AtomicShroom
Member
but also another thing is so that the source is easier to encode to the gamepad. lower contrast saturated video compresses better and the compressed product has less artifacting if there arent high contrast edges.
Holy shit I never thought about that! That's an interesting take, but it wouldn't explain why they never limited high-contrast screens for native Wii U titles. Super Mario Maker is full of sharp edges and high-contrast, and is also full of apparent compression on the Gamepad. They didn't seem to care there.