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Why does Resident Evil 3 get so little love?

I never knew if I picked the right one....

RE3screenshot01.png
 
It gives an extra layer of tactics and player choice, as you can craft ammo for whatever weapon you feel you might need to use in the next area, but I agree that for me it sort of felt like an unnecessary extra step at times when they could have just given more ammo drops.
I see what your saying but yeah I'd have just preferred more ammo drops. Since you have limited inventory space you have to make that choice anyway as its impossible to carry all weapons.
 
I don't understand the appeal of the gunpowder mixing. To me it was annoying busy work.

It's a good way to address different play styles because you effectively have a currency that you can convert into the type of ammunition you prefer to use (with rewards for concentrating on a given playstyle in the form of eventually giving you much more powerful handgun or shotgun ammo). Basically, the flexibility there was considered worth the slight additional hassle because it let you customize the type of ammunition you were actually likely to use (likely a reaction to the fact that players got tired of even bothering to pick up Claire's next-to-useless-against-anything-but-zombies bow gun ammo in RE2).

RE4 streamlined this process a lot further by having enemies dynamically drop whatever you need, of course, and by introducing an ACTUAL currency with which you could buy ammunition.
 
This is probably my most played RE, gameplay was faster and so was the pace in general. Beat it 8 times in a row for the Epilogues, also without saving and no deaths.

Enter the police station because he will fuck you up

Kill him, then kill him again in the station. Fast way to get the Desert Eagle and basically enter easy mode.
 
I played and loved it. For some reason I remember it being only a "80%" Resident Evil. Not like in it's 80% good but in it's only 80% RE and 20% something different. It was a change of tone I guess and somewhat transitional to RE4.
 
I thought it was the weakest of the big three in terms of story and atmosphere. I mean, getting chased around by that Nemesis was tense. But overall it lacked something the first two had, that feeling of dread.
 
Why does Resident Evil 3 get so little love?

RE3 was a good game, but RE2 was just an amazing one, it had way too big shoes to fill, and it failed in that regard, since it wasn't even close to its predecessor.

Still, I had lots of fun with it, but the game was shorter, had less scares, nemesis appeared too much, so the "boo!" factor was lessened. And you had only "one campaign". RE2 had 2, while similar in some parts, it had diverging paths and showed the story from 2 different angles. How could you top that? (and I guess capcom realized it was too hard to do, since it hasn't been done again)
 
Kill him, then kill him again in the station. Fast way to get the Desert Eagle and basically enter easy mode.
Technically the fights outside the station and inside the station count as one fight for Nemesis-item-drop purposes (i.e. killing him both times will only yield *one* handgun piece). Might as well wait until you're inside and have at least one powerful weapon (you'll either get the Magnum or the Grenade Launcher) unless you're specifically looking to challenge yourself by fighting him before you have any boss-killer weapons.
 
Resident Evil 3 is great. But it came after the masterpiece which is 2 so it was always going to look inferior. I do like the game play changes and Nemesis elevates it as a sequel.
 
I honestly think RE2s A/B B/A scenario is what undercuts RE3 mostly. You went from having 4 games worth of story content, to maybe 1 & 1/2 in RE3 when you factor in the slight changes choices made and few endings. Coming off RE2 that was a ding to replability and many saw it as a cheap cash in on Capcoms part.

That said Mercenaries mode in RE3 was my personal favorite yet. Something about the clock and having to burst through the hoards efficiently.
 
Technically the fights outside the station and inside the station count as one fight for Nemesis-item-drop purposes (i.e. killing him both times will only yield *one* handgun piece). Might as well wait until you're inside and have at least one powerful weapon (you'll either get the Magnum or the Grenade Launcher) unless you're specifically looking to challenge yourself by fighting him before you have any boss-killer weapons.

You could be right. In that case its better to flee until you meet him in the office and cheese him there with the knife. Won't even cost you a single bullet.

Although I do remember I had the Desert Eagle right there.... Fought him in front of the station and knife killed him at the office room. But its been some years and it was Biohazard Last Escape on PSN.
 
I could have sworn I have had both handgun parts by the time I left the police station before.

Nemesis isn't that hard to beat outside of the station, just save before it and do some practice runs to get the dodge down. The big thing is to stay away from walls, because you'll dodge into the wall and take a hit/grab. You can make plenty of handgun ammo by that point and there are a few herbs.

As a side question, does anyone else feel dirty when they use F. Aid Sprays? Going for A ranks has ruined me, so I feel like a dirty peasant if I ever use them, even in games where it doesn't matter. Luckily I'm experienced enough with the series to not really need them at this point.

You haven't lived until you've beat Nemesis start to finish in a knife run.

