ProphessorX
Neo Member
Maybe the health would regenerate after the encounter was over. What game did that? Was it Max Payne 3?
Not that one. That was strictly "health pack" styleMaybe the health would regenerate after the encounter was over. What game did that? Was it Max Payne 3?
Ninja Gaiden 2.
How can you take on 10 guys with guns and avoid taking damage?:
You can;
- Use Stealth
- Use some sort of cover mechanic
- Use some sort of "shield mechanic"
- Give enemies terrible accuracy
None of those options sound like the kind of game I want Infamous to be
Get out of here with that. It's not bad game design for a game like this, it's a strategy. Bursts of guerrilla warfare followed by being zapped down in health and having to high-tail it out of there and try and reach safety while enemies are chasing you can and is, quite often incredibly thrilling. Certain games use it better than others, for sure, but that can be said for many game mechanics. As for the Infamous games, it creates a nice gameplay system revolving around exactly what you don't like, quick attacks, followed by running for safety, followed by recharging your health. You just don't like the game and that's fine.
I'm all for simplifying systems by way of streamlining, accessibility and assists. I'm just not for removing player engagement by way of challenge, for those who seek it. I'd love Gears to go back to being more about smart use of cover and blind fire and timed CQC assaults rather than a focus on run and gun and side-rolls. I'd like military shooters to ditch regenerating health and focus on smarter tactical play, and games like I dunno, Tomb Raider, to involve some risky skill based platforming and some head-scratching puzzle solving.The reality is the game feels challenging enough as it is. The whole "people are bad at games" thing the difficulty junkies are trying to force is weird because it's so laughably exclusionary. No, people don't like dying, because that's tantamount to failing. If you're failing a bunch, "most" people would say they aren't having fun. You want a game that a lot of people will want to pick up, play, and say "Hey this is fun" because that means they're more likely to want to buy it.
What about giving enemies attacks that can be avoided through skillful play?
Infamous is a game about people with superpowers, so it wouldn't be that difficult to justify a story where the vast majority of your foes don't use hitscan weapons.
Its still a videogame. And you want people to eventually get to the end credits.
The upside of this is you can make enemies much more aggressive, more numerous, and you don't have to meta-design where healthpacks or rest spots are.
Its still a videogame. And you want people to eventually get to the end credits.
What about giving enemies attacks that can be avoided through skillful play?
Infamous is a game about people with superpowers, so it wouldn't be that difficult to justify a story where the vast majority of your foes don't use hitscan weapons.
Then you lose the mainstream/more casual gamers like me that don't like skill based games.
There are plenty of games like Ninja Gaiden, Bayonetta, and even lighter fair like the DMC series that cater to hardcores who want skill based action games.
Nothing wrong with games like Infamous for the rest of us who just want to veg out and tear shit up as super hero without having to practice, learn enemy attack patterns, die a bunch etc.
That's what lower difficulties are for? Of the games you've listed Bayonetta in particular almost plays itself on the lowest setting, and pretty much the only threat is from the occasional QTE.
Edit: This whole difficulty thing is a complete red herring anyway; COD type regenerating games have some of the most masochistically difficult hard settings out there, and regen is just one contributor to the easiness of most modern AAA games; a "modern game design" AAA game with health packs would be just as piss easy as a regenerating health one because they're only one contributor to why the games are easy among many.
That's true in theory but most of my experiences with full-on regen in games was that you take too much damage and you heal back too fast. It's pretty easy to look at gameplay and decide if the health system is too generous, just as the case if with that Infamous video.The problem with your logic is that you are presuming that a 100% health in a game with partial regen is the same as 100% health in a game with full health regen. It usually isn't. While it of course varies from game to game, usually the game that let you fully regenerate your health will give you less overall health compared to games that let you only partially regenerate. You can't really make this sort of generalized claim about safety nets. In practice, it will vary on a lot of factors, such as what percentage of the player's health the average enemy attack does, how fast health regenerates, under what circumstances you can regenerate your health, and so on.
This is the exactly the sort of thing in which specifics matter way too much for you to brush over them with generalizations. You would need to compare specific games, not vague concepts.
Well, it's still regen so yes, players can still run and hide. That's always a possibility with regen health but partial regen is a better choice. It would be harder to ignore damage without dying thus encouraging better player attitude. If you still run and hide after being hit then i guess you can say that because that will happen much more frequently with 50% regen, players will be fed up from breaking the gameplay flow to run and hide and start playing the game properly.I feel like one of the original issues in the original post was that having health regen caused the player to run away and hide for a few seconds, wait for regen, then go back in.
Having the regen only go to half your health, wouldn't that just make the hiding happen more often then having it regen to full?
I'm not saying that full health regen is a great option how its done now a days, but I don't think going to half-health regen would fix the issue at all, but would just amplify it. I just can't think of a good way to do it.
Again, medpacks aren't the only alternative to healing back to 100% in partial regen health system.As opposed to short bursts of attack followed by running away and then searching for health or using a health pack?
A persons play style is what is, health systems don't really effect that.
Play it without regenerating health.I want to see all the people who bitch that regenerating heath makes games too easy go play Call of Duty: World at War on Veteran difficulty.
I want to see all the people who bitch that regenerating heath makes games too easy go play Call of Duty: World at War on Veteran difficulty.
