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Why F-Zero X is better than GX

Shig

Strap on your hooker ...
I'll throw in here that the "Xtreme 90's American Comic" artstyle and buttrock soundtrack used in X was a pitch-perfect fit for F-Zero and should have been doubled down on in all future installments, not thrown away. It's a crying shame the style was tossed aside in the GBA and GC installments and passed through the inferior lenses of low-budget anime and excessive CG, respectively.

If there is a next F-Zero, I want them to go all-in on X's comic book style. Make the cutscenes "comic-shaded" a la Wild Riders, if not the whole game.
 
I like them both a lot, but I prefer GX because I prefer how it plays. It feels like I have a lot more control over the cars and I like how shifting your weight during a turn doesn't slow you down nearly as much as it does in X. You can't really go wrong with either game, though.
 

Zurres

Member
Yes!, that feeling of isolation, to be in far distant place, was awesome. Many technical sacrifices but, that minimal expression in art style made and great atmosphere. ;D
 

Metaledgeking

Neo Member
Loved X but GX is better in my eyes and I guess it is taste because GX's soundtrack was leagues better to me, just felt more natural.
 

Persona7

Banned
But here's one thing people seem to miss about the graphics and art direction. After the original SNES F-Zero and F-Zero X, i had the feeling that the tracks were supposed to be high in the sky, the stratosphere or in space. This created an interesting atmosphere and a feel of isolation as there were no crowds or fancy events going on. It was just you, 29 opponents and the floating road. It made the races feel less inviting, more deadly and less "crown pleasing" in the universe the game is taking place.

In comparison, some F-Zero GX tracks feel like they are taking place in big events with lots of spectators. Some even give me a "carnival" vibe. Many tracks are ground based and there are even some underwater parts. And lets not talk about the obsession Sega has with freaking casinos. It just doesn't feel like F-Zero after The first two games.

I don't understand this. Racing is a spectator sport. I feel like they finally were able to flesh out the atmosphere due to stronger hardware.

I disagree on every other point you have. GX is the pinnacle of the series and I doubt it will ever be surpassed.
 
I didn't like GX, way too hard for my tastes. Also X had the random track generator, and even though it was kind of busted it was still a ton of fun. X gets my vote as well.
 
I prefer GX to X. I like tracks with some sense of being, namely, so the cities and underwater sections and all that jazz helped immensely to convey the F-Zero style to me even if it clashed with the simplistic renditions in the previous two games. F-Zero was a series that was constrained by its hardware. The first game was great, but it was a product of its time and certainly can't compare to modern racers in terms of speed and presentation. F-Zero X stripped down nearly everything it could visually to get to 60 FPS which is still an awesome achievement on the N64, but stripping down is stripping down. GX felt like the first game in the series that wasn't held back by technology and nearly everything I had imagined about the series in my mind while playing suddenly became a reality in the game itself. One of my favorite racing games of all time and I'd love to see another in its vein on the Wii U's hardware. Looking at Mario Kart 8 especially I'd very much love to see F-Zero back.
 
Graphics:But here's one thing people seem to miss about the graphics and art direction. After the original SNES F-Zero and F-Zero X, i had the feeling that the tracks were supposed to be high in the sky, the stratosphere or in space. This created an interesting atmosphere and a feel of isolation as there were no crowds or fancy events going on. It was just you, 29 opponents and the floating road. It made the races feel less inviting, more deadly and less "crown pleasing" in the universe the game is taking place.

I had a pretty different impression of the tracks in the original F-Zero. Several of them plainly take place at "ground level" of desert or ocean settings. You can see trees on the horizon in Silence. In Mute City there is a giant cluster of skyscrapers in the distance. You're no higher or more out there than you are in the F-Zero GX "city" tracks. Besides which, F-Zero GX has its own set of isolated tracks: Cosmo Terminal and Phantom Road are just suspended in empty space.

They're both really good games, but I prefer GX. The difficulty is just right for me (until later on Story Mode), and the Gamecube pad's analog stick and shoulder buttons make for a perfect racing experience. Finding the right amount of weight on those triggers felt amazing.
 

Fandangox

Member
Graphics:
There is no doubt that the graphics in F-Zero GX are dazzling. Its surely one of the best looking GC games featuring both 60fps AND incredibly detailed backgrounds, unlike X where they had to do lots of sacrifices for the 60fps rate, making X one of the least appealing games on N64. Despite that i still think the game looks great in motion, still pictures and 30fps youtube videos can't make it justice.