Krauser who? Pffff... Jill Valentine
You're either Japanese or a glutton for punishment. No one fights with a knife. The knife is only useful in CV and 4+. Those little stab attacks in 1-3 are awful.
 
I honestly think RE2s A/B B/A scenario is what undercuts RE3 mostly. You went from having 4 games worth of story content, to maybe 1 & 1/2 in RE3 when you factor in the slight changes choices made and few endings. Coming off RE2 that was a ding to replability and many saw it as a cheap cash in on Capcoms part.

That said Mercenaries mode in RE3 was my personal favorite yet. Something about the clock and having to burst through the hoards efficiently.

I understand the perception that 2 had '4 games worth of content' but the reality is that playing all 4 scenarios in Bio2 and playing Bio3 2 or 3 times making different choices in each is pretty similar as far as narrative or situation variances are concerned. Playing Claire A/Leon B will pretty much allow you to see everything the game has to offer, unless you count seeing Ada 'die' in a different way or the roles flipped in the ending fmv to be equivalent to an entirely new game.

People also underestimate how complex the trigger system is in Bio3 and most people haven't even seen all of the alternate paths/scenes the game has.
 
Yeah RE3 has always been my favorite of the series. I loved that the story didn't go drastically off the rails, the characters were great, and Nemesis was a great chaser. The gameplay was really good with the live selection system, dodge, 180 turn, a little more environment interaction, multiple epilogues, and for my money the best mercenaries bonus game. In a lot of ways it was the game I had always wanted RE2 to be. The mixing wasn't all that well thought out but you really shouldn't be using it much during speed/knife runs anyway. It was just a super solid and polished title without the annoying baggage that weighs down the series starting with Code Veronica.
 
I understand the perception that 2 had '4 games worth of content' but the reality is that playing all 4 scenarios in Bio2 and playing Bio3 2 or 3 times making different choices in each is pretty similar as far as narrative or situation variances are concerned. Playing Claire A/Leon B will pretty much allow you to see everything the game has to offer, unless you count seeing Ada 'die' in a different way or the roles flipped in the ending fmv to be equivalent to an entirely new game.

People also underestimate how complex the trigger system is in Bio3 and most people haven't even seen all of the alternate paths/scenes the game has.

The thing that's really too bad about Bio3 is that most of the time people are going to either run from the Nemesis every time or fight him every time, AND people are -reasonably- likely to follow walkthroughs (which will, for example, pretty much always instruct you to gas-bomb the Nemesis at the restaurant). This is likely to decrease the variance visible to the majority of players - a lot of people aren't even aware of the huge amount by which the game can vary (like the way that you can get either the Magnum or the Grenade Launcher as your first "boss weapon" drop at the Police Station, which has a significant impact on your game down the road until you get the other one at the Power Plant - enemy spawns and ammo/healing spawns are similarly impacted so that your game can actually play out pretty differently, e.g. whether you encounter spiders or zombies in a particular location, or whether you encounter hunter betas or hunter gammas).
 
I played a little bit of this today after spending a lot of time with REmake and man it feels so nice. I didn't realize how slow and sluggish the movement was in REmake until I went back to this. That's probably my only complaint about REmake so far.
 
There was a time when I knew all 4 codes for that, so I didn't need to bother with either card. But I also found the water treatment puzzle hard, so I guess things are better now.

And when I played as a teen, knowing that there were options just made me want to ply it more! Of course, we aren't standard gamers here.
 
There was a time when I knew all 4 codes for that, so I didn't need to bother with either card. But I also found the water treatment puzzle hard, so I guess things are better now.

And when I played as a teen, knowing that there were options just made me want to ply it more! Of course, we aren't standard gamers here.

Yeah, it's a game that really does reward getting better at it and getting to know it better really well (especially with The Mercenaries). Feels like a much less archaic game design than RE1/2 were even if it's still clearly aged a bit - there were a bunch of little key things that got modernized in ways I really appreciate.
 
I took a little break from REmake to come back to this game and I ended up playing it all the way to the part where you control Carlos...damn, I think I might actually like it more than 2. But then again, I've only gone through Leon A/Claire B and that was quite a while ago.

The level progression is just so good. Coming back to the trolley with all the parts and getting sucked underground to the worm-->escaping on the trolley only to have Nemesis sabatoge it-->the amazingly awesome clock tower and nemesis boss fight-->controlling carlos and going in the creepy ass hospital. So good. The game does an excellent job of having a slightly faster pace and more diverse environments than 2, while still giving you plenty to explore and go at you own pace.

Oh, and the puzzles in 3>>>puzzles in 2. I like the music box puzzle and all the other 'hard' ones that people like to complain about. I think they're pretty straightforward, and its not like they even require you to write things down. But they're also not utterly brain-dead like the puzzles in 2. These ones manage to feel rewarding.
 
