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Why is climbing so boring in Uncharted 4, yet so fun in Zelda BOTW?

Climbing in Zelda is interesting, dynamic and risky. Climbing in Uncharted is linear and intended to lend a sense of scale that isn't actually there.
 
Quite a lot of UC4 backlash these days. I personally thought the freeform grappling and climbing during action scenes were fun. I agree during exporation its kind of dull, and the game tries to offset that with gorgeous scenery. Zelda, from the sound of it sounds sublime.
 
Climbing great heights in Zelda is nothing. Even if your stamina depletes you usually just slide down to the bottom.

Swimming is a whole other thing though. I've died in shallow water because I didn't have enough stamina in the wheel to make it.
link is a fucking idiot that cant tread water for 5 seconds to regain energy. To avoid his idiocy, build ice blocks at intervals across the water and climb them to regain stamina along the way, which climbing an iceblock of course takes less energy than treading water for 5 seconds

god I hate this games stamina system, and climbing is super boring
 
Are you kidding? The very title of the topic is console war crap. It's "why is thing boring in Sony game but fun in Nintendo game?"



Do you think Uncharted is a "walking simulator" too? Doesn't sound like you even played it.

If you want to read into it sure.

I see two huge tentpole games and their climbing mechanics between compared. Why the defensiveness? If you feel it's a console wars thread, don't contribute.

We really need to grow up as a community sometimes. Also, I'm sure if the OP was phrased in reverse, you will have partisans complaining then too.

To be fair, the OP thread title is a bit inflammatory, so yeah. They could've done a better job.
 
He actually can't examine on his own and that's why he made this thread. Nothing presented by a poster on a message board is ever a fact, either.

Nonsense. The thread title is stated to be matter of fact, and I cant really believe that he cant determine why he enjoys one to the other.
It seems more like he wanted some affirmation, which I guess is fine, but did it really need to be phrased that way?
 
Eh sorry i have to disagree with the climbing in zelda being good. Cool that you can climb almost anything. Not cool that its super ridiculously, over the top too unrealistic.

I remember being annoyed at the elder scrolls for letting me run up (too) steep hills as long as i did it at an angle.

Zelda lets me run up ludicrously steep angles, without even having to kind of try to cheat like in elder scrolls. It has to be intentional and if so it just really bothers me. Like i can rup up a 90% incline....really?
 
The answer to this thread should have appeared in OP's head before they finished typing it. Is it really that hard to understand the difference between them?

One is basically "on rails" climbing.
The other is free form.

Like take 2 seconds to think of your thread and why you prefer something over the other. It's not that hard.

Do you really go through life this way?

"Hmm I can't understand why I enjoy manual transmission over automatic? It's almost like there's a difference there. GAF what do you guys think?"
 
There's, like, zero tension in UC4 climbing. BotW regularly has you worried about that stamina and thinking about where you can safely recover or land, but you have near-total freedom to try and risk time/health and a world that encourages it.
 
I love climbing in Zelda, it requires some strategy because you have to plan your route before climbing, especially at the beginning. In fact, i like climbing more than riding the horse.
 
Nonsense. The thread title is stated to be matter of fact, and I cant really believe that he cant determine why he enjoys one to the other.
It seems more like he wanted some affirmation, which I guess is fine, but did it really need to be phrased that way?

It is stated as a fact from his point of view like almost any opinion ever presented by a person in the history of mankind.

And yes, loads of people sometimes can't explain why they like or dislike things thoroughly. That's why professional reviewers are a thing that exists as they are talented people that are pretty good at explaining exactly that!
 
The go-anywhere freedom that climbing enables in Zelda is great. The actual act of climbing is frequently, but not always, dull.

Grow Home still has my favorite climbing in a game.
 
Nonsense. The thread title is stated to be matter of fact, and I cant really believe that he cant determine why he enjoys one to the other.
It seems more like he wanted some affirmation, which I guess is fine, but did it really need to be phrased that way?

How to write titles for optimum discussion should be stickied lol.

Mods are good about editing them, though.
 
It is stated as a fact from his point of view like almost any opinion ever presented by a person in the history of mankind.

