Vector art is a way to draw graphics where instead of being represented and rendered by pixels it is instead created using geometrical primitives such as points, lines, curves, and shapes or polygons. By drawing a 2d image with vectors you can scale it up infinitely without loss of quality. Vector graphic are essentially resolution independent much like modern polygons are.
So I'm curious why modern 2-D games don't use vector art instead of high res sprites. Is it lack of GPU functions dedicated to handling it? Is it too performance heavy? Something more mundane like major engines not supporting it? Has there been any research into the field? I'm curious why this format isn't used more often in 2-D games.
An example of a vector graphic scaled up vs the same image drawn as a sprite
So I'm curious why modern 2-D games don't use vector art instead of high res sprites. Is it lack of GPU functions dedicated to handling it? Is it too performance heavy? Something more mundane like major engines not supporting it? Has there been any research into the field? I'm curious why this format isn't used more often in 2-D games.