Pride.
Bethesda tech always make me think their dev cycles consist of smoking weed until the June before their game releases, and then quickly pasting together unoptimized code and stilted dialogue in time for the release date.
Elitism like this is why I really dislike the GTA fanbase. FFS ok bro your favorite game is a technical marvel , woopdy fking doo. Doesnt mean every other dev is "lazy" or "shit".
So the new story, side quests, graphical features, animations, objects, locations, textures, sounds, NPCs, weapon mods, workshop stuff, etc. was all started in June then?
Ok, buddy. Of course.
This thread is amazing.
Why do I need to have worked on the project to judge the result? I am the one spending hard earned money on it. :lol I don't care about the dev goals or deadlines. If it's too rough, delay it. You can dislike the gif all you want, but it speaks a very clear language.
Pride.
Bethesda tech always make me think their dev cycles consist of smoking weed until the June before their game releases, and then quickly pasting together unoptimized code and stilted dialogue in time for the release date.
Fallout 4 looks amazing OP
Yep, it was unique in 2002.
Because Fallout will sell 20/25m and GTAV will sell 60m
Why do I need to have worked on the project to judge the result? I am the one spending hard earned money on it. :lol I don't care about the dev goals or deadlines. If it's too rough, delay it. You can dislike the gif all you want, but it speaks a very clear language.
You called bullshit on "they did the most they could with the time they had". You don't know any more than the rest of us about their schedule.
I spent money too, welcome to being a consumer. I, as a consumer, do care about deadlines, they're a business as some point they have to stop. That is how all development is.
The gif is only funny when you keep showing it, hence my comment.
This guy works in the industry, I can tell.
Hey now, it's not just the hardcore GTA fanbase that's calling bethesda lazy.
It's a lot more people than that. :^)
Given the quality of all that stuff compared to other RPGs, you aren't exactly helping his argument.
I'm terribly disappointed at how fallout threads turned out on gaf this month. I had no idea Bethesda had so much love.
Didn't expect the general consensus to be "its Bethesda so it's ok" maybe?Were you expecting the game to get universally panned or something?
If you're only interested in the end product, why make a "tech investment" topic?Why do I need to have worked on the project to judge the result? I am the one spending hard earned money on it. :lol I don't care about the dev goals or deadlines. If it's too rough, delay it. You can dislike the gif all you want, but it speaks a very clear language.
If you're only interested in the end product, why make a "tech investment" topic?
Hell is even the point of this thead? Like really?
If you're only interested in the end product, why make a "tech investment" topic?
I don't think you understand what being a consumer means. I am not a wellfare organization caring for devs with cut-throat deadlines. I am not responsible for budget cuts or misguided project management.
Feel free to disagree with me on the result though, you seem to be fine with a game performing like this.
Right. Of all the stuff listed there, Bethesda is by far the worst of all RPG devs for all of them. Of course. That's why their games consistently review well, and sell even better. It's not because they do any of those things well. Thanks for clearing that up for me.
Listen to the latest Giant Bombcast. Dave Lang gives a good explanation of why.
Basically in GTA you can't pick up everything, everywhere. in Bethesda games you can, which make them nearly impossible to completely QA.
Yeah.
Lang was saying how, you can't feasibly test a million different things. He was talking about test matrices and parameters for testing, but fallout games are unique in that, say taking an Abraxos junk item and stacking it with other items, you can't feasibly test every combination to make sure that the Abraxos item doesn't break the game.
I think you assume what all consumers are concerned about. I don't live in some fantasy world where companies can keep delaying work in hopes to get to some mythical polish that exists where people will stop being pissed off. I know companies have budgets, resource restraints, and deadlines. This is how life is, being a consumer doesn't give me free pass to be ignorant of these realities.
Because Rockstar>Bethesda
That looks like fun. But in all seriousness, launch GTA 5 wasn't great. It had its fair share of bugs and problems.
Wait, we're pretending Rockstar have some perfect track record with game performance now? GTAIV on consoles ran terribly (not to mention the horribly optimized PC port), and RDR was rough on PS3. It wasn't until Max Payne 3 that they finally got their shit together.
No matter how many times people explain this, it seems to just blow over their heads.
Cool... like no other game has glitches
Then judge the end product, not the underlying.Because it effects the end product?
I didn't. You explicitly stated you only care about end product bought with your hard-earned cash, not the underlying process and tech. But this topic is about the tech.Completely missing the point. The guy arguing with me is trying to excuse the quality of the game with "time constraints".
Cool... like no other game has glitches
They sell well because they have worlds that people enjoy aimlessly wandering through, of the fantasy and post apocalyptic varieties. That has nothing to do with being a good RPG, and is why Bethesda has continually reduced the RPG elements in their games for over a decade to mass acclaim.
So they are a good example then, right?
You think it's not possible to make an engine that can do all this that doesn't run like complete poo?
People, this has been going on since Morrowind. Let's not pretend Bethesda is using space tech here!