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Why doesn't Rockstar cheap out on tech like Bethesda?

Do you really think GTA 5 is doing what Fallout 4 is doing?

What the hell. I mean I have my issues with fallout, but comparing the interactivity in these games is pretty bullshit.
 
Elitism like this is why I really dislike the GTA fanbase. FFS ok bro your favorite game is a technical marvel , woopdy fking doo. Doesnt mean every other dev is "lazy" or "shit".
 
Pride.

Bethesda tech always make me think their dev cycles consist of smoking weed until the June before their game releases, and then quickly pasting together unoptimized code and stilted dialogue in time for the release date.

So the new story, side quests, graphical features, animations, objects, locations, textures, sounds, NPCs, weapon mods, workshop stuff, etc. was all started in June then?

Ok, buddy. Of course.

This thread is amazing.
 
Elitism like this is why I really dislike the GTA fanbase. FFS ok bro your favorite game is a technical marvel , woopdy fking doo. Doesnt mean every other dev is "lazy" or "shit".

Hey now, it's not just the hardcore GTA fanbase that's calling bethesda lazy.

It's a lot more people than that. :^)

So the new story, side quests, graphical features, animations, objects, locations, textures, sounds, NPCs, weapon mods, workshop stuff, etc. was all started in June then?

Ok, buddy. Of course.

This thread is amazing.

Given the quality of all that stuff compared to other RPGs, you aren't exactly helping his argument.
 
Why do I need to have worked on the project to judge the result? I am the one spending hard earned money on it. :lol I don't care about the dev goals or deadlines. If it's too rough, delay it. You can dislike the gif all you want, but it speaks a very clear language.

You called bullshit on "they did the most they could with the time they had". You don't know any more than the rest of us about their schedule.

I spent money too, welcome to being a consumer. I, as a consumer, do care about deadlines, they're a business as some point they have to stop. That is how all development is.

The gif is only funny when you keep showing it, hence my comment.
 
Rockstar's had their share of performance issues but nowhere near the level of Bethesda's problems. Rockstar's framerate problems usually come from pushing tech to the limit while Bethesda's problems come from using an antiquated shit engine they refuse to change.

It's frustrating. They're both big budget AAA developers and only one of them acts like it.
 
"DAE think Bethesda is poopy butt farts?"

What a pointless thread considering all the other Fallout 4 critique threads that say something of value.
 
I'm terribly disappointed at how fallout threads turned out on gaf this month. I had no idea Bethesda had so much love. Op the title was click baiting alil but my god the posts not trying to add anything to your question is disgusting.
 
Bethesda is in a weird place, they really don't have to compete on any level to be successful in this industry, from gameplay to technical standards.

Because Fallout will sell 20/25m and GTAV will sell 60m

Bethesda's margins must be massive though considering their initial investment would be comparatively low.
 
Why do I need to have worked on the project to judge the result? I am the one spending hard earned money on it. :lol I don't care about the dev goals or deadlines. If it's too rough, delay it. You can dislike the gif all you want, but it speaks a very clear language.

This guy works in the industry, I can tell.
 
You called bullshit on "they did the most they could with the time they had". You don't know any more than the rest of us about their schedule.

I spent money too, welcome to being a consumer. I, as a consumer, do care about deadlines, they're a business as some point they have to stop. That is how all development is.

The gif is only funny when you keep showing it, hence my comment.

I don't think you understand what being a consumer means. I am not a wellfare organization caring for devs with cut-throat deadlines. I am not responsible for budget cuts or misguided project management.

Feel free to disagree with me on the result though, you seem to be fine with a game performing like this.

This guy works in the industry, I can tell.

I know a thing or two about game development, especially for that reason I will not encourage unfinished games.
 
Hey now, it's not just the hardcore GTA fanbase that's calling bethesda lazy.

It's a lot more people than that. :^)



Given the quality of all that stuff compared to other RPGs, you aren't exactly helping his argument.

Right. Of all the stuff listed there, Bethesda is by far the worst of all RPG devs for all of them. Of course. That's why their games consistently review well, and sell even better. It's not because they do any of those things well. Thanks for clearing that up for me.
 
Were you expecting the game to get universally panned or something?
Didn't expect the general consensus to be "its Bethesda so it's ok" maybe?

Edit: and lol at people saying "omg another Bethesda hate thread" yea? COD,every Ubisoft game ever gets a hate thread every year nobody complains about those
 
Ahh another Bethesda hate thread...WHYYYYYYYYYYYYYYYYYYYYYYYYY

Why do people ALWAYS assume Bethesda is like the only studio/company that upgrades their engine, people think that other studios literally remake an engine every game. I'm pretty sure that literally almost if not all studios who have their own game engine re-uses it and upgrades it all of the time. This Bethesda is lazy shit is really pissing me off now.
 
Fallout has a type of object permanence that far exceeds rockstars tech in that facet. For example, let's say I kill a Deathclaw in an area, then spend 5 hours travelling and doing other shit far away from that area. I come back to the area and the deathclaws body is still there, where I left it.

