of journey and a sense of discovery. Very, VERY few games accomplish this feeling in the same way.
That's why I honestly haven't gotten tired of the traditional Zelda format - because as long as each new game gives me a new world to explore (even if it has the same name), I'll enjoy it just as much. That's why I love the sailing in Wind Waker.
As long as they keep doing that, I could give a damn about how simple the storyline is or how easy the combat is.
By the same token, I probably enjoyed Majora's Mask the least of all the Zelda games I've played. I understand why other people love it, but there was way too much in that game that got in the way of exploring Termina (which itself felt very small). Constantly being under a time limit felt restricting, and having to repeat certain tasks (like carrying the powder keg to the bolder blocking the ranch) after each rewind got annoying fast.
Personally my single biggest reason to play the Zelda games is exploration. I love how each game puts you in a new world map, and every part of it is deliberately designed to elicit a sense of journey and a sense of discovery. Very, VERY few games accomplish this feeling in the same way.
That's why I honestly haven't gotten tired of the traditional Zelda format - because as long as each new game gives me a new world to explore (even if it has the same name), I'll enjoy it just as much. That's why I love the sailing in Wind Waker.
As long as they keep doing that, I could give a damn about how simple the storyline is or how easy the combat is.
By the same token, I probably enjoyed Majora's Mask the least of all the Zelda games I've played. I understand why other people love it, but there was way too much in that game that got in the way of exploring Termina (which itself felt very small). Constantly being under a time limit felt restricting, and having to repeat certain tasks (like carrying the powder keg to the bolder blocking the ranch) after each rewind got annoying fast.