But here's one thing people seem to miss about the graphics and art direction. After the original SNES F-Zero and F-Zero X, i had the feeling that the tracks were supposed to be high in the sky, the stratosphere or in space. This created an interesting atmosphere and a feel of isolation as there were no crowds or fancy events going on. It was just you, 29 opponents and the floating road. It made the races feel less inviting, more deadly and less "crown pleasing" in the universe the game is taking place.

In comparison, some F-Zero GX tracks feel like they are taking place in big events with lots of spectators. Some even give me a "carnival" vibe. Many tracks are ground based and there are even some underwater parts. And lets not talk about the obsession Sega has with freaking casinos. It just doesn't feel like F-Zero after The first two games.


X looks like that cause of the Nintendo 64 limitations nothing more.

Look at all other F-Zero games, they are all more detailed in their tracks than X. The Nintendo 64 one is the only odd one out.

I equally like the music in both games.

I will agree with the art part in that I prefer X's comic book style artwork to that of GX's futuristic style.

I still think GX is the better game though.
 
I pretty much disagree with every point made by the OP and so I'll write my own reply.


Why F-Zero GX kicks F-Zero X's face into the mud then leaves with it's girlfriend.



Graphics

F-Zero X managed to pull 60fps which was impressive, especially with the number of opponents. Due to this though there were some obvious downgrades in visuals resulting in a game that lacked a true sense of speed due to almost non existent background environments.

F-Zero GX however managed to not only be one of the best looking gamecube games, it also kept the 60fps, supported progressive scan and introduced detailed, unique and varied environments that really made the race feel not only more alive but also faster. Suddenly that number in the corner telling you that you were going hundreds of miles an hour was believable.

F-Zero-X-U-snap0013.jpg

Music

Completely depends on what you prefer personally so isn't worth mentioning. If we're going to talk about the what we can objectively argue, F-Zero X could only produce mono music tracks, with stereo sound effects. This doesn't matter though as it all comes down to music tastes.

Controls

The improved Gamecube analogue stick allowed for much more precise controls and the looser feel allowed for faster reactions during particularly frantic moments. No matter whether you were trying to go for subtle movements or sudden turns, the controls fit like a glove. The attack system was kept but the focus was lowered very slightly from X which suggested to the player to focus more on their racing and reflexes, with attacks to be used when deemed necessary. This kept the focus moreso on what F-Zero does best, high speed racing.






Do I think GX is the better game? ye in pretty much every way. That said though everything you listed as a reason to why "Why F-Zero X is better than GX" could be completely reversed depending on someone's opinion. Therefor the title should be "Why I think that perhaps F-Zero X is a game more suited to my tastes than GX"

I also love F-Zero X to death though.
 

Madao

Member
one thing that makes X's track design look worse than what it was possible was that the game was made with track creation in mind. they made the whole game under a system that would generate tracks based on a list of coordinates instead of modelling the tracks individually like in all the other games in the series. this system compromised some of the track complexity since they had to simplify even further a few things to make custom tracks possible in an easy way.

this would have been fine and dandy if the track editor had been part of the main game. instead, they didn't integrate the 64DD disk's extras in the main game because they wanted to push that add-on and they left the base game with just the bare-bones modes.

if a game deserved to be remade or remastered on a current gen console or handheld, it needed to be F-Zero X. a remaster would bring the graphics to GX's level, would give us the track editor due to not being limited to the hardware and save space and would finally make F-Zero X shine like it was meant to. i feel X was a lot more ambitious than GX but the hardware brought down a lot of that.

btw, X's grand prix in master mode is harder than GX's grand prix mode in master with max speed settings. story mode in very hard is harder than X though.
 

Snakeyes

Member
I'll throw in here that the "Xtreme 90's American Comic" artstyle and buttrock soundtrack used in X was a pitch-perfect fit for F-Zero and should have been doubled down on in all future installments, not thrown away. It's a crying shame the style was tossed aside in the GBA and GC installments and passed through the inferior lenses of low-budget anime and excessive CG, respectively.

If there is a next F-Zero, I want them to go all-in on X's comic book style. Make the cutscenes "comic-shaded" a la Wild Riders, if not the whole game.

Preach! I would do dirty things for a new F-Zero that looked entirely like the official X art.

 
GX was by far the better gamer personally.

I actually didn't like X much and preferred Wipeout at the time.