In GTA, you get far away enough, go back, and it's like nothing happened.

So there's that going for Bethesdas tech.
 
Why do I need to have worked on the project to judge the result? I am the one spending hard earned money on it. :lol I don't care about the dev goals or deadlines. If it's too rough, delay it. You can dislike the gif all you want, but it speaks a very clear language.
If you're only interested in the end product, why make a "tech investment" topic?
 
Listen to the latest Giant Bombcast. Dave Lang gives a good explanation of why.

Basically in GTA you can't pick up everything, everywhere. in Bethesda games you can, which make them nearly impossible to completely QA.
 
I don't think you understand what being a consumer means. I am not a wellfare organization caring for devs with cut-throat deadlines. I am not responsible for budget cuts or misguided project management.

Feel free to disagree with me on the result though, you seem to be fine with a game performing like this.

I think you assume what all consumers are concerned about. I don't live in some fantasy world where companies can keep delaying work in hopes to get to some mythical polish that exists where people will stop being pissed off. I know companies have budgets, resource restraints, and deadlines. This is how life is, being a consumer doesn't give me free pass to be ignorant of these realities.

And I am fine with the result, really enjoying this game.
 
Right. Of all the stuff listed there, Bethesda is by far the worst of all RPG devs for all of them. Of course. That's why their games consistently review well, and sell even better. It's not because they do any of those things well. Thanks for clearing that up for me.

They sell well because they have worlds that people enjoy aimlessly wandering through, of the fantasy and post apocalyptic varieties. That has nothing to do with being a good RPG, and is why Bethesda has continually reduced the RPG elements in their games for over a decade to mass acclaim.
 
Listen to the latest Giant Bombcast. Dave Lang gives a good explanation of why.

Basically in GTA you can't pick up everything, everywhere. in Bethesda games you can, which make them nearly impossible to completely QA.

Yeah.

Lang was saying how, you can't feasibly test a million different things. He was talking about test matrices and parameters for testing, but fallout games are unique in that, say taking an Abraxos junk item and stacking it with other items, you can't feasibly test every combination to make sure that the Abraxos item doesn't break the game.
 
Yeah.

Lang was saying how, you can't feasibly test a million different things. He was talking about test matrices and parameters for testing, but fallout games are unique in that, say taking an Abraxos junk item and stacking it with other items, you can't feasibly test every combination to make sure that the Abraxos item doesn't break the game.

No matter how many times people explain this, it seems to just blow over their heads.
 
I think you assume what all consumers are concerned about. I don't live in some fantasy world where companies can keep delaying work in hopes to get to some mythical polish that exists where people will stop being pissed off. I know companies have budgets, resource restraints, and deadlines. This is how life is, being a consumer doesn't give me free pass to be ignorant of these realities.

Would you apply the same apologies for other products you spend money on?
 
Wait, we're pretending Rockstar have some perfect track record with game performance now? GTAIV on consoles ran terribly (not to mention the horribly optimized PC port), and RDR was rough on PS3. It wasn't until Max Payne 3 that they finally got their shit together.
 
Ahh another Bethesda hate thread...WHYYYYYYYYYYYYYYYYYYYYYYYYY

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If Bethesda manages to fully QA test their games properly (I know their game's scope is way too big to do this), then their games would be a technical marvel.
 
Wait, we're pretending Rockstar have some perfect track record with game performance now? GTAIV on consoles ran terribly (not to mention the horribly optimized PC port), and RDR was rough on PS3. It wasn't until Max Payne 3 that they finally got their shit together.

So they are a good example then, right?

No matter how many times people explain this, it seems to just blow over their heads.

You think it's not possible to make an engine that can do all this that doesn't run like complete poo?

People, this has been going on since Morrowind. Let's not pretend Bethesda is using space tech here!
 
Because it effects the end product?
Then judge the end product, not the underlying.

Completely missing the point. The guy arguing with me is trying to excuse the quality of the game with "time constraints".
I didn't. You explicitly stated you only care about end product bought with your hard-earned cash, not the underlying process and tech. But this topic is about the tech.

This ends up in a weird situation where we start talking about workflow, tech featureset, toolchain and developer issues then you go "I only care about the product bought with my hard-earned money". Blergh.
 
They sell well because they have worlds that people enjoy aimlessly wandering through, of the fantasy and post apocalyptic varieties. That has nothing to do with being a good RPG, and is why Bethesda has continually reduced the RPG elements in their games for over a decade to mass acclaim.

"Being a good RPG" is entirely subjective. To many people (more as they release each game) they are clearly making good RPGs. Losing those extra elements is why they now sell as much as they do.
 
So they are a good example then, right?



You think it's not possible to make an engine that can do all this that doesn't run like complete poo?

People, this has been going on since Morrowind. Let's not pretend Bethesda is using space tech here!

I'm not denying the engine needs work but think of how much it would cost, how long it would take and all the man-power it would take to literally make a whole other engine. Remember they have like 110 people?
 
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