Sorry, I was too busy to reply earlier.

RE1 is the best of the three with exploring the mansion, that's undeniable. There are 4 different keys, and you don't even get the last one until you've buggered off to a new area for a while. You come back, and the mansion is suddenly on hard mode with the Hunters on the prowl. The same applies to 2, just less so. You leave the RPD, but only for a short while and when you come back it's only to visit a couple rooms before you leave for good. 1 gives you a whole new chunk of the mansion complete with a boss fight.
Oh, I really like the simplicity of RE1.

You would think that such cheesy dialogue lines would completely kill the atmosphere in the game, but that's not the case at all. Most of the time you are just exploring the mansion on your own, you get to decide where to go without knowing if you will get to the next save room alive, you keep reading these disturbing notes and the place keeps changing as you progress. It feels like an actual place.

BIO1 and BIO2 end up at the same place too, with the odd diversion or dead-end. There's not a whole lot of difference in BIO3, except that there are more areas in order to successfully portray the illusion of traversing a city. It would be quite contrived if the city was a literal loop like those singular buildings. Meanwhile genuine linear progression is first seen in Gun Survivor.

For the rest you keep complaining that BIO3 isn't like the other two games. This is a good thing and quite contrary to other common complaints, mainly that the games are too similar. BIO3 has the fear of isolation present in both games, but with another sense of tension as a result of Nemesis-T's presence and a higher difficulty due to an increased number of enemies. I found the mercenaries pretty compelling, Nikolai's role in particular is great. Carlos was good and is still one of the best characterized characters in the series, partially because the player's actions influence his personality. They didn't want a big roster of characters because that would detract from the game's entire theme: Jill's escape. Not "Jill & Company's Raccoon City Adventure."
I just wanted to clarify that my expectations when I bought this game were for it to be a new entry in the RE series, hopefully a good one, nothing more. If I was a little disappointed is because some aspects of the game did not work for me, and I found it disappointing because everything else is great. What you have defined as my expectations in previous posts are just some random ideas of what could have made the game more compelling for me.

News Bot, I understand that you are very passionate about the series (that's why I'm taking the time to reply), but you can't just disregard my impressions of the game just because they don't match yours. For example, you say Carlos was a great character while I find him to be very plain and not likeable at all. Explaining to me why you find it to be a great character might make me look at him under a different perspective (or not), but telling me that he was a great character over and over again is not going to change my opinion. At that point it's like discussing what's the best color. You say red, I say blue.

There are plenty of people in this thread saying they loved the game. I didn't love it as much for whatever reason, but that's fine. Not everything works for everybody.
 
I don't understand the appeal of the gunpowder mixing. To me it was annoying busy work.

For me, the main advantage of ammo creation is that I can focus on one type of weapon instead on relying on multiple different weapons, especially by the end of the game when your weapon arsenal is much more complex.

Say by the 2nd half of the game, I pretty much stopped using the handgun and instead started focusing on the freeze rounds for the grenade launcher. Not only it is the best conventional weapon against the nemesis (better than Magnum believe it or not), but it pretty much kills any enemy in one shot.

On another run I focused on shotguns only and soon enough I was making enhanced rounds which pretty much tears through most enemies in the game.

Personality I loved the flexibility.
 
I just played up until the trolley. I always have historically gone to the newspaper station first instead of the restaurant, and I did again. But Nemesis actually dropped in on me in a place I've never seen before-- in the preceding area, he can drop from the ceiling. I didn't know that.

I also went all the way back up to the top floor of the newspaper place and he was still there after he first breaks in. I didn't know he would wait there.

Then he was standing right outside the city hall gate which I have seen before but probably not in 10 years.
 
I never knew if I picked the right one....

RE3screenshot01.png

I always, always let those run out just to see what crazy fate awaits Jill at the end of them.
Nemesis smacking her off a bridge, Nikolai firing rockets at her..XD

You can kind of see the seeds of Nemesis in RE2, but I'm glad they took that idea and ran with it. RE2 is still my favorite, but RE3 is becoming a yearly playthrough (in fact, I just finished one and started again)

I will forever, ever hate that Clock Tower fight, though. Worst boss fight in the series.
 
I just played up until the trolley. I always have historically gone to the newspaper station first instead of the restaurant, and I did again. But Nemesis actually dropped in on me in a place I've never seen before-- in the preceding area, he can drop from the ceiling. I didn't know that.

I also went all the way back up to the top floor of the newspaper place and he was still there after he first breaks in. I didn't know he would wait there.

Then he was standing right outside the city hall gate which I have seen before but probably not in 10 years.
Do you mean in the lobby, at the bottom of the newspaper building's stairs? Can you remember what choices you made? It's all scripted, so I should be able to recreate it.
 
