BruiserBear
Banned
I fully endorse this thread. I've always felt X was the best game in the series by a mile.
But here's one thing people seem to miss about the graphics and art direction. After the original SNES F-Zero and F-Zero X, i had the feeling that the tracks were supposed to be high in the sky, the stratosphere or in space. This created an interesting atmosphere and a feel of isolation as there were no crowds or fancy events going on. It was just you, 29 opponents and the floating road. It made the races feel less inviting, more deadly and less "crown pleasing" in the universe the game is taking place.
In comparison, some F-Zero GX tracks feel like they are taking place in big events with lots of spectators. Some even give me a "carnival" vibe. Many tracks are ground based and there are even some underwater parts. And lets not talk about the obsession Sega has with freaking casinos. It just doesn't feel like F-Zero after The first two games.
Graphics:But here's one thing people seem to miss about the graphics and art direction. After the original SNES F-Zero and F-Zero X, i had the feeling that the tracks were supposed to be high in the sky, the stratosphere or in space. This created an interesting atmosphere and a feel of isolation as there were no crowds or fancy events going on. It was just you, 29 opponents and the floating road. It made the races feel less inviting, more deadly and less "crown pleasing" in the universe the game is taking place.
Graphics:
There is no doubt that the graphics in F-Zero GX are dazzling. Its surely one of the best looking GC games featuring both 60fps AND incredibly detailed backgrounds, unlike X where they had to do lots of sacrifices for the 60fps rate, making X one of the least appealing games on N64. Despite that i still think the game looks great in motion, still pictures and 30fps youtube videos can't make it justice.
But here's one thing people seem to miss about the graphics and art direction. After the original SNES F-Zero and F-Zero X, i had the feeling that the tracks were supposed to be high in the sky, the stratosphere or in space. This created an interesting atmosphere and a feel of isolation as there were no crowds or fancy events going on. It was just you, 29 opponents and the floating road. It made the races feel less inviting, more deadly and less "crown pleasing" in the universe the game is taking place.
In comparison, some F-Zero GX tracks feel like they are taking place in big events with lots of spectators. Some even give me a "carnival" vibe. Many tracks are ground based and there are even some underwater parts. And lets not talk about the obsession Sega has with freaking casinos. It just doesn't feel like F-Zero after The first two games.
Come on, that's just silly, when was the last time you saw a title like that?Therefor the title should be "Why I think that perhaps F-Zero X is a game more suited to my tastes than GX"
Come on, that's just silly, when was the last time you saw a title like that?
You should say "I think that perhaps ya gotta tread carefully because what you say isn't suited to my tastes"Well, ya gotta tread carefully if you're going to say something so wrong.
I'll throw in here that the "Xtreme 90's American Comic" artstyle and buttrock soundtrack used in X was a pitch-perfect fit for F-Zero and should have been doubled down on in all future installments, not thrown away. It's a crying shame the style was tossed aside in the GBA and GC installments and passed through the inferior lenses of low-budget anime and excessive CG, respectively.
If there is a next F-Zero, I want them to go all-in on X's comic book style. Make the cutscenes "comic-shaded" a la Wild Riders, if not the whole game.
You should say "I think that perhaps ya gotta tread carefully because what you say isn't suited to my tastes"
GX FOR LIFE, mostly because the skill ceiling is sky high. There's a ton of advanced techniques and tricks to learn that can be used and abused to improve your time. There's simple stuff like quick turns, double-boosting off the edge of boost plates, shift boosting, and the various momentum techniques that give you a leg up on the competition. And then there's super advanced stuff like snaking and space flying that take forever to master but completely break the game.
This video demonstrates some of the simpler techniques: http://www.youtube.com/watch?v=qApU5nQmvr0
And this video shows how retardedly awesome spaceflying and snaking can get: http://www.youtube.com/watch?v=FrNRJYm-upE
I'll throw in here that the "Xtreme 90's American Comic" artstyle and buttrock soundtrack used in X was a pitch-perfect fit for F-Zero and should have been doubled down on in all future installments, not thrown away. It's a crying shame the style was tossed aside in the GBA and GC installments and passed through the inferior lenses of low-budget anime and excessive CG, respectively.
If there is a next F-Zero, I want them to go all-in on X's comic book style. Make the cutscenes "comic-shaded" a la Wild Riders, if not the whole game.
X is so timeless. Graphics don't really matter when they're adequate enough to facilitate such great controls and gameplay. It's a shame we never got a true sequel to X made by EAD.track edition can get some crazy results in F-Zero X
and sone neat and funny tracks
it is a crime this wasn't made available in the base FZX release.
if we look at it that way, F-Zero X also has many advanced tactics that take a while to learn and make the game way more intense. it has double Tap dives to increase your speed massively in the air, sliding to take corners fast, side attacks to take the corners efficiently, boostslides to gain a lot of speed on a curve fast and many other techniques that improve your times by a lot. you also have super advanced floating techniques that let you do super crazy dives.
the battle between X and GX boils down to personal preference since both games match against each other really closely.
I wonder if Nintendo is able (or willing) to do something like that ever again. Its not your typical Nintendo product. I mean, thrash/death metal? Complete with creepy vocals that sound like death metal?I mean that heavy metal music pumping through out just got the blood pumping!
More or less came here to post this. I prefer GX overall but jesus christ. I don't know if I ever got past the part where goro challenges captain falcon to a race for his machine.All I can say is that X had a better difficulty curve on the single player. GX is pretty much unplayable - it’s like trying to climb a 90 degree vertical cliff.