And yes, loads of people sometimes can't explain why they like or dislike things thoroughly. That's why professional reviewers are a thing that exist as they are people that are pretty good at explaining exactly that! I

In this case its pretty clear what the differences are between Uncharted and Zelda:BotW to the point where I legitimately cannot believe that he just doesn't know why he likes one over the other.

Stating opinion as fact shouldn't really be championed...
 
Quite a lot of UC4 backlash these days. I personally thought the freeform grappling and climbing during action scenes were fun. I agree during exporation its kind of dull, and the game tries to offset that with gorgeous scenery. Zelda, from the sound of it sounds sublime.

critiquing its climbing mechanic isn't really backlash, I don't think. Uncharted 4 is held in high regard for its presentation and story, not for its climbing.
 
The banter during the uc climbs is one of the best parts during the games, it develops characters and relations. I wouldn't call it boring at all.
 
In this case its pretty clear what the differences are between Uncharted and Zelda:BotW to the point where I legitimately cannot believe that he just doesn't know why he likes one over the other.

Exactly. I'm waiting for OP's next riveting thread.

"Why do I like bacon cheeseburgers over regular cheeseburgers?"
 
Think about it, what other purpose does death serve these days other than to waste your time slightly by generous checkpoint placement?

I wasn't sure in the previous page but now you're answers make you sound like a cartoon character.

Get a grip.

This is the second time you're presenting a consequence that occurs in almost every game as something that only exists or is highly worse in one game.
 
I rather enjoyed the fluidity of climbing in Uncharted 4. Environments were larger, battle set pieces were built around vertical environments, and the addition of the grappling hook allowed faster movement.

My opinion of Zelda is that I love sightseeing. It's No Man's Sky's promised fulfilled for me, interesting environments to take in while having a robust game behind it; however, as I've progressed most of the mechanics and systems are a means to an end to allow me to see what I wanted to see. Shrines/dungeons are there for me to upgrade stamina and hearts and to run back outside (puzzles are not that complex to have me puzzled), the stamina is there initially to impede progress and make you want to upgrade.

So is the act of climbing better in Zelda, not really, but the exploration caused by being able to climb almost anything is great. I also think Uncharted 4 did a lot to open up areas and make a lot of the environment more scalable.
 
To those saying this is a console wars thread: it is not, own both systems and games and naughty dog is probably my favorite developer since TLOU is my favorite game of all time. Own all the previous Uncharted games which I consider superior to UC4 in everything but graphics and sound.

But climbing in UC4 is a legitimate complaint from people who played the ggame and there's a lot of it in the game, more than in any previous Uncharred gsmes before it, and I can't wrap my head around how can a gameplay mechanic which is essentially the same, can feel so different -one enjoyable, the other boring FOR ME, if it's fun for you that's great-.

If I would have wanted to start shit, I could have named Horizon, but I have yet to play that game so I'm basing my opinion on what I have played.

Since my experience with climbing in games was so poor recently, I was afraid Zelda would bore me to death when I learned it was a major activity you do throughout the game. But it's fun for me.

Some replies to this thread are providing legit reasons, like the activity feeling like a minigame in itself, or the fact that you're often rewarded by doing it.

Maybe there's a way to integrate that to Uncharted somehow and make it better game than it already is, but I don't even know if there will be more Uncharted games after the new Chloe expansion.
 
Because in Uncharted 4 you need to actually use the climbing properly. The game is quite open for TPS so climbing is usually more of a strategic thing.

Honestly, I'm getting the impression that maybe people played Uncharted on the easiest setting or something because without positioning myself correctly, utilising space and movement to my advantage I wouldn't have finished that game on crushing. It was well implemented as part of combat.

Breath of the Wild, however, is an open world game so its about exploring. Of course, if you like RPGs, climbing to find or discover something is more interesting than just climbing in a clever way to shoot a dude in the face.

It would seem more fair to compare BOTW to another open world game, wouldn't it? Because it blows most of them out of the fucking water with the climbing mechanics.

I don't really get the comparison but I do appreciate the perfect marriage of 'lets have another thread about a thing I like in BOTW' with another 'I dislike Uncharted 4' story as I feel I've seen both of those with increasing frequency.
I'm only pulling your leg.
 
