As a game creator, youd always love to spend more time to polish things up, he said. I think its been fantastic that Sony gave us the time we needed to make a game that met our ambitious vision. We understood that we could have pushed out last November, but I think it would have done a disservice to ourselves, to the players and to Sonys high mark of quality.
We think it was the best thing for the game. Its allowed us to add more tracks, add more cars, polish the handling, polish the visuals and start work on new features which we hope we can introduce very quickly after launch.
Art director Alex Perkins detailed some of the graphical improvements afforded by the slip.
Weve added two new reflection systems that work in tandem and a whole new particle system, he said.
Weve improved the lighting and the materials on everything, from the interiors and exteriors of cars to the tops of mountains and how the snow falls. Weve done a full pass of everything. You know what were like. You give us more time and well keep going until we snap our fingers.