milkybar1983
Member
the people who don't want them seem angrier than the people who do
interesting...
interesting...
Damage control/spin.
If they are system-wide then every game needs to have them. Do you realize this?
Nah, nothing is worse than people dismissing something because it doesn't appeal to them.
Nintendo fans mostly think they are pointless, and everyone else wishes they were there. Well fancy that
Yes, a differing opinion = damage control.
Miiverse posts inherently have the green subtitle which determines in what context you made that post. What's stopping devs from having *special* green subtitles for certain accomplishments, only usable once you accomplish that?
Fairly sure those aren't user-modifiable, so that would result in the game implicitly acknowledging that you managed the goal. And - as I alluded to before - if they were to fully integrate that concept with Miiverse, they could make such posts stand out in various other ways too.
Here's my envisaged future, which I'm fairly sure would be fully implementable with only minimal changes to the Miiverse infrastructure:
* On getting an achievement, during a natural break in play you get the option to post about it on Miiverse. It could take a screenshot at the moment it happened, too.
* You can add commentary to the post as you wish. With some changes to Miiverse functionality, the game could grant the post special priviliges; display it in gold, highlight the name of the achievement. Also, it could force the spoiler status on it if necessary.
* In Miiverse for a given game, you could filter by gold posts, and by friends - allowing you to also see all your friends' gold posts and therefore their achievements.
It's still not *perfect* - I can see a few flaws from it (most notably: Acknowledging acheivements when not connected to the internet in offline play) - but it would integrate the concept of achievements very nicely with Miiverse and do so with *extremely* minimal development time, and it has the advantage that then each achievement that is awarded can in turn provoke a discussion around it. Or, y'know, pictures of penises. One of the two.
Any examples of this?
You realize that 90% of the current Wii U games have ingame achievements?Posting an arbitrary screenshot is not nearly as satisfying as meeting a challenge set by the game. Not for me.
You said achievements, something you can get just by playing the game and doing certain things in it, are useless. But yet me doing something in the game, exiting the game, making a post and adding a screenshot to it and then going back to the game is better?
Which is exactly what that poster was doing with that gif.
So its odd I hear that as a 'pointed' comment.
How strange.
the people who don't want them seem angrier than the people who do
interesting...
Yes, a differing opinion = damage control.
Halo is notorious for having achievements that you can only earn in MP. Halo 3 had one where you had to get a triple kill with a sword. Another one in 4, I believe, requires the last kill of a match has to be with the Mantis. Point being, instead of trying to win, everyone is going to rush the sword or the Mantis. Everyone becomes focused on their own personal gain and not the team objective. It undermines the purpose of the game for something selfishly trivial.
Sure it's ok to be different. But there is a very large community for trophies/achievements. There are major Youtube channels setup for it, major sites setup for it and we've even recently seen a developer (Codemasters) go to one of those sites to design the trophies/achievements for their game (GRID 2). What Nintendo is doing isn't appealing at all to the community. Which means that they aren't even going to look the way of the Wii U when it comes to a multiplatform game. And that's just one reason why system-wide trophies/achievements could've been to Nintendo's benefit.
It pleases me a lot, in fact. That's the inclusion of system-wide achievements that bothers me ^_^I'm stoked on Wii U (and will be finally picking up my layaway on Monday), but the lack of a system-wide achievements system is a real bummer. Achievement systems increase replayability, even if only on a superficial level, and it seems so standard now...would it have killed Nintendo to implements something? Maybe sometime in the future... *sigh*
Does this omission of a basic feature bother anyone else?
Yes, I came into this thread to post exactly this. It really is great even in its infancy and I am extremely interested to see what features they add to it in the future.Miiverse has completely shat all over achievements. From what I've been seeing on my Wii U, no one on Miiverse cares about having an arbitrary number for what you've done when you can post screenshots and share what you've done with the community instead.
If we didn't have Miiverse, this would've been a serious problem. Miiverse completely changes the game on that however, so it's all good. I think it's a fantastic alternative.
Halo is notorious for having achievements that you can only earn in MP. Halo 3 had one where you had to get a triple kill with a sword. Another one in 4, I believe, requires the last kill of a match has to be with the Mantis. Point being, instead of trying to win, everyone is going to rush the sword or the Mantis. Everyone becomes focused on their own personal gain and not the team objective. It undermines the purpose of the game for something selfishly trivial.
