MaximusPayne
Member
I never knew if I picked the right one....
I never knew if I picked the right one....
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I see what your saying but yeah I'd have just preferred more ammo drops. Since you have limited inventory space you have to make that choice anyway as its impossible to carry all weapons.It gives an extra layer of tactics and player choice, as you can craft ammo for whatever weapon you feel you might need to use in the next area, but I agree that for me it sort of felt like an unnecessary extra step at times when they could have just given more ammo drops.
I don't understand the appeal of the gunpowder mixing. To me it was annoying busy work.
Enter the police station because he will fuck you up
I never knew if I picked the right one....
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Enter the police station because he will fuck you up
You haven't lived until you've beat Nemesis start to finish in a knife run.
Krauser who? Pffff... Jill Valentine
Technically the fights outside the station and inside the station count as one fight for Nemesis-item-drop purposes (i.e. killing him both times will only yield *one* handgun piece). Might as well wait until you're inside and have at least one powerful weapon (you'll either get the Magnum or the Grenade Launcher) unless you're specifically looking to challenge yourself by fighting him before you have any boss-killer weapons.Kill him, then kill him again in the station. Fast way to get the Desert Eagle and basically enter easy mode.
Technically the fights outside the station and inside the station count as one fight for Nemesis-item-drop purposes (i.e. killing him both times will only yield *one* handgun piece). Might as well wait until you're inside and have at least one powerful weapon (you'll either get the Magnum or the Grenade Launcher) unless you're specifically looking to challenge yourself by fighting him before you have any boss-killer weapons.
You're either Japanese or a glutton for punishment. No one fights with a knife. The knife is only useful in CV and 4+. Those little stab attacks in 1-3 are awful.You haven't lived until you've beat Nemesis start to finish in a knife run.
Krauser who? Pffff... Jill Valentine
I honestly think RE2s A/B B/A scenario is what undercuts RE3 mostly. You went from having 4 games worth of story content, to maybe 1 & 1/2 in RE3 when you factor in the slight changes choices made and few endings. Coming off RE2 that was a ding to replability and many saw it as a cheap cash in on Capcoms part.
That said Mercenaries mode in RE3 was my personal favorite yet. Something about the clock and having to burst through the hoards efficiently.
I understand the perception that 2 had '4 games worth of content' but the reality is that playing all 4 scenarios in Bio2 and playing Bio3 2 or 3 times making different choices in each is pretty similar as far as narrative or situation variances are concerned. Playing Claire A/Leon B will pretty much allow you to see everything the game has to offer, unless you count seeing Ada 'die' in a different way or the roles flipped in the ending fmv to be equivalent to an entirely new game.
People also underestimate how complex the trigger system is in Bio3 and most people haven't even seen all of the alternate paths/scenes the game has.
I never knew if I picked the right one....
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I always pick fight, then as he sprints for me, run to his bad side (right, I think) and grab Brad's card, then run into the station.
What does Brad's card do?
Saves you a little bit of time in the Police Station (it does the same thing as Jill's card).
There was a time when I knew all 4 codes for that, so I didn't need to bother with either card. But I also found the water treatment puzzle hard, so I guess things are better now.
And when I played as a teen, knowing that there were options just made me want to ply it more! Of course, we aren't standard gamers here.
Oh, I really like the simplicity of RE1.RE1 is the best of the three with exploring the mansion, that's undeniable. There are 4 different keys, and you don't even get the last one until you've buggered off to a new area for a while. You come back, and the mansion is suddenly on hard mode with the Hunters on the prowl. The same applies to 2, just less so. You leave the RPD, but only for a short while and when you come back it's only to visit a couple rooms before you leave for good. 1 gives you a whole new chunk of the mansion complete with a boss fight.
I just wanted to clarify that my expectations when I bought this game were for it to be a new entry in the RE series, hopefully a good one, nothing more. If I was a little disappointed is because some aspects of the game did not work for me, and I found it disappointing because everything else is great. What you have defined as my expectations in previous posts are just some random ideas of what could have made the game more compelling for me.BIO1 and BIO2 end up at the same place too, with the odd diversion or dead-end. There's not a whole lot of difference in BIO3, except that there are more areas in order to successfully portray the illusion of traversing a city. It would be quite contrived if the city was a literal loop like those singular buildings. Meanwhile genuine linear progression is first seen in Gun Survivor.
