TheJollyCorner
Member
that dawn of sorrow song sounds like something out of a spanish telenovela
rofl
nailed it.
that dawn of sorrow song sounds like something out of a spanish telenovela
Why can't music be both ambient and melodic? Think things like the Kingdom Hearts soundtrack where even music just walking around some worlds can be catchy and entertaining.The topic is backwards. Western games have both ambient music (generally in AAA titles) and melodic music (generally in indie titles). Japanese games on the other hand very rarely use ambient music. Thread should be about the lack of ambient music in Japanese games, not the so-called lack of melodic music in Western games.
Perhaps Western developers are less willing to take risks or different countries developed different musical styles and now its hard to break form.
Western indie games still have plenty of great melodic music though. Just look at Freedom Planet or Skullgirls. Great stuff.
There was a time this was actually popular in film making and television as well. If you go watch 80's or earlier movies/TV shows you'll often see music in starring roles while things happen.
It's probably also the fact this Hollywood envy is kind of epidemic across AAA games that the biggest exception (ME) went from being really good about it with the first game and to a large extent still in the second game... only to basically go with a typical movie sounding soundtrack for the most part in 3. Granted that might've still been one of the better cases, but I really got into the music in ME1 and 2 whereas I can't really remember much of ME3's outside of perhaps the ending credits (done by the same people as in ME1 anyway.)For me, music is more important to my enjoyment of an RPG than story is. I hate how most Western games use music as background ambience & not as a chance to provide some killer tunes.
The composers were Japanese. However, they worked in conjunction with Retro on the soundtrack to make sure it was what Americans would want to hear.David Wise?
Also, the soundtrack of Metroid Prime is Japanese
that dawn of sorrow song sounds like something out of a spanish telenovela
I'm no Hans Zimmer fan, but in my experience his music is pretty bombastic and in-your face with its melodies.Hans Zimmer.
it all comes back to this overrated fucking hack who has ruined Hollywood and now AAA developers look upon that garbage with envy
OP name dropped Chaos Legion.
I like this human. He understands.
Oops...Japanese composer.
Melodic is typically based on repeating, catchy hooks. Ambient is more like background music used to enhance atmosphere rather than grab your attention directly.What's the difference between ambient and melodic?
What's the difference between ambient and melodic?
I can't really say anything about the why's and what's, though I remember an interview with Yuzo Koshiro many many years ago where he named this as the number 1 difference between western and japanese game music, which is when I actually realized this myself.
Anyway, this post is really just a thinly veiled excuse to post examples of Deus Ex's OST, one of the western exceptions.
https://www.youtube.com/watch?v=9FZ-12a3dTI
https://www.youtube.com/watch?v=1sJUsOP0T1o
https://www.youtube.com/watch?v=5d2ckRl3YFc
https://www.youtube.com/watch?v=_UWRRd9mqAY
https://www.youtube.com/watch?v=uX0hU7jQ5O4
https://www.youtube.com/watch?v=8vTvHsHx4TM
Honestly, HR's monotone, ambient soundtrack was my one big disappointment with the game. The main theme was cool but that's it.
People always assume that the reason Japanese music is better than western music is because of the "melody". That's really only a byproduct. The actual difference is dynamic chord progression and breaking then outside of their respective genres.
Throw in the fact that western composers are by and large afraid of using 7 and 9 chords and you have a recipe for bland Hollywood garbage.
Take a tip from this guy: http://m.youtube.com/watch?v=QtPx6WdNM30
Melodic is typically based on repeating, catchy hooks. Ambient is more like background music used to enhance atmosphere rather than grab your attention directly.
Ambient music would be very low key stuff designed to give mood & a sense of place more than anything else. It's in the background.
Melodic music is music that's meant to be paid attention to. It gets in your head. You could whistle it. You could dance to it. It's in the foreground.
...Japanese composer.
I think there is just a larger volume of classically trained composers in Japan who have career paths that put them into various media. The rise of ambient music in US games coincides with the lowering population of classically trained composers, and the rise of bad Hollywood composition. Western production companies do not seem to like music that takes center stage, and many composers either can't or won't make music like John Williams or Poledouris.
Oh really jefe?
Melodic music is music with a focus on a central consistent melody. A lot of music isn't "melodic" yet is still in-your-face and meant for you to pay attention to it.Ambient music would be very low key stuff designed to give mood & a sense of place more than anything else. It's in the background.
Melodic music is music that's meant to be paid attention to. It gets in your head. You could whistle it. You could dance to it. It's in the foreground.
anime avatar tells us how superior japan is to the rest of the world.
Yes, especially for AAA.
In indie games by contrast, the music is usually one of the centerpieces.
