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Why Don't People Like First-Person Perspective?

I prefer first person because it makes the game about me and I'm more personally invested in the story.

In Skyrim I am the Dragonborn
In Dishonored I am Corvo
In Farcry 3 I am Jason Brody

In third person games there's a disconnect between the character on screen and the player.

In first person games I make the decisions based on what I want to do whereas in a third person game decisions are base on what the game character would do within the context of the narrative.
 
As a perspective I don't see how its even a question. You'd have to believe that every FP game ever should have just been in third person instead and that it would result in the same experience.
That's basically what I wish every time I play a game in first person. I realize it wouldn't be the same experience, but that's what I prefer. I think the only games where I really enjoyed it in first person were Mirror's Edge and Breakdown. Literally everything else, I'd rather it was in third person. Maybe Metroid Prime also. 3 games.

I know other people like it, and that's fine. It's not for me. I would have gotten Dishonored on day 1 if it wasn't in first person.
 
I hate the constant camera control in FPS games. Its not motion sickness, its just that I get really annoyed constantly moving the camera around. I realize you still have to do that in third person games but its far less common since any angle can give you a good idea of your surroundings plus there's usually a button that resets the camera, so it makes it far less cumbersome.

And I also like seeing my character.
 
What games would you recommend? I'm open to trying anything out. I have every console and a good PC. :)

FEAR.

Honestly? It's kind of challenging to recommend shooters, because, by their very nature, they're challenging to play right. It's a bit like chess in this regard: anyone can learn it, because the rules are super simple. The onus is on the player to play the game with intelligence.

Look at Halo, for instance. Anyone can play Halo, but it requires a lot on the part of the audience to appreciate the experience Halo can give. Sure, you can take any gun and point it at someone and shoot it until it dies. Yes, you can find The Most Powerful Gun and use it to kill quickly. But... you shut yourself off to a lot.

I love The Library, because, to me, it's a sandbox. I can get explosions to send ammo my way. I strategize, using carrier forms to take out others. There is so much there. So much to do beyond simply pointing and clicking.

Far Cry 2 is another example of this. People restrict themselves to driving around in cars, and as a result, they don't have much fun with the game. Once you start using boats (which are faster anyways), start respecting Far Cry 2's world like a real space, and stop focusing on trying to play it like a game, the experience really sings.

The STALKER, Thief, and System Shock games are wonderful as well. Honestly, any immersive sim (first-person/rpg hybrids) should do this well, by virtue of being decided to facilitate emergent gameplay/storytelling, thus creating more chances for diverse gameplay. But, honestly, any shooter with great AI can do it, like Crysis (watch Nanosuitninja's videos on Crysis).

It's strange, but the power of the interactivity of first-person shooter play is also its greatest weakness. Because it can be reduced to just pointing and clicking, the freedom to do SO MUCH MORE with that is ever-present.

No, but when entire swathes of the genre look indistinguishable from each other, that is definitely visually dull. There's only so many different ways a developer can render a WW2 tank or a blown-up building in the first-person view. The genre as constructed does not allowed for eye-popping environmental designs or character designs. It's just a bland attempt to render the coolest, most photorealistic military or corridor imaginable.

That is a non-argument, though. I could easily point out how mascot platformers all look the same, or how JRPGs are indistinguishable from each other, or how fighting games all look alike.

That's not an inherent fault of the medium, and that's assuming it were actually true, which is absolutely isn't. Or have you not paid any attention to the visual diversity present in Halo 4/Dishonored/Blops 2/The Darkness 2/Far Cry 3/Syndicate.

These boring military shooters everyone complains about are few and far between (generally, only one is released in a given year), and even then, they can look very distinct, as evidenced by Black Ops 2.

That is the fundamental problem with the first-person perspective: We don't want it to be us.

That is not the fundamental problem, that is your fundamental problem. And it's a problem I totally understand and respect. Just don't act like your personal hangup is the medium's problem.

Do you prefer choose-your-own-adventure books , or do you read books to enjoy the story the author is trying to tell? Do you watch movies because you want to be in them, or are you trying to watch the movie the director shot?