GX is a different story. Took would I love about F-Zero and merged it with my love for Sega arcade racers.

Handling was much better on GX.

X is just to easy... Controls are weak... Music was decent...
 
I appreciate your effort in explaining your reasons, but I disagree on everything entirely. GX, in every aspect, is a better game than X.
 

Hcow

Member
GX FOR LIFE, mostly because the skill ceiling is sky high. There's a ton of advanced techniques and tricks to learn that can be used and abused to improve your time. There's simple stuff like quick turns, double-boosting off the edge of boost plates, shift boosting, and the various momentum techniques that give you a leg up on the competition. And then there's super advanced stuff like snaking and space flying that take forever to master but completely break the game.

This video demonstrates some of the simpler techniques: http://www.youtube.com/watch?v=qApU5nQmvr0

And this video shows how retardedly awesome spaceflying and snaking can get: http://www.youtube.com/watch?v=FrNRJYm-upE
 
i really love both games. X has superior handling and music, while GX ha (obviously) better graphics and track design. I really feel that combinig the strong points of the two games the result would be the definitive futuristic racer
 

Madao

Member
track edition can get some crazy results in F-Zero X

and sone neat and funny tracks

it is a crime this wasn't made available in the base FZX release.

GX FOR LIFE, mostly because the skill ceiling is sky high. There's a ton of advanced techniques and tricks to learn that can be used and abused to improve your time. There's simple stuff like quick turns, double-boosting off the edge of boost plates, shift boosting, and the various momentum techniques that give you a leg up on the competition. And then there's super advanced stuff like snaking and space flying that take forever to master but completely break the game.

This video demonstrates some of the simpler techniques: http://www.youtube.com/watch?v=qApU5nQmvr0

And this video shows how retardedly awesome spaceflying and snaking can get: http://www.youtube.com/watch?v=FrNRJYm-upE

if we look at it that way, F-Zero X also has many advanced tactics that take a while to learn and make the game way more intense. it has double Tap dives to increase your speed massively in the air, sliding to take corners fast, side attacks to take the corners efficiently, boostslides to gain a lot of speed on a curve fast and many other techniques that improve your times by a lot. you also have super advanced floating techniques that let you do super crazy dives.

the battle between X and GX boils down to personal preference since both games match against each other really closely.
 

Fandangox

Member
I'll throw in here that the "Xtreme 90's American Comic" artstyle and buttrock soundtrack used in X was a pitch-perfect fit for F-Zero and should have been doubled down on in all future installments, not thrown away. It's a crying shame the style was tossed aside in the GBA and GC installments and passed through the inferior lenses of low-budget anime and excessive CG, respectively.

If there is a next F-Zero, I want them to go all-in on X's comic book style. Make the cutscenes "comic-shaded" a la Wild Riders, if not the whole game.

That's the only thing I will agree on that X has over GX.


Man just imagine an F-Zero movie looking like this

411278-redline.gif


QKWfr8t.gif


YM8xb.gif


tumblr_mmohzmErtd1s72ylio1_500.gif


I once again make this a Redline x F-Zero wishful thinking post
 

Easy_D

never left the stone age
I'm with you OP. I liked X more, mainly for the "atmosphere".

Nothing like racing with THIS TRACK playing.

The music was amazing, and I did like the more barren levels. GX plays better though.

Man, what wouldn't I do to get F-Zero 3DX with X-buttrock and shit.
 

Green Yoshi

Member
F-Zero GX was too hard for me, so I liked F-Zero X more. Eliminating your biggest rival in the championsship is priceless. ;-)

The overall view is better on N64 because of the the clearer and simpler graphics.
 

Neiteio

Member
X is superior for two reasons:

- Awesome buttrock soundtrack
- Dedicated Death Race mode

Also, I prefer the dark comic book art to the generic arcade aesthetic of GX.

Also also, I like the narrator who yells "RETARD" when you fall off the track.

Yes, I know he says "retired," but it sure sounds like "retard."
 
Graphics:

GX completely blows away X. I'm happy that Nintendo went with 60fps but damn does the game look bland for N64 standards. GX took everything and increased it tenfold. It looks amazing even to this day. Obviously the GCN hardware is much better in this case.

Music:

I like both. Both have great soundtracks to be honest with you.

Gameplay:

GX felt tighter and more precise for me. X was good as well but maybe it's because my N64 control stick was a bit loose compared to the GCN controller.

Overall, GX > X.