I think they should have both, Miiverse is a cool feature and a nice addition but so would system-wide achievements since it's just another thing to compare and go for in each game.Yes, I came into this thread to post exactly this. It really is great even in its infancy and I am extremely interested to see what features they add to it in the future.
Also, I love how friendly and helpful everyone is.
You realize that 90% of the current Wii U games have ingame achievements?
That might have been sarcasm, at least I would hope it was, though with Miiverse you often do not have to exit the game, depending on how they integrate it.
Playing with Wii U made me realize Miiverse is better than achievements. If you do something cool, you can press the home button, upload a screenshot, show the world and your friends what you personally achieved.
I saw it as him disagreeing that miiverse is a good replacement for trophies/achievements when IMO they each serve a different purpose. I didn't think he was dismissing miiverse as a whole like some are doing here with achievements and trophies. I'll never understand why anyone would defend the omission of a feature.
See, if the WiiU had its own achievement system, you wouldn't have had to use the (now iconic, btw) 360 skin to make fun of this. Another missed opportunity for Nintendo.
This is why MP achievements are stupid and dumb.Halo is notorious for having achievements that you can only earn in MP. Halo 3 had one where you had to get a triple kill with a sword. Another one in 4, I believe, requires the last kill of a match has to be with the Mantis. Point being, instead of trying to win, everyone is going to rush the sword or the Mantis. Everyone becomes focused on their own personal gain and not the team objective. It undermines the purpose of the game for something selfishly trivial.
It's because you and whoever else keeps bringing up are ignoring the argument which is it should be system-wide and not on a game basis.has been pointed several times in the thread... it's just that people choose to ignore that fact; I guess it's more fun to make a drama out of it.
This is a good example of achievements being bad, as I have experienced this in games like Halo or Gears, but it is again a statement that should be made against the developer for a poor design decision. If the developer had taken the lazy route and simply not had any MP achievements, or made them all easy to gain on the normal path, this wouldn't be an issue. The developer instead managed to take the system, put actual thought into it and fuck it up big time. Is that more a shot against achievements or the developer? I say the developer should be blamed.
You dont exit the game to begin with. I take it that you never used Miiverse.
Anyways, the difference is Im not getting 1000 points for completing the first stage of a game that no one sees or cares about. With Miiverse, I can take a screen shot of what I just did or something I just discovered or observed. Post it to Miiverse with a screen shot and comment. Start a conversation with others about what i just experienced or witness. Very very, different than some dumb pop up giving you points.
Oh and when you are done, you can go back to playing your game where you left off.
Having used Miiverse, this will only become harder and harder to see over time (assuming Nintendo doesn't erase them eventually). With 360, I can click your profile and scroll through every game YOU own, and see (to some extent) how far you got in each game without even having to click it. Is this feasible in Miiverse? The system seems much more cumbersome when thinking about years in the future. My history and achievements are to my knowledge, permanent, unless MS erases Xbox live as a whole.
Cause achievements are dumb. Go out and achieve something in the real world.
I remember one shooter having an achievement for teamkills. Pretty funny (it was removed with a patch within days after the community backlash :lol).
Problem is, you a universal system in place that facilitates poor, and simply lazy design like this. I'm okay with people wanting to earn achievements. But when that interrupts me, and how I want to play, there's a problem. Bungie and 343 for instance, called to understand that.
I get it, achievements are the evolution of the arcade high score. It enables social interaction between gamers online. Miiverse is just another take on it. At anytime, I can post a screen shot or doodle of what I've done in a game. From that point on, it's placed on my personal feed where all my friends and followers can see. What's great about that, is that I can share my status and my experience with others without interrupting them or without having to change how a game is played. It's passive yet very effective.
Do you really think people are going to care on Miiverse. You can use the same argument you keep using against achievements. "Oh you beat the first level? Whoppdie fuckin do."
And having to leave the game at all is dumb.
You can click on someones profile and see everything they have posted on miiverse, yes.
Nano Assault Neo has achievements. Mario doesn't. I see ZombiU has them as well.
Don't have other games to test.
None of them are system-wide, though. Just internal.
Miiverse replaces the dull numerical progress of achievements with custom text and images made by the user. You make it and you broadcast it the way you want, on your terms. If only you could record short clips...
