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Why is EA not making NFS: Underground 3?

Underground - Most Wanted 2005 were what got me into the racing genre. The cars felt powerful and fast. The music was great (at the time). The car handling was great. Sure it was arcadey but the cars felt like they had weight to them, like real cars. The criterion games are fun, but the cars don't have that same weighty feel. I miss the old NFS days.
 
I'm in the minority here who adores Blackbox NFS games. I just couldn't get into Criterion's offerings. For the love of all things sideways EA, give me Underground 3!
 
I miss the underground games.

I used to sit for hours just tubing my cars/tweaking how they looked etc. the music was always awesome in them too!

I'd be all over that shit if they brought out NFSU3 on PS4. It would look absolutely stunning I reckon.
 
I haven't played a single NFS game other than NFS:U2, and yes they should make a third unless they hate making money..

Riders on the Storm..
 
Fair enough, I suppose, but they do put money and effort into deciding what should be greenlit. Regardless of their poor decisions, they do think critically about what to do.

The Sims City/BF4 BS makes me doubt that somewhat. Can't really see any reason why it would make financial sense to avoid an Underground 3, as far as I know Underground 2 was successful sales-wise and a lot of people would buy it for nostalgia's sake if anything.
 
The Sims City/BF4 BS makes me doubt that somewhat. Can't really see any reason why it would make financial sense to avoid an Underground 3, as far as I know Underground 2 was successful sales-wise and a lot of people would buy it for nostalgia's sake if anything.

They probably haven't yet found a way to turn it into a consistent, always online experience that uses the power of Cloud, runs on a subscription model with upgrades you buy with real world money or 100s of hours of grinding. With semiannual expansions and season passes.
 
They probably haven't yet found a way to turn it into a consistent, always online experience that uses the power of Cloud, runs on a subscription model with upgrades you buy with real world money or 100s of hours of grinding. With semiannual expansions and season passes.

It's EA, they always find a way. "To unlock drifting, please buy the Drifting Pack!"
 
To the windoooooooooow, to the wall! (To the wall!)

That's all I hear in my head when I read NFS:Underground.

NFSU had an amazing soundtrack. Doing races with TI's 24 blasting in the background was hype. Or whenever that Petey Pablo song came up...

"when the cops come all I hear is... WOOP WOOP WOOP!"
 
It's decline in sales is more then likey due to how it's moved away from what made NFSU so great, they need to return to that series and better them instead of giving is a watered down version.

NFSU apparently sold 15m and NFSU2 sold around 6m. Assuming those numbers are accurate (Wiki has a link to the 6m figure, but it's dead now), then that probably scared the shit out of EA to see the series drop that much from one entry to another. The original NFSU just hit at the perfect time when import car culture was at an all time high because of the success of The Fast and the Furious and 2F2F.
 
To be honest all I want is an open world arcade racer with a fuckton of beautiful-totally-never-going-to-be-able-to-afford cars and customisation options.

On next gen/PC only.

Somebody do it and I'm there day 0 season pass and all.
 
Underground 1 & 2 are my absolute favorite racing games. I really loved the customization (or pimping) of the cars and the drag racing mode - They are the only racing games in which i really felt and identification with my own cars.
Mosted Wanted (the 2005 one) was great too

There are enough racing games with expensive prestige cars, give us back underground :/
 
To be honest all I want is an open world arcade racer with a fuckton of beautiful-totally-never-going-to-be-able-to-afford cars and customisation options.

On next gen/PC only.

Somebody do it and I'm there day 0 season pass and all.

If you are already riding cars like Veyron/Zonda/murcielago etc. then there is no point of customization.
 
Here's what Ghost Games said about it

"Ultimately, we need to listen to our consumers," Nilsson told VideoGamer.com during Gamescom when asked about the possibility of developing Need For Speed Underground 3.

"If people would come to me and say, you know... make Underground 3 with Frostbite 3 with exactly the same features and you'll go back and sell 15 million copies, then yes, I would build that game. I would. But it's not that simple."

"I think it's nostalgic," he continues. "I think there are elements in Underground which are very good. What you see with Rivals is, in some sense, a merge between what you like in the Criterion games – the physics, the camera work, the car – but looking back and flirting with the past with the narrative, with the personalisation.

"And yes, Rivals is not the over-the-top customisation and neon colours under the car, but maybe the reason partly is because that is out of hype anyway, because [of] Fast & The Furious in early 2000. But bottom line, I think it's a core pillar of Need For Speed to have [customisation] and we're going to go there."

He continues: "You will always have people who have different opinions. My job ultimately is to understand those feelings and build a game that I think is the best possible. I see the Underground comments, trust me, and it's not like we don't regard them."

http://www.videogamer.com/ps4/need_...15m_copies_wed_make_that_game_says_ghost.html
 
NFSU apparently sold 15m and NFSU2 sold around 6m. Assuming those numbers are accurate (Wiki has a link to the 6m figure, but it's dead now), then that probably scared the shit out of EA to see the series drop that much from one entry to another. The original NFSU just hit at the perfect time when import car culture was at an all time high because of the success of The Fast and the Furious and 2F2F.
Agreed, but 6mill is still good
And it was bound to decrease with a sequel, loads of people got the original and didn't like it
But 6mill must be better then what it's pushing now.
 
Because the old "The Fast and The Furious" drag racing fad is dead.

To the windoooooooooow, to the wall! (To the wall!)

That's all I hear in my head when I read NFS:Underground.

Til the sweat drop down my bawlz. All these bitches crawl. Y'all skeet skeet mother****ers. (Mother***ers) Y'all skeet skeet got damn. (got damn).
 
speaking of NFS: The Run, that game definitely teased us with this pre-order bonus lol.
NISSAN-370Z-AND-SKYLINE-R32-NFS-UNDERGROUND.jpg

Also in Most Wanted (2012)
 
If you are already riding cars like Veyron/Zonda/murcielago etc. then there is no point of customization.

