Confidence Man
Member
At a certain point I think brain_stew is just going to say "Fuck this". Honestly I don't know why you even want to put in the effort.
Confidence Man said:At a certain point I think brain_stew is just going to say "Fuck this". Honestly I don't know why you even want to put in the effort.
brain_stew said:Why would I finally have that attitude now when there's been more progress made in the last few months than the last few years?
I'm not denying the base product was horrendous, but exclusive IP, a much improved store, new login credentials, better DRM than Steam and improved voice chat are all steps in the right direction. If they're to make a difference then they have to only be the start but at least its real tangible progress and shows that someone finally gives a shit about the service. Heck, finally engaging with the community was an important first step.
That shit like no wireless controller support in DR2, GFWL not working with the Steam version of LP2 and the patching system continuing to be complete shit show that fundamental things still need fixing, though.
I like how you don't realize that mentioning this conjures up memories of Microsoft holding those games hostage to better sell them on the 360, essentially inserting a negative in to what is ostensibly a list of positive GFWL aspects.brain_stew said:exclusive IP
ShockingAlberto said:I like how you don't realize that mentioning this conjures up memories of Microsoft holding those games hostage to better sell them on the 360, essentially inserting a negative in to what is ostensibly a list of positive GFWL aspects.
Is that GfWL's fault? I've transfered my RE5 saves from XP to Win7 without a trouble... although I first had to find them, because they were hidden somewhere deep in a user folder. I don't understand this; there's this sweet "Saved Games" folder in My Documents and yet even Microsoft doesn't use it :/.DigitalSoul said:My biggest gripe are the lock save files. My Batman AA progress has been rendered completely useless after upgrading from XP to Windows 7.
evangd007 said:Comfy couch still hurts me to this day.
DigitalSoul said:My biggest gripe are the lock save files. My Batman AA progress has been rendered completely useless after upgrading from XP to Windows 7.
My ranty email said:Hi, I' I've got a few things I'd like covering in the conference call but I may forget to bring up, so I'll send the list to you:
* What exactly is certification achieving? In the past couple months there has been two high profile GFWL that have passed cert. despite missing some pretty obvious features (no wireless controller support in Dead Rising 2 and a multiplayer mode in Lost Planet 2 that isn't compatible with the Steam version are basic features that shouldn't be slipping through). If cert. isn't managing to deliver the basic features that people expect from the GFWL branding then why does it exist? Unless it can be proven to improve the gameplay experience for end users (and currently it can't, these are hardly isolated examples, in my experience GFWL titles have historically been among the most bug ridden on the market) then why stifle developers and make potential new partners hesitant to support the service? Either tighten up the cert. process and make its existance justifiable or drop it entirely, the current middle ground is only delivering an objectively inferior product.
* The new 5x5 DRM scheme, can this please be clarified? The press release said that "machine activation limits are unchanged" but, erm, unchanged from what exactly? Are there limits or are there not? What are those limits. If I couldn't come away from reading that press release being able to understand specifically what the DRM restrictions are after spending time learning the ins and outs of the service, then your average customer certainly won't be able to. I've said it all along but this is another example where greater transparency is necessary, nothing is worse than unclear DRM limits.
* Xbox exclusivity agreements, why the hell don't these encompass GFWL? I'm specifically talking about products like Super Meat Boy and the new Tomb Raider game, projects that are due to arrive on the PC anyway, but are simply delayed because Xbox HQ strikes up a contract to prevent it for a month or two. I understand why these agreements are sort at both retail and through DD, but why the hell are Microsoft spending resources and influence to actively sabotage their own service? How the hell does spending money to prevent another wing of the business from selling some content (be it an XBLA title, some DLC or a retail game) benefit Microsoft in the grand scheme of things? I'm not asking MS to ditch these agreements, but instead of limiting them to the 360 why not limit them to the 360 and GFWL on Demand! That way MS still receives their ~30% fee from every unit sold in that exclusive period but they also give their PC service a much needed raison d'etre (exclusive content) and they actually generate more revenue from the same agreement. Nobody is going to buy a 360 after all these years of ignoring the platform simply because they get to play Super Meat Boy a month earlier, so why turn down their cash? They're willing to buy a PC copy and with the game being exclusive to your service for a month or two (leveraging agreements that are already being put in place) means that you're actually going to get their cash this time instead of Steam receiving it a month later.
* What's this about "pressuring" THQ to readopt GFWL despite their developers fighting tooth and nail to avoid it? Sorry, but this is a shitty strategy and is pure short termism. What ever resources are being put into these "agreements" would be better spent on improving their service. Steamworks has achieved much wider adoption than GFWL ever did by simply being a better product. Its not rocket science really, offer a better service and developers will start seriously considering GFWL again on their own. This is the only possible way to establish the service long term, forcing developers to adopt a subpar service (and sorry, but that's what GFWL is atm) is only going to sour relations long term breed bad will among the development community.