PS - Nintendo needs to partner back up with Sega and re-release GX with in 1080p, 60fps, with 30 person online multiplayer for the Wii U. They could also go all out on a brand new F-Zero if they wish as well :p
 
K

kittens

Unconfirmed Member
F-Zero X was easy to the point of getting boring after a while. For me, anyways. And something about it feels kind of stale to me. I loved the hell out of it at the time, but GX totally destroys it in my eyes.
 

daakusedo

Member
If there was a new f-zero I would also like X to be the base, for the car handling, track design and achieving that being in the middle of nowhere feeling consciously.
 

dog$

Hates quality gaming
The single word I will use to describe F Zero X is Vaseline. The tracks look like they're smeared in it. The announcer talks like he has a mouthful of it. Also not helping the presentation is the hideous HUD for racing, which looks like it uses a different typeface for every single element of text on the screen.

In contrast. The original F Zero felt somewhat sinister. Behind the cartoonish character design and light if not cheerful music, there was a strong feeling of urgency and demand for precision. The entry to the races opened with a fade from a title screen with the tracks name on a black background which lightens as the camera descends onto the track. This all happens within a few seconds as well. Title card, track view, countdown, go. This is good. I think it's also no accident that the loudest sound in the game is when your ship explodes.

I found GX to be more of a return to the original SNES form than what X provided. GX's HUD is still tacky but it's not the haphazard mess that is found in X. GX's challenge is also excellent.

F Zero is one of my most played SNES games. X soured me on the franchise. GX brought me back.

GX is also the reason that I can't play the SNES original anymore.
 
track edition can get some crazy results in F-Zero X

and sone neat and funny tracks

it is a crime this wasn't made available in the base FZX release.



if we look at it that way, F-Zero X also has many advanced tactics that take a while to learn and make the game way more intense. it has double Tap dives to increase your speed massively in the air, sliding to take corners fast, side attacks to take the corners efficiently, boostslides to gain a lot of speed on a curve fast and many other techniques that improve your times by a lot. you also have super advanced floating techniques that let you do super crazy dives.

the battle between X and GX boils down to personal preference since both games match against each other really closely.
X is so timeless. Graphics don't really matter when they're adequate enough to facilitate such great controls and gameplay. It's a shame we never got a true sequel to X made by EAD.
 

Shikamaru Ninja

任天堂 の 忍者
Let's get this out of the way first. There would be no F-Zero GX without F-Zero X. The N64 version created the prototype of how the game should feel and react in 3D. It was brilliant. 30 racers on screen blazing at 60 fps with no regards to sportsmanship.

The N64 game was brilliant and had several features like Death Race, Random Track Generator, and Track Editor that need to somehow return for a sequel. It was a highly ambitious game running on ideas more so than a large budget.

GX was a delicious buffet of F-Zero X. It was a visual and aural feast with the mechanics of F-Zero X. The production value was through the roof, and we loved every second of it. However, much of the splendor came from Nintendo investing a huge amount of money into the exorbitant development and production team (which consisted of several companies) for this console / arcade extravaganza that didn't return much monetary revenue back.

GX is the more contemporary game and best playable version. But X was the big milestone!
 
Both were amazing games. But GX was trully a better game in all areas. Having said that, most of us can all agree that the art direction and the music from X was far better than GX's. I mean that heavy metal music pumping through out just got the blood pumping!

Speaking of which, have you heard the official 'Guitar Arrange' album for X? Oh my god...I only stumbled upon it some months back and holy hell is it amazing.
Check out one of the tracks here - http://youtu.be/R2dKTYeljvw
DAT RIFF
 

nkarafo

Member
I mean that heavy metal music pumping through out just got the blood pumping!
I wonder if Nintendo is able (or willing) to do something like that ever again. Its not your typical Nintendo product. I mean, thrash/death metal? Complete with creepy vocals that sound like death metal?

Listen to this:
http://www.youtube.com/watch?v=lOnXiT6hlgc

This shit is from the same company who makes Mario, Yoshi (like baby yoshis singing in Yoshi's Story), Nintendogs, Animal Crossing etc. When was the last time they created something that doesn't look like it got your parent's approval first?
 

Electric-Wizard

Neo Member
Moderation Note: We are aware of the thread's date, however the poster put a well constructed message so we are making an exception in this case.

MEGA-BUMP
(NeoGAF lifted e-mail restrictions, so I was finally able to register.)
---

I'm in favor of X. A few points:

Both games run at 60fps, have 30 ship races and offer 4-player split screen.