I have always wanted to have a holodeck. I have always wanted to go on an adventure, to explore the unexplored, to see the unseen. Before I got sick, I loved going out and adventuring. I liked skiing, I liked rock climbing, I liked skeet shooting. I liked a lot of things. Adventuring is in my blood, and so first-person games have always appealed to me.

But now, they're the only way I can do anything.

Hell, some days, I just don't want to be me anymore, trapped in a body that barely works, with what seems like no way out, working under the threat of impending homelessness, putting up with a place of employment that's actively harming my health, hoping my dad finds a job so I can start receiving medical treatment again, wondering what happens next in May...

My life is kind of shit.

We need a main character that we have an emotional connection with, not one we need to pretend to be. That just leads to laziness and an excuse to not fully flesh out the game world.

I fundamentally disagree. I think you're limiting yourself too much. I enjoy stories. Love 'em. Hell, I'm a writer, albeit one currently unemployed.

But to argue that this new, unique medium can't allow players to be in another world


This is just your opinion. The facts are that game narratives spawn some of the wildest fandoms known to humanity, and they inspire all kinds of fan-created content, expression, and general fan behavior.

Justin Bieber also spawned one of the wildest known fandoms to humanity. Fans are irrelevant when it comes to quality. Argument ad populum is irrelevant, particularly when you consider that people tend to be biased towards things they spend time in. Warcraft fandom doesn't exist because Warcraft is great, it exists (in part) because Blizzard deliberately designs their games to be addictive, worming their way into peoples' heads, where people become emotionally attached to their products.

It is not just my opinion, it is my educated, informed opinion.

You know what these games have in common? They are not in the artistically lazy first-person perspective. They provoke the imaginations, however crazy they may be, of fans through world-building, relatable characters, and a powerful (this is debatable) structured story, not by throwing a gun into your hand, dumping you off on some planet or military battlefield, and saying you can be John Lance Corporal in the Eastern Front.

Not really. Even if you were right, you seem to ignore the existence, of, say, the Marathon Story Page or the prevalence of Halo fanfiction. FPSes inspire fanfiction, so, if your logic were correct, they too have 'soul', and thus the suggestion that they don't is faulty.

But, alas, your argument is wrong. People are fans of things they participate in. People like things for diverse reasons. People will always, and I do mean always, create vast bodies of fanworks based on things they enjoy. Narrative quality means nothing.

Having a lead character doesn't mean that will happen. As a teen, I participated in a great many fan-fiction-based roleplays. I didn't even care about the source material, nor did my friends, and we completely ignored the canon much of the time, using the bits and pieces of the worlds that we enjoyed. Quite often, we all agreed that the fictions we based our roleplay on was actually pretty bad, but they made for nice worlds to play in.

As explained above, the first-person perspective is weaker than 2-D sprites in being able to portray video games as an art form.

It's the equivalent of choose-your-own-adventure books, pick-your-own-ending movies, build-your-own-bear. You are trying to strap a diorama on your head, claiming it is "immersion", and passing it off as the highest paragon of videogame-as-art; I'm sorry, but in my opinion, central to art is having it relate to humanity, and games in the first-person perspective consistently and constantly fail to do this dating back all the way to Wolfenstein 3D.

No. It isn't. It's equivalent to the holodeck. It's equivalent to--or rather, it's the first step towards--putting people in new worlds.

I don't like it because:

1 - Motion Sickness - even PORTAL is hard to me =/

2 - I prefer games that I have to fight than games that I have do shoot. Example: Gof of War > Uncharted - altought I really thinks Uncharted is one of best games of his style and GoW one of the worst (really love DMC, Bayonetta and Ninja gaiden).

3 - I love games that I can DODGE.

4 - I love games that I have to jump precisely.

All that said, I really enjoy Metroid Prime series because it's less shoot, more exploration/jumping experiencie. Love Goldeneye (n64) because I love the exploration. And almost love mirrors edge because makes me vomit =/

1. Understandable, since Portal is one of the worst games for motion sickness out there.

2. You like melee. Cool.

3. Yes. Lots of FPSes allow this. Some actually have double-tap-to-dodge buttons. Good, high-level shooter play is all about dodging enemy fire. If you like dodging, FPSes are kind of the king of that.