For the rest you keep complaining that BIO3 isn't like the other two games. This is a good thing and quite contrary to other common complaints, mainly that the games are too similar. BIO3 has the fear of isolation present in both games, but with another sense of tension as a result of Nemesis-T's presence and a higher difficulty due to an increased number of enemies. I found the mercenaries pretty compelling, Nikolai's role in particular is great. Carlos was good and is still one of the best characterized characters in the series, partially because the player's actions influence his personality. They didn't want a big roster of characters because that would detract from the game's entire theme: Jill's escape. Not "Jill & Company's Raccoon City Adventure."
I don't understand the appeal of the gunpowder mixing. To me it was annoying busy work.
This thread made me download RE3 from PSN and start replaying it again..
RE4 streamlined this process a lot further by having enemies dynamically drop whatever you need, of course, and by introducing an ACTUAL currency with which you could buy ammunition.
I never knew if I picked the right one....
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Do you mean in the lobby, at the bottom of the newspaper building's stairs? Can you remember what choices you made? It's all scripted, so I should be able to recreate it.I just played up until the trolley. I always have historically gone to the newspaper station first instead of the restaurant, and I did again. But Nemesis actually dropped in on me in a place I've never seen before-- in the preceding area, he can drop from the ceiling. I didn't know that.
I also went all the way back up to the top floor of the newspaper place and he was still there after he first breaks in. I didn't know he would wait there.
Then he was standing right outside the city hall gate which I have seen before but probably not in 10 years.
I just played up until the trolley. I always have historically gone to the newspaper station first instead of the restaurant, and I did again. But Nemesis actually dropped in on me in a place I've never seen before-- in the preceding area, he can drop from the ceiling. I didn't know that.
I also went all the way back up to the top floor of the newspaper place and he was still there after he first breaks in. I didn't know he would wait there.
Then he was standing right outside the city hall gate which I have seen before but probably not in 10 years.
Do you mean in the lobby, at the bottom of the newspaper building's stairs? Can you remember what choices you made? It's all scripted, so I should be able to recreate it.
I always, always let those run out just to see what crazy fate awaits Jill at the end of them.Nemesis smacking her off a bridge, Nikolai firing rockets at her..XD
You can kind of see the seeds of Nemesis in RE2, but I'm glad they took that idea and ran with it. RE2 is still my favorite, but RE3 is becoming a yearly playthrough (in fact, I just finished one and started again)
I will forever, ever hate that Clock Tower fight, though. Worst boss fight in the series.
There are quite a few variations in that area based on your actions. I'm not sure if I have seen them all, but it's a nice little detail.I just played up until the trolley. I always have historically gone to the newspaper station first instead of the restaurant, and I did again. But Nemesis actually dropped in on me in a place I've never seen before-- in the preceding area, he can drop from the ceiling. I didn't know that.
I also went all the way back up to the top floor of the newspaper place and he was still there after he first breaks in. I didn't know he would wait there.
Then he was standing right outside the city hall gate which I have seen before but probably not in 10 years.
No, it's in the stairs/hallways area after the door you unlock with the lockpick. Like near the save room. I went to the newspaper room straight away and then started experimenting to see where I could get him to appear.
I used to be SCARED SHITLESS of him as a kid so I would just run. Now I have balls so I can play with the formula a bit.![]()
The acid fight is great, although it can be hard to time the shots right to open the vents. You can probably dodge when standing in front of them too, but that's risky.Ended up playing through to the end of the game last night. The second half of the game is such a ride. It definitely gets pretty easy for me around the Park/Dead Factory though because I have such an arsenal of weapons. I love the nemesis fight in the acid room though, that's probably my favorite boss fight of the game and one of the best of the series.
I'll probably do some mercenaries at some point because apart from a couple half-assed runs I never really got into it.
Such a good game, and at least on par with RE2 in terms of my enjoyment, even if 2 is the tighter and more memorable game. The better puzzles, 180 degree turn,greater difficulty, and sheer variety of locations help balance RE3 out though.
Now, to devote my full time to finishing REmake!
Is there any benefit to tracking down the GameCube version over just downloading it on PSN? What are the differences?