It's because you and whoever else keeps bringing up are ignoring the argument which is it should be system-wide and not on a game basis.
I don't care if an individual game has it's own set, Nintendo should have implemented a system-wide system for achievements to go along with the Miiverse and it doesn't have to have numbers but be like how Steam has implemented achievements.
You've already said that you wouldn't care if they add system-wide achievements which I think would be an nice addition to the Miiverse and would enhance it further.Miiverse replaces the dull numerical progress of achievements with custom text and images made by the user. You make it and you broadcast it the way you want, on your terms. If only you could record short clips...
No the fact is the achievements are game only and they should have implemented a system-wide system there's no excuse for it not to be especially when something like the Miiverse exists and achievements would just be a nice addon to it.I agree that it would be easier to have them on the system, but the FACT is that there are achievements, and people are still acting like if there are none at all.
the "should be" i bolded it's not a fact, it's an opinion.
the original argument was that the system had no achievements, hence, no replayability... the FACT is that there are achievements on the game... hence, replayability is there, the only thing that's lacking is a gamerscore and a record of it.
Having used Miiverse, this will only become harder and harder to see over time (assuming Nintendo doesn't erase them eventually). With 360, I can click your profile and scroll through every game YOU own, and see (to some extent) how far you got in each game without even having to click it. Is this feasible in Miiverse? The system seems much more cumbersome when thinking about years in the future. My history and achievements are to my knowledge, permanent, unless MS erases Xbox live as a whole.
They really should have them on the Wii U. I love getting trophies. If a game isn't a 80+ hour grind to platinum, I'll attempt for it, or get bored trying. Devs make a lot of trophies that really kind of force your hand in playing their game a certain way or exploring parts of it you normally wouldn't, and when done right, can really add to the experience.
Its silly and lazy not to have them. People love progression, even if its just a number or level, and lets them feel like they're working toward something.
I can also click on your profile and see all your post, do you know how long it would take me to view all of one persons post, especially if you have years of history? It's much nicer to be able to break it down simply, or at least have the option to. Miiverse is a forum, but it's a forum that will exist for every single game, so eventually hundreds of forums to have to sift through to see what you may or may not have done. It's stupid to compare them to achievements. I could give you a link to my xbox profile right now and you could, within seconds, see all the games I have played in one tight small list, and if you care to the achievements, they are laid out nice and evenly too. Nothing to sift through, very little searching. It's not the same by a long shot, Miiverse does things achievements can't do, and I like it, but it should not replace achievements (and it won't, not on any other platform)
This might be partially addressed by adding a filter to view the Miiverse posts of friends in the context of specific games.
It almost seems that, initially at least, Nintendo is trying to encourage people to be actively social rather than passively social. Some are going to complain that making a Miiverse post is more work than an achievement popping up on its own. But that could be the point. You have to go out and participate in Miiverse, post screenshots, etc. It does encourage a sense of community.
They appear to have done something right there, if the positive response by a lot of users is any indication.
Of course, it may grate against particularly anti-social and passive gamers... which could mean most of GAF...
Just kidding!
Or am I?
You should try Miiverse for yourself then.
You should try Miiverse for yourself then.
But again, that's where we differ. Miiverse is VERY appealing to the Nintendo community and people are on Miiverse all day posting screenshots of beating a level, beating a boss, beating the game (which is tagged on Miiverse to prove that you did) etc etc. Nintendo decided to try and focus more on the social side of achieving milestones in games, and that's great.
I see what you mean. In general, personally dont think this is a problem. It becomes one extra thing to do, and the game will still be fun to play. Call of Duty has tons of challenges like this (not trophy/achievement related however, but titles/emblems related that can be unlocked and used in the game), yet i havnt felt that the game is more boring to play because of that, on the contrary actually, it increases my enjoyment of the game. I think this is one of the reasons why COD is so popular, because of all the different challenges in the game. I dont want the tough challenges to be tied to achievements/trophies however.Halo is notorious for having achievements that you can only earn in MP. Halo 3 had one where you had to get a triple kill with a sword. Another one in 4, I believe, requires the last kill of a match has to be with the Mantis. Point being, instead of trying to win, everyone is going to rush the sword or the Mantis. Everyone becomes focused on their own personal gain and not the team objective. It undermines the purpose of the game for something selfishly trivial.