4. Then why not love FPSes?

Mech Warrior, Battlefield, Halo, Metroid Prime, Call of Duty, Elder Scrolls, Minecraft...

It seems kind of difficult to make the argument that people in general don't like the first person perspective, considering that many of gaming's most popular and critically acclaimed franchises are first person.

I personally love first person games. Can't get enough of them! The Oculus Rift is going to be fucking great.

I don't think I was making that argument. I was just interested in discussing the people who don't like FPSes and trying to understand their point of view.

First person perspective in general is fine. First person shooters make you focus on a very specific point in space. It's about having a lot of practice at doing that and I guess I'm just not interested in the time investment it would take to get enough skill to be competitive.

Is there a non-shooter first person game with satisfying (like monster hunter/demon's souls) combat? TES games for example are really unsatisfying.

Dishonored has incredibly, incredibly satisfying melee combat, as does Dark Messiah of Might & Magic. I'd be willing to argue that no one does melee combat in any form better than Arkane, period.

There's nothing wrong in the perspective, just in the majority of first person games. There are examples of great first person games (Metroid Prime, Mirror's Edge, Amnesia etc.), but for every Metroid Prime there are about 15 generic FPSs.

I disagree with this, not just because I don't like Amnesia, but because the FPSes most people call "generic" only total about fifteen games, and even then, it's hard to call games like Black Ops "generic" when there is nothing else like Black Ops on the planet. Not a fan of the game, but I don't know of any psychological-action vietnam war shooters, either.

FPSes, in general, aren't nearly as common as people claim, and, as I stated above, this year, we saw an incredibly diverse set of shooters, which happens every year. Never played a shooter like Syndicate before, Nothing else like Halo exists, The Darkness II was pretty fun, etc.

That said?

Sturgeon's Law.

FPSes aren't some exception where they, and only they, are crap. The same is true for just about any game genre you can imagine.
 
I can't stand most first person games. I enjoy seeing my characters, and my favorite genres are just not a good fit for first person perspective (platformers and fighters, especially). Removing your main character from sight really hurts the experience for me.

This.
 
First person rarely captivates me. No matter how many times I see the characters hands pop up it always just feels like a floating camera. When I walk around, my head facing direction isn't tied to my body direction. Until that's solved it will always feel unnatural to me.

In FP, anything up close to the character always feels & looks awkward to me. I really like close combat or hand to hand games when seeing the character for spacial orientation. Zelda, Batman, Bayonetta, Darksiders, Dragon's Dogma, Demons' Souls, Dark Souls, etc are where it's at for me. I always feel like I'm in control of my character, my position in the world, and of the mobs around me.

Even though I Platinumed Skyrim it just always felt really weird and combat really unsatisfying. I jut hate waving around a sword in the imaginary collision box where there's no sense on impact. That just kills it for me. When Skyrim was announced & shown I said "Oh look they finally fixed the 3rd person, I can finally play it." Nope. Render a guy on a stick in front the the FP view. Sigh..

Metroid Prime was the only series that I genuinely really like in First Person. I think it was about the exploration & adventure first, mostly because I could roll into my little 3rd person ball as well.
 
How do GAF's JRPG fans feel about how many games in the Shin Megami Tensei series are in first person? How about the Etrian Odyssey series? Cripes, a good number of Dragon Quest games even use hideous bald space marine camera system in battles!

This is just a snarky way of bringing up up tile-based first person games.
 
i used to be a champion of the first-person perspective. then i was anti-fp. now i'm not fussed in general. in the specific though i do occasionally play some games and think "this really should have been 3rd person".

King's Field. You've got a slow default walking speed, a limited turning rate, and weighty attack animations that have a fairly long recharge period. Every attack counts, and the feedback on hitting or getting hit are both really good.

shadow tower:abyss does it even better. I started playing that recently and was astonished at how good FROM's first-person melee combat is compared to anything Bethesda has done. Dishonored does it well too so props to Arkane. But I still generally prefer third person for melee.

edit to poster above: Totally fine with it. Grew up on it, even, with things like Bard's Tale and Phantasy Star I. In fact I loves me a good first-person dungeon crawl. of course being turn-based combat they don't have to deal with some of the issues like movement/rotation speeds, peripheral vision, melee implementation etc.
 
becuase (certain) FPS give me a raging headache and make me nauseous and dizzy. however certain third peson games make me dizzy too. it's a big problem with me.
 