I adore X's controls. You can steer to a very fine, thin degree with the analog stick and it just feels right. Absolutely nailed it. GX's controls are good too, but they become more complicated with all the custom ships and how vastly different they handle. The Gamecube's analog stick is too sensitive by default (you can calibrate it in the option menu).

Likewise I adore X's physics. Again it feels right to such a degree that it let's you sense what your ship is capable of. Completely natural. You can fly off of curved parts of the track due to lift generated by sheer speed. GX likewise has very good and deep physics, but, not unimportant to competitive players, there are more abusive techniques possible that break the game's physics (snaking, spaceflying, that alternating thing with side attack spamming that looks like snaking (momentum slide?)). With X I can only think of one: floating. Double-tap dive was probably not intended but it doesn't break the game and sliding was put in intentionally (some staff ghosts do it) and it feels great mastering that technique.

Both games feature very high skill-level. You can play for years and still learn and improve. Beating the Grand Prix at master difficulty level is just the start of your road to mastery.

Boosting in GX seems to work more instantly with sudden drop off to previous speed. X feels more like you are building speed/momentum, stacking boosts.

Love the sound and feel in X of flying into other ships blocking your way. Gives them a real sense of weight, like they're solid objects. In GX collisions are more, for lack of better word, spastic and out-of-control.

Side attacks in X provide a wide spectrum from slight nudge to really putting your ship's weight into it. GX is more of an instant 1-button press mechanic and offers less control.

I think controlling your ship in the air is done better in X. You have more control over your vertical trajectory by pivoting. If handled skillfully, you can gain a lot of speed in the air and/or cover a lot of distance. In GX ships fall down more.

Both games are fast. PAL version of X feels rather slow, once you get used to NTSC, so go with the latter.

Bot games feature excellent tracks. Those in X are generally shorter (due to N64 limitations), but they are really well designed, varied and very fun to race. I return more to them than the GX tracks. A big thing in favor of X are the user-made custom tracks. They can be played either through emulation, on original hardware with a flash disk (eg. Everdrive) or on the 64DD (N64 hardware expansion) with the F-Zero X Expansion Kit software.

Graphics. The visuals of X in its day were complained about (lack of scenery, bland). I think it's one of the N64 games that has held up best visually, because of a locked 60fps and a unique visual style (color themes and patterns on the tracks which help enhance a sense of speed). Also, because the visuals are more minimalistic, you can very clearly see the road ahead and the other ships, which for a racing game is essential. GX has very impressive graphics (replay mode), but less personality imo. You see less of the other ships, they look more like light beams (the exhaust) from behing. I personally also don't like some of GX's track themes, like Casino and Mute city (Port Town, Aeropolis and Lightning are my favorites).

X has an amazing adrenaline-inducing, speed metal soundtrack. Phenomenal and very unique. GX has a good soundtrack, more in line with WipeOut (electronic music). I like some particular tracks (like ending credits melody infused with drum 'n bass).

---

In short, a bit of Sega (co-developer) arcadey-ness crept into GX. GX is a great racing game, but X imo is pure genius. Or to quote Ayrton Senna: "pure racing".

Important to note is that F-Zero X is best played with an original N64 controller. Playing it on the Wii or Wii U Virtual Console is inferior, because the controls are more sensitive, thus lacking the very fine degree of control the N64 controller's analog stick permits. On the Wii, a gamecube controller works better than a wii classic or pro controller in that respect.


In closing:

Person #1 : "Today I feel like playing the best game ever created."

Person #2 : "you mean F-Zero X?"

Person #1 : "Well, obviously."

http://www.urbandictionary.com/define.php?term=F-Zero X
 

iconmaster

Banned
I agree with OP on all points. (Edit: and Electric-Wizard above)

If F-Zero X were remastered with GX-like graphics (or better), it'd be no contest.
 
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v1oz

Member
All I can say is that X had a better difficulty curve on the single player. GX is pretty much unplayable - it’s like trying to climb a 90 degree vertical cliff.
 

Shifty

Member
All I can say is that X had a better difficulty curve on the single player. GX is pretty much unplayable - it’s like trying to climb a 90 degree vertical cliff.
More or less came here to post this. I prefer GX overall but jesus christ. I don't know if I ever got past the part where goro challenges captain falcon to a race for his machine.

That's like the first or second level.
 
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