I just played up until the trolley. I always have historically gone to the newspaper station first instead of the restaurant, and I did again. But Nemesis actually dropped in on me in a place I've never seen before-- in the preceding area, he can drop from the ceiling. I didn't know that.

I also went all the way back up to the top floor of the newspaper place and he was still there after he first breaks in. I didn't know he would wait there.

Then he was standing right outside the city hall gate which I have seen before but probably not in 10 years.

Nice. Yeah, I really love how small variations in how you tackle Nemesis and assorted other game goals end up introducing you to situations you hadn't encountered before.
 
Do you mean in the lobby, at the bottom of the newspaper building's stairs? Can you remember what choices you made? It's all scripted, so I should be able to recreate it.

No, it's in the stairs/hallways area after the door you unlock with the lockpick. Like near the save room. I went to the newspaper room straight away and then started experimenting to see where I could get him to appear.

I used to be SCARED SHITLESS of him as a kid so I would just run. Now I have balls so I can play with the formula a bit. :)
 
I always, always let those run out just to see what crazy fate awaits Jill at the end of them.
Nemesis smacking her off a bridge, Nikolai firing rockets at her..XD

You can kind of see the seeds of Nemesis in RE2, but I'm glad they took that idea and ran with it. RE2 is still my favorite, but RE3 is becoming a yearly playthrough (in fact, I just finished one and started again)

I will forever, ever hate that Clock Tower fight, though. Worst boss fight in the series.

I love the clock tower fight! It's pretty tough, but I feel like it should be considering it's potentially the first time you fight Nemesis (if you avoided him in previous encounters).
 
I just played up until the trolley. I always have historically gone to the newspaper station first instead of the restaurant, and I did again. But Nemesis actually dropped in on me in a place I've never seen before-- in the preceding area, he can drop from the ceiling. I didn't know that.

I also went all the way back up to the top floor of the newspaper place and he was still there after he first breaks in. I didn't know he would wait there.

Then he was standing right outside the city hall gate which I have seen before but probably not in 10 years.
There are quite a few variations in that area based on your actions. I'm not sure if I have seen them all, but it's a nice little detail.

Nemesis shines in those enclosed areas.
 
No, it's in the stairs/hallways area after the door you unlock with the lockpick. Like near the save room. I went to the newspaper room straight away and then started experimenting to see where I could get him to appear.

I used to be SCARED SHITLESS of him as a kid so I would just run. Now I have balls so I can play with the formula a bit. :)

RE3 is definitely the best version of the whole resource-management-choices side of the classic RE game. The closest RE2 gets in that regard are basically about your choice with regard to the extra inventory pocket and the submachine gun you can pick up in the Police Station (and those should always always always go to Claire, duh). But I love how the Nemesis basically enables you to choose to use up a certain amount of ammo/healing fighting him in exchange for increasingly good bonuses, or you can just run away and have much more ammo/healing to tackle future challenges in the game.
 
Ended up playing through to the end of the game last night. The second half of the game is such a ride. It definitely gets pretty easy for me around the Park/Dead Factory though because I have such an arsenal of weapons. I love the nemesis fight in the acid room though, that's probably my favorite boss fight of the game and one of the best of the series.

I'll probably do some mercenaries at some point because apart from a couple half-assed runs I never really got into it.

Such a good game, and at least on par with RE2 in terms of my enjoyment, even if 2 is the tighter and more memorable game. The better puzzles, 180 degree turn,greater difficulty, and sheer variety of locations help balance RE3 out though.

Now, to devote my full time to finishing REmake!
 
Ended up playing through to the end of the game last night. The second half of the game is such a ride. It definitely gets pretty easy for me around the Park/Dead Factory though because I have such an arsenal of weapons. I love the nemesis fight in the acid room though, that's probably my favorite boss fight of the game and one of the best of the series.

I'll probably do some mercenaries at some point because apart from a couple half-assed runs I never really got into it.

Such a good game, and at least on par with RE2 in terms of my enjoyment, even if 2 is the tighter and more memorable game. The better puzzles, 180 degree turn,greater difficulty, and sheer variety of locations help balance RE3 out though.

Now, to devote my full time to finishing REmake!
The acid fight is great, although it can be hard to time the shots right to open the vents. You can probably dodge when standing in front of them too, but that's risky.

I played a lot of Mercenaries, but only because I wanted to unlock everything. It became very grindy due to be the same every time. And I also did Mikhail runs because they were the most reliable and consistent.
 
you know, stumbled upon this old thread, i think i will revisit re3. i didnt like it much because it wasnt the sequel i was hoping it owuld be (like CV or RE4), but i still enjoyed it.
 
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