Even though I Platinumed Skyrim it just always felt really weird and combat really unsatisfying. I jut hate waving around a sword in the imaginary collision box where there's no sense on impact. That just kills it for me. When Skyrim was announced & shown I said "Oh look they finally fixed the 3rd person, I can finally play it." Nope. Render a guy on a stick in front the the FP view. Sigh..

Skyrim's just bad at melee combat, just like Saint's Row 3 is bad at shooting, and Rockstar games are bad at movement. It's not a limitation of the medium, just bad implementation on the part of the developers.

Hopefully Bethesda talks to Arkane about how Dishonored's combat was incredible.
 
My problem with first person games are that I have problems visualizing where on the map exactly my character is. It made me not like the stealth aspect of Dishonored because I'd think I was well hidden but it turns out I wasn't.
 
I dislike the way most first person games are handled. Stuff like half life is terrible to me from a perspective standpoint because I doesn't actually resemble real life at all. Not saying games have to be real, but they should portray whatever they say they are doing for me. If I'm controlling a human I expect it to be as if I'm looking through that human's eyes, and to have a movement and control similar to a human. Instead, what I get most of the time is the infamous "ice skating" bullshit, coupled with other things like sliding up ladders, weightless controls, and other small issues like no hands interacting with the environment. You don't look down and see your feet or body, that also irritates me, and usually you are just given red flashes to know you have been damaged instead of the perspective of being hit/shot/punched/etc. Just no sense of momentum at all.

I don't dislike the first person perspective, but it does need some tlc in order to pull off convincingly. When done right, it's an awesome experience, and isn't nearly as jarring or atmospherically breaking.
 
For the most part, I see no use for it because most of my favorite types of games (fighting, beat em up/hack n slash) would benefit nothing from a first person person perspective.

Props to you if you really liked the FPOV option in Bushido Blade or Samurai Warriors Katana (much less actually stomach that kind of thing), but it is definitely NOT for me.
 
I hate first person perspective. I like having a better view of things and first person can be very confusing to me, especially with how the controls can be. I'm constantly getting hit or shot at while in FPS and I'm usually dead before I figure out where I am getting hit from. Just a drag to me.
 
The lack of peripheral vision bothered me for a long time. It wasn't until Metroid Prime that I was able to get over that and begin to enjoy first-person games.

I think it has its advantages, but I feel more aware of my surroundings and my character's place in the world in a third-person game. I couldn't count the number of times I've been running backwards or sideways while shooting in a first-person game, suddenly stopped moving because I ran into a wall, and then died while trying to sort things out.
 
I don't like first person games because they take the focus off the player character. You'll rarely see first person games built around a large variety of playable characters or giving a lot of personality to the one player character. There's a modern trend of allowing some customization of mechanics, like abilities/weapons, in first person games, but I don't think that actually gives "character" to the pc, and those abilities, even when bundled, are often just ability packs, rather than tied to actual characters.

Also, melee combat, especially if not limited to one hit kills, more often than not looks fairly awkward in first person perspective.

There are always exceptions to all that, of course, but the general game design trends enticed by first person point view don't really line up with my preferences.
 
I'm an immersion fan, so stuff like this: http://www.youtube.com/watch?v=JWmeFFYPUaQ gives me a hard-on. That being said some games just aren't meant to be in first person and I still prefer my cutscenes to be 3rd person or cinematic.

My dream setup which would help fix the peripheral problem would be something like this but with less bezel:
Radeon-HD-6990-Eyefinity-5x11.jpg
 
I like seeing my character. Any armor I get, I want more so for aesthetics. I feel more immersed in gameplay when I can see my character, see their idle animations, feel more personality.
 
Skyrim's just bad at melee combat, just like Saint's Row 3 is bad at shooting, and Rockstar games are bad at movement. It's not a limitation of the medium, just bad implementation on the part of the developers.
Saints Row 3 bad at shooting? Felt damn good to me for an open world game, and I'd take that over GTA or even Just Cause any day.

You and me are battle brothers though when it comes to the Library in Halo. Couldn't agree more.
 