COD on veteran breaks the game, and the series is the posterboy of cheesing AI and checkpoints because of it.Seriously, CoD on super hard mode is your defense? Has anyone played that and seriously thought "yes, this is very well designed and all of this is fair".
Personally, I prefer not having to search around for health kits all the time but it's good to have differing opinions.
If you want example regenerating health games that do difficulty right, I'd suggest soloing Halo 3 on legendary or Gears of War 1 on insane. Outside of the Cortana level in Halo 3 and the end boss of Gears 1 those games are masterpieces.
I've beaten every Halo game on Legendary, All 3 Gears of War games on whatever they called the hardest difficulty, have plenty of hours in a bunch of shooters like that. I still despise regen health.
Fun thread. People keep spouting of bullshit like " health regen" makes games too easy, and then when met with an example of a game that isn't easy, its "not fair."Yeah and then you realize that when you have health regen like that the only way to make the game hard is to make enemies do ridiculous fast damage. Good thing the game is super linear and enemies are never aggressive ever, but boy you better not poke your head out at the wrong moment! There's no sense of pacing because it's just constant fuck up and your dead near instantly. The levels give you little room to really move around and you don't really have any smart options.
Seriously, CoD on super hard mode is your defense? Has anyone played that and seriously thought "yes, this is very well designed and all of this is fair".
I've beaten every Halo game on Legendary, All 3 Gears of War games on whatever they called the hardest difficulty, have plenty of hours in a bunch of shooters like that. I still despise regen health.
Gears 1 legendary with regenerating health works perfectly because of that game's design and rhythms. Take cover, blind fire to keep from getting assaulted or to keep the enemy's heads down before shifting position yourself - sprint to a flank and open up, or toss a grenade to force the enemy to move out into the open where you can then take them down, or or when the enemy takes time to reload or when you find yourself short on good options, rush their position with shotty or chainsaw.Tbh I don't think Halo 1 and 3 are bad games but Gears has really REALLY soured on me. The enemies are bullet sponges, they do fucking ridiculous damage which promotes being super campy and just boring play, and things aren't mixed up enough to really make them interesting. It's such an all or nothing experience, either you're totally ok or you mess up and you're dead in seconds.
Fun thread. People keep spouting of bullshit like " health regen" makes games too easy, and then when met with an example of a game that isn't easy, its "not fair."
Bump it down to Hardened mode and you get a tough challenge that isn't overly frustrating.
I don't really care if you think that health regeneration is the spawn of Satan, that doesn't negate how stupid the "it makes games" easier argument is.
Call of Duty is probably the biggest offender of so-called triple-A games that have A.I. with auto-detect and auto-aim.Fun thread. People keep spouting of bullshit like " health regen" makes games too easy, and then when met with an example of a game that isn't easy, its "not fair."
Bump it down to Hardened mode and you get a tough challenge that isn't overly frustrating.
I don't really care if you think that health regeneration is the spawn of Satan, that doesn't negate how stupid the "it makes games" easier argument is.
What about giving enemies attacks that can be avoided through skillful play?
Infamous is a game about people with superpowers, so it wouldn't be that difficult to justify a story where the vast majority of your foes don't use hitscan weapons.
As if the story is some sacrosanct tome, from which gameplay cannot err. It's very, very likely that they added the "oh also he regenerates his health" aspect to the story to justify the game mechanics, not the other way around.
Mashing the dodge button is so satisfying.
I want to see all the people who bitch that regenerating heath makes games too easy go play Call of Duty: World at War on Veteran difficulty.
Health kits are BS too. Characters should die instantly, or bleed out without medical intervention.
I choke on my own vomit watching people get rewarded for the worst kind of game play.
Personally I hate regen health because it kills pacing and variety, and when it is hard it's in such a bland and generally unfair way. Everything either one shots your or kills you nigh instantly. It's weird how people complain about deaths being unfair in the Souls series when you can take far more hits in those games than you can in the average regen health shooter on hard.
What're ya supposed ta be exploring for if not pickups? The next baddie encounter or story trigger an nothing but? I'da thought open world games of all types wouldn't need regen since you're not often locked down ta one lil spot. I know Bully sure didn't need it cause occasionally guys would drop soda cans or you could run into a vending machine an buy some to get some health back.Saves a lot of time that could be better spent on exploration and keeping the player in the moment in a style of game inherently bogged down by traversing the map.
I'd garner that the people bitching about DS probably don't play shooters on hard....
I have no interest in games like DS, and no interest in playing shooters on anything but normal difficulty.
I want to see all the people who bitch that regenerating heath makes games too easy go play Call of Duty: World at War on Veteran difficulty.
"The end" wouldn't be one of the best boss fights ever, but actually laughable.
See I agree with most of your post but you can literally just rush the End down.
This is a really weird position to take when "normal" can seriously vary from game to game.
...when you know what to do, it gets really easy. Exactly. That's the whole point.
Who beat the end within 2 minutes on the first try? I can do that now. The first try took an hour or so.
I suppose, but I guess what I'm trying to say is honestly I don't think health really played a factor in that fight.
Okay, that makes sense. But I meant take "the end" boss and throw it into a typical AAA shooter. Normally those don't have a stamina meter, which means "the end" would just remove your health.