In this case its pretty clear what the differences are between Uncharted and Zelda:BotW to the point where I legitimately cannot believe that he just doesn't know why he likes one over the other.

Stating opinion as fact shouldn't really be championed...

Of course there are clear differences in how they work but both still are at the end of the day climbing mechanics with different positives and negatives. And as some of the thread response shows, the answer isn't as clear-cut either.

I'm not championing it but that's how people present their opinions since forever and most people know that.
 
Gameplay in the Uncharted series pales so much in comparison to Zelda:BotW that they exist in parallel universes. Climbing is one of those dynamics.
 
I disagree with the notion that climbing is so bad or boring in Uncharted 4.

Because in Uncharted 4 you need to actually use the climbing properly. The game is quite open for TPS so climbing is usually more of a strategic thing.

Honestly, I'm getting the impression that maybe people played Uncharted on the easiest setting or something because without positioning myself correctly, utilising space and movement to my advantage I wouldn't have finished that game on crushing. It was well implemented as part of combat.

Breath of the Wild, however, is an open world game so its about exploring. Of course, if you like RPGs, climbing to find or discover something is more interesting than just climbing in a clever way to shoot a dude in the face.

It would seem more fair to compare BOTW to another open world game, wouldn't it? Because it blows most of them out of the fucking water with the climbing mechanics.

I don't really get the comparison but I do appreciate the perfect marriage of 'lets have another thread about a thing I like in BOTW' with another 'I dislike Uncharted 4' story as I feel I've seen both of those with increasing frequency.
I'm only pulling your leg.

You don't need the spoiler disclaimer when you're right. I love both games for the record.
 
Of course there are clear differences in how they work but both still are at the end of the day climbing mechanics with positives and negatives. And as some of the thread response shows, the answer isn't as clear-cut either.

I'm not championing it but that's how people present their opinions since forever and most people know that.

that edit tho :) I guess I don't have basic human knowledge

there are positives and negatives, but if you legitimately cannot discern that you prefer freedom over direction I don't know what to tell you.
Maybe the title could have been phrased better, and I can relate, having totally botched the only thread I have ever made tonight.
 
To me this is comparable since is major mechanic in both games, I owned both and the major points being:

Zelda:
· Need to asses the situation before starting to climb.
· Need to consider mid-way if there are any flat surfaces to be able to regen the stamina

Uncharted:
· Scripted climbing with no stamina mechanic equals absolute 0 sense of rush transmitted through gameplay.
· Scripted jumping that goes with the climbing that will disallow for any miscalculations unless purposely jumping into the void. The gif previously posted about the jumping makes me facepalm SO hard, risky platforming sections with 0 risk.

The fact that some people, with an history, say Zelda is not rewarding but fail to evaluate at all how it is in Uncharted speaks really loud.

Yet again, another thread derailed by fanboys
 
Wait, some people like climbing in Horizon, where it's context triggered as it is in Uncharted 4 but with 100% less scope on the available context? The times where I could have jumped to grap a ledge (or jump on top of one, or over one) but couldn't must be in hundreds and I have only played for like 10 hours. It's by far my least favorite part of the game.
 
UC climbing is more automated but both games feature roughly the same amount of thought process for me when the activity is involved.

Hold up. No real risks. The activities themselves are just there.

BotW has a cool concept in climb anywhere, but doesn't really execute it in a good way.
 
that edit tho :) I guess I don't have basic human knowledge

there are positives and negatives, but if you legitimately cannot discern that you prefer freedom over direction I don't know what to tell you.
Maybe the title could have been phrased better, and I can relate, having totally botched the only thread I have ever made tonight.

Yes, the edit option is a thing that exists. I thought it came off too harsh for what I'm actually trying to express.
 
UC climbing is more automated but both games feature roughly the same amount of thought process for me when the activity is involved.

Hold up. No real risks.

This is not the only user who says that there is no risk in Zelda's climbing.

I'm either the only one who's died more than once by miscalculating distance/stamina or about 30% of the people in this thread didn't play the game.

Or, well, the obvious explanation.
 
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