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Why doesn't Wii U have system-wide achievements?

It's a small reason I am hesitant to buy a multi platform game for the system, I really wouldn't care if they just copied 360 or Ps3, but even if it's a small thing, it still feels like i'm getting a lesser version without them.

Nothing stops a game from having its own achievements, like I said earlier even Nintendo's own game Nintendoland has them. It just won't be tied to a universal score.
 
playstation-home.jpg


not really

Comparing Home to Miiverse is a terrible analogy. They aren't even remotely the same thing.
 
There are tons of creative ways Nintendo could have put their spin on this but sadly didn't.

Miyamoto hates achievements because they warp player motivation.
 
Achievements are a love hate thing with me. I love them and sometimes it gets me to replay a game or levels. However, there is a bad side. They sometimes make me enjoy games less because I get too paranoid about missing a collectable that if you finish the level you miss forever unless you replay the whole game. This makes me enjoy the game less because of just playing the game to have fun I end up playing to get those points or trophies which usually means using a guide to be sure I don't miss anything for those points/trophies.

I think without them the system is fine because as long as games that are fun and enjoyable are made then that will be what makes it a buy for me.
 
The truth is Ubisoft needed some way to get some leverage on their uPlay platform and what better way to get people involved than to be the only 'traditional' achievement system on an entire platform.

This is the truth it's not just some crazy conspiracy I just cooked up no war siree I'm not mad.
 
Yes really, its one feature that I really could care less about.

I have over 20k points on XBL, not once in the past 6 years have I ever gone back and look at my fake online trophies/achievements.

Like I mentioned earlier, I can't care less about them as well. However that doesn't mean you can't step outside your small box and see how it would appeal to other people. It's an extra feature that adds to the game for some people. Nothing wrong with that.

I think 60FPS is silly. It adds nothing to the game. I can't even see a difference between 30FPS and 60FPS.

Therefore no developers should make games 60FPS anymore.

60fps most certainly adds to the game. Both in the visual and gameplay department.
 
Cause achievements are dumb. Go out and achieve something in the real world.
This post coupled with the "could care less" in the following one is really grinding my gears.
Yes really, its one feature that I really could care less about.

I have over 20k points on XBL, not once in the past 6 years have I ever gone back and look at my fake online trophies/achievements.



Like them or not, achievements are a must in this day and age. They have become a standard like many other features in console operating systems.
 
There are tons of creative ways Nintendo could have put their spin on this but sadly didn't.

They did. It's called Miiverse and tailored to the game achievements. If they followed the 360 model of a list and score then Nintendoland's mix of rewards wouldn't work. Kid Icarus's picture panel system wouldn't work. Why do people act like no Nintendo game in the history of games hasn't had an achievement like system in place?
 
Achievements are for insecure puppyplayers.
Hardore gamers don't need any extra stimulation to complete a game.

i'd love somthing lie achievements on the Wii-U.
 
Because they vast majority of people who care about such things have already built up years of achievements/trophies on other systems, so there is no real benefit to Nintendo implementing such a system.
 
Who cares honestly , achievements are such a waste of time.

I really dont see why anyone cares about them.

That being said , considering almost all other consoles have it in some way or another , it is odd to have been omitted , but its Nintendo .
 
Nano Assault Neo has achievements. Mario doesn't. I see ZombiU has them as well.

Don't have other games to test.


None of them are system-wide, though. Just internal.
 
Cause.

Achievements come pointless after you have so many games though. Just stuff.
Would like to share stats though like hours played as Steam does.
 
I'm amazed some people here were able to survive the PS2/GameCube and PS1/N64 eras without achievements. Some people treat it like a tragedy.

well back in the day we played games because we wanted to have some fun or kill some time, not because we needed to prove ourselves how much o a gamer we were because of a silly compliment or an E-pen number

On topic, I don't care and I don't mind, the only way to make me want to get "achievements" or the like is if they offer an in game reward like unlocking a new mode, more weapons, courses, etc. for example, unlockable vehicles where the only reason I had to beat f-Zero GX story mode
 
Miiverse is more interesting than achievements. Perhaps Microsoft and Sony should make their next systems have a service like Miiverse.

It's definitely more dynamic and encourages communication instead of having some permanent gaming record that nobody else cares about or looks at.

BUT there's a balance to be had, and it is a good feeling to be able to unlock achievements. We could reasonably have both, I think.

For example, when you accomplish something in NSMBU, it gives you the opportunity to post to the Miiverse. So when I beat story mode, it let me post something and included a notice that I'd beat the game. This could work in any number of contexts as far as achievements go.

It's neat to see that somebody's done something and to see what they have to say about it is all.
 
