link is a fucking idiot that cant tread water for 5 seconds to regain energy. To avoid his idiocy, build ice blocks at intervals across the water and climb them to regain stamina along the way, which climbing an iceblock of course takes less energy than treading water for 5 secondsClimbing great heights in Zelda is nothing. Even if your stamina depletes you usually just slide down to the bottom.
Swimming is a whole other thing though. I've died in shallow water because I didn't have enough stamina in the wheel to make it.
Quite a lot of UC4 backlash these days
Are you kidding? The very title of the topic is console war crap. It's "why is thing boring in Sony game but fun in Nintendo game?"
Do you think Uncharted is a "walking simulator" too? Doesn't sound like you even played it.
I wouldn't call the climbing in Zelda fun. Especially if it's start raining in the middle of the climb. What's fun is the freedom to climb anywhere, not the action itself.
Think about it, what other purpose does death serve these days other than to waste your time slightly by generous checkpoint placement?
He actually can't examine on his own and that's why he made this thread. Nothing presented by a poster on a message board is ever a fact, either.
Vocal minority.Quite a lot of UC4 backlash these days
This is every game.
Even then if you fall you don't usually die. You just slide back down, so there's no risk.
The climbing is not better. They both suck.
If you want great example of a good climber it's Catherine.
Nonsense. The thread title is stated to be matter of fact, and I cant really believe that he cant determine why he enjoys one to the other.
It seems more like he wanted some affirmation, which I guess is fine, but did it really need to be phrased that way?
Nonsense. The thread title is stated to be matter of fact, and I cant really believe that he cant determine why he enjoys one to the other.
It seems more like he wanted some affirmation, which I guess is fine, but did it really need to be phrased that way?
It is stated as a fact from his point of view like almost any opinion ever presented by a person in the history of mankind.
And yes, loads of people sometimes can't explain why they like or dislike things thoroughly. That's why professional reviewers are a thing that exist as they are people that are pretty good at explaining exactly that! I
Quite a lot of UC4 backlash these days. I personally thought the freeform grappling and climbing during action scenes were fun. I agree during exporation its kind of dull, and the game tries to offset that with gorgeous scenery. Zelda, from the sound of it sounds sublime.
Art > polygons amiriteThat Nintendo Magic
.One is scripted with specific spots to climb, while the other is completely free.
One is scripted with specific spots to climb, while the other is completely free.
In this case its pretty clear what the differences are between Uncharted and Zelda:BotW to the point where I legitimately cannot believe that he just doesn't know why he likes one over the other.
Think about it, what other purpose does death serve these days other than to waste your time slightly by generous checkpoint placement?
critiquing its climbing mechanic isn't really backlash, I don't think. Uncharted 4 is held in high regard for its presentation and story, not for its climbing.
In this case its pretty clear what the differences are between Uncharted and Zelda:BotW to the point where I legitimately cannot believe that he just doesn't know why he likes one over the other.
Stating opinion as fact shouldn't really be championed...
Because in Uncharted 4 you need to actually use the climbing properly. The game is quite open for TPS so climbing is usually more of a strategic thing.
Honestly, I'm getting the impression that maybe people played Uncharted on the easiest setting or something because without positioning myself correctly, utilising space and movement to my advantage I wouldn't have finished that game on crushing. It was well implemented as part of combat.
Breath of the Wild, however, is an open world game so its about exploring. Of course, if you like RPGs, climbing to find or discover something is more interesting than just climbing in a clever way to shoot a dude in the face.
It would seem more fair to compare BOTW to another open world game, wouldn't it? Because it blows most of them out of the fucking water with the climbing mechanics.
I don't really get the comparison but I do appreciate the perfect marriage of 'lets have another thread about a thing I like in BOTW' with another 'I dislike Uncharted 4' story as I feel I've seen both of those with increasing frequency.I'm only pulling your leg.
Of course there are clear differences in how they work but both still are at the end of the day climbing mechanics with positives and negatives. And as some of the thread response shows, the answer isn't as clear-cut either.
I'm not championing it but that's how people present their opinions since forever and most people know that.
So you can only climb for as long as you have stamina and rain makes rocks slippery? Like, real life?He's not wrong, also it's stupid that when it starts raining you're most likely screwed and have to stop climbing.
So you can only climb for as long as you have stamina and rain makes rocks slippery? Like, real life?
Not sure how is a bad mechanic.
that edit thoI guess I don't have basic human knowledge
there are positives and negatives, but if you legitimately cannot discern that you prefer freedom over direction I don't know what to tell you.
Maybe the title could have been phrased better, and I can relate, having totally botched the only thread I have ever made tonight.
UC climbing is more automated but both games feature roughly the same amount of thought process for me when the activity is involved.
Hold up. No real risks.