There was a time this was actually popular in film making and television as well. If you go watch 80's or earlier movies/TV shows you'll often see music in starring roles while things happen.
For good modern indie examples I'd point to things like Hotline: Miami, Monaco, and Risk of Rain where music is in an exceptionally present role.
Ambient music would be very low key stuff designed to give mood & a sense of place more than anything else. It's in the background.
Melodic music is music that's meant to be paid attention to. It gets in your head. You could whistle it. You could dance to it. It's in the foreground.
You're playing far too many "cinematic" AAA games if you feel this way. They tend to go for more ambient music.
There's all sorts of incredible stuff once you start looking elsewhere.
What's the difference between ambient and melodic?
Do you have any examples that specifically sound like O Fortuna?A lot of the "epic" music I've heard in many western AAA games sounds to me like generic ripoffs of Orff's O Fortuna. Thumping drums, strings, modal medieval harmony, choir; any or all of that. It's not that hard to rip off Orff and I imagine quite tempting when you have an unreasonable release date to meet. It's also a lot easier to plug and play into the newest installment of your annual franchise.
I hate to play the "lazy devs" card, I know they aren't actually being lazy and that budgetary concerns and unreasonable release dates are the real reason for what we attribute to laziness.
But I will say that generic ambient music is much easier to make then, say, the Xenoblade Chronicles OST. A lot of the "epic" music I've heard in many western AAA games sounds to me like generic ripoffs of Orff's O Fortuna. Thumping drums, strings, modal medieval harmony, choir; any or all of that. It's not that hard to rip off Orff and I imagine quite tempting when you have an unreasonable release date to meet. It's also a lot easier to plug and play into the newest installment of your annual franchise.
So chalk it up to unreasonable deadlines in many western games, I'd say. OTOH, games like Zelda and Final Fantasy typically aren't released until they are ready, so the composers would have extra time to write interesting music and sync it with the gameplay. Think about the music of Zora's Domain from OOT and how well it fits the environment and contrasts with the quiet area that proceeds that. That takes extra time, both to write music that interesting and make sure it works with the game's pacing.
As the name suggests, melodic music has a melody! Think of the melody as the singer in a pop or rock song. It's the leading voice, it makes a statement that you pay attention to. The rest of the music is rhythm and harmony, which are the groove (like a drummer) and the other voices that make the music sound good, but without making a direct statement. So ambient music would have rhythm and harmony, but little or not melody. You've got a groove that makes you react at a certain speed/pace and harmony that sets a mood, but no actual statement being made (no melody). The term also often implies that the harmony and rhythm are very simple.
I disagree. You are equating orchestral choir and ambient music wrongly.
https://www.youtube.com/watch?v=-doUT5q_dYc
This for example is a perfect example that fits your category. Orchestra, lots of strings, choir but so perfectly suits Bloodborne's atmosphere. Extremely thoughtful and purposeful in its tone and conveys the mood of the game perfectly. Not written to meet deadlines
It is however is not ambient music. An example of ambient music is this - https://www.youtube.com/watch?v=2cIbVP0W0y8
Again perfectly suits the atmosphere of the game. Just suits the moment, the tone of the game at that point. It would have been so jarring to hear some catchy melody here at that moment
I think the problem with a lot of Japanese games is the soundtrack does not correlate with what is happening on screen a lot of the time. Sometimes there is no restraint, no subtlety. It is over bearing and feels like the game is explicitly saying " hey please pay attention to my tune. It is catchy please listen" irrespective of whether the situation warrants it. I am of course generalizing but lately I am feeling this disparity in a lot of Japanese games and particularly jrpgs.
Oh wow, this is awesome!! This is exactly what I am talking about, and what I think more western games should try to do.
Oh wow, this is awesome!! This is exactly what I am talking about, and what I think more western games should try to do.
Whenever I read a music criticism thread, I always leave thinking no one knows what they are talking about and are just spreading uncritical memes.
That said, I think Hans Zimmer did a dope OST for Call of Duty: Modern Warfare 2. How exactly does it lack melodies, for example?
Also in the OP
Japanese games tend to place a lot more emphasis on music than western games.
Western Indie games tend to be based more off of Japanese games, and they tend to have better music than their big budget Western counterparts as well.
Eh, a lot of people don't have proper training and don't possess the correct vocabulary to properly describe their positions, so they use the words they think best to describe the situation.Whenever I read a music criticism thread, I always leave thinking no one knows what they are talking about and are just spreading uncritical memes.
That said, I think Hans Zimmer did a dope OST for Call of Duty: Modern Warfare 2. How exactly does it lack melodies, for example?