I'm pretty sure Nintendo will implement it in the future.

They have so much stuff on their table that achievements is not that high of a priority.
 
Because they vast majority of people who care about such things have already built up years of achievements/trophies on other systems, so there is no real benefit to Nintendo implementing such a system.

This could have applied to the PS3 with trophies too, but that didn't stop Sony from developing the system. Now there are plenty of people equally addicted to trophies like others are on achievements. It's silly to make excuses why a company shouldn't include such a simple feature.

Nintendo claimed they want to win back 3rd party support. To keep good support, you need good sales. So it makes no sense for Nintendo to give people a reason to buy a title on a competing platform.
 
last time we had this thread we reached the conclusion that achievements are bad, nintendo fans don't care about them and everyone who thinks this should be a mandatory system requirements doesn't realize this was just making gaming development harder.
 
Nothing stops a game from having its own achievements, like I said earlier even Nintendo's own game Nintendoland has them. It just won't be tied to a universal score.

The fun of it is having them be universal and visible as well. It bothers me that people say how stupid it is yet love how they can brag on the Miiverse, achievements just do it automatically and they can trigger funny messages or conversation in general. It's cool when someone sees that I did something brutally hard and ask for help or sends out a congrats. As I said, it's not vital but for the multi platform games it comes down to have them or don't, and I choose to have them. I will not buy a multi platform game on the U until they either implement the same system, or the version is significantly better in other ways.

I'm not here to argue the value of them which is what this topic is wrongly boiling down to as usual, most achievements are stupid progression or not achievements at all, but I do tend to go for the hardest ones in games I enjoy, and I say i'd rather have a feature than not. If someone sells you a car and one car has a free 10 pack of air fresheners as the only difference, you might opt for that. Nintendo wants the hardcore crowd supposedly, but they have done little to show that.
 
console-level achievements are last gen. next-gen is achievements tailored to the individual game.

It bothers me that people say how stupid it is yet love how they can brag on the Miiverse, achievements just do it automatically and they can trigger funny messages or conversation in general.

bragging on miiverse? wat
 
I don't know, but I'd play my Wii U more if it did.

Or rather, be willing to buy more games on the system. As is I'll stick with PS3 versions unless the Wii U version looks/performs better.
 
Mario has achievements, ie save file stars and challenge gold medals.
Those aren't achievements, that's a separate challenge mode. Achievements are usually tied to the meta game and presented in a specific way.

You could maybe argue that the save file star is an achievement for completion, but that'd be stretching it.

Wait, Neogaf has achievements now?
Only on GAF Gold. That 50,000 post achievement was a bitch, I tell you. Took me years.
 
Achievements are videogames now? News to me.



You say that as if it wasn't the norm to post here while at work, school, or from a mobile device while out and about.
You obviously didnt get my point. You should log off and go outside. Lol

I am also at work.
 
This is pretty much the main reason why I won't buy any multi-platform games for the Wii U. I know they're meaningless but I do still enjoy going for them.
 
NintendoLand, NSMBU, Ubisoft's games...Most games right now DO have achievements, right? Which ones don't? (Don't know about the rest of the launch, but I would think the ports kept theirs from the PS360 versions) They may not be system-wide, but they're there.

If the thing is to experience personal satisfaction, not a problem. Now, if it's about showing others, I could see the issue. Even then, isn't it possible to share 'em via Miiverse? Screenshots and all...
 
Post a screenshot of your accomplishment to Miiverse with a witty note or drawing to accompany it. Maybe someone will care.

In the end your wittiness will be more important than how many times to attempted some pointless game challenge. As it should be.
 
Miiverse integration triggering on achievement-like events, with description text attached, like NSMBU does, is a good substitute and I actually like it better.
 
For real guys, read the link in my other post. If they want to, anyone can build a game that uses Miiverse tags to approximate a global achievement system. It's not identical to the competition's offerings, but there's really no reason it has to be.
 
Miiverse is more interesting than achievements. Perhaps Microsoft and Sony should make their next systems have a service like Miiverse.

I think Miiverse is an attempt to get the same *effect* as achievements (from the standpoint of fostering community and discussion amongst friends) without actually being a direct ripoff.

That's not to say that having both wouldn't be better, of course. Indeed, integrating them with Miiverse would make a lot of sense, and wouldn't be difficult to do; when getting an achievement it could give you the option to post to Miiverse with a gold border (or something) and with the acheivement name highlighted at the top.

I suspect that's their overall plan: Get Miiverse in place, then leverage Miiverse to promote features like this.

Cause achievements are dumb. Go out and achieve something in the real world.

I feel obliged to point out that you could form a very similar argument in terms of playing the games themselves.
 
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