Of course there is.

There are always ways to make it faster, look better etc.

Check around the web for modifications to those kinds of cars, some of them look absolutely stunning.
 
All I wanted is an Arcade basic game with some customization, many cars and tracks. I cant understand why every racing game now is a simulator or, if arcade, have the need to those cop chasing and/or unnecessary open world area.

A nice arcade gameplay + car customization + nice racing tracks is all its needed.
 
They better don't make a U3. wouldn't be anything but disappointing for sure. I still remember the 00s playing NFSU+U2 at PS2, and the memory is awesome. But a new game which can't beat the previous ones would kinda destroy my childhood.
 
I think the whole series went downhill after Carbon. Didn't like HP 2010 as well. I still can't believe how EA Blackbox made that NFS: Run Abomination.
This. I'm lucky I grew up with the 'good' NfS games, Underground 1 and 2, Most Wanted, even Carbon. I feel like there's really a lack of Tuner Racers nowadays. :(
 
Agreed, but 6mill is still good
And it was bound to decrease with a sequel, loads of people got the original and didn't like it
But 6mill must be better then what it's pushing now.

4-6m is pretty much the range that NFS games fall into now. I think that's why Ghost said that they'd make another Underground if you told them that it'd sell 15m. Otherwise there isn't much reason for them to go through that much work for something that'll sell in the average range for a game in the series. It seems that while some fans have a lot of nostalgia for Underground, that doesn't exist among the people making the games.

Of course there is.

There are always ways to make it faster, look better etc.

Check around the web for modifications to those kinds of cars, some of them look absolutely stunning.

There's very little that some random consumer is going to do to make a supercar better than what it was when it rolled out of a factory where it'd built for that specific customer. You might make it faster in a straight line, but you'll probably screw up the handling. And it's very unlikely that it's going to look better.
 
Yep. I even miss the cheesy "story" lol

Hah!

I would kill for a follow-up to MCLA. Such an underrated last-gen title, I loved it.
Yep. still gets a run every now and then, some irritating quiks in the handling at low speed but other than that it was pretty damn solid.

There's very little that some random consumer is going to do to make a supercar better than what it was when it rolled out of a factory where it'd built for that specific customer. You might make it faster in a straight line, but you'll probably screw up the handling. And it's very unlikely that it's going to look better.

Which is why you send it to a tuning house and they do the work.
 
Imagine:

The Tuning possibilities of NFS:U2 (Cosmetic and Power)
The Frostbite Engine for the World and the Graphics (Like NFS: The Run)
The Multiplayer features from Alldrive (NFS:R)
The Servers vom NFS:Online (MMO - like the crew)

Why MMO?
So image you could meet up with friends in your "hood" and chill with your tuned cars: Then some wild Stranger appers and wants a Race! 1vs1 - and every other can Bet - so you get extra money - or your friend loses his car !

That would be awesome !!!
 
NFS underground perfectly fits EA's new business model of microtransactions. They can add rims, wings, decals, and the only way to get them is with money.

car modding certainly hasn't died down at all. that culture is alive and well i assure you.

why EA refuses to do another Underground game, I really don't know. the fact that EA greenlit and released the abysmal NFS: The Run but won't make another Underground game is even more upsetting. as much as I loved some of the more recent NFS games, the Hot Pursuit formula is getting stale.

it'd definitely be refreshing if EA took the franchise to a fictional city that'd support a more versatile racing formula. bringing back the drag races, drifting and classic circuit racing would be great, especially if cops were added this time around to the circuit races. making cops playable would also be a good thing to keep. couple that with the All-Drive feature that Rivals added and the multiplayer for a new Underground/Rivals hybrid would be huge; customized cars, cops, lots of racing modes and a city to play in would be a great direction for the series to take.

speaking of NFS: The Run, that game definitely teased us with this pre-order bonus lol.
NISSAN-370Z-AND-SKYLINE-R32-NFS-UNDERGROUND.jpg
Don't they dare put cops in my Underground. Keep that in Hot Pursuit.
 
Sorry for going a little off-topic but it's sad seeing how Carbon is rarely talked about as a good NFS game. Honestly to me it was better than Most Wanted and offered the awesome canyon races and more in-depth customization.

I love that game so much! Still play it on 360

Agreed. Carbon is my favourite game out of all of the 4(U, U2, MW, Carbon), though U2 runs it close. I spent hours playing those 4 games back in the day, maybe it was because they were the "Fast and Furious" games I was looking for back when the movies were still focused on street racing, but man, I still love them to this day.

The emotion, the speed, the girls. The series needs to get back to that.

Also Most Wanted(2005) was the sequel to Underground 2 they even reference the Underground games throughout the story in Most Wanted since you're supposed to be the same driver from those games. Just like how Carbon referenced Most Wanted, Undercover referenced Carbon, and so on.

Yeah, you basically play the same guy from U1 all the way to Carbon, which does give the story some continuity. I'm not sure about Pro Street though, no idea if the guy you play as is the same as in the previous 4 games.
 
Imagine:

The Tuning possibilities of NFS:U2 (Cosmetic and Power)
The Frostbite Engine for the World and the Graphics (Like NFS: The Run)
The Multiplayer features from Alldrive (NFS:R)
The Servers vom NFS:Online (MMO - like the crew)

Why MMO?
So image you could meet up with friends in your "hood" and chill with your tuned cars: Then some wild Stranger appers and wants a Race! 1vs1 - and every other can Bet - so you get extra money - or your friend loses his car !

That would be awesome !!!

Damn. By just imagining this I get chills.
But I think if Crew gets some success then EA might want to bring back the customizing aspect.
 
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