* Exclusive content is so badly overdue. Within my community, its the one thing that people constantly bring up that would signal some amount of goodwill. All those 360 titles that are left festering on store shelves, that are no longer driving adoption, that aren't generating MS any extra revenue since they're not being reprinted, why not go ahead and sell these games through GFWL, generate some real revenue and give the service a genuine exclusive feature? No one is expecting retail PC releases of catalogue Xbox titles from MS, but why can't they be put on the GFWL store? A port of an UE3 title like Gears 2 to PC is such a trivial cost that its a very low risk venture, yet it allows the service to justify its existence by offering exclusive content and a steady revenue stream going forward.
* Any chance of a voice patch for Shadowrun. Since this is a MGS title, a game where voice communication is crucial and a title that Microsoft continues to sell, it would send a good signal to third parties that sorting out the voice comms in cross platform titles is worth doing. Its just a small thing, but its something that would show MS actually care about delivering a decent community experience even if the short term financial benefits are not obvious, its again something that will create much needed good will. Another point about the
* When is voice comms coming to the standalone client? From what I gather even WP7 users can communicate with Xbox users outside of games now, but PC users can't? Wtf? Obviously you can still restrict paty chat with Xbox users to Gold members, but come on, if I'm coughing up for that expensive Gold subscription, at least let me communicate with my Xbox buddies when I'm on my PC, without having to boot up a game I don't want to play. It delivers tighter integration between the platforms, it further helps to justify the Gold fee and rewards PC users that are willing to invest in the Xbox platform, basically it makes all kind of sense and should have been delivered a long time ago, can I be reassured that it is on the way?
* Does the move to the webstore signal the end of investment into the dedicated client? I seriously hope this is not the case, as a lot of people prefer a dedicated client. Its a great (and much needed) addition but other popular services like Impulse and Steam offer a two pronged approach and its the best way to satisfy all market needs, so can I have reassurance
* With the recent overhaul of Xbox.com, signing into the GFWL sends up an error message, that sends you to a none-existent page, this isn't a good customer experience. An update to the client should have been coordinated with the new subscriber agreement (which is what causes the problem), your customers shouldn't have been left to figure this one out on their own. At least make the page the error message sends you to redirect you to the relevant part of the new website, ffs. This is basic stuff you're still getting wrong.
Why suffer through that when Steam Cloud automatically syncs your saves across all computers? Steam is just better for consumers.Struct09 said:I transferred my Batman save when I upgraded from Vista to 7 (new hard drive even). It's not the most intuitive process, but there's tutorials out there on how to do it.
stream is great. but you know what would be better for consumers? more competition in this space.Zzoram said:Why suffer through that when Steam Cloud automatically syncs your saves across all computers? Steam is just better for consumers.
brain_stew said:Any titles that shipped with Securom or similar purely did so at the publishers discretion, it was never a GFWL requirement.
brain_stew said:I'm on a conference call with the senior director of PC and Mobile gaming tonight and I've sent this email in advance, highlighting some of the issues raised in this thread:
Issues like the previous broken DRM scheme (which has thankfully been abolished), region locking and locked saved games have all been brought up already. Is there anything else that anyone wants me to mention on the conference call which I've missed here?
The whole point of this project was to get the community engaging with Microsoft's top brass so take advantage of that and I'll try my best to pass on what I can, many of the points I raised in the prep. email are taken directly from GAF threads.
I'll try and pass on any answers that can be shared but appreciate that I am under NDA so I'LL only give feedback on certain things.
That would only be good if it was real competition not artificial money hat competition. Steam is the best service for gamers. GFW only has support because of pressure from Microsoft. All those developers would rather use steamworks.plagiarize said:stream is great. but you know what would be better for consumers? more competition in this space.
even if you want to stick with steam it would likely only make it better.
Gully State said:That was a well written email that summarizes my complaints about GFWL. I'm glad I'm not the only one confused with the 5x5 DRM Scheme. One suggestion that I don't see brought up, is that instead of a client, why not just integrate features into games explorer? Ideally GFW and Games Explorer should be one program.
brain_stew said:GFWL not working with the Steam version of LP2
An improved games explorer integrated with a standalone GFWL client would give them a big boost. People are crying out for a solid game launcher front-end, just look at the excitement that was generated by steams (relatively poor) updated front-end recently. When you have a catalog of 100+ digital titles, you want a way to easily view your games and show your collection off.Gully State said:That was a well written email that summarizes my complaints about GFWL. I'm glad I'm not the only one confused with the 5x5 DRM Scheme. One suggestion that I don't see brought up, is that instead of a client, why not just integrate features into games explorer? Ideally GFW and Games Explorer should be one program.
DigitalSoul said:My biggest gripe are the lock save files. My Batman AA progress has been rendered completely useless after upgrading from XP to Windows 7.
