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Why Driveclub means more games should be delayed

Loudninja

Member
“As a game creator, you’d always love to spend more time to polish things up,” he said. “I think it’s been fantastic that Sony gave us the time we needed to make a game that met our ambitious vision. We understood that we could have pushed out last November, but I think it would have done a disservice to ourselves, to the players and to Sony’s high mark of quality.

“We think it was the best thing for the game. It’s allowed us to add more tracks, add more cars, polish the handling, polish the visuals and start work on new features which we hope we can introduce very quickly after launch.”

Art director Alex Perkins detailed some of the graphical improvements afforded by the slip.

“We’ve added two new reflection systems that work in tandem and a whole new particle system,” he said.

“We’ve improved the lighting and the materials on everything, from the interiors and exteriors of cars to the tops of mountains and how the snow falls. We’ve done a full pass of everything. You know what we’re like. You give us more time and we’ll keep going until we snap our fingers.”
The weather update isn’t going to be released at launch. You’re going to be racing in the dry for a few months, but waiting is a theme in Driveclub. See it as a positive.

“It’s not such a bad thing,” said Perkins. “It’s worth being able to learn the tracks in the dry. Then you can start playing at night, and then when it’s raining during the day. If you really want to challenge yourself, then a snowstorm at night is quite a different experience. It’s probably worth having that two-month lead-in just practicing the tracks before you get the really difficult settings thrown in.”

Great. When?

“Right now we haven’t committed to a date,” said Rustchynsky. “What we have said is that it definitely will be out before the ends of the year.

“Our target is to try to get it [out] as soon as possible, because we want to make sure there are constant, fresh, new things to keep people playing. As soon as possible. I think we’ll be able to provide the date around launch, I guess.”
http://www.vg247.com/2014/09/03/driveclub-weather-graphics-delay/
 
Just going off the title...
Watch Dogs was delayed too.

However I'm glad Driveclub was delayed, they've done an amazing job.
 
“It’s not such a bad thing,” said Perkins. “It’s worth being able to learn the tracks in the dry. Then you can start playing at night, and then when it’s raining during the day. If you really want to challenge yourself, then a snowstorm at night is quite a different experience. It’s probably worth having that two-month lead-in just practicing the tracks before you get the really difficult settings thrown in.”

The rest are mostly reasonable points (although I wonder how messed up the game must've been a year ago) but this? Come on, you don't have to try to put a positive spin on everything.
 
No. Driveclub being this delayed is a sign we should not be promised something the dev/publisher can't deliver.
 
I just wish that Xbone and PS4 won't end up like Steam...full of steaming Early Access nonsense.

Some limited betas would be nice though. builds hype and gets feedback.
 
Well, the weather effects aren't launch feature. Why don't they delay it again, if it is the best for the game?
Doesn't make any sense.
 
Developers having more time = Game will be better

Developers having more time = Game will need to make more money to recoup the costs, too.

This is basically advocating for higher budgets, albeit dressed up in a different form.
 
Plenty of games are delayed and still turn out to be shit. The game was scheduled to release a whole year earlier, so while we clearly don't and won't know all the reasons for the delay, it obviously points to a lot more than a need to polish. Even with the extra year it's still not going to have everything at launch (i.e. weather).

I'm glad it was delayed. It looks spectacular and I can't wait to play it. I question though whether there are lessons to be learned here that apply to a non-negligible number of other games.
 
If a company can afford it, sure. But that's not always the case. Also look at what DC is going up against now, the early holiday rush. It was a pre-order/bought for me, but things changed, cancelled my Amazon pre-order and will just play the PS+ edition.

Delays work when all the pieces fall into place, but I think DC is an exception, not the rule. This delay has worked for them. The game has massively improved but it's going up against other big titles now.

That said, it does look absolutely gorgeous and maybe the PS+ version will sway me into a full purchase. But with pCARS for the PC coming out soon, DC is more of an arcade racer backup to my main sim racing while if it wasn't delayed I would have been playing the full version for a while before AC and pCARS went final.

Well, the weather effects aren't launch feature. Why don't they delay it again, if it is the best for the game?
Doesn't make any sense.

Ha, this too. Why release now! We could delay even more and make it even better!

Conspiracy Theory: I think the OG DC was going to be more like KI on the XB1 and they decided to flesh it out into a full game because there is going to be YEARS before we see a Sony exclusive racer (namely GT7) on the system.
 
The weather update isn’t going to be released at launch.

wat. what the hell was Drive Club a year ago then? If its been a whole year already, and weather wont be added for a couple months after release.... So was drive club just a QTE game last november?
 