I wonder sometimes if a FP game from a Japanese developer could "convert" some people. King's Field was mentioned then there's Killer 7, Maken etc. Sadly they don't seem to be that interested in pursuing this perspective.
 
I wonder sometimes if a FP game from a Japanese developer could "convert" some people. King's Field was mentioned then there's Killer 7, Maken etc. Sadly they don't seem to be that interested in pursuing this perspective.

Some of the more extreme weeaboos would be upset and claim it's inferior because it imitates Western games. Whether or not they would apply this same reasoning to all the foundational JRPGs that mimicked Western dungeon crawlers is unknown.
 
Saints Row 3 bad at shooting? Felt damn good to me for an open world game, and I'd take that over GTA or even Just Cause any day.

You and me are battle brothers though when it comes to the Library in Halo. Couldn't agree more.

Shortly after I beat the story, I started doing the followup missions. The game, which I adored, suddenly stopped being fun. I tried to figure out why. Then I realized it was because all I was doing was pointing at guys, clicking on them, making their red bars go down, and then proceeding to the next guys. Saint's Row 3 needs more feedback and less flatness (which is admittedly hard to do in an open-world game) of space.

If they gave me the Saint's Row version of Max Payne 3's head-exploding, it would be a dream.
 
Some of the more extreme weeaboos would be upset and claim it's inferior because it imitates Western games. Whether or not they would apply this same reasoning to all the foundational JRPGs that mimicked Western dungeon crawlers is unknown.

Haha, probably. It's funny though, I'd be very interested in more FP games by Japanese developers because of the different design mentalities. Especially when it comes to boss fights I think the guys at Platinum or From could probably do a much better job than any Western dev. I was actually looking forward to Coded Arms Assault, however janky it looked.
 
I don't mind first person, but I prefer third person. Both to better understand the space I'm inhabiting as well as to see my character art and personality in movement. Its also a more helpful view for things like dodges and rolling that are more awkward in first person.

Best of all are games that allow for both. So I love Skyrim for that and play the game half first person, half third, depending.

I agree with this. I really like to see how my character reacts the its environment. Also, I like to walk through some levels like a badass should (Devil May Cry, Space Marine). Why run over to kill something when I can walk over and destroy somethings. Also who could stop looking at Bayonetta's ass when she walks? ;)
 
In Farcry 3 I am Jason Brody

Man, now I'm not sure I wanna play that game, I don't wanna be that douchebag

Anyway I like FP perspective fine in some cases (Sup Deus Ex and Portal), but not all. I find that I get better spacial awareness in games with a third person camera. This is important for three things that I like very much in games; traversal, melee combat, and stealth. You show me a FP game that does these things as well as Super Mario Galaxy, Dark Souls (or Bayonetta, alternatively), or Mark of the Ninja (perhaps that's cheating because it's 2D?) and I will admit it's some kind of miracle thing that every developer should use forever

As it stands, it's just one type of perspective that works best with certain types of games. As for why people are irritated about it... are you blind!? It's because they make a fucking billion FPSes every year! And even when a game is not particularly shooter-y, like Dishonored or Portal, it ends up looking like a shooter because of the visual language the genre's built up for itself.
 
I can't say I love the perspective since it feels completely restricted compared to what it imitates. To help with the illusion, a FOV of at least 90 is needed. Playing games in which your gun is 30% of the screen is absurd.

On top of that, BS like headbobbing which is dumb as fuck. Unless the game casts us as a toddler, our necks should keep our heads fairly steady. Also, shitty lens effects like the dust in BF3 and blood effects. No, our eyes aren't large enough to accommodate several specks of blood landing on them and even one would see an eye completely impaired.

I'd like first person perspective if it imitated eyes in a head on a human body and not a shitty camera on a rolling tripod.
 
Because fundamentally all of the gameplay in most of these games revolves around point at something and clicking. And I'm tired of pointing at things and clicking

There are notable exceptions, but they have been overlooked by the masses
 
There are lots of good first person games, but I think it's a bit overused.

Metroid Prime and Mirror's Edge did a good job of not making you feel like a floating camera with a gun.
 