Not if it was an optional download. The current game explorer is next to useless anyway seeing as you can't manually add games.brain_stew said:Its a nice idea but I think its a bit late for that, and its a potential anti-trust suit waiting to happen.
This is really great and I appreciate your effort. I hope you can address all those points.brain_stew said:I'm on a conference call with the senior director of PC and Mobile gaming tonight and I've sent this email in advance, highlighting some of the issues raised in this thread:
Issues like the previous broken DRM scheme (which has thankfully been abolished), region locking and locked saved games have all been brought up already. Is there anything else that anyone wants me to mention on the conference call which I've missed here?
The whole point of this project was to get the community engaging with Microsoft's top brass so take advantage of that and I'll try my best to pass on what I can, many of the points I raised in the prep. email are taken directly from GAF threads.
I'll try and pass on any answers that can be shared but appreciate that I am under NDA so I'LL only give feedback on certain things.
chautemoc said:Any update on what's happening there? It's really killing the game. =/
brain_stew said:Its a nice idea but I think its a bit late for that, and its a potential anti-trust suit waiting to happen.
poppabk said:Not if it was an optional download. The current game explorer is next to useless anyway seeing as you can't manually add games.
brain_stew said:Like I say, if I get an answer (and it isn't under NDA) then I'll let you guys know as much as I can.
plagiarize said:stream is great. but you know what would be better for consumers? more competition in this space.
even if you want to stick with steam it would likely only make it better.
Zzoram said:Why suffer through that when Steam Cloud automatically syncs your saves across all computers? Steam is just better for consumers.
I'd give Microsoft's support for Live a ring and see if you can get it disconnected from the account by causing a stink, and then have it connected to the right one.duckroll said:Oh and while I'm here, I have a legitimate complain about GFWL for brain_stew to forward to MS. A friend of mine bought Dead Rising 2 off Steam. He put the cdkey into his GFWL account, and he started playing. Subsequently, his brother bought Dead Rising 2 off Steam as well (they have separate accounts). When his brother started the game, he didn't notice that the GFWL account it logged into was my friend's account, and it STILL asked for a cdkey (presumably because GFWL's DRM is so crappy that each individual software even of the same game has a unique cdkey programmed into it). So he keyed it in. And it accepted it. Yes, the same GFWL account can accept two different cdkeys from the same game. There goes 40 bucks down the drain.
How is this even acceptable? Seriously.
BobsRevenge said:I'd give Microsoft's support for Live a ring and see if you can get it disconnected from the account by causing a stink, and then have it connected to the right one.
Hopefully they'll oblige.
Sure more competition is great, but Microsoft doesn't bring real competition. They offer heavy handed tactics, moneyhats, faux exclusivity, and business deals that hurt the consumer.plagiarize said:stream is great. but you know what would be better for consumers? more competition in this space.
duckroll said:Yes, I know. I'm not looking for assistance to fix that particular problem here. I'm just highlighting another area which the service can improve on to prevent such things from happening. The example given was to illustrate how frustrating a normal purchase can become because of a simple effort which shouldn't really happen in the first place with account based DD.
duckroll said:Yes, I know. I'm not looking for assistance to fix that particular problem here. I'm just highlighting another area which the service can improve on to prevent such things from happening. The example given was to illustrate how frustrating a normal purchase can become because of a simple effort which shouldn't really happen in the first place with account based DD.
chautemoc said:Any update on what's happening there? It's really killing the game. =/
brain_stew said:I think the new "5x5" DRM and signin credentials are designed to tackle this issue, but I'll try and get it clarified for you.
So that I'm clear. The problem with DR2 is that it lets you tie 2 (or more seperate GFWL keys to a single account? Is that correct?
CecilRousso said:The only question I would want an answer to is why I as a very satisfied Steam customer should want Games for Windows Live in any of games. The questions here are valid questions, but they all seem to relate to either the very basic things that should have been fixed already, or exclusives which would only serve as a further annoyance to the Steam community.
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leroidys said:Not to argue against the fact that GFWL is a pile of shit right now and that microsoft has no focus for the service, but if any of you guys used steam when it first came out... it was 10x the turd that GFWL is, so there is hope that it will be substantially improved.
I think the best thing for gamers is always competition. How many awesome sales do you think steam will have if they control 80% of the software distribution?
There would still be sales because publishers want to sell their software. This isn't physical media where steam agrees to buy 10000 copies from the publisher at $30 and then tries to sell it to us for $50.leroidys said:Not to argue against the fact that GFWL is a pile of shit right now and that microsoft has no focus for the service, but if any of you guys used steam when it first came out... it was 10x the turd that GFWL is, so there is hope that it will be substantially improved.
I think the best thing for gamers is always competition. How many awesome sales do you think steam will have if they control 80% of the software distribution?
poppabk said:There would still be sales because publishers want to sell their software. This isn't physical media where steam agrees to buy 10000 copies from the publisher at $30 and then tries to sell it to us for $50.