Developers having more time = Game will need to make more money to recoup the costs, too.

This is basically advocating for higher budgets, albeit dressed up in a different form.

Exactl what I am pondering now too. Once a developer locks in and decides, "this is it, i need to make my piece du resistance and it isn't perfect yet so I need to delay some more to be better and use new features the team has learned..." - the basically start the doom clock that most of the time will result in anti-hype and less sales and less brand development. Isn't it always better to think small and build upon that?
 
This game still looked absolutely great a year ago. I think the biggest benefit would be any extra content they've been able to do in this time.

But either way, very few studios are going to get the benefit of an extra year of development on top of the original deadline. That's a huge increase in costs.
 
You know what I kept thinking while watching the beta videos? WHy is the there a Gran Turismo logo on license plates or the in-car tv display? I immediately thought of Gran Turismo 5 Delay debacle.
 
The weather update is months, not weeks after release? :(

I suppose that's one way to combat early trade-in.
 
I'm looking forward to trying out the PS+ edition. That'll also be updated with weather right? Those videos with rain look amazing.
 
This game still looked absolutely great a year ago. I think the biggest benefit would be any extra content they've been able to do in this time.

But either way, very few studios are going to get the benefit of an extra year of development on top of the original deadline. That's a huge increase in costs.

Yep must have been a brave guy that went to the Sony bosses and asked for another year of production budgets. Certainly looks like it will have off though as it has some of the best graphics I think I've seen. Certainly one of the first to truly look next gen to me.
 
You know what I kept thinking while watching the beta videos? WHy is the there a Gran Turismo logo on license plates or the in-car tv display? I immediately thought of Gran Turismo 5 Delay debacle.

0vNCIQW.png
 
That's why Duke Nukem Forever is the best game ever made.

Randy Pitchford am cry.

Having a full year delay on DC and weather isn't ready for this launch seems to speak volumes as to the low-level the game was at when it was originally supposed to launch.
 
Maybe it helped the game to be better, but I feel Drive Club will be overlooked because of the delay and release date.

It's on PS+ which like half of PS4 owners have I thought? No way it's going to be overlooked. I definitely prefer this to a Knack/Killzone situation.
 
Developers having more time = Game will need to make more money to recoup the costs, too.

This is basically advocating for higher budgets, albeit dressed up in a different form.

That's not necessarily truth. The usual way to respect deadline can be outsourcing assets and hire project workers , and both of these practises can carve higher on a budget that just a delay (I'm sorry for my bad english !)
 
Just going off the title...
Watch Dogs was delayed too.

However I'm glad Driveclub was delayed, they've done an amazing job.

There's a general problem with Ubisoft where they try to overachieve...and the whole "too many cooks" thing.

I love their games, but it's a fairly consistent problem considering their methodology of using multiple studios / hundreds, even up to a thousand+ devs on a single game.

As for Driveclub and many other AAA games....for such a big investment, why rush it? Rushing it could not harm the game, but the IP too.
 
The weather update is months, not weeks after release? :(
I suppose that's one way to combat early trade-in.
Months are made of weeks.
Can you imagine how good this game would be if it never came out!
I've actually pondered the same thing before. Delay it another year! Give me that photirealism!
Oh god please don't just give it to me now.
Maybe it helped the game to be better, but I feel Drive Club will be overlooked because of the delay and release date.
It's on PS+. It's guaranteed eyes and an audience.
 
Naught Dog seems to just do fine without delays. It mainly comes down to management
Naughty Dog didn't have to put together a game for a hardware launch deadline.

I seriously don't think the graphics were ever in question. It could have launched a year ago and still been absolutely amazing looking. Its gotta be the content that needed expanding. I'm sure they've enjoyed taking the extra time to spruce up the visuals as well, but an entire year just to make an incredible looking game a bit more incredible looking just isn't believable whatsoever.
 
If a developer can get it out in the right time-frame, then they don't need delays. Some developers who hype up their own titles with promises of grandeur, might need a bit more time to make that a reality. For other they just need time to lower their expectations and downgrade.
 
That's not necessarily truth. The usual way to respect deadline can be outsourcing assets and hire project workers , and both of these practises can carve higher on a budget that just a delay (I'm sorry for my bad english !)

That depends on how the initial deadline is created. Certainly if you're unexpectedly delaying a game, then either you've already spent those outsourcing costs, or you were never going to hit the original deadline in the first place.
 
Naught Dog seems to just do fine without delays. It mainly comes down to management

Naughty Dog are huge, Sony probably doesn't "demand" anything from them. Sony probably pressured Evolution to have a racing game at launch to compete with Forza, and it didn't work out.
 
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