First-Person perspective is my least liked perspective in a game because it feels like just a camera moving around. If it mimicked the way we see in a more realistic way maybe I'd like it more but as it stands, I much prefer to see my character from the outside than to be a camera moving around.
 
I know I posted earlier, but I wanted to say a bit more now that I'm not on my phone.

For me, 1st person actually detracts from my immersion because it's sort of trying to look like I'm looking from my own perspective into the game world. But this is immediately broken every time I see the characters arms. Those aren't my arms. It's like I'm looking through someone else's body, and I'd rather watch them from the outside than feel like I'm wearing the character's skin all over me. Additionally in 3rd person because I can see the character's body there's a much greater sense of weight to them which makes their movements feel more natural and intuitive to control, but whenever I run around in 1st person I never feel that weight. The character looks/feels like their floating in air in a somewhat bobbily fashion.

But more important than any of the gameplay semantics...

For me, immersion doesn't come from how realistic a game looks or how it "makes me the character,". For me immersion comes from a sense of engagement with the game and its world. For example, LUNAR on the Sega CD is more immersive to me than any of the modern RPGs I play today for the most part, because the game's world and characters engaged me in such a way that my imagination took over the rest. Not that modern RPGs have not done this (see Xenoblade), but it's when a game engages me that I become immersed. It's not sensory perception that works on me, it's mental engagement.
 
You have to have 60 frames per second to pull-off first person really well, other than that, there's also the engine that could make it really clunky (see Skyrim).
 
I feel some approach video games as virtual reality simulators, where a first person perspective is the only one that makes sense.

I don't think there's any one right answer though. I don't think it's always the best strategy to treat the player as literally the main character, as if playing a role. Pulling back and treating the character as their own entity, which the player has agency over but is not that character, actually opens up narration possibilities rather than limit them. The player becomes the omnipotent reader of a novel, who knows about things the POV character does not (when the novel is written to reveal such information). The novel (or game) is free to place the reader/player at odds with the character's own personality, actions, and results.
Even the second person has 'narrative' and game-play advantages:

897783-picture_2_super.png
 
I don't like it because:

1 - Motion Sickness - even PORTAL is hard to me =/

2 - I prefer games that I have to fight than games that I have do shoot. Example: Gof of War > Uncharted - altought I really thinks Uncharted is one of best games of his style and GoW one of the worst (really love DMC, Bayonetta and Ninja gaiden).

3 - I love games that I can DODGE.

4 - I love games that I have to jump precisely.

All that said, I really enjoy Metroid Prime series because it's less shoot, more exploration/jumping experiencie. Love Goldeneye (n64) because I love the exploration. And almost love mirrors edge because makes me vomit =/
fps games can have 2, 3, and 4. for 2, you have the fps rpg games like elder scrolls. for 4, there's quake style bunny jumping or cs style bunny hopping. perhaps you meant a platforming-type game, which neither one has in normal gameplay, but there are jump maps for cs. also mirrors edge if you want an fps platformer. for 3, i'm not really sure what you mean by dodge, because most fps games you have to be evasive. while the cover-mechanic has become more popular recently, i'd say it's more known for in 3rd person games.
 
It depends on the game.

This is the only correct answer, there are pros and cons for both types of views, and some of them are deeper than you think.

A third person game for example can really help push the story of the game further, your character can gradually change his physical appearance due to being in the battlefield too long (See Spec Ops: The Line) or simply upgrading armor, customizing character(probably sole reason why Bethesda/Obsidian have 3rd person view in their games) or going through some sort of transformation or even a mutation, and as a gamer you'll notice this and get effected by it.

And for FPS games, well..again for more immersion, being "one" with the character etc.
 
Lack of imagination. Some people played with dolls as kids, others dressed up and went into the woods on an adventure. They want an interactive teleplay instead of roleplay. They need that avatar there to facilitate their limited imagination. A lot of those same people also enjoy low-brow soap operatic, linear JRPGs for the same reason. They'd rather hear a story than tell their own.
Hahaha, holy shit. This is amazing, even for you.
 
One of the reasons why I really appreciate Valve is that they are really good at getting the player to look at what they want them to look at, which is particularly evident in the Half-Life 2 episodes.

Super late probably